• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:55
CET 15:55
KST 23:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA14
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
2v2 maps which are SC2 style with teams together? Data analysis on 70 million replays soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2018 users

Blizzard on 1v1 Balancing and the new patch - Page 35

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 33 34 35 36 37 87 Next
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
October 07 2010 18:26 GMT
#681
Depending on how much they buff roach range it could make protoss FE very difficult PvZ...

Fungal buff only makes sense and even as a Protoss player I have to admit that a mass blink stalker midgame is absurdly strong.
=O
Devolved
Profile Joined April 2008
United States2753 Posts
October 07 2010 18:26 GMT
#682
Would anyone ever get Reaper speed after a factory? By that point it is way too late to have any impact on the game. I can still see Reapers used in a minimal fashion (like for scouting), but I guarantee Reaper speed will become the least used upgrade in the entire game.
$♥$
bmml
Profile Joined December 2009
United Kingdom962 Posts
October 07 2010 18:26 GMT
#683
I disagree with all these changes bar fungal + blink, holy crap they are bad.
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
October 07 2010 18:27 GMT
#684
I think that roach range will be upgradeable so hellion harass will be still viable.
I am not good with quotes
GinDo
Profile Blog Joined September 2010
3327 Posts
October 07 2010 18:27 GMT
#685
So Terran can't cheese any more. Yet we still have 4 pool and cannon rushing
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 07 2010 18:27 GMT
#686
looking forward to what july and fruit can do with this

rax before depot is hella dumb though....... removes too many dynamics of the game..
terran is built on that concept of early rush or turtle in... :/ maybe lower the CC supply by one to force players to get a supply instead?
Jaedong.
Barundar
Profile Joined May 2010
Denmark1582 Posts
Last Edited: 2010-10-07 19:40:25
October 07 2010 18:27 GMT
#687
On October 08 2010 03:22 Osmoses wrote:
The supply before reaper change would be fine if they cut the tech lab as a requirement as well. The first reaper comes out slower, but making more of them will be much faster.

It's not just supply before reaper, its supply before barrack, simply killing terran cheese. Now where does that leave me in terms of entertainment value of starcraft II tournaments?
Bartundar
RainWhisper
Profile Joined May 2009
United Arab Emirates333 Posts
October 07 2010 18:27 GMT
#688
Me zerg and me thinks there is no need for factory for reaper upgrade,,other changes are enough to help us deal with the threat.
Hi can i get one McGracken please?
positron.
Profile Joined May 2010
634 Posts
October 07 2010 18:28 GMT
#689
That change with blink stalkers and FG has been expected but what the hell??? You need a depot before rax? That is just flat out stupid. I never build rax first myself but many other players do and this change is gonna ruin a lot of exciting proxy rax cheese. This is really not good for the game. Finally please throw out the reaper for good. They are really useless I don't know why they are even in the game.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
October 07 2010 18:28 GMT
#690
awww...no more off-racing to be a cheesey bastard against my noob friends in custom games anymore :[
fantomex
Profile Joined June 2009
United States313 Posts
October 07 2010 18:28 GMT
#691
On October 08 2010 03:22 Bitters wrote:
we start with an overlord, and considering most Z openers (outside of a cheese) start building at 13-16 supply, you have a second overlord out anyway... so it wouldn't matter


Most T openers (outside of cheese) start building after a supply depot. Did you have a point?
Replay or GTFO
tipakee
Profile Joined April 2010
United States127 Posts
October 07 2010 18:28 GMT
#692
As a random player i can honestly say all of these changes are wonderful news. All the nerfs and buffs where warranted.
biology]major
Profile Blog Joined April 2010
United States2253 Posts
October 07 2010 18:28 GMT
#693
did anyone else see cools vs itr game 5????
7 rax reaper vs 14 hatch....
Question.?
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-10-07 18:29:53
October 07 2010 18:29 GMT
#694
On October 08 2010 03:15 iEchoic wrote:
Show nested quote +
On October 08 2010 03:10 gREIFOCs wrote:
On October 08 2010 03:03 Woony wrote:Maybe they don't want Terran to be the "needs to be in the opponents face all the time to be effective" race anymore? Could be, I don't know but I think it's ridiculous, people want something, they get it and now they cry about it. Shows how you can't take the communitys QQ as a measure for balancing.


I think the "Terran must harrass to win" is plain wrong. They have great static defenses, they have wall-ins, they have PFs, they have mules. They can take a easy expand and trough mules get an advantage in minerals. Also their units are more cost effective and have choices towards a highly movile army (MMM is the most mobile thing in the game) and a great mech to stand in ground until you decide to attack.

So... Who's that if they don't attack all the time they get behind? I would understand that if a 200/200 army would be less effective than a 200/200 zerg army. But that's not the case.


Terran must harass to win, this is the truth. It's been well known for a long time that T lategame is worse than P lategame (terran has no counter to protoss HT/zealots). Terran is at a disadvantage against Z lategame as well, when upgraded ultras are cost effective against every Terran army and broodlord/ultra tech switches rip apart your ability to optimize your production.

I've been saying for months that Terran has a much stronger early-mid game that the weaknesses in their lategame have been hidden. The balance of TvX is sitting on the edge of a knife, and if Terran loses the ability to secure an advantage going into the lategame the matchups are going to be very broken.


I agree 100%. Furthermore Blizzard's patching strategy seems only designed to nerf the FOTW build(s).

My prediction is that macro zergs are going to start owning with the next patch. Hatch before pool ZvT will now be much safer.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 07 2010 18:29 GMT
#695
so.....I guess you could build robo BEFORE stalker now and chrono-boost an immortal to deal with any kinds of early shenanigans?
"You see....YOU SEE..." © 2010 Sen
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-10-07 18:31:51
October 07 2010 18:30 GMT
#696
On October 08 2010 03:24 ZapRoffo wrote:
I hate the idea of barracks requiring a depot.

It's important that every race has some sort of cheese option. I think this will imbalance zerg > terran tbh, there is no punishment possible for hatching first.

CCing first totally punishes it, and it's not like 1 rax CC is even a bit behind economically. And there are still timing pushes liek mara-hellion and the scv pullin crap... I know terrans are used to having a hard counter to every scenario, but not having a counter to it doesnt mean it canot be beaten 50% of the times with normal stuff
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
October 07 2010 18:30 GMT
#697
A roach range of 5 would be awesome! But i'm would be a happy zerg if they only increase it to 4.
aka Wardo
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-10-07 18:32:01
October 07 2010 18:30 GMT
#698
mmhh mixed feelings.

fungal stopping blink is a must. shouldve been that way from the start.

tech buildings more hp.. sure why not.


roach range increase, dunno if that is the right thing to change at all. never thought "oh my if roaches only had 1 more range!". sounds to me like a bandaid fix that also takes out quite some micro.





but both T changes are just stupid, the reaper will pretty much never be used and the supply rax thing just limits options for no real reason. i dont think the rax thing is a huge deal but it just sounds stupid .
life of lively to live to life of full life thx to shield battery
lololol
Profile Joined February 2006
5198 Posts
October 07 2010 18:31 GMT
#699
Rofl, they might as well have removed reapers in 1v1.
They were used for essentially one build in one matchup and now they build very slow and are easy pickings for speed lings until they have speed, as well, but that comes way too late for them to be a threat.

Roaches that are used very often get a buff, yet hydras, which are rarely used don't get anything...
I'll call Nada.
corpsepose
Profile Blog Joined August 2010
1678 Posts
October 07 2010 18:32 GMT
#700
On October 08 2010 03:30 EdSlyB wrote:
A roach range of 5 would be awesome! But i'm would be a happy zerg if they only increase it to 4.


5 is an overly drastic change, if it is actually increased it'll be to 4
http://www.twitch.tv/corpsep0se
Prev 1 33 34 35 36 37 87 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
14:00
Bonus Weekend Qualifier
WardiTV585
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 60
StarCraft: Brood War
Hyuk 30865
Calm 7307
Rain 4593
GuemChi 1340
Mini 398
firebathero 317
Larva 306
BeSt 211
Leta 166
PianO 121
[ Show more ]
Last 94
Barracks 54
Killer 45
Backho 35
ToSsGirL 33
soO 29
JulyZerg 25
Terrorterran 19
scan(afreeca) 15
Noble 14
Sacsri 13
SilentControl 13
HiyA 10
Shine 9
yabsab 8
Bale 8
zelot 3
Dota 2
Gorgc7421
singsing2233
qojqva2168
Dendi899
XcaliburYe175
League of Legends
Reynor99
Counter-Strike
ScreaM2048
allub202
oskar164
Heroes of the Storm
Khaldor320
Other Games
B2W.Neo2412
crisheroes495
Hui .352
Fuzer 308
Pyrionflax242
KnowMe80
XaKoH 62
Dewaltoss24
Organizations
Dota 2
PGL Dota 2 - Main Stream24512
StarCraft 2
ComeBackTV 1296
StarCraft: Brood War
lovetv 10
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH179
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2605
• WagamamaTV476
• lizZardDota235
League of Legends
• Nemesis2933
Upcoming Events
IPSL
5h 5m
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
5h 5m
StRyKeR vs Artosis
OyAji vs KameZerg
OSC
8h 5m
OSC
18h 5m
Wardi Open
21h 5m
Monday Night Weeklies
1d 2h
OSC
1d 8h
Wardi Open
1d 21h
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
Replay Cast
4 days
LAN Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-11-21
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.