How hard will the game be? - Page 22
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Lagcraft
United States146 Posts
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Medzo
United States627 Posts
On May 05 2012 12:32 Lagcraft wrote: Hey, does anyone know if the witch doctor is still getting the infuseable pets? Last I recalled from the original release video ( I understand that it is very old), the Witch Doctor would be able to infuse their pets with locust swarm to make them deal more damage, kind of like an enchant. Are they still including this into the game? No. Now the effects are just part of the rune system. Im not sure if Jay was saying that all enemies in inferno have enrage timers. I was kind of hoping he ment that enrage was one of the new monster affixes. | ||
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Jizla
Scotland235 Posts
Any one else notice the wirts cowbell achievement hehe | ||
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{ToT}ColmA
Japan3260 Posts
On May 05 2012 07:10 NotSorry wrote: a boss just disappearing after x minutes is just shitty game design and a gimmicky cockblock for no reason other than to be a cockblock yea its a gimmicky one, there's a reason that this design was only used once in wow, its not good | ||
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skyR
Canada13817 Posts
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gm.tOSS
Germany898 Posts
On May 05 2012 10:28 m00nchile wrote: Could people talking about that brady guide please put it in spoilers? Here you go. + Show Spoiler + http://www.diablofans.com/news/1191-official-bradygames-diablo-iii-ipad-strategy-guide-preview/ | ||
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Vaelone
Finland4400 Posts
Anyway I'm probably one of the people that are underestimating the difficulty a lot inside their own mind at least, somewhat expecting to just walk all over the game easily on all difficulties (minus HC). Going to be a nice and welcome shock once I start dying all the time all of sudden after Normal and maybe Nightmare. | ||
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udgnim
United States8024 Posts
if true, Inferno is definitely not for casuals. the difference in monster HP and attack damage from Hell to Inferno is massive oh the images are from the Brady Guide. well that's legitimate enough for me. Diablo 3 Inferno going to be fucking hard. lol at those that assumed Diablo 3 was going to be easy due to their experience from Diablo 2. based on the stat scaling. guessing progress will have to be done in baby steps with many loot runs needing to be done within each Act. I could be wrong though if item scaling for players from Hell to Inferno is equally as massive as the scaling for monster HP/damage. + Show Spoiler + ![]() ![]() ![]() ![]() Skeleton King HP scaling + Show Spoiler + ![]() | ||
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m00nchile
Slovenia240 Posts
On May 05 2012 17:57 gm.tOSS wrote: Here you go. + Show Spoiler + http://www.diablofans.com/news/1191-official-bradygames-diablo-iii-ipad-strategy-guide-preview/ Oh lol, what I meant was if you're talking about stuff in the guide to put it in spoilers, someone wrote down something about a bosses HP in inferno and I considered even that a spoiler ![]() | ||
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OneThreeOne
Norway86 Posts
On May 06 2012 03:46 udgnim wrote: monster stat scaling from Normal to Inferno if true, Inferno is definitely not for casuals. the difference in monster HP and attack damage from Hell to Inferno is massive oh the images are from the Brady Guide. well that's legitimate enough for me. Diablo 3 Inferno going to be fucking hard. lol at those that assumed Diablo 3 was going to be easy due to their experience from Diablo 2. + Show Spoiler + ![]() ![]() ![]() ![]() Looking at those HP and DMG jumps from Hell to Inferno it definetely looks like it is going to be more than hard enough. | ||
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Mastermyth
Netherlands207 Posts
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Jalle
Sweden149 Posts
http://www.moddb.com/mods/diablo-the-hell | ||
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SoulWager
United States464 Posts
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Carapas
Canada242 Posts
On May 06 2012 13:29 SoulWager wrote: HP and damage numbers change how long it takes and how forgiving it is, how much skill you need depends on how quickly you're trying to advance, and on the other game attributes, like monster AI, how much skill it takes to dodge/interrupt certain attacks, etc. Sooo... What's your point??? | ||
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SoulWager
United States464 Posts
My point is that numbers are just numbers, that "this dungeon is level 61" or "this dude has 3million hp" doesn't actually mean it's any harder to kill. Consider two monsters, one hits for 3x as much damage as the other, but if they both 1hit kill you if they connect, they're exactly the same difficulty. Same deal w/ HP, just takes longer, is not actually more difficult. The only way to find out how hard inferno is is to play it. | ||
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ThaZenith
Canada3116 Posts
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NeoLearner
Belgium1847 Posts
The highest quality health potion heals 12.5k health. So as an estimated guess, let's say we have around 50k life. With a damage reduction of, ballpark figure, 80%, we have an equivalent amount of hitpoints of 250k. Which means it's not quite a one hit kill, but it's going to be pretty damn close... I think our chars will need to be skilled more like hardcore builds if we want to get through Inferno. | ||
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ChosenBrad1322
United States562 Posts
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Shockk
Germany2269 Posts
On May 06 2012 15:46 ChosenSC2 wrote: lol @ the OP ^^ Diablo 2 was insanely easy until Hell, then you couldn't get hit twice or you were dead. D2 was kind of silly in how it was constructed to be honest. It went from easy to un-beatable in like 5 minutes. Play D2 again. Don't let yourself be rushed, don't mule items, don't skip quests or entire acts. Don't brute-force level up with Tristruns, Tombruns, Baalruns and Cowruns. Don't trade a lot, and be content with what little drops or crafting results you get. Don't choose the easiest cookie-cutter build for your character. If you play like that, without all the artificial crutches the (efficient) community has come up with over the years, you'll find the game to be still challenging, even on Normal difficulty. | ||
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kevincho
United States24 Posts
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