Demon Hunter - Builds/Discussion - Page 152
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InFiNitY[pG]
Germany3468 Posts
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InoyouS2
1005 Posts
On September 09 2012 05:20 InFiNitY[pG] wrote: I wonder how much dps You gain/lose from swapping two Good rares for two Good nats pieces (e.g.Ring and Boots). 7% crit sounds like a lot. I lost 30k w/ SS and about 5-10k w/o SS. But the +2 disc regen is just ridiculous, you can literally gloom 24/7 with a tiny delay between gloom, some prefer smoke screen, but IMO gloom is a lot better, as long as you are constantly doing damage and moving away from CC abilities like waller and freeze you will never die. | ||
Warri
Germany3208 Posts
On September 09 2012 05:20 InFiNitY[pG] wrote: I wonder how much dps You gain/lose from swapping two Good rares for two Good nats pieces (e.g.Ring and Boots). 7% crit sounds like a lot. http://diablo3.ingame.de/dmgcalc/ | ||
Evilmystic
Russian Federation266 Posts
On September 09 2012 02:07 InoyouS2 wrote: As long as Blizzard doesn't decide to nerf the legacy set, the price for each piece will continue to go up because the set bonus is so OP (not to mention fun). It may go down somewhat if/when they nerf TOC. | ||
zomgE
498 Posts
On September 09 2012 05:20 InFiNitY[pG] wrote: I wonder how much dps You gain/lose from swapping two Good rares for two Good nats pieces (e.g.Ring and Boots). 7% crit sounds like a lot. if you only get 2 pieces for the 7% crit you shouldn't lose anything :-O it should be a pretty huge gain instead. it's hard to beat the 3rd bonus aswell i think edit: i mean the 130dex one. probably ring,boots,cloak is best if just talking dps. everyone can value the final bonus how they want but for me the 2 disc/sec is impossible to beat. i already saw someone combine 2 pieces of legacy and the new for 2*7 crit and that's probably crazy for dps too :D | ||
bkope
Canada19 Posts
profile link: http://us.battle.net/d3/en/profile/deecebait-1110/hero/1757854 Thank you! sorry I forgot to mention I play with a Barb all of the time, so my hp is lacking mayb thats where i should start hp / res? | ||
arena_say_what
122 Posts
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WolfintheSheep
Canada14127 Posts
On September 09 2012 09:11 arena_say_what wrote: if you have 300-500 All Resists, can you actually tank damage pretty well? Looking to farm act3, it hasn't been going well with a glass cannon setup You can't tank, but you can take hits without worrying (except power melee attacks). I'd recommend some sort of life gain though, whether it's a little LoH (200-300 is good), some Life Steal or Life Regen. Cuts down on the annoyance of chugging potions. | ||
Pokebunny
United States10654 Posts
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Entropic
Canada2837 Posts
On September 09 2012 09:11 arena_say_what wrote: if you have 300-500 All Resists, can you actually tank damage pretty well? Looking to farm act3, it hasn't been going well with a glass cannon setup I have 250-350 AR, 35k hp and with decent kiting and timely gloom usage, most deaths are avoidable (except for bad combination of elite affixes and unfavourable environment). | ||
LaiShin
Australia978 Posts
http://us.battle.net/d3/en/profile/LaiShin-1641/hero/14057117 Thinking of replacing my helm with nat's sight. But most doesn't have that high of a vit if any. I would like to know the minimum AR and hp to take one hit from those. | ||
Chairman Ray
United States11903 Posts
On September 09 2012 13:52 LaiShin wrote: Anyone under 30k hp able to take a hit from non-elite tormented stinger / phase beast? Also, without gloom. http://us.battle.net/d3/en/profile/LaiShin-1641/hero/14057117 Thinking of replacing my helm with nat's sight. But most doesn't have that high of a vit if any. I would like to know the minimum AR and hp to take one hit from those. Im below 100 AR and at 31k hp, and I cannot take a hit. | ||
Pokebunny
United States10654 Posts
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oneofthem
Cayman Islands24199 Posts
good places to get survivability for cheap: look for phys resist on all types of gear. belts and shoulders can give high resist and vit if you trade 30 dex. dead man legacy quiver +vit on pants and cloak are very cheap +vit on weapon if you can get a good deal of course, you also need a nats set to fully take advantage of the tankiness, not to spam gloom but to spam vault and go faster through the content. | ||
InoyouS2
1005 Posts
On September 09 2012 23:39 oneofthem wrote: if you are aiming for fast runs tankiness is almost as important as dps and gets even more important at the upper ranges. each death is very costly. either the run is abandoned or you have to backtrack a lot. without tankiness you also have to kite a lot, can't use toc aggressively, and lose a lot of effective dps. there's no exact numbers but i'd say you should be comfortable vaulting through mobs without fear of dying. good places to get survivability for cheap: look for phys resist on all types of gear. belts and shoulders can give high resist and vit if you trade 30 dex. dead man legacy quiver +vit on pants and cloak are very cheap +vit on weapon if you can get a good deal of course, you also need a nats set to fully take advantage of the tankiness, not to spam gloom but to spam vault and go faster through the content. This is pretty silly IMO, since all it gives you is maybe the ability to tank 1-2 hits and then you are dead, while the DPS sacrifice is usually very high unless you are willing to pay something in the region of 40-50m. DPS is way more important than health/AR, DH isn't meant to be able to tank hits (at least by how Blizzard has been nerfing tank builds and skills). Glass cannon is generally the only way to go. | ||
oneofthem
Cayman Islands24199 Posts
i was at 110k dps with a 1370 dps bow that has 200 vit, then i found a manticore that gave me a 30k dps bump. it didn't feel like that much of an upgrade because of the loss of hp. i now have around 40k hp and 450 phys resist, and i only die to lag pretty much. this is much more than 1 or 2 more hits. it means i can vault through trash mobs without wasting disc on gloom, vault through the most retarded elite groups with gloom on, etc. the amount of time saved by avoiding 2 deaths per run is much more than a gain of 10% dps would give you. | ||
InFiNitY[pG]
Germany3468 Posts
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oneofthem
Cayman Islands24199 Posts
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InFiNitY[pG]
Germany3468 Posts
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Ig
United States417 Posts
On September 10 2012 02:23 InoyouS2 wrote: This is pretty silly IMO, since all it gives you is maybe the ability to tank 1-2 hits and then you are dead, while the DPS sacrifice is usually very high unless you are willing to pay something in the region of 40-50m. DPS is way more important than health/AR, DH isn't meant to be able to tank hits (at least by how Blizzard has been nerfing tank builds and skills). Glass cannon is generally the only way to go. I don't think glass cannon is the way to go. Rubberbanding is still an issue and from the way the game has changed, it promotes gearing for some defense instead of pure glass cannon (mob ai improvements + dmg nerfs). Being able to take up to two hits is a huge quality of life buff in A3, especially for those without a nats 4p. | ||
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