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Demon Hunter - Builds/Discussion - Page 20

Forum Index > Diablo 3
Post a Reply
Prev 1 18 19 20 21 22 195 Next
StUfF
Profile Joined September 2010
Australia1437 Posts
May 23 2012 12:19 GMT
#381
On May 23 2012 16:30 speilhur wrote:
Just a quick question: Anybody knows if the bleed dot from chemical burn impale stacks? From my observations I'd say it doesn't but i just wanted to make sure.


No it doesn't. Like most DoTs in the game it will only apply once, if you try to apply it again nothing happens. i.e. you don't even refresh/length/change the damage on the current dot and can't reapply until it runs out.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
May 23 2012 12:39 GMT
#382
On May 23 2012 21:19 StUfF wrote:
Show nested quote +
On May 23 2012 16:30 speilhur wrote:
Just a quick question: Anybody knows if the bleed dot from chemical burn impale stacks? From my observations I'd say it doesn't but i just wanted to make sure.


No it doesn't. Like most DoTs in the game it will only apply once, if you try to apply it again nothing happens. i.e. you don't even refresh/length/change the damage on the current dot and can't reapply until it runs out.




did u test this? because the fire dot on the hungering arrow rune stacks.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 23 2012 12:42 GMT
#383
Man, I'm glad I've been gearing and playing under the assumption that SS would get slapped down hard. I'd be pissed if I was suddenly needing to completely regear to survive 5 seconds.
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
May 23 2012 12:52 GMT
#384
Yeah, same here. But I mean, it was completely broken so it was obviously going to get nerfed, it was only a question of when.
Alpino
Profile Joined June 2011
Brazil4390 Posts
May 23 2012 12:54 GMT
#385
Yeah it was bound to happen, hopefully not many people lost their HC characters.

One thing that has been helping me a lot against some packs is to fight really far away from them. Like not even seeing them in my screen so mortar and vortex don't kill me.
20/11/2015 - never forget EE's Ember
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
May 23 2012 12:55 GMT
#386
Im at diablo inferno since the last day and a half. Regret not putting the time in to finish him.

I hope it is still possible. Should be since I should only need SS on him to dodge single attacks / skills. Did skip last part of act2 by joining a friend on act3. Im on finding the blood of the guy.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 23 2012 13:02 GMT
#387
On May 23 2012 21:54 Alpino wrote:
Yeah it was bound to happen, hopefully not many people lost their HC characters.

One thing that has been helping me a lot against some packs is to fight really far away from them. Like not even seeing them in my screen so mortar and vortex don't kill me.


Yeah, that plus kiting. A3 Hell, starting work on the hearts, and frankly, a little bit of resists and +vit goes a long way to making a DH a lot less squishy. I think a lot of people have been in self fulfilling prophecy mode. "I get one-shotted anyways, why stack defensive stats" to justify SS abuse.

I tend to stutter step 2 frost arrow, 1 hungering, and I can go pretty much indefinitely with a little bit of hatred regen on gear. I'm tempted to swap for entangling+bounty hunter or chain gang and ele+tentacles. I figure that would give me some increased survivability as needed once I cap.
speilhur
Profile Joined August 2010
Germany18 Posts
May 23 2012 13:20 GMT
#388
The problem is that there some champion packs/elites that are just impossible to kite. Namely those with invincible minions, shielding or fast and some monster types which are inherently fast or have some form of gap closer (like those jumping jackasses in A2). I think SS still has its place as a CC breaker and repositioning tool. They should fix the bug (?) that monsters sometimes follow you although you are invisible which currently negates the repositioning aspect of it...

I also think that they should rework the invulnerability of monsters (shielding + invincible minions) because not being able to cc them in any way is quite frustrating. maybe they should have CC reduction instead of immunity or some kind of cc breaker on cooldown instead.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 23 2012 13:22 GMT
#389
So far, I've only found maybe a half dozen packs that were literally impossible to kill without SS. Most of those I've been able to drag to some dark, forsaken corner of the map and ignore.
Obamanation666
Profile Joined October 2011
United States70 Posts
Last Edited: 2012-05-23 13:28:22
May 23 2012 13:25 GMT
#390
I highly recommend the use of vault with the passive ability of tactical advantage. Because of the low cost of vault and the speed increase of tactical advantage, you basically become a flying menace. I can't wait to try it out in PVP, If you become skilled at using this ability, you'll become untouchable. With the use of traps and Frost/Fear arrows. I think a well played Demon Hunter is going to be a bad ass come PvP time. Give it a shot.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 23 2012 13:37 GMT
#391
On May 23 2012 22:25 Obamanation666 wrote:
I highly recommend the use of vault with the passive ability of tactical advantage. Because of the low cost of vault and the speed increase of tactical advantage, you basically become a flying menace. I can't wait to try it out in PVP, If you become skilled at using this ability, you'll become untouchable. With the use of traps and Frost/Fear arrows. I think a well played Demon Hunter is going to be a bad ass come PvP time. Give it a shot.


I personally prefer tumble. A lot of times if I need vault, I need the second vault cheap more than I need a speed buff. Speed doesn't mean much if you're surrounded, diving past baddies that walled you, or otherwise need to get past a large section of unhealthy space quickly.

Vault is an anti-space control ability. It lets you counter NPC space control. Move speed doesn't help that much with that, but vaulting again cheap does.
whoso
Profile Joined October 2010
Germany523 Posts
Last Edited: 2012-05-23 13:44:19
May 23 2012 13:42 GMT
#392
well, i did gear my dh around smokescreen...its still doable, though way harder. its ok though, was obviously overpowered.

lingering fog is a must now, which leaves me without the extra hatred from breathe deep. this means less multishots to refill discipline. i switched from hungering arrow to entangling shot with 6 hatred rune to compensate, but is way less efficient, especially since i really miss the dps from ha.
Rice
Profile Blog Joined July 2007
United States1332 Posts
May 23 2012 13:42 GMT
#393
On May 23 2012 22:37 JingleHell wrote:
Show nested quote +
On May 23 2012 22:25 Obamanation666 wrote:
I highly recommend the use of vault with the passive ability of tactical advantage. Because of the low cost of vault and the speed increase of tactical advantage, you basically become a flying menace. I can't wait to try it out in PVP, If you become skilled at using this ability, you'll become untouchable. With the use of traps and Frost/Fear arrows. I think a well played Demon Hunter is going to be a bad ass come PvP time. Give it a shot.


I personally prefer tumble. A lot of times if I need vault, I need the second vault cheap more than I need a speed buff. Speed doesn't mean much if you're surrounded, diving past baddies that walled you, or otherwise need to get past a large section of unhealthy space quickly.

Vault is an anti-space control ability. It lets you counter NPC space control. Move speed doesn't help that much with that, but vaulting again cheap does.


agreed, I too love the reduced disc vault
Freedom will be defended at the cost of civil liberties.
TheBJ
Profile Joined March 2010
Bulgaria906 Posts
May 23 2012 13:50 GMT
#394
On May 23 2012 21:55 Marradron wrote:
Im at diablo inferno since the last day and a half. Regret not putting the time in to finish him.

I hope it is still possible. Should be since I should only need SS on him to dodge single attacks / skills. Did skip last part of act2 by joining a friend on act3. Im on finding the blood of the guy.


I just killed him after wiping for half an hour. You have to tumble the auto attacks instead of vanishing them to save energy. Also make sure preparation is ready before each clone in p2.

But my general thoughts are i wont farm for another month just to be able to farm solo again. Im uninstalling the game , it reminds me too much ( or more ) of WoW than diablo 2. The fun aspect in d2 was solo farming to improve your gear so you could optimize your character , now you are forced into a certain playstyle and parties until you gear up with 800 resists. Just dull. Back to LoL soloq
Ad augusta per angust
Nallen
Profile Joined September 2011
United Kingdom134 Posts
May 23 2012 13:53 GMT
#395
If I post some stats/screens of my 33ish (Nightmare) DH can someone do a bit of a check on gear etc and make some suggestions?

I see all these DPS figures which seem so crazy high, either I'm not reading something right or my character is goddamn terrible!
Rice
Profile Blog Joined July 2007
United States1332 Posts
Last Edited: 2012-05-23 13:56:18
May 23 2012 13:55 GMT
#396
On May 23 2012 22:53 Nallen wrote:
If I post some stats/screens of my 33ish (Nightmare) DH can someone do a bit of a check on gear etc and make some suggestions?

I see all these DPS figures which seem so crazy high, either I'm not reading something right or my character is goddamn terrible!


you are level 33...

but sure, post whatever and ill gladly do what I can to help
Freedom will be defended at the cost of civil liberties.
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
May 23 2012 13:56 GMT
#397
On May 23 2012 22:53 Nallen wrote:
If I post some stats/screens of my 33ish (Nightmare) DH can someone do a bit of a check on gear etc and make some suggestions?

I see all these DPS figures which seem so crazy high, either I'm not reading something right or my character is goddamn terrible!


Or a graph of gear scaling looks like a staircase. Don't forget that option. It's actually most likely the correct one.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 23 2012 13:58 GMT
#398
gg smoke screen....

Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2012-05-23 14:03:51
May 23 2012 14:03 GMT
#399
On May 23 2012 22:53 Nallen wrote:
If I post some stats/screens of my 33ish (Nightmare) DH can someone do a bit of a check on gear etc and make some suggestions?

I see all these DPS figures which seem so crazy high, either I'm not reading something right or my character is goddamn terrible!

about 40 DPS weapon is good for you IIRC

On May 23 2012 22:58 justiceknight wrote:
gg smoke screen....

http://www.youtube.com/watch?v=5Wj9mStAK1o&feature=share

Luckily it got nerfed to shit
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
May 23 2012 14:13 GMT
#400
Smokescreen nerf was warranted, but I wish they reduced the discipline cost or made it castable during attack lag. There are other options too, like let it protect you from melee attacks (the monsters can't see you) but AoE still hurts. I never understood why it doesn't work like that.

Resists are secretly the best stat in the game. Everyone just wants to be a glass cannon, that's not the way you're supposed to solo. Vit is okay, but with the cheap prices in the AH for resist gear, I think stacking resists appropriate to what you have trouble with is the most efficient way to solo.
We found Dove in a soapless place.
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