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How hard will the game be? - Page 22

Forum Index > Diablo 3
Post a Reply
Prev 1 20 21 22 23 24 26 Next All
Lagcraft
Profile Blog Joined August 2010
United States146 Posts
May 05 2012 03:32 GMT
#421
Hey, does anyone know if the witch doctor is still getting the infuseable pets? Last I recalled from the original release video ( I understand that it is very old), the Witch Doctor would be able to infuse their pets with locust swarm to make them deal more damage, kind of like an enchant. Are they still including this into the game?
Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2012-05-05 04:13:48
May 05 2012 04:12 GMT
#422
On May 05 2012 12:32 Lagcraft wrote:
Hey, does anyone know if the witch doctor is still getting the infuseable pets? Last I recalled from the original release video ( I understand that it is very old), the Witch Doctor would be able to infuse their pets with locust swarm to make them deal more damage, kind of like an enchant. Are they still including this into the game?


No. Now the effects are just part of the rune system.

Im not sure if Jay was saying that all enemies in inferno have enrage timers. I was kind of hoping he ment that enrage was one of the new monster affixes.
Jizla
Profile Joined July 2011
Scotland235 Posts
May 05 2012 08:00 GMT
#423
+ Show Spoiler +
Any one else notice the wirts cowbell achievement hehe
Vanished.... Like a wrinkly ninja.....
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
May 05 2012 08:26 GMT
#424
On May 05 2012 07:10 NotSorry wrote:
Show nested quote +
On May 05 2012 04:24 skyR wrote:
On May 05 2012 04:17 m00nchile wrote:+ Show Spoiler +
On May 05 2012 04:09 skyR wrote:
Show nested quote +
On May 05 2012 04:00 Klockan3 wrote:+ Show Spoiler +
On May 05 2012 03:58 Two_DoWn wrote:
http://diablo.incgamers.com/blog/comments/jay-wilson-interview-atomic-pc

He says each act has different gear.

Yeah, next time people discuss new interviews they should link them. It sounded like he drew that conclusion based on the fact that enrage timers exist.
On May 05 2012 03:58 skyR wrote:
Show nested quote +
And there are items that ONLY drop at level 61, at level 62 and so on; and they're not small number! There's a whole tier of armour in each one.


Show nested quote +
So even to be able to play viably in Inferno, you're going to have to play and fight in Hell for a little while, to get your items up to the quality so that you'll be able to fight through. And then to move from Act to Act you'll need to do that.


We're seriously going to start this argument of whether the Act 1 tier will be better than Act 5 tier???

That interview wasn't linked or cited anywhere, please understand that you sounded like a moron there because it sounded like you drew that conclusion based on the ausgamer interview.



I didn't draw a conclusion based on enrage timers. It was a given, you don't have to be a game designer to know that enrage timers is an easy way to add difficulty and a grind requirement to a game. You assume that only the higher end bosses will have enrage timers which is an understandable but bad assumption.

It was my fault that I didn't separate my thoughts or quote the post i was replying to as I deemed it unnecessary but I guess I'll do that next time.

One thing that I think people are missing that gear checks apply to a standard playstyle. With enough patience gear shortcomings can be overcome. There is a post on (I think) diablo.incgamers,com where a guy describes his run through the whole game (yes, beating Baal on Hell) with an amazon that put points only into the passives tree and wearing only cracked/low quality items. I'm not saying kiting Lister for 45 minutes is fun, I'm saying it's doable, and I sincerely doubt that a tier below what's required gear wise means you won't be able to play through an act, it just means you won't be able to rolfstomp (exaggeration of course) anything that crosses your path, you'll just have to put more thought into an encounter than shift+spam left click.


Whether it would be doable or not without a certain level of gear is entirely dependent on how Blizzard designs the encounters. If boss just disappears after x minutes and reappears with full health, there's simply no way of beating it without appropriate level of gear, a group, or a clever use of game mechanics (which in most cases is not intended) since you won't have enough DPS.

a boss just disappearing after x minutes is just shitty game design and a gimmicky cockblock for no reason other than to be a cockblock


yea its a gimmicky one, there's a reason that this design was only used once in wow, its not good
The only virgins in kpop left are the fans
skyR
Profile Joined July 2009
Canada13817 Posts
May 05 2012 08:34 GMT
#425
It was an example of a hard enrage timer... literally every encounter after classic had a enrage timer.
gm.tOSS
Profile Joined September 2005
Germany898 Posts
May 05 2012 08:57 GMT
#426
On May 05 2012 10:28 m00nchile wrote:
Could people talking about that brady guide please put it in spoilers?

Here you go.
+ Show Spoiler +
http://www.diablofans.com/news/1191-official-bradygames-diablo-iii-ipad-strategy-guide-preview/
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
Vaelone
Profile Blog Joined February 2011
Finland4400 Posts
May 05 2012 09:05 GMT
#427
Hate to reminiscence on WoW having quit a long time ago but anyway I never was a big fan of gear check timers either, although it did lead to one heroic moment for me. On my guilds first Hydross kill he enraged and I was the very last man standing as a Holy Paladin kiting him a bit and then Divine Shielding and watching him die to DoT's while doing some sick Paladin DPS inside my bubble.

Anyway I'm probably one of the people that are underestimating the difficulty a lot inside their own mind at least, somewhat expecting to just walk all over the game easily on all difficulties (minus HC). Going to be a nice and welcome shock once I start dying all the time all of sudden after Normal and maybe Nightmare.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-05-05 19:07:59
May 05 2012 18:46 GMT
#428
monster stat scaling from Normal to Inferno

if true, Inferno is definitely not for casuals. the difference in monster HP and attack damage from Hell to Inferno is massive

oh the images are from the Brady Guide. well that's legitimate enough for me. Diablo 3 Inferno going to be fucking hard. lol at those that assumed Diablo 3 was going to be easy due to their experience from Diablo 2.

based on the stat scaling. guessing progress will have to be done in baby steps with many loot runs needing to be done within each Act. I could be wrong though if item scaling for players from Hell to Inferno is equally as massive as the scaling for monster HP/damage.

+ Show Spoiler +
[image loading][image loading][image loading][image loading]


Skeleton King HP scaling

+ Show Spoiler +
[image loading]
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
m00nchile
Profile Joined July 2010
Slovenia240 Posts
May 05 2012 18:49 GMT
#429
On May 05 2012 17:57 gm.tOSS wrote:
Show nested quote +
On May 05 2012 10:28 m00nchile wrote:
Could people talking about that brady guide please put it in spoilers?

Here you go.
+ Show Spoiler +
http://www.diablofans.com/news/1191-official-bradygames-diablo-iii-ipad-strategy-guide-preview/

Oh lol, what I meant was if you're talking about stuff in the guide to put it in spoilers, someone wrote down something about a bosses HP in inferno and I considered even that a spoiler
The above post was made by a noob. Take it as such.
OneThreeOne
Profile Joined November 2010
Norway86 Posts
May 05 2012 18:50 GMT
#430
On May 06 2012 03:46 udgnim wrote:
monster stat scaling from Normal to Inferno

if true, Inferno is definitely not for casuals. the difference in monster HP and attack damage from Hell to Inferno is massive

oh the images are from the Brady Guide. well that's legitimate enough for me. Diablo 3 Inferno going to be fucking hard. lol at those that assumed Diablo 3 was going to be easy due to their experience from Diablo 2.

+ Show Spoiler +
[image loading][image loading][image loading][image loading]



Looking at those HP and DMG jumps from Hell to Inferno it definetely looks like it is going to be more than hard enough.
Mastermyth
Profile Joined March 2010
Netherlands207 Posts
Last Edited: 2012-05-05 20:53:48
May 05 2012 20:53 GMT
#431
The damage from the Armadon seems to be the special slam attack described above the numbers. 170k seems a bit excessive otherwise. It would also be a huge jump from the act III monster.
Jalle
Profile Joined July 2008
Sweden149 Posts
May 05 2012 20:53 GMT
#432
If D3 is anywhere near as hard as Diablo:The Hell mod (Inferno difficulty in D3 does promise to be... a bit extreme), the game won't be beaten in quite a whole, and most certainly NOT within 4 days.

http://www.moddb.com/mods/diablo-the-hell
SoulWager
Profile Joined August 2010
United States464 Posts
May 06 2012 04:29 GMT
#433
HP and damage numbers change how long it takes and how forgiving it is, how much skill you need depends on how quickly you're trying to advance, and on the other game attributes, like monster AI, how much skill it takes to dodge/interrupt certain attacks, etc.
Carapas
Profile Joined February 2011
Canada242 Posts
May 06 2012 04:34 GMT
#434
On May 06 2012 13:29 SoulWager wrote:
HP and damage numbers change how long it takes and how forgiving it is, how much skill you need depends on how quickly you're trying to advance, and on the other game attributes, like monster AI, how much skill it takes to dodge/interrupt certain attacks, etc.

Sooo... What's your point???
SoulWager
Profile Joined August 2010
United States464 Posts
May 06 2012 04:40 GMT
#435
On May 06 2012 13:34 Carapas wrote:
Show nested quote +
On May 06 2012 13:29 SoulWager wrote:
HP and damage numbers change how long it takes and how forgiving it is, how much skill you need depends on how quickly you're trying to advance, and on the other game attributes, like monster AI, how much skill it takes to dodge/interrupt certain attacks, etc.

Sooo... What's your point???

My point is that numbers are just numbers, that "this dungeon is level 61" or "this dude has 3million hp" doesn't actually mean it's any harder to kill. Consider two monsters, one hits for 3x as much damage as the other, but if they both 1hit kill you if they connect, they're exactly the same difficulty. Same deal w/ HP, just takes longer, is not actually more difficult. The only way to find out how hard inferno is is to play it.
ThaZenith
Profile Blog Joined October 2010
Canada3116 Posts
May 06 2012 04:43 GMT
#436
The harder the better. Being able to beat a game is overrated, I want to be able to have a mile-wide grin from advancing a few monster packs further than the last time I died.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 06 2012 06:33 GMT
#437
So, these guys do 18k damage per hit in Act 1 Inferno and 170k damage in Act 4 Inferno? Ok, now I understand why Blizzard said we will need to spend some time in each of the acts to gear up.

The highest quality health potion heals 12.5k health. So as an estimated guess, let's say we have around 50k life. With a damage reduction of, ballpark figure, 80%, we have an equivalent amount of hitpoints of 250k. Which means it's not quite a one hit kill, but it's going to be pretty damn close... I think our chars will need to be skilled more like hardcore builds if we want to get through Inferno.
Bankai - Correlation does not imply causation
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
May 06 2012 06:46 GMT
#438
lol @ the OP ^^ Diablo 2 was insanely easy until Hell, then you couldn't get hit twice or you were dead. D2 was kind of silly in how it was constructed to be honest. It went from easy to un-beatable in like 5 minutes.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
May 06 2012 07:13 GMT
#439
On May 06 2012 15:46 ChosenSC2 wrote:
lol @ the OP ^^ Diablo 2 was insanely easy until Hell, then you couldn't get hit twice or you were dead. D2 was kind of silly in how it was constructed to be honest. It went from easy to un-beatable in like 5 minutes.


Play D2 again. Don't let yourself be rushed, don't mule items, don't skip quests or entire acts. Don't brute-force level up with Tristruns, Tombruns, Baalruns and Cowruns. Don't trade a lot, and be content with what little drops or crafting results you get. Don't choose the easiest cookie-cutter build for your character.

If you play like that, without all the artificial crutches the (efficient) community has come up with over the years, you'll find the game to be still challenging, even on Normal difficulty.
kevincho
Profile Joined October 2010
United States24 Posts
Last Edited: 2012-05-06 18:05:38
May 06 2012 07:34 GMT
#440
Baylife
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