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Demon Hunter - Builds/Discussion - Page 152

Forum Index > Diablo 3
Post a Reply
Prev 1 150 151 152 153 154 195 Next
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
September 08 2012 20:20 GMT
#3021
I wonder how much dps You gain/lose from swapping two Good rares for two Good nats pieces (e.g.Ring and Boots). 7% crit sounds like a lot.
"I just pressed stimpack, and somehow I won the battle" -Flash
InoyouS2
Profile Joined December 2011
1005 Posts
September 08 2012 21:41 GMT
#3022
On September 09 2012 05:20 InFiNitY[pG] wrote:
I wonder how much dps You gain/lose from swapping two Good rares for two Good nats pieces (e.g.Ring and Boots). 7% crit sounds like a lot.


I lost 30k w/ SS and about 5-10k w/o SS. But the +2 disc regen is just ridiculous, you can literally gloom 24/7 with a tiny delay between gloom, some prefer smoke screen, but IMO gloom is a lot better, as long as you are constantly doing damage and moving away from CC abilities like waller and freeze you will never die.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
Warri
Profile Joined May 2010
Germany3208 Posts
September 08 2012 22:01 GMT
#3023
On September 09 2012 05:20 InFiNitY[pG] wrote:
I wonder how much dps You gain/lose from swapping two Good rares for two Good nats pieces (e.g.Ring and Boots). 7% crit sounds like a lot.

http://diablo3.ingame.de/dmgcalc/
Evilmystic
Profile Joined September 2010
Russian Federation266 Posts
September 08 2012 22:17 GMT
#3024
On September 09 2012 02:07 InoyouS2 wrote:
As long as Blizzard doesn't decide to nerf the legacy set, the price for each piece will continue to go up because the set bonus is so OP (not to mention fun).


It may go down somewhat if/when they nerf TOC.
zomgE
Profile Joined January 2012
498 Posts
Last Edited: 2012-09-08 22:44:08
September 08 2012 22:31 GMT
#3025
On September 09 2012 05:20 InFiNitY[pG] wrote:
I wonder how much dps You gain/lose from swapping two Good rares for two Good nats pieces (e.g.Ring and Boots). 7% crit sounds like a lot.

if you only get 2 pieces for the 7% crit you shouldn't lose anything :-O it should be a pretty huge gain instead. it's hard to beat the 3rd bonus aswell i think edit: i mean the 130dex one. probably ring,boots,cloak is best if just talking dps.
everyone can value the final bonus how they want but for me the 2 disc/sec is impossible to beat.
i already saw someone combine 2 pieces of legacy and the new for 2*7 crit and that's probably crazy for dps too :D
bkope
Profile Joined May 2010
Canada19 Posts
Last Edited: 2012-09-09 00:23:34
September 08 2012 23:38 GMT
#3026
Hello fellow Demonhunters. Im seeking advice on my gear... Not really sure what to do. I have killed Azmodan but would like to take Diablo down. I am lacking in some areas i'm sure would anyone be so kind as to point me on the right direction?
profile link:
http://us.battle.net/d3/en/profile/deecebait-1110/hero/1757854

Thank you!

sorry I forgot to mention I play with a Barb all of the time, so my hp is lacking mayb thats where i should start hp / res?
arena_say_what
Profile Joined June 2011
122 Posts
September 09 2012 00:11 GMT
#3027
if you have 300-500 All Resists, can you actually tank damage pretty well? Looking to farm act3, it hasn't been going well with a glass cannon setup
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 09 2012 00:24 GMT
#3028
On September 09 2012 09:11 arena_say_what wrote:
if you have 300-500 All Resists, can you actually tank damage pretty well? Looking to farm act3, it hasn't been going well with a glass cannon setup

You can't tank, but you can take hits without worrying (except power melee attacks). I'd recommend some sort of life gain though, whether it's a little LoH (200-300 is good), some Life Steal or Life Regen. Cuts down on the annoyance of chugging potions.
Average means I'm better than half of you.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 09 2012 00:35 GMT
#3029
I would say you want to get enough survivability that pretty much nothing fast can 1shot you (phasebeasts), then add damage. No matter what you do you can't stand still and fire without gloom on, and as long as you can take a few hits with gloom / 1 without, you will heal fast with gloom with high dps and die less.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
September 09 2012 04:11 GMT
#3030
On September 09 2012 09:11 arena_say_what wrote:
if you have 300-500 All Resists, can you actually tank damage pretty well? Looking to farm act3, it hasn't been going well with a glass cannon setup


I have 250-350 AR, 35k hp and with decent kiting and timely gloom usage, most deaths are avoidable (except for bad combination of elite affixes and unfavourable environment).
LaiShin
Profile Joined November 2005
Australia978 Posts
September 09 2012 04:52 GMT
#3031
Anyone under 30k hp able to take a hit from non-elite tormented stinger / phase beast? Also, without gloom.

http://us.battle.net/d3/en/profile/LaiShin-1641/hero/14057117

Thinking of replacing my helm with nat's sight. But most doesn't have that high of a vit if any. I would like to know the minimum AR and hp to take one hit from those.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 09 2012 05:01 GMT
#3032
On September 09 2012 13:52 LaiShin wrote:
Anyone under 30k hp able to take a hit from non-elite tormented stinger / phase beast? Also, without gloom.

http://us.battle.net/d3/en/profile/LaiShin-1641/hero/14057117

Thinking of replacing my helm with nat's sight. But most doesn't have that high of a vit if any. I would like to know the minimum AR and hp to take one hit from those.


Im below 100 AR and at 31k hp, and I cannot take a hit.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
September 09 2012 07:42 GMT
#3033
34k hp 200 ar can usually take phasebeast hit
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2012-09-09 15:06:51
September 09 2012 14:39 GMT
#3034
if you are aiming for fast runs tankiness is almost as important as dps and gets even more important at the upper ranges. each death is very costly. either the run is abandoned or you have to backtrack a lot. without tankiness you also have to kite a lot, can't use toc aggressively, and lose a lot of effective dps. there's no exact numbers but i'd say you should be comfortable vaulting through mobs without fear of dying.

good places to get survivability for cheap:

look for phys resist on all types of gear.
belts and shoulders can give high resist and vit if you trade 30 dex.
dead man legacy quiver
+vit on pants and cloak are very cheap
+vit on weapon if you can get a good deal

of course, you also need a nats set to fully take advantage of the tankiness, not to spam gloom but to spam vault and go faster through the content.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
InoyouS2
Profile Joined December 2011
1005 Posts
September 09 2012 17:23 GMT
#3035
On September 09 2012 23:39 oneofthem wrote:
if you are aiming for fast runs tankiness is almost as important as dps and gets even more important at the upper ranges. each death is very costly. either the run is abandoned or you have to backtrack a lot. without tankiness you also have to kite a lot, can't use toc aggressively, and lose a lot of effective dps. there's no exact numbers but i'd say you should be comfortable vaulting through mobs without fear of dying.

good places to get survivability for cheap:

look for phys resist on all types of gear.
belts and shoulders can give high resist and vit if you trade 30 dex.
dead man legacy quiver
+vit on pants and cloak are very cheap
+vit on weapon if you can get a good deal

of course, you also need a nats set to fully take advantage of the tankiness, not to spam gloom but to spam vault and go faster through the content.


This is pretty silly IMO, since all it gives you is maybe the ability to tank 1-2 hits and then you are dead, while the DPS sacrifice is usually very high unless you are willing to pay something in the region of 40-50m.

DPS is way more important than health/AR, DH isn't meant to be able to tank hits (at least by how Blizzard has been nerfing tank builds and skills). Glass cannon is generally the only way to go.
IMMvp|fOrGG|IMNesTea|oGsMC|Liquid`Hero|DongRaeGu|Slayers_MMA|Liquid`TLO|MarineKingPrime|IMSeed
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
Last Edited: 2012-09-09 18:09:21
September 09 2012 18:07 GMT
#3036
well if your dps is high enough, say above 70k pre ss, more dps won't help you THAT much. you want to avoid deaths and deal dps in the most effective way.

i was at 110k dps with a 1370 dps bow that has 200 vit, then i found a manticore that gave me a 30k dps bump. it didn't feel like that much of an upgrade because of the loss of hp. i now have around 40k hp and 450 phys resist, and i only die to lag pretty much. this is much more than 1 or 2 more hits. it means i can vault through trash mobs without wasting disc on gloom, vault through the most retarded elite groups with gloom on, etc. the amount of time saved by avoiding 2 deaths per run is much more than a gain of 10% dps would give you.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
September 09 2012 19:00 GMT
#3037
Since toc is going to get nerfed really soon gearing like that makes no sense though.
"I just pressed stimpack, and somehow I won the battle" -Flash
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
September 09 2012 19:54 GMT
#3038
with tumble it works the same way, but your dps threshold is going to be higher. if you can one shot normal mobs with your spam attack then i'd say you got enough.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
September 09 2012 21:43 GMT
#3039
It's a matter of preference I Suppose. In my book, as long as I can take 1-2 hits I got enough survival.
"I just pressed stimpack, and somehow I won the battle" -Flash
Ig
Profile Joined January 2011
United States417 Posts
Last Edited: 2012-09-10 00:03:48
September 10 2012 00:03 GMT
#3040
On September 10 2012 02:23 InoyouS2 wrote:
Show nested quote +
On September 09 2012 23:39 oneofthem wrote:
if you are aiming for fast runs tankiness is almost as important as dps and gets even more important at the upper ranges. each death is very costly. either the run is abandoned or you have to backtrack a lot. without tankiness you also have to kite a lot, can't use toc aggressively, and lose a lot of effective dps. there's no exact numbers but i'd say you should be comfortable vaulting through mobs without fear of dying.

good places to get survivability for cheap:

look for phys resist on all types of gear.
belts and shoulders can give high resist and vit if you trade 30 dex.
dead man legacy quiver
+vit on pants and cloak are very cheap
+vit on weapon if you can get a good deal

of course, you also need a nats set to fully take advantage of the tankiness, not to spam gloom but to spam vault and go faster through the content.


This is pretty silly IMO, since all it gives you is maybe the ability to tank 1-2 hits and then you are dead, while the DPS sacrifice is usually very high unless you are willing to pay something in the region of 40-50m.

DPS is way more important than health/AR, DH isn't meant to be able to tank hits (at least by how Blizzard has been nerfing tank builds and skills). Glass cannon is generally the only way to go.

I don't think glass cannon is the way to go. Rubberbanding is still an issue and from the way the game has changed, it promotes gearing for some defense instead of pure glass cannon (mob ai improvements + dmg nerfs). Being able to take up to two hits is a huge quality of life buff in A3, especially for those without a nats 4p.
E-warrior of the China brigade, 50 cent party member.
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