
Demon Hunter - Builds/Discussion - Page 21
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Pitcairn19291 Posts
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LaNague
Germany9118 Posts
On May 23 2012 23:13 Cel.erity wrote: Smokescreen nerf was warranted, but I wish they reduced the discipline cost or made it castable during attack lag. There are other options too, like let it protect you from melee attacks (the monsters can't see you) but AoE still hurts. I never understood why it doesn't work like that. Resists are secretly the best stat in the game. Everyone just wants to be a glass cannon, that's not the way you're supposed to solo. Vit is okay, but with the cheap prices in the AH for resist gear, I think stacking resists appropriate to what you have trouble with is the most efficient way to solo. yeah except inferno act 2 mobs still 1 shot you even if geared tanky. Smokescreen is still ok, i am surprised they didnt just remove the invulerability part. Just now every rune except lingering fog is 100% useless. | ||
speilhur
Germany18 Posts
On May 23 2012 22:37 JingleHell wrote: I personally prefer tumble. A lot of times if I need vault, I need the second vault cheap more than I need a speed buff. Speed doesn't mean much if you're surrounded, diving past baddies that walled you, or otherwise need to get past a large section of unhealthy space quickly. Vault is an anti-space control ability. It lets you counter NPC space control. Move speed doesn't help that much with that, but vaulting again cheap does. He meant the passive, not the rune | ||
rawb
United States252 Posts
Kinda glad I didn't get a +discipline set to really abuse it, I was using Smoke Screen to avoid incoming damage and dodge mechanics as necessary instead of a permanent invulnerability, so hopefully that's still viable. | ||
andrewlt
United States7702 Posts
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JingleHell
United States11308 Posts
Ah, right. More caffeine. Waste of a passive, IMO. I run vengeance, Sharpshooter, and Archery. The extra hatred and the hatred+disc from orbs is huge sometimes, and sharps+archery is great damage. | ||
ruXxar
Norway5669 Posts
This nerf hit Hardcore demon hunters right in the nuts. EDIT : To clarify: In hardcore we don't stack all DPS and do SS abuse like softcore. We're stacking vit and survival. I have 42k hp on my DH. The number 1 reason I use SS is my oh shit button to get away from bad champion pack encounters(hello fast elites!) by losing their aggro. It's also very useful if you get surrounded and need to get out of a tough spot. With the 3 second CD on a 2 second lasting time, it means that you can never lose the aggro as even if you run, they'll see you once you pop out of it and chase you to your current position. You need to use at least 2 consecutive smoke screens to get out of aggro range without being seen, which won't happen with the 3 sec CD Without SS, we hardcore characters have no way to escape, and will die whenever we run into a champion pack we can't handle. GG | ||
ZAiNs
United Kingdom6525 Posts
On May 23 2012 23:55 ruXxar wrote: What the fuck do I do now... My level 60 DH on Hardcore is in ACT 3 hell. I just beat belial yesterday and was going to clear act 3 in the next few days. No way I'm going to play my DH with SS nerfed. Guess I'll level my wizard instead... This nerf hit Hardcore demon hunters right in the nuts. EDIT : To clarify: In hardcore we don't stack all DPS and do SS abuse like softcore. We're stacking vit and survival. I have 42k hp on my DH. The number 1 reason I use SS is my oh shit button to get away from bad champion pack encounters(hello fast elites!) by losing their aggro. It's also very useful if you get surrounded and need to get out of a tough spot. With the 3 second CD on a 2 second lasting time, it means that you can never lose the aggro as even if you run, they'll see you once you pop out of it and chase you to your current position. You need to use at least 2 consecutive smoke screens to get out of aggro range without being seen, which won't happen with the 3 sec CD Without SS, we hardcore characters have no way to escape, and will die whenever we run into a champion pack we can't handle. GG You still have Smokescreen, you just have to use it more cleverly and make sure you aren't getting hit by anything too strong during your 1 second that you are now vulnerable for. | ||
JingleHell
United States11308 Posts
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oneofthem
Cayman Islands24199 Posts
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spacemonkey4eve
United States267 Posts
On May 23 2012 23:35 rawb wrote: I did Inferno to Skeleton King last night immediately after finishing Hell, and didn't ever feel as overpowered as the guy in the video on the last page. Kinda glad I didn't get a +discipline set to really abuse it, I was using Smoke Screen to avoid incoming damage and dodge mechanics as necessary instead of a permanent invulnerability, so hopefully that's still viable. Act I inferno is a piece of cake. Act II and beyond is where the real fun is. I am undergeared yet I do fine in act I. As for getting +discipline, I disagree that the nerf made it useless. In fact, you will need more now to get more SS in during prep CD. Of course since SS runs so short now you have to be more judicious in when to use it, instead of ROFL U CAN"T TOUCH ME I GO INVIS ALL DAY. I really don't mind the nerfs since it forces you to actually play tactically. Of course this is meaningless when you encounter fast teleporting shielding walling elites. And I also agree getting more resists is useless for DH. You STILL will get 1 shot. | ||
Deleted User 47542
1484 Posts
On May 23 2012 23:13 Cel.erity wrote: Resists are secretly the best stat in the game. Everyone just wants to be a glass cannon, that's not the way you're supposed to solo. Vit is okay, but with the cheap prices in the AH for resist gear, I think stacking resists appropriate to what you have trouble with is the most efficient way to solo. Resists and vit are absolutely useless. There are barbs with full vit/allresist gears, 60k+ hp, 450+ all resists, that still get demolished. Nothing will stop elites/champs from 1-2 shotting you in inferno, so your best bet is to just do a crapload of damage. Everyone inferno DH should just try and hit around 2k dex so that their base damage is at least 30k-40k. | ||
ruXxar
Norway5669 Posts
On May 24 2012 00:04 ZAiNs wrote: You still have Smokescreen, you just have to use it more cleverly and make sure you aren't getting hit by anything too strong during your 1 second that you are now vulnerable for. That's not the point. I'm already kiting mobs fine. The problem is when I run into an elite pack I can't kite(say extra fast). Since I'm stacked on survival, there's no way I would be able to DPS the mob down just using smoke screen stacking. What we do is using smoke screen to run away and lose aggro -> wait for discipline to recover, and then go back and fight again. Sort of like a hit and run. With this nerf there's no way to lose aggro and we will die every single time. | ||
ruXxar
Norway5669 Posts
On May 24 2012 00:08 JingleHell wrote: What about SS+Vault with the movespeed buff? Seems like that should take you well clear. I'm going to have to run some tests on that, see how it works. Here's to hoping that it works. | ||
mmagic
42 Posts
On May 24 2012 00:19 superbabosheki wrote: Resists and vit are absolutely useless. There are barbs with full vit/allresist gears, 60k+ hp, 450+ all resists, that still get demolished. Nothing will stop elites/champs from 1-2 shotting you in inferno, so your best bet is to just do a crapload of damage. Everyone inferno DH should just try and hit around 2k dex so that their base damage is at least 30k-40k. Resists and Vit are not useless, not at all because you will do nothing if you are 1 shot every time at least playing solo. You need big life pool like 30-40K and like 900+ resists or 1200+ in ACT 3 just as barbarian also needs. Edit: It's hard to get the good items to do that but that is all about playing Inferno, you need incredibly good items( this means hard farming) and strong strategy and awesome coordinating team. Edit: 900 resistance on level 60 monsters means spell absorbtion of 75% calculated = 900/(900+5*60) = resistance /(resistance + 5*monsterlvl) and 1200 resistance means 80% spell absorbtion. As for armor to get 75% damage absorbtion an lvl 60 you need 9000 armor and for 80% absorbtion you need 12000 armor Monsters in Act 1 are level 61, in Act 2 - 62 and in Acts 3 and 4 - 63. And each of those have Tier items that ONLY they drop - so a total of 3 Tiers in Inferno. source: http://www.diablofans.com/topic/41359-recap-diablo-iii-difficulties/ | ||
JingleHell
United States11308 Posts
On May 24 2012 00:35 ruXxar wrote: I'm going to have to run some tests on that, see how it works. Here's to hoping that it works. Might I suggest testing it in SC? ![]() | ||
nihoh
Australia978 Posts
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Mondeezy
United States1938 Posts
On May 23 2012 21:13 NinjaMagic wrote: Ss was just dumb, it had to go. Why should I be able to be invincible for 12 seconds in a row? Its these kind of stupid abilities that made inferno beaten in solo after a week, just like force armor or whatever its called (thank god thats nerfed aswell) I just wish they made this earlier, like 7 days ago ![]() Ps. http://eu.battle.net/d3/en/forum/topic/4211604432?page=2 ^ that shit is GOLD. Agreed. 20 seconds of invulnerability is just dumb. I'm in Act 2 Hell and haven't really had any problems, just kite and kite then when they get close I invis and run to the other side, continue kiting. Only really have a problem with vortex+fiery chains+fast. Which elite mobs give you guys the most problems? | ||
spacemonkey4eve
United States267 Posts
On May 24 2012 00:38 mmagic wrote: Monsters in Act 1 are level 61, in Act 2 - 62 and in Acts 3 and 4 - 63. And each of those have Tier items that ONLY they drop - so a total of 3 Tiers in Inferno. source: http://www.diablofans.com/topic/41359-recap-diablo-iii-difficulties/ "Monsters in Act 1 are level 61, in Act 2 - 62 and in Acts 3 and 4 - 63. And each of those have Tier items that ONLY they drop - so a total of 3 Tiers in Inferno. (Source) However, these tiers are primarily significant to the look of the armor. (Source)" You can still farm act I for best items. "Originally Posted by Blizzard (Blue Tracker / Official Forums) There's a confusion of terms making this an issue, but it's really not one. We separate out 'item tiers' for their visual appearance first and foremost. We have a number of "armor sets" (18?) in the game that match visually, and so we call them 'tiers' because there's no real better way to say it. When all of your items are from that 'tier', you'll match. That doesn't directly determine their stats, though. They're spread out in a logical progression, and items get more awesome looking as you go further in the game. Ipso facto the higher the visual tier the better chance it's a more powerful item, but it doesn't preclude the possibility of it being worse. You can absolutely find an item from a visual tier back in Hell difficulty that's better than an item using a later visual tier in Inferno. It's best to just expunge the term 'tier' from your minds, because it really has nothing to do with any kind of stair step or item upgrade approach. It's just models and textures." | ||
JingleHell
United States11308 Posts
On May 24 2012 01:10 Mondeezy wrote: Agreed. 20 seconds of invulnerability is just dumb. I'm in Act 2 Hell and haven't really had any problems, just kite and kite then when they get close I invis and run to the other side, continue kiting. Only really have a problem with vortex+fiery chains+fast. Which elite mobs give you guys the most problems? One of the AOE+extra health+reflects damage on something that's already highly mobile base mob. Like the stupid fucking lickers. | ||
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