I also use Evasive Fire - Covering, which is an awesome skill. No projectile, instant dmg, on 3 targets, fuck yeah. (May take a bit of getting used to, because of the occasional backflip.)
Demon Hunter - Builds/Discussion - Page 154
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McNulty
Norway184 Posts
I also use Evasive Fire - Covering, which is an awesome skill. No projectile, instant dmg, on 3 targets, fuck yeah. (May take a bit of getting used to, because of the occasional backflip.) | ||
Alvin853
Germany149 Posts
On September 14 2012 18:09 McNulty wrote: I think you'll have alot more success if you switch out Multishot with Cluster Arrow - Loaded for Bear (90% more weapon damage than multishot + grenades), and Rain of Vengance with Smoke Screen. I also use Evasive Fire - Covering, which is an awesome skill. No projectile, instant dmg, on 3 targets, fuck yeah. (May take a bit of getting used to, because of the occasional backflip.) First you tell me to dump my survivability gear for more damage, now you tell me to switch my damage-skills to survivability skills? I don't know about that, doesn't make a whole lot of sense to me. I really want to be able to get through without Smoke Screen, because for most of the time it's a wasted skill slot, I'd rather have all the skills working for me during a battle. I'll try Cluster Arrow, but right now I'm using multishot when there's lots of targets like scorpions in the crater or skeletons in the keep, and devouring arrow for single target DPS. If I stop using multishot it will take me forever to kill groups of white mobs, the AoE of Cluster Arrow is too small, and with Shatter Shot or Covering Fire I only hit three at once. Also I was considering buying a cold damage SoJ and using the Cull of the Weak passive, works best with multishot. | ||
McNulty
Norway184 Posts
Smoke screen will help you vs Jailer AND reflect DMG, and also makes you able to run by mobs unharmed if you are trapped in walls or cornered. Most people use SS and Shadow Power - Gloom, but I'm running with only SS atm. Considering dropping Caltrops and getting SP - Gloom, but not quite sure yet. Never used Multishot myself, but considering how many use Cluster Arrow instead, I'd assume Cluster is better overall. It works perfectly on the scorpions too, as even the grenades it unleashes kills them. So yeah, the AOE isnt just the impact site, but also where the grenades hit afterwards. | ||
NaldoR
Singapore2198 Posts
http://us.battle.net/d3/en/profile/NaldoR-1110/hero/7943979 ANy help? i have about 20M and i dunno how to spend it best so can someone help me?? | ||
oneofthem
Cayman Islands24199 Posts
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Pokebunny
United States10654 Posts
Using SS + Gloom and DPS focused gear will make your runs faster overall than having any damage skills. Vault is also a good option especially if you have a lot of disc, but seeing as its getting nerfed I wouldn't rely on it or anything. Left click obviously hungering - you can use spray of teeth at 40+ cc if you wanna use a smaller aoe skill (cluster arrow) on your right click. Spray of teeth may be just better all around as your cc gets higher, else devouring. Right click - you have a few options. If you're using a crossbow and don't have 100k+ dps, or you're playing in a party, cluster is probably your best bet. Using sharpshooter is probably a good option before you have high cc if you are using cluster arrow especially - guaranteed crit on every first cluster arrow will help you kill stuff much faster. If you're <100k dps with a bow, I would use ball lightning - much better consistent damage output in my experience. If you get into higher dps range (100k+) you have more of a problem killing white mobs fast in solo than killing elites - in which case I use multishot solo. Multishot gets better the stronger your char is because it kills large amounts of enemies with instant projectile. | ||
oneofthem
Cayman Islands24199 Posts
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Azzur
Australia6255 Posts
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oneofthem
Cayman Islands24199 Posts
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oneofthem
Cayman Islands24199 Posts
the duration is increased to 5 seconds from 3, but given that they are probably nerfing inferno damage by only 25%, we see gloom's defensive power decline by 40% (140% dmg taken compared to before) what this means is that you just got nerfed again, unless you become a master turret defense hunter and drop down turrets everywhere. | ||
J.E.G.
United States389 Posts
http://us.battle.net/d3/en/profile/JohnG-1756/ | ||
oneofthem
Cayman Islands24199 Posts
anyway, if you have a lot of ehp already, you will receive a great buff from the 40% more duration. if you are a glass cannon, get more defense. rich get richer etc. | ||
oneofthem
Cayman Islands24199 Posts
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Azzur
Australia6255 Posts
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oneofthem
Cayman Islands24199 Posts
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zomgE
498 Posts
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andrewlt
United States7702 Posts
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oneofthem
Cayman Islands24199 Posts
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ShivaN
United States933 Posts
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goodkarma
United States1067 Posts
I'm decently geared, but with the upcoming patch survivability changes I'm very tempted to do away with my legacy nat set while it's still in demand. Between the impending cinders nerf and overall mob damage nerf in inferno, I feel that now is a good time to reassess my character build... What I currently have: http://us.battle.net/d3/en/profile/grit-1706/hero/24169 I was actually thinking something along the lines of: keep 2-piece legacy, acquire 2-piece new Natalya's and stack +14% crit chance (from two +7% crit chance bonuses). My helm and boots kinda suck, so I'd consider switching those to the new set for a nice buff. Also considering: Switching all four pieces to new set but tbh I don't really like the new set bonus of +20 disc. But without the regen and +disc gear, this may be the best route... And as for rings: I have the one equipped for MF, but also have a stone of Jordan with +20% vs elites bonus and like +8 disc... Further, have a litany set ring with same stats as my current ring (~160 dex / 4.5% crit chance) which I was thinking might be useful since +7% reduced elite damage and +60 res all should be pretty strong if I'm not spamming gloom anymore. I only can keep one, and plan on selling the other two... Which of these would be best to keep? Tbh, I have no idea ![]() I know that's a lot to go through, but what are your thoughts? I'm not quite sure what to do with the upcoming changes, but I'm inclined to move away from disc-heavy builds as those look like they're going to go away post-patch... | ||
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