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Blizzard on 1v1 Balancing and the new patch - Page 35

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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Shifft
Profile Blog Joined April 2010
Canada1085 Posts
October 07 2010 18:26 GMT
#681
Depending on how much they buff roach range it could make protoss FE very difficult PvZ...

Fungal buff only makes sense and even as a Protoss player I have to admit that a mass blink stalker midgame is absurdly strong.
=O
Devolved
Profile Joined April 2008
United States2753 Posts
October 07 2010 18:26 GMT
#682
Would anyone ever get Reaper speed after a factory? By that point it is way too late to have any impact on the game. I can still see Reapers used in a minimal fashion (like for scouting), but I guarantee Reaper speed will become the least used upgrade in the entire game.
$♥$
bmml
Profile Joined December 2009
United Kingdom962 Posts
October 07 2010 18:26 GMT
#683
I disagree with all these changes bar fungal + blink, holy crap they are bad.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
October 07 2010 18:27 GMT
#684
I think that roach range will be upgradeable so hellion harass will be still viable.
I am not good with quotes
GinDo
Profile Blog Joined September 2010
3327 Posts
October 07 2010 18:27 GMT
#685
So Terran can't cheese any more. Yet we still have 4 pool and cannon rushing
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 07 2010 18:27 GMT
#686
looking forward to what july and fruit can do with this

rax before depot is hella dumb though....... removes too many dynamics of the game..
terran is built on that concept of early rush or turtle in... :/ maybe lower the CC supply by one to force players to get a supply instead?
Jaedong.
Barundar
Profile Joined May 2010
Denmark1582 Posts
Last Edited: 2010-10-07 19:40:25
October 07 2010 18:27 GMT
#687
On October 08 2010 03:22 Osmoses wrote:
The supply before reaper change would be fine if they cut the tech lab as a requirement as well. The first reaper comes out slower, but making more of them will be much faster.

It's not just supply before reaper, its supply before barrack, simply killing terran cheese. Now where does that leave me in terms of entertainment value of starcraft II tournaments?
Bartundar
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
October 07 2010 18:27 GMT
#688
Me zerg and me thinks there is no need for factory for reaper upgrade,,other changes are enough to help us deal with the threat.
Hi can i get one McGracken please?
positron.
Profile Joined May 2010
634 Posts
October 07 2010 18:28 GMT
#689
That change with blink stalkers and FG has been expected but what the hell??? You need a depot before rax? That is just flat out stupid. I never build rax first myself but many other players do and this change is gonna ruin a lot of exciting proxy rax cheese. This is really not good for the game. Finally please throw out the reaper for good. They are really useless I don't know why they are even in the game.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
October 07 2010 18:28 GMT
#690
awww...no more off-racing to be a cheesey bastard against my noob friends in custom games anymore :[
fantomex
Profile Joined June 2009
United States313 Posts
October 07 2010 18:28 GMT
#691
On October 08 2010 03:22 Bitters wrote:
we start with an overlord, and considering most Z openers (outside of a cheese) start building at 13-16 supply, you have a second overlord out anyway... so it wouldn't matter


Most T openers (outside of cheese) start building after a supply depot. Did you have a point?
Replay or GTFO
tipakee
Profile Joined April 2010
United States127 Posts
October 07 2010 18:28 GMT
#692
As a random player i can honestly say all of these changes are wonderful news. All the nerfs and buffs where warranted.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
October 07 2010 18:28 GMT
#693
did anyone else see cools vs itr game 5????
7 rax reaper vs 14 hatch....
Question.?
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-10-07 18:29:53
October 07 2010 18:29 GMT
#694
On October 08 2010 03:15 iEchoic wrote:
Show nested quote +
On October 08 2010 03:10 gREIFOCs wrote:
On October 08 2010 03:03 Woony wrote:Maybe they don't want Terran to be the "needs to be in the opponents face all the time to be effective" race anymore? Could be, I don't know but I think it's ridiculous, people want something, they get it and now they cry about it. Shows how you can't take the communitys QQ as a measure for balancing.


I think the "Terran must harrass to win" is plain wrong. They have great static defenses, they have wall-ins, they have PFs, they have mules. They can take a easy expand and trough mules get an advantage in minerals. Also their units are more cost effective and have choices towards a highly movile army (MMM is the most mobile thing in the game) and a great mech to stand in ground until you decide to attack.

So... Who's that if they don't attack all the time they get behind? I would understand that if a 200/200 army would be less effective than a 200/200 zerg army. But that's not the case.


Terran must harass to win, this is the truth. It's been well known for a long time that T lategame is worse than P lategame (terran has no counter to protoss HT/zealots). Terran is at a disadvantage against Z lategame as well, when upgraded ultras are cost effective against every Terran army and broodlord/ultra tech switches rip apart your ability to optimize your production.

I've been saying for months that Terran has a much stronger early-mid game that the weaknesses in their lategame have been hidden. The balance of TvX is sitting on the edge of a knife, and if Terran loses the ability to secure an advantage going into the lategame the matchups are going to be very broken.


I agree 100%. Furthermore Blizzard's patching strategy seems only designed to nerf the FOTW build(s).

My prediction is that macro zergs are going to start owning with the next patch. Hatch before pool ZvT will now be much safer.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 07 2010 18:29 GMT
#695
so.....I guess you could build robo BEFORE stalker now and chrono-boost an immortal to deal with any kinds of early shenanigans?
"You see....YOU SEE..." © 2010 Sen
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-10-07 18:31:51
October 07 2010 18:30 GMT
#696
On October 08 2010 03:24 ZapRoffo wrote:
I hate the idea of barracks requiring a depot.

It's important that every race has some sort of cheese option. I think this will imbalance zerg > terran tbh, there is no punishment possible for hatching first.

CCing first totally punishes it, and it's not like 1 rax CC is even a bit behind economically. And there are still timing pushes liek mara-hellion and the scv pullin crap... I know terrans are used to having a hard counter to every scenario, but not having a counter to it doesnt mean it canot be beaten 50% of the times with normal stuff
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
October 07 2010 18:30 GMT
#697
A roach range of 5 would be awesome! But i'm would be a happy zerg if they only increase it to 4.
aka Wardo
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-10-07 18:32:01
October 07 2010 18:30 GMT
#698
mmhh mixed feelings.

fungal stopping blink is a must. shouldve been that way from the start.

tech buildings more hp.. sure why not.


roach range increase, dunno if that is the right thing to change at all. never thought "oh my if roaches only had 1 more range!". sounds to me like a bandaid fix that also takes out quite some micro.





but both T changes are just stupid, the reaper will pretty much never be used and the supply rax thing just limits options for no real reason. i dont think the rax thing is a huge deal but it just sounds stupid .
life of lively to live to life of full life thx to shield battery
lololol
Profile Joined February 2006
5198 Posts
October 07 2010 18:31 GMT
#699
Rofl, they might as well have removed reapers in 1v1.
They were used for essentially one build in one matchup and now they build very slow and are easy pickings for speed lings until they have speed, as well, but that comes way too late for them to be a threat.

Roaches that are used very often get a buff, yet hydras, which are rarely used don't get anything...
I'll call Nada.
corpsepose
Profile Blog Joined August 2010
1678 Posts
October 07 2010 18:32 GMT
#700
On October 08 2010 03:30 EdSlyB wrote:
A roach range of 5 would be awesome! But i'm would be a happy zerg if they only increase it to 4.


5 is an overly drastic change, if it is actually increased it'll be to 4
http://www.twitch.tv/corpsep0se
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