Fungal buff only makes sense and even as a Protoss player I have to admit that a mass blink stalker midgame is absurdly strong.
Blizzard on 1v1 Balancing and the new patch - Page 35
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Shifft
Canada1085 Posts
Fungal buff only makes sense and even as a Protoss player I have to admit that a mass blink stalker midgame is absurdly strong. | ||
Devolved
United States2753 Posts
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bmml
United Kingdom962 Posts
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s.a.y
Croatia3840 Posts
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GinDo
3327 Posts
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Kal_rA
United States2925 Posts
![]() rax before depot is hella dumb though....... removes too many dynamics of the game.. terran is built on that concept of early rush or turtle in... :/ maybe lower the CC supply by one to force players to get a supply instead? | ||
Barundar
Denmark1582 Posts
On October 08 2010 03:22 Osmoses wrote: The supply before reaper change would be fine if they cut the tech lab as a requirement as well. The first reaper comes out slower, but making more of them will be much faster. It's not just supply before reaper, its supply before barrack, simply killing terran cheese. Now where does that leave me in terms of entertainment value of starcraft II tournaments? | ||
RainWhisper
United Arab Emirates333 Posts
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positron.
634 Posts
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LuckyMacro
United States1482 Posts
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fantomex
United States313 Posts
On October 08 2010 03:22 Bitters wrote: we start with an overlord, and considering most Z openers (outside of a cheese) start building at 13-16 supply, you have a second overlord out anyway... so it wouldn't matter Most T openers (outside of cheese) start building after a supply depot. Did you have a point? | ||
tipakee
United States127 Posts
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biology]major
United States2253 Posts
7 rax reaper vs 14 hatch.... | ||
space_yes
United States548 Posts
On October 08 2010 03:15 iEchoic wrote: Terran must harass to win, this is the truth. It's been well known for a long time that T lategame is worse than P lategame (terran has no counter to protoss HT/zealots). Terran is at a disadvantage against Z lategame as well, when upgraded ultras are cost effective against every Terran army and broodlord/ultra tech switches rip apart your ability to optimize your production. I've been saying for months that Terran has a much stronger early-mid game that the weaknesses in their lategame have been hidden. The balance of TvX is sitting on the edge of a knife, and if Terran loses the ability to secure an advantage going into the lategame the matchups are going to be very broken. I agree 100%. Furthermore Blizzard's patching strategy seems only designed to nerf the FOTW build(s). My prediction is that macro zergs are going to start owning with the next patch. Hatch before pool ZvT will now be much safer. | ||
sleepingdog
Austria6145 Posts
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Geo.Rion
7377 Posts
On October 08 2010 03:24 ZapRoffo wrote: I hate the idea of barracks requiring a depot. It's important that every race has some sort of cheese option. I think this will imbalance zerg > terran tbh, there is no punishment possible for hatching first. CCing first totally punishes it, and it's not like 1 rax CC is even a bit behind economically. And there are still timing pushes liek mara-hellion and the scv pullin crap... I know terrans are used to having a hard counter to every scenario, but not having a counter to it doesnt mean it canot be beaten 50% of the times with normal stuff | ||
EdSlyB
Portugal1621 Posts
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BeMannerDuPenner
Germany5638 Posts
fungal stopping blink is a must. shouldve been that way from the start. tech buildings more hp.. sure why not. roach range increase, dunno if that is the right thing to change at all. never thought "oh my if roaches only had 1 more range!". sounds to me like a bandaid fix that also takes out quite some micro. but both T changes are just stupid, the reaper will pretty much never be used and the supply rax thing just limits options for no real reason. i dont think the rax thing is a huge deal but it just sounds stupid . | ||
lololol
5198 Posts
They were used for essentially one build in one matchup and now they build very slow and are easy pickings for speed lings until they have speed, as well, but that comes way too late for them to be a threat. Roaches that are used very often get a buff, yet hydras, which are rarely used don't get anything... | ||
corpsepose
1678 Posts
On October 08 2010 03:30 EdSlyB wrote: A roach range of 5 would be awesome! But i'm would be a happy zerg if they only increase it to 4. 5 is an overly drastic change, if it is actually increased it'll be to 4 | ||
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