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Blizzard on 1v1 Balancing and the new patch - Page 37

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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Hypatio
Profile Joined September 2010
549 Posts
Last Edited: 2010-10-07 18:38:30
October 07 2010 18:38 GMT
#721
God bless you, blizzard. At least they are starting to see the light.

The roach range increase will be huge. HP increase to zerg buildings is very much welcomed as they are generally far more important structures than protoss and terran structures.

I don't agree with the idea that reapers will become useless. IMO, reapers shouldn't even have a speed upgrade and you are lucky enough to get it after the factory goes down. Barracks after supply is kind of a meh change, although I still approve. Being unable to blink out of fungal is also a welcome change.

However, the biggest thing they are missing is an overlord base speed buff.

And the hydralisk still needs some attention. I would much rather see a hydralisk range buff than a roach range buff. The roach is almost worth its cost right now, whereas the hydralisk is just so expensive for its efficacy.
Dreamscythe
Profile Joined August 2010
Finland273 Posts
October 07 2010 18:38 GMT
#722
Any idea when patch is coming out or did i complety miss that? :o
Always forgive your enemies; nothing annoys them so much.Oscar Wilde
lololol
Profile Joined February 2006
5198 Posts
October 07 2010 18:38 GMT
#723
On October 08 2010 03:33 sleepingdog wrote:
Show nested quote +
On October 08 2010 03:31 lololol wrote:
Rofl, they might as well have removed reapers in 1v1.


to be perfectly honest, I think the reaper-nerf is related to blizz' statement about balancing the game towards 2v2+ - because terran/terran double-reaper-cheese was impossible to hold if you have one protoss in your team, the pylon(s) powering everything will just get taken down in seconds


The question is why have reapers at all, if they aren't going to be used in the main mode?
I'll call Nada.
MuuMuuKnight
Profile Joined February 2010
Thailand107 Posts
October 07 2010 18:38 GMT
#724
As a zerg player, I think the roach buff will break the zvp mu, roaches gonna be so effective early game with micro vs toss gate unit. Roaches won't require much micro to trade hit with stalkers if the range has been increase. It would be almost no difference then hydras vs gate units.

I agree with fungal growth stopping blink, it is needed. With large amount of stalkers, if you're patient enough for your shield to regenerate, toss players can deal massive amount of damage without loss.

As for ZvT mu buff/debuff I only agree with zerg's building hp increase. This not will only help with early game, but late game as well vs multiple drops.
Side note: on reaper's jet pack upgrade require factory, I doubt we would ever see this get use again. the tech tree just doesn't make sense. by the time you get right amount of number and upgrade for reaper, they are completely useless. I feel overall they need to do something for reapers mid/late game. It just hardly use and worth using considering other option T players has to offer.

One thing I want blizzard to consider for Terran is putting a small cool down on mule call down. I feel as if Terran's mechanic goes unpunished even if the player is forgetful. You can let it stack up and still receive the same benefit unlike the other two race.
WARNING:I'm allergic to cheese. Syndrome; Rage, QQ, and your race OP
SaetZero
Profile Blog Joined December 2009
United States855 Posts
October 07 2010 18:39 GMT
#725
if roach range goes up to a reasonable level, i might switch back to z lol

interesting list
Never Forget. #TheRevolutionist
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
October 07 2010 18:39 GMT
#726
Concerning the idea of balancing the game for 2v2, if that's what this is about, all I have to say is:

Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
October 07 2010 18:39 GMT
#727
so how those the depo+rax requirement going to work? you make a depo burrow that shit then put a barracks on top of that?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
McFoo
Profile Joined April 2010
United Kingdom180 Posts
October 07 2010 18:39 GMT
#728
They should buff roach range to 12 as a halloween holiday sepcial.
Would be awesome.
theBullFrog
Profile Blog Joined April 2010
United States515 Posts
October 07 2010 18:40 GMT
#729
zvp i don't think will be effected to much, immortals can pop out pretty fast(let alone stalkers) and you can scout the roach push.
thebullfrog
JHancho
Profile Joined May 2010
United States166 Posts
October 07 2010 18:40 GMT
#730
On October 08 2010 03:38 Khol wrote:
maybe they should spend some time on fixing the dropping issue that I have been having since JULY.
It's nice having to play twice the amount of games to get the same outcome because 50% of the games I play I fucking drop.
Mother fuckers. Angry post. I just dropped again.


I drop when I'm downloading maps/ladder files. And just last night I dropped from a practice game (with a friend that wouldn't drophack or anything).

Nice to know I'm not alone, I guess, but shit. Anyone else having these issues?
Take it easy. And if it is easy, it must be cheese
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 07 2010 18:40 GMT
#731
On October 08 2010 03:39 Licmyobelisk wrote:
so how those the depo+rax requirement going to work? you make a depo burrow that shit then put a barracks on top of that?

how does the rax-factory or the factory-starport requirement work? you put them on each other?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
October 07 2010 18:41 GMT
#732
On October 08 2010 03:38 Hypatio wrote:
God bless you, blizzard. At least they are starting to see the light.

The roach range increase will be huge. HP increase to zerg buildings is very much welcomed as they are generally far more important structures than protoss and terran structures.

I don't agree with the idea that reapers will become useless. IMO, reapers shouldn't even have a speed upgrade and you are lucky enough to get it after the factory goes down. Barracks after supply is kind of a meh change, although I still approve. Being unable to blink out of fungal is also a welcome change.

However, the biggest thing they are missing is an overlord base speed buff.

And the hydralisk still needs some attention. I would much rather see a hydralisk range buff than a roach range buff. The roach is almost worth its cost right now, whereas the hydralisk is just so expensive for its efficacy.



Why don't we just make zerg into god mode, yes?
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
October 07 2010 18:41 GMT
#733
Super happy about Roach buff, Supply-before-Rax seems kinda...uhh...arbitrary/meaningless/odd/stupid/etc.
TranslatorBaa!
Chizambers_81
Profile Joined October 2010
United States9 Posts
October 07 2010 18:42 GMT
#734
Interesting choices for those changes. As mainly a Zerg player, I like the fix to Fungal growth. I think the barracks requiring a supply depot is a nice change.

I don't think they needed to make the Nitro Boosts for reapers require a factory. Even as Zerg I thought they were pretty easily dealt with once you got some Roaches, a Spine Crawler and a Queen or two. It is a strong opener, but usually if I wasn't caught completely offguard, I would defeat it and come out at an advantage.

HP Upgrade for Zerg buildings... Excellent. I think that really makes sense as killing a zergs Spawning pool, or any other unit production structure can be pretty crippling, whereas a Zerg player killing a single Rax or Gateway barely makes a dent in opponents unit production.

Roach range upgrade, though I think is nice and is a very strong upgrade, I don't think it's what the Roaches really needed. With 145 HP, for only 75m 25g, they are a great tanking unit. I would have like to see speed moved to T1, and maybe had them buff Hydras instead. I just have this sinking feeling this will lead to roaches being OP, and lead to some stupid nerf in the future.

Overall, a step in the right direction. I'm excited to see hwo this plays out. imight actually get over the hump into Diamond for 1v1...
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2010-10-07 18:44:59
October 07 2010 18:43 GMT
#735
Reapers were a wrong idea anyway.
Delete them will only make the game better.

And btw, roach range buff will justify them being 2 supply.
" I'm not gonna fight you. I'm gonna kick your ass ! "
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
October 07 2010 18:44 GMT
#736
so when is the 1.3 patch comming to fix this stuff.....
greycubed
Profile Joined May 2010
United States615 Posts
October 07 2010 18:44 GMT
#737
Would a thread with a poll about each of these changes individually be frowned on?

I think like 90% of people regardless of race dislike the SD before Rax change.
http://i.imgur.com/N3ujB.png
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
October 07 2010 18:45 GMT
#738
On October 08 2010 03:44 wrgrbl wrote:
Would a thread with a poll about each of these changes individually be frowned on?

I think like 90% of people regardless of race dislike the SD before Rax change.

Yes. There have already been threads that have already been closed.
Liquipediaasante sana squash banana
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
October 07 2010 18:45 GMT
#739
Well maybe terrans should start using reapers 1v1 and losing games more and more (lowering win% to 45% I mean losing on purpose or make some stupid mistake. Blizzard looks data that something happened and decides not to nerf reapers, or supply before rax.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 07 2010 18:45 GMT
#740
On October 08 2010 03:44 wrgrbl wrote:
Would a thread with a poll about each of these changes individually be frowned on?

I think like 90% of people regardless of race dislike the SD before Rax change.

checking the closed threads i 've seen a poll for the supply-rax thing
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
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