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On May 04 2012 03:15 MrTortoise wrote: and the answer would be really who cares and why does it matter?
I am just sad that everyone agrees that the game will be dull (read one handed adventure) until inferno (or half way through hell) but then insist that yes the game will be amazing ... once you invest 30-50 hours into it.
The nature of action RPG games are just kind of fun anyway. I had fun in beta even though it was mindlessly easy. The ridiculously easy content you will pass up so fast though. You should run into challenges along the way to inferno as well. But after hours of playing the game you will just naturally get better. That is why the discussion is always about the end game.
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The only thing i remember being remotely challenging in a1 normal was like lightning enchanted mobs since the damage output was quite high, treehead woodfist and andariel due to her damage being quite high. Keep in mind, this is a point in time where I was young, didn't understand proper skill trees, proper attribute placement and also made bad choices on the weapons.
Doubt you'll have any idea about the difficulty of D3 until the game actually comes out beccause A1 really tells you nothing. You could argue that A1 normal is used as a tutorial which is even more dumbed down.
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On May 04 2012 03:49 KingDime wrote: The only thing i remember being remotely challenging in a1 normal was like lightning enchanted mobs since the damage output was quite high, treehead woodfist and andariel due to her damage being quite high. Keep in mind, this is a point in time where I was young, didn't understand proper skill trees, proper attribute placement and also made bad choices on the weapons.
Doubt you'll have any idea about the difficulty of D3 until the game actually comes out beccause A1 really tells you nothing. You could argue that A1 normal is used as a tutorial which is even more dumbed down.
Hmm.. I could agree to Andariel, though I still think Diablo and Duriel == harder.
Though of course, depending on the class that you play, some bosses can be much easier/harder (Duriel is a joke if you play Summon-based build, while difficult if you play a tank-less ranged character).
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beating duriel with horrible gear is easy, just drink like 5 cold res potions before fighting him and he won't do any dmg to you. Also just hide in a corner because duriels strongest attack is blocked if you are close to him.
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On May 04 2012 04:41 idonthinksobro wrote: beating duriel with horrible gear is easy, just drink like 5 cold res potions before fighting him and he won't do any dmg to you. Also just hide in a corner because duriels strongest attack is blocked if you are close to him.
Really? that's so cute <3
Uhmmm.. Which part of Thawing Potions' description states that they reduce Physical damage? o.O
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On May 04 2012 03:49 KingDime wrote:
You could argue that A1 normal is used as a tutorial which is even more dumbed down.
How can people exaggerate this much and hope to be taken seriously.
Really man? Normal Act 1 is a DUMBED DOWN tutorial? Not even a tutorial, for the whole act, but a dumbed down one too...
Let's just see how the game plays out ok?
On topic
Andariel wasn't too bad if you carried a bag of antidotes. The $%?&* dung beetles killed me way too many times. Duriel was tough, the room was small and there was no way to get rid of the cold aura. The jerks I had trouble with were the council in act 3, the one who was Extra Fast Light Enchanted was a pain. Treehead was tough Mephisto and Diablo were manageable if you could dodge well. Baal too. His Minions of Destro were hard just because of the knockback.
Nilathak and corpse explosion...
Yeah I guess the monsters weren't too hard to beat.
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On May 04 2012 04:33 ffreakk wrote:Show nested quote +On May 04 2012 03:49 KingDime wrote: The only thing i remember being remotely challenging in a1 normal was like lightning enchanted mobs since the damage output was quite high, treehead woodfist and andariel due to her damage being quite high. Keep in mind, this is a point in time where I was young, didn't understand proper skill trees, proper attribute placement and also made bad choices on the weapons.
Doubt you'll have any idea about the difficulty of D3 until the game actually comes out beccause A1 really tells you nothing. You could argue that A1 normal is used as a tutorial which is even more dumbed down. Hmm.. I could agree to Andariel, though I still think Diablo and Duriel == harder. Though of course, depending on the class that you play, some bosses can be much easier/harder (Duriel is a joke if you play Summon-based build, while difficult if you play a tank-less ranged character). I recently started a summon/elemental Druid and got smashed with /players 4 on Duriel normal. He one shotted my wolves. T_T
Had to restart and go /players 2 or something like that.
Maybe you're talking about nightmare/hell, in which case you may be right ^^
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On May 04 2012 06:59 Whalecore wrote:Show nested quote +On May 04 2012 04:33 ffreakk wrote:On May 04 2012 03:49 KingDime wrote: The only thing i remember being remotely challenging in a1 normal was like lightning enchanted mobs since the damage output was quite high, treehead woodfist and andariel due to her damage being quite high. Keep in mind, this is a point in time where I was young, didn't understand proper skill trees, proper attribute placement and also made bad choices on the weapons.
Doubt you'll have any idea about the difficulty of D3 until the game actually comes out beccause A1 really tells you nothing. You could argue that A1 normal is used as a tutorial which is even more dumbed down. Hmm.. I could agree to Andariel, though I still think Diablo and Duriel == harder. Though of course, depending on the class that you play, some bosses can be much easier/harder (Duriel is a joke if you play Summon-based build, while difficult if you play a tank-less ranged character). I recently started a summon/elemental Druid and got smashed with /players 4 on Duriel normal. He one shotted my wolves. T_T Had to restart and go /players 2 or something like that. Maybe you're talking about nightmare/hell, in which case you may be right ^^
Ahh.. I just know that Zoomancers own him, and extrapolated that Druid would be the same (never played a Summoning Druid before). Evidently not? :3 Hehe.. You sure he 1-shot Wolves with Heart of the Oak tho? =/ Cos i don't remember him 1-shotting skeletons :D
On May 04 2012 06:25 Krowser wrote:Show nested quote +On May 04 2012 03:49 KingDime wrote:
You could argue that A1 normal is used as a tutorial which is even more dumbed down. How can people exaggerate this much and hope to be taken seriously. Really man? Normal Act 1 is a DUMBED DOWN tutorial? Not even a tutorial, for the whole act, but a dumbed down one too... Let's just see how the game plays out ok? On topic Andariel wasn't too bad if you carried a bag of antidotes. The $%?&* dung beetles killed me way too many times. Duriel was tough, the room was small and there was no way to get rid of the cold aura. The jerks I had trouble with were the council in act 3, the one who was Extra Fast Light Enchanted was a pain. Treehead was tough Mephisto and Diablo were manageable if you could dodge well. Baal too. His Minions of Destro were hard just because of the knockback. Nilathak and corpse explosion... Yeah I guess the monsters weren't too hard to beat.
At least Nilathak and his CEs weren't too bad in normal, they (corpses) don't have a lot of HP there. Hell, however :3..
Hahaha yea the Dung Beetle. Recently got my room-mate to play Diablo 2 (his first time), and he had a LOT of trouble w Dung Beetles :D. Oddly (or not), i dont remember having much problem at Tree Head or Meph(norm). The first time i got to Council w my Frenzy Barb, i had quite some difficulties there though (he nvr completed the game .. ). Lister and co. were difficulty, for most (if not all) melee classes.
Oh, and i don't remember Diablo being "managable" at all in my early days =/ i always had a lot of trouble with him.
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The thing about Diablo is he was highly exploitable. Mephisto, too. There were ways to kill them with ranged classes without them being able to hit you. :/ Without exploits diablo was still probably the easiest of the act bosses, though. The vast majority of his damage could be moved out of.
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Sweden702 Posts
I think it's going to be quite hard in the beginning before you actually gets a grip of the game. When you get to gear up and play with you mates/clan it will get much easier.
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After reading the interview today (5/3) from Jay Wilson, I am a little concerned about inferno. The idea of all the acts in inferno being strictly separated by level (61 for Act 1, 62 for act 2, etc.) seems a little too rigid. It sounds like WoW where you need get a certain level of gear before you can go into another area. I know diablo uses a treasure class system and mobs always have a certain probability of dropping any loot provided it's equal or less than its level, thus it is different from WoW. Nonetheless, I am still a little worried that if you will need "level 61 drops from act 1" to beat content in act 2. If that is the case then it seems like they just put farming roadblocks in the way to add to the total time it takes to beat inferno.
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On May 04 2012 08:59 Muggs wrote: After reading the interview today (5/3) from Jay Wilson, I am a little concerned about inferno. The idea of all the acts in inferno being strictly separated by level (61 for Act 1, 62 for act 2, etc.) seems a little too rigid. It sounds like WoW where you need get a certain level of gear before you can go into another area. I know diablo uses a treasure class system and mobs always have a certain probability of dropping any loot provided it's equal or less than its level, thus it is different from WoW. Nonetheless, I am still a little worried that if you will need "level 61 drops from act 1" to beat content in act 2. If that is the case then it seems like they just put farming roadblocks in the way to add to the total time it takes to beat inferno.
Thats not how gear works in diablo. There are really only tiers for the normal mode. When you're in the highest difficulty act 1 will have a chance to drop all the good items too. Sure there are some areas that have higher average ilvl and are better for farming but its not like you get a set of gear in act 1 then replace it in act 2.
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On May 04 2012 07:45 ffreakk wrote:Show nested quote +On May 04 2012 06:59 Whalecore wrote:On May 04 2012 04:33 ffreakk wrote:On May 04 2012 03:49 KingDime wrote: The only thing i remember being remotely challenging in a1 normal was like lightning enchanted mobs since the damage output was quite high, treehead woodfist and andariel due to her damage being quite high. Keep in mind, this is a point in time where I was young, didn't understand proper skill trees, proper attribute placement and also made bad choices on the weapons.
Doubt you'll have any idea about the difficulty of D3 until the game actually comes out beccause A1 really tells you nothing. You could argue that A1 normal is used as a tutorial which is even more dumbed down. Hmm.. I could agree to Andariel, though I still think Diablo and Duriel == harder. Though of course, depending on the class that you play, some bosses can be much easier/harder (Duriel is a joke if you play Summon-based build, while difficult if you play a tank-less ranged character). I recently started a summon/elemental Druid and got smashed with /players 4 on Duriel normal. He one shotted my wolves. T_T Had to restart and go /players 2 or something like that. Maybe you're talking about nightmare/hell, in which case you may be right ^^ Ahh.. I just know that Zoomancers own him, and extrapolated that Druid would be the same (never played a Summoning Druid before). Evidently not? :3 Hehe.. You sure he 1-shot Wolves with Heart of the Oak tho? =/ Cos i don't remember him 1-shotting skeletons :D Show nested quote +On May 04 2012 06:25 Krowser wrote:On May 04 2012 03:49 KingDime wrote:
You could argue that A1 normal is used as a tutorial which is even more dumbed down. How can people exaggerate this much and hope to be taken seriously. Really man? Normal Act 1 is a DUMBED DOWN tutorial? Not even a tutorial, for the whole act, but a dumbed down one too... Let's just see how the game plays out ok? On topic Andariel wasn't too bad if you carried a bag of antidotes. The $%?&* dung beetles killed me way too many times. Duriel was tough, the room was small and there was no way to get rid of the cold aura. The jerks I had trouble with were the council in act 3, the one who was Extra Fast Light Enchanted was a pain. Treehead was tough Mephisto and Diablo were manageable if you could dodge well. Baal too. His Minions of Destro were hard just because of the knockback. Nilathak and corpse explosion... Yeah I guess the monsters weren't too hard to beat. At least Nilathak and his CEs weren't too bad in normal, they (corpses) don't have a lot of HP there. Hell, however :3.. Hahaha yea the Dung Beetle. Recently got my room-mate to play Diablo 2 (his first time), and he had a LOT of trouble w Dung Beetles :D. Oddly (or not), i dont remember having much problem at Tree Head or Meph(norm). The first time i got to Council w my Frenzy Barb, i had quite some difficulties there though (he nvr completed the game  .. ). Lister and co. were difficulty, for most (if not all) melee classes. Oh, and i don't remember Diablo being "managable" at all in my early days =/ i always had a lot of trouble with him.
I made a point of getting 3 Personalised items on all my HC chars just because of Nihlathak :3 lost a couple of well geared ones in hell that way, mostly to vipers actually..
Honestly though, on the first playthrough of normal there are some tough little "gotchas" that, if you've never seen them ebfore, can rip you apart.
- Rakinishu (everyone must have died to him on their first few playthroughs, surely) - Dung beetles (as mentioned) - Summoner's firewall - Duriel (as mentioned) - Flayer shamans - Stygian doll death explosions - Burning Souls - Oblivion knights and iron maiden lol - Diablo - Those act 5 suicide exploding things - Extra fast minotaur packs - Lister
Then even in later difficulties when you think you have things figured out..
- Your first MSLE boss, which will oneshot you the moment you touch it and you won't even know why - Your first FECE bugged death explosion, which will again oneshot you even though you swear you were out of range of the corpse explosion - Might auras that cover an entire area, including multiple other boss packs - Ruined temple and getting murdered before it even finishes loading - Those poison vipers near Nihlathak with the bugged poison spears that basically one shot you if you're not a block build, or if you're running when it hits - Talic's death explosion - Going into WSK L3, getting halfway through a WW and realising with they decided to put Obliv knights there in higher difficulties... your deeds of valour will be remembered - extra fast cursed/fanat lister
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On May 04 2012 09:09 Backpack wrote:Show nested quote +On May 04 2012 08:59 Muggs wrote: After reading the interview today (5/3) from Jay Wilson, I am a little concerned about inferno. The idea of all the acts in inferno being strictly separated by level (61 for Act 1, 62 for act 2, etc.) seems a little too rigid. It sounds like WoW where you need get a certain level of gear before you can go into another area. I know diablo uses a treasure class system and mobs always have a certain probability of dropping any loot provided it's equal or less than its level, thus it is different from WoW. Nonetheless, I am still a little worried that if you will need "level 61 drops from act 1" to beat content in act 2. If that is the case then it seems like they just put farming roadblocks in the way to add to the total time it takes to beat inferno. Thats not how gear works in diablo. There are really only tiers for the normal mode. When you're in the highest difficulty act 1 will have a chance to drop all the good items too. Sure there are some areas that have higher average ilvl and are better for farming but its not like you get a set of gear in act 1 then replace it in act 2.
I sure hope you're right. The interview from Jay made it sound like you need act 1 inferno gear to start moving through act 2 inferno.
EDIT:
Here is the quote I'm referring to:
So we created a fourth difficulty that we call Inferno that is ALL max-level. Max-level for a player is level 60, and so all the monsters at the start of Inferno are level 61, in Act Two they are level 62, in Three and Four they're level 63. And there are items that ONLY drop at level 61, at level 62 and so on; and they're not small number! There's a whole tier of armour in each one.
So even to be able to play viably in Inferno, you're going to have to play and fight in Hell for a little while, to get your items up to the quality so that you'll be able to fight through. And then to move from Act to Act you'll need to do that.
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On May 03 2012 21:46 paralleluniverse wrote: If you think Diablo 3 is going to be hard, you're deluding yourself.
WoW heroic raiding is hard. It takes the best guilds around 2 weeks to beat the new bosses, and even after six months after release, less than 1% of playerbase would even have a chance to see it.
Diablo 3 is made for casuals, much more so than WoW is.
I would bet $1000 that Inferno is cleared within 4 days of release. I'm keen on this bet, you got a middleman?
Only taking it because you seem stupid enough to think heroic raids are difficult (lol)
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On May 04 2012 09:16 dmfg wrote:Show nested quote +On May 04 2012 07:45 ffreakk wrote:On May 04 2012 06:59 Whalecore wrote:On May 04 2012 04:33 ffreakk wrote:On May 04 2012 03:49 KingDime wrote: The only thing i remember being remotely challenging in a1 normal was like lightning enchanted mobs since the damage output was quite high, treehead woodfist and andariel due to her damage being quite high. Keep in mind, this is a point in time where I was young, didn't understand proper skill trees, proper attribute placement and also made bad choices on the weapons.
Doubt you'll have any idea about the difficulty of D3 until the game actually comes out beccause A1 really tells you nothing. You could argue that A1 normal is used as a tutorial which is even more dumbed down. Hmm.. I could agree to Andariel, though I still think Diablo and Duriel == harder. Though of course, depending on the class that you play, some bosses can be much easier/harder (Duriel is a joke if you play Summon-based build, while difficult if you play a tank-less ranged character). I recently started a summon/elemental Druid and got smashed with /players 4 on Duriel normal. He one shotted my wolves. T_T Had to restart and go /players 2 or something like that. Maybe you're talking about nightmare/hell, in which case you may be right ^^ Ahh.. I just know that Zoomancers own him, and extrapolated that Druid would be the same (never played a Summoning Druid before). Evidently not? :3 Hehe.. You sure he 1-shot Wolves with Heart of the Oak tho? =/ Cos i don't remember him 1-shotting skeletons :D On May 04 2012 06:25 Krowser wrote:On May 04 2012 03:49 KingDime wrote:
You could argue that A1 normal is used as a tutorial which is even more dumbed down. How can people exaggerate this much and hope to be taken seriously. Really man? Normal Act 1 is a DUMBED DOWN tutorial? Not even a tutorial, for the whole act, but a dumbed down one too... Let's just see how the game plays out ok? On topic Andariel wasn't too bad if you carried a bag of antidotes. The $%?&* dung beetles killed me way too many times. Duriel was tough, the room was small and there was no way to get rid of the cold aura. The jerks I had trouble with were the council in act 3, the one who was Extra Fast Light Enchanted was a pain. Treehead was tough Mephisto and Diablo were manageable if you could dodge well. Baal too. His Minions of Destro were hard just because of the knockback. Nilathak and corpse explosion... Yeah I guess the monsters weren't too hard to beat. At least Nilathak and his CEs weren't too bad in normal, they (corpses) don't have a lot of HP there. Hell, however :3.. Hahaha yea the Dung Beetle. Recently got my room-mate to play Diablo 2 (his first time), and he had a LOT of trouble w Dung Beetles :D. Oddly (or not), i dont remember having much problem at Tree Head or Meph(norm). The first time i got to Council w my Frenzy Barb, i had quite some difficulties there though (he nvr completed the game  .. ). Lister and co. were difficulty, for most (if not all) melee classes. Oh, and i don't remember Diablo being "managable" at all in my early days =/ i always had a lot of trouble with him. I made a point of getting 3 Personalised items on all my HC chars just because of Nihlathak :3 lost a couple of well geared ones in hell that way, mostly to vipers actually.. Honestly though, on the first playthrough of normal there are some tough little "gotchas" that, if you've never seen them ebfore, can rip you apart. - Rakinishu (everyone must have died to him on their first few playthroughs, surely) - Dung beetles (as mentioned) - Summoner's firewall - Duriel (as mentioned) - Flayer shamans - Stygian doll death explosions - Burning Souls - Oblivion knights and iron maiden lol - Diablo - Those act 5 suicide exploding things - Extra fast minotaur packs - Lister Then even in later difficulties when you think you have things figured out.. - Your first MSLE boss, which will oneshot you the moment you touch it and you won't even know why - Your first FECE bugged death explosion, which will again oneshot you even though you swear you were out of range of the corpse explosion - Might auras that cover an entire area, including multiple other boss packs - Ruined temple and getting murdered before it even finishes loading - Those poison vipers near Nihlathak with the bugged poison spears that basically one shot you if you're not a block build, or if you're running when it hits - Talic's death explosion - Going into WSK L3, getting halfway through a WW and realising with they decided to put Obliv knights there in higher difficulties... your deeds of valour will be remembered - extra fast cursed/fanat lister
I'm surprised you didn't mention the ancients- they could be pretty tough for some characters depending on the mods they spawned with. I lost a HC summonmancer to hell ancient- got one-shotted by his WW despite having a lot of hit points. It was my own fault for letting him get too close but still...
And Blizzard actually realized iron maiden was so annoying they got rid of it in the 1.13 patch.
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On May 04 2012 09:16 dmfg wrote:Show nested quote +On May 04 2012 07:45 ffreakk wrote:On May 04 2012 06:59 Whalecore wrote:On May 04 2012 04:33 ffreakk wrote:On May 04 2012 03:49 KingDime wrote: The only thing i remember being remotely challenging in a1 normal was like lightning enchanted mobs since the damage output was quite high, treehead woodfist and andariel due to her damage being quite high. Keep in mind, this is a point in time where I was young, didn't understand proper skill trees, proper attribute placement and also made bad choices on the weapons.
Doubt you'll have any idea about the difficulty of D3 until the game actually comes out beccause A1 really tells you nothing. You could argue that A1 normal is used as a tutorial which is even more dumbed down. Hmm.. I could agree to Andariel, though I still think Diablo and Duriel == harder. Though of course, depending on the class that you play, some bosses can be much easier/harder (Duriel is a joke if you play Summon-based build, while difficult if you play a tank-less ranged character). I recently started a summon/elemental Druid and got smashed with /players 4 on Duriel normal. He one shotted my wolves. T_T Had to restart and go /players 2 or something like that. Maybe you're talking about nightmare/hell, in which case you may be right ^^ Ahh.. I just know that Zoomancers own him, and extrapolated that Druid would be the same (never played a Summoning Druid before). Evidently not? :3 Hehe.. You sure he 1-shot Wolves with Heart of the Oak tho? =/ Cos i don't remember him 1-shotting skeletons :D On May 04 2012 06:25 Krowser wrote:On May 04 2012 03:49 KingDime wrote:
You could argue that A1 normal is used as a tutorial which is even more dumbed down. How can people exaggerate this much and hope to be taken seriously. Really man? Normal Act 1 is a DUMBED DOWN tutorial? Not even a tutorial, for the whole act, but a dumbed down one too... Let's just see how the game plays out ok? On topic Andariel wasn't too bad if you carried a bag of antidotes. The $%?&* dung beetles killed me way too many times. Duriel was tough, the room was small and there was no way to get rid of the cold aura. The jerks I had trouble with were the council in act 3, the one who was Extra Fast Light Enchanted was a pain. Treehead was tough Mephisto and Diablo were manageable if you could dodge well. Baal too. His Minions of Destro were hard just because of the knockback. Nilathak and corpse explosion... Yeah I guess the monsters weren't too hard to beat. At least Nilathak and his CEs weren't too bad in normal, they (corpses) don't have a lot of HP there. Hell, however :3.. Hahaha yea the Dung Beetle. Recently got my room-mate to play Diablo 2 (his first time), and he had a LOT of trouble w Dung Beetles :D. Oddly (or not), i dont remember having much problem at Tree Head or Meph(norm). The first time i got to Council w my Frenzy Barb, i had quite some difficulties there though (he nvr completed the game  .. ). Lister and co. were difficulty, for most (if not all) melee classes. Oh, and i don't remember Diablo being "managable" at all in my early days =/ i always had a lot of trouble with him. I made a point of getting 3 Personalised items on all my HC chars just because of Nihlathak :3 lost a couple of well geared ones in hell that way, mostly to vipers actually.. Honestly though, on the first playthrough of normal there are some tough little "gotchas" that, if you've never seen them ebfore, can rip you apart. - Rakinishu (everyone must have died to him on their first few playthroughs, surely) - Dung beetles (as mentioned) - Summoner's firewall - Duriel (as mentioned) - Flayer shamans - Stygian doll death explosions - Burning Souls - Oblivion knights and iron maiden lol - Diablo - Those act 5 suicide exploding things - Extra fast minotaur packs - Lister Then even in later difficulties when you think you have things figured out.. - Your first MSLE boss, which will oneshot you the moment you touch it and you won't even know why - Your first FECE bugged death explosion, which will again oneshot you even though you swear you were out of range of the corpse explosion - Might auras that cover an entire area, including multiple other boss packs - Ruined temple and getting murdered before it even finishes loading - Those poison vipers near Nihlathak with the bugged poison spears that basically one shot you if you're not a block build, or if you're running when it hits - Talic's death explosion - Going into WSK L3, getting halfway through a WW and realising with they decided to put Obliv knights there in higher difficulties... your deeds of valour will be remembered - extra fast cursed/fanat lister
Haha that was a very comprehensive list 
I agree with the one who mentioned the Ancient though, they can sometimes roll mods that will make life very difficult (esp when you weren't sure what you were doing :3). I remember a senior of mine banged his head on Holy Freeze, Cursed, Stone Skin/PI, Fanat (Might/Blessed Aim probably works too) with his Fury Druid, eventually gave up.. And having those 4 mods spawned across 3 Ancients isn't all that unlikely, neither are they the worst combination, just somehow stuck in my head 
And those Poison Spears T_T
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On May 04 2012 03:25 ffreakk wrote:Show nested quote +On May 04 2012 03:15 MrTortoise wrote: and the answer would be really who cares and why does it matter?
I am just sad that everyone agrees that the game will be dull (read one handed adventure) until inferno (or half way through hell) but then insist that yes the game will be amazing ... once you invest 30-50 hours into it. Hmm, who were those people ?? I was sure i read a fair amount of people saying that they had fun whilst playing the Beta, and expect to have even more fun come official launch. I am one of them. (At the very least, flailing around in BetA was way more fun than (hypothetical) running around D2 Normal up to Blood Raven, even up to Grisworld (for me n me friends, at least)..) I definitely had more fun in the Diablo 3 beta than in Act1 of D2. More level diversity, monster diversity and even skill diversity. It's almost sad that the shared gold/stash and blacksmith make it so that leveling 1 char is more efficient than starting a bunch in parallel, because I can imagine me replaying the early acts. I found you got a lot more build diversity early. In D2, I never placed stat points and, depending on the patch, placed no to very few skills points, just so I could have a "perfect" late game build.
On May 04 2012 10:06 Muggs wrote:Show nested quote +On May 04 2012 09:09 Backpack wrote:On May 04 2012 08:59 Muggs wrote: After reading the interview today (5/3) from Jay Wilson, I am a little concerned about inferno. The idea of all the acts in inferno being strictly separated by level (61 for Act 1, 62 for act 2, etc.) seems a little too rigid. It sounds like WoW where you need get a certain level of gear before you can go into another area. I know diablo uses a treasure class system and mobs always have a certain probability of dropping any loot provided it's equal or less than its level, thus it is different from WoW. Nonetheless, I am still a little worried that if you will need "level 61 drops from act 1" to beat content in act 2. If that is the case then it seems like they just put farming roadblocks in the way to add to the total time it takes to beat inferno. Thats not how gear works in diablo. There are really only tiers for the normal mode. When you're in the highest difficulty act 1 will have a chance to drop all the good items too. Sure there are some areas that have higher average ilvl and are better for farming but its not like you get a set of gear in act 1 then replace it in act 2. I sure hope you're right. The interview from Jay made it sound like you need act 1 inferno gear to start moving through act 2 inferno. EDIT: Here is the quote I'm referring to: Show nested quote +So we created a fourth difficulty that we call Inferno that is ALL max-level. Max-level for a player is level 60, and so all the monsters at the start of Inferno are level 61, in Act Two they are level 62, in Three and Four they're level 63. And there are items that ONLY drop at level 61, at level 62 and so on; and they're not small number! There's a whole tier of armour in each one.
So even to be able to play viably in Inferno, you're going to have to play and fight in Hell for a little while, to get your items up to the quality so that you'll be able to fight through. And then to move from Act to Act you'll need to do that. I had the same feeling from the interview. It looks like they want to have you spend time in each act, gearing up, before tackling the next one. This was pretty much my point yesterday, why arguing about an arbitrary number of days/weeks/months/years it will take to finish Inferno does not make sense. Blizzard seems to be pushing items in regards to power level (and customization). But they have not revealed any information on the actual power level of the higher tier items. None of the uniques have been released and even the range of possible bonusses on rares is still unclear. Equally important: Drop rates. Do we assume they are the same as in D2?
For example, an exaggerated example. Let's say in hell you get items with max +50 intelligence. But in Act1 Inferno you get +500 intelligence, increasing your DPS by a factor of 5. It all depends on the steepness of the monster curve, the steepness of the item curve and the drop rates. Basically we only have information on the first (+1 level / act). And I know the "models" for hit points, damage reduction and so on are already data minded, so maybe someone can make an educated guess on how more difficult a level 62 monster is compared to a level 60?
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There are some hard fights in Diablo 2, but all of them except Duriel, Stygian Dolls and Burning Souls (or any variation there of) are very easy the second time around in my experience. I hope D3 enemies will be legitimately dangerous this time around, not just the first time when you didn't know what they were capable of.
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On May 04 2012 15:54 kuresuti wrote: There are some hard fights in Diablo 2, but all of them except Duriel, Stygian Dolls and Burning Souls (or any variation there of) are very easy the second time around in my experience. I hope D3 enemies will be legitimately dangerous this time around, not just the first time when you didn't know what they were capable of. Hmmm, I don't think we will see Stygian Dolls or Burning Souls (Gloams, right?) in D3. The reason I think this is because the "chance to hit" was removed and changed into damage reduction.
In D2, adding armour made it so you were less likely to get hit, but when you did get hit, the amount of HP you lost was the same all round. So there was a real risk of getting one hit killed. Now that we have some amount of damage reduction, I hope this means we also got rid of 1 hit kills. Because I did not consider those things as best design practices
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