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On May 04 2012 17:48 NeoLearner wrote:Show nested quote +On May 04 2012 15:54 kuresuti wrote: There are some hard fights in Diablo 2, but all of them except Duriel, Stygian Dolls and Burning Souls (or any variation there of) are very easy the second time around in my experience. I hope D3 enemies will be legitimately dangerous this time around, not just the first time when you didn't know what they were capable of. Hmmm, I don't think we will see Stygian Dolls or Burning Souls (Gloams, right?) in D3. The reason I think this is because the "chance to hit" was removed and changed into damage reduction. In D2, adding armour made it so you were less likely to get hit, but when you did get hit, the amount of HP you lost was the same all round. So there was a real risk of getting one hit killed. Now that we have some amount of damage reduction, I hope this means we also got rid of 1 hit kills. Because I did not consider those things as best design practices 
I wonder if that point has any relevance.
Gloam's lightning definitely doesn't interact with Defense at all, only resistance which is a direct mitigation. I'm not as sure about Stygian Doll's CE-upon-death effect, but im inclined to think it is the same.
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from http://www.ausgamers.com/features/read/3205698
AusGamers: Just the level of challenge that comes up, especially with cooperative play.
Jay: I guess your question is, is the game going to get more challenging? I can say, unequivocally... and I don’t like to firmly stamp my foot down on things -- because that almost always comes back to bite me -- but I can honestly say, that the end-game of Diablo III is way more challenging than Diablo II; way more.
There’s none of the... because we’ve added Inferno -- the max-level difficulty -- there’s no case where you had in Diablo II, where you simply out-levelled and out-geared the content. The content stays relevant. So it takes... when you get into Inferno for the first time, if you haven’t spent time in Hell, just farming for gear, you will get crushed.
We die... we have encounters in the Inferno mode, where we will die a dozen times trying to take a rare down. And I mean, that rare, not only do they have a host of different abilities that we don’t even have earlier in the game -- things like the ability to create walls in front of me and enemies; the ability to do all different kinds of spells and effects that control area around the player and dish out damage.
Just being able to make creatures that are faster than the player, which you don’t really see in the earlier difficulties very often -- we can make any kind of common creature faster. And you take all that, and we also have enraged timers, where if you don’t kill the monsters in a certain amount of time, they enrage and then they do massive damage.
You take all those things together, and it creates an experience that’s a lot more challenging.
Jay: We don’t believe that there’s a place where you can play the game at the maximum level and it will be easy. We think it will always be challenging. I say “we think”, because players surprise us, and the level of difficulty on Inferno is so high that a lot of people on the dev team can’t test it very effectively. So we’ve actually had to use a specialty group within... we always run into this problem, you know game developers are never as good as the players, because we don’t have the time to play that the players do.
So we have groups internally -- and a few exceptions to that case -- and we formed a specific strike-team, just for end-game. And their goal was to tell us that this was a challenging and compelling experience. So they spent just as long working on the game as our kind of normal difficulty strike-team did -- which is unusual. For most of our games... World of Warcraft does have a kind of raid group that they have dedicated, but most of our games have just a regular strike-team. They don’t have, like, an end-game, hard-mode strike-team like we’ve created.
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With Act 1, 2 and 3&4 having their own tiers I expect a serious itemlvl cock block (now that its confirmed that Inferno features enrage timers).
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Reading that interview from Jay, I won't be surprised if there are a lot of claims that inferno is "overtuned." Especially from the hardcore folks.
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Enrage timers were sort of a given. So I guess they went back on their word of having mobs capable of dropping everything, now we're going to go back to grinding the last act for the best gear...?
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so what they are saying is that the game will be a piece of piss.
But then it will suddenly scale to being impossible.
so how long will it stay fun to play hard?
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On May 05 2012 03:00 MrTortoise wrote: so what they are saying is that the game will be a piece of piss.
But then it will suddenly scale to being impossible.
so how long will it stay fun to play hard?
Ramping up difficulty as you progress through the game is bad in your opinion ? Isn't that how basically every single game does it ? Do you want it the other way around ?
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On May 05 2012 02:19 skyR wrote: Enrage timers were sort of a given. So I guess they went back on their word of having mobs capable of dropping everything, now we're going to go back to grinding the last act for the best gear...?
How do you reach that conclusion exactly ? Enrage timer = guaranteed best loot... just what is your basis for such an argument ?
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Good job twisting my words. I never said enrage timers = guaranteed best loot. Enrage timers adds a DPS requirement which is one of the simplest ways to make an encounter harder, this isn't exactly rocket science lol...
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On May 05 2012 03:14 skyR wrote: Good job twisting my words. I never said enrage timers = guaranteed best loot. Enrage timers adds a DPS requirement which is one of the simplest ways to make an encounter harder, this isn't exactly rocket science lol...
Or it means you cannot kite a boss forever. Difficult encounter =/ Best loot. Not exactly rocket science indeed.
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Either way, enrage timers were a given so I'm not sure why you decided to start an argument about this.
I never said difficult encounter = best loot lol, you are the only one who is saying this.
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On May 05 2012 02:19 skyR wrote: Enrage timers were sort of a given. So I guess they went back on their word of having mobs capable of dropping everything, now we're going to go back to grinding the last act for the best gear...? What? that doesn't follow at all.
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I think what sky is trying to say is that if each act in inferno drops increasingly better gear, Blizz changed their stance on allowing every mob to drop the same gear to prevent you from having to grind the same area over and over again.
For example, the way it seems to me is that with this item path, if you want to get the best gear, you will need to grind act 5 of inferno over and over.
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Seriously if I'm dumb and don't understand the interviews properly than explain it for me.
They said that any item has a chance to drop anywhere: http://us.battle.net/d3/en/forum/topic/4254464832?page=12#227 and I'm sure there are countless other posts about this stance.
Now in the latest interview with atomic, they're saying that each act has a respective tier of gear that can only be dropped in that act.
And there's a very low chance that tier 3 will be better than tier 5 so please don't start that stupid argument.
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On May 05 2012 03:32 Klockan3 wrote:Show nested quote +On May 05 2012 02:19 skyR wrote: Enrage timers were sort of a given. So I guess they went back on their word of having mobs capable of dropping everything, now we're going to go back to grinding the last act for the best gear...? What? that doesn't follow at all.
You are not understanding what he meant, I'll break it down to you.
First they went back on their word of having mobs capable of dropping everything (even if they aren't high-end mobs they can drop high-end gear.)
Now they are putting enrage timers which kinda are gear check encounters, which make you need to grind the last act of hell for the gear needed to pass the gear check.
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On May 05 2012 03:39 skyR wrote:Seriously if I'm dumb and don't understand the interviews properly than explain it for me. They said that any item has a chance to drop anywhere: http://us.battle.net/d3/en/forum/topic/4254464832?page=12#227 and I'm sure there are countless other posts about this stance. Now in the latest interview with atomic, they're saying that each act has a respective tier of gear that can only be dropped in that act. And there's a very low chance that tier 3 will be better than tier 5 so please don't start that stupid argument. Read that interview again, nowhere did he say that later act bosses drops better gear.
On May 05 2012 03:42 Alpino wrote: First they went back on their word of having mobs capable of dropping everything (even if they aren't high-end mobs they can drop high-end gear.)
They didn't do that, unless there is some interview here I didn't see.
Edit: Okay, I found it. Next time cite your source.
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And there are items that ONLY drop at level 61, at level 62 and so on; and they're not small number! There's a whole tier of armour in each one.
So even to be able to play viably in Inferno, you're going to have to play and fight in Hell for a little while, to get your items up to the quality so that you'll be able to fight through. And then to move from Act to Act you'll need to do that.
We're seriously going to start this argument of whether the Act 1 tier will be better than Act 5 tier???
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Yeah, next time people discuss new interviews they should link them. It sounded like he drew that conclusion based on the fact that enrage timers exist.
On May 05 2012 03:58 skyR wrote:Show nested quote +And there are items that ONLY drop at level 61, at level 62 and so on; and they're not small number! There's a whole tier of armour in each one. Show nested quote +So even to be able to play viably in Inferno, you're going to have to play and fight in Hell for a little while, to get your items up to the quality so that you'll be able to fight through. And then to move from Act to Act you'll need to do that. We're seriously going to start this argument of whether the Act 1 tier will be better than Act 5 tier??? That interview wasn't linked or cited anywhere, please understand that you sounded like a moron there because it sounded like you drew that conclusion based on the ausgamer interview.
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I think the big thing at this point is that we dont know the scope of act 5 though. There is a chance that it is either big enough to make grinding not boring, or incorporates the entire game somehow.
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