On October 08 2010 02:41 EnderCN wrote:
Marine+Marauder loses by cost to speedlings before stim and it really isn't very close.
Marine+Marauder loses by cost to speedlings before stim and it really isn't very close.
Ling speed is an upgrade.
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snowdrift
France2061 Posts
On October 08 2010 02:41 EnderCN wrote: Show nested quote + On October 08 2010 02:37 Nu11 wrote: On October 08 2010 02:34 NATO wrote: On October 08 2010 02:31 snowdrift wrote: On October 08 2010 02:29 FabledIntegral wrote: If they really want to make roaches useful mid/late game, make it an UPGRADE not standard 4 range!!! They already need a speed upgrade, I don't want it to be a crappy unit that needs ten thousand upgrades to be simply decent. That's how Terran works ![]() incorrect. marauders and marines without stim/conc are still absolutely amazing units. Much, much, much better than un upgraded roaches and zerglings. Marine+Marauder loses by cost to speedlings before stim and it really isn't very close. Ling speed is an upgrade. | ||
greycubed
United States615 Posts
On October 08 2010 02:36 vOdToasT wrote: pssst your protoss avatar is showing. change it first. As a Zerg player, I think the roach buff is extremely stupid... Imagine how this will effect ZvP :/ And the supply depot before barracks. Wtf were they thinking? Also think the reaper speed nerf is the wrong way to go about this. It's not like reapers are OP. | ||
Schnullerbacke13
Germany1199 Posts
On October 08 2010 01:24 GinNtoniC wrote: Thanks for the info! I found this particular piece of information very very interesting: -In Diamond league: 49.6% win rate for Protoss when fighting Terran. 52.8% win rate for Protoss when fighting Zerg. 49.6% win rate for Terran when fighting Zerg. And here I thought it was total darkness. There's been some discussion whether Blizzard is polishing these numbers or not. But if this is legit, it's a lot better than I thought. These stats are worthless, as the matching system tries to give you a 50% win ratio by automatically assigning weaker opponents when you loose. SO basically a GOLD terran might get demoted to SILVER when playing zerg, but still will have a ~50% win rate but against much weaker opponents :-). Regardless how imba the game is, the matchmaking system will let it look as if it is balanced. | ||
Whiplash
United States2928 Posts
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optical630
United Kingdom768 Posts
i think roach range will actually allow for micro vs stalkers now | ||
awesomoecalypse
United States2235 Posts
What if they made them stimmable? That would allow one to have "speed" Reapers fairly early on, at cost to health, and in the mid and late game would make them substantially more dangerous. | ||
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Liquid`Jinro
Sweden33719 Posts
On October 08 2010 02:43 Schnullerbacke13 wrote: Show nested quote + On October 08 2010 01:24 GinNtoniC wrote: Thanks for the info! I found this particular piece of information very very interesting: -In Diamond league: 49.6% win rate for Protoss when fighting Terran. 52.8% win rate for Protoss when fighting Zerg. 49.6% win rate for Terran when fighting Zerg. And here I thought it was total darkness. There's been some discussion whether Blizzard is polishing these numbers or not. But if this is legit, it's a lot better than I thought. These stats are worthless, as the matching system tries to give you a 50% win ratio by automatically assigning weaker opponents when you loose. SO basically a GOLD terran might get demoted to SILVER when playing zerg, but still will have a ~50% win rate but against much weaker opponents :-). Regardless how imba the game is, the matchmaking system will let it look as if it is balanced. If you read the blizz post, they say the numbers are adjusted to take into account player skill. Im assuming this means the only numbers counted are when evenly players are matched. | ||
Rayeth
United States883 Posts
Fungal stopping blink should have probably always worked this way. Seems like a good change to me. I have no comment on the depot before rax situation, as I don't play Terran, but it seems like the biggest change far and away. Nitro packs requiring factory is fine with me as most Z T1 units get their upgrades at T2 level, it makes sense the the Terran equivalent would work the same way. | ||
FabledIntegral
United States9232 Posts
On October 08 2010 02:31 snowdrift wrote: Show nested quote + On October 08 2010 02:29 FabledIntegral wrote: If they really want to make roaches useful mid/late game, make it an UPGRADE not standard 4 range!!! They already need a speed upgrade, I don't want it to be a crappy unit that needs ten thousand upgrades to be simply decent. Excuse me? Giving the OPTION of having an upgrade is undeniably 100% a buff. It can no way be construed as making the unit worse. | ||
greycubed
United States615 Posts
On October 08 2010 02:43 Whiplash wrote: I think you mean overpowered 1-cannon wallins will be much easier to break. Oh shit I just realized this makes wall-ins vs zerg useless | ||
Boblhead
United States2577 Posts
On October 08 2010 02:44 awesomoecalypse wrote: They need to figure out a way to make Reapers viable as army units, not just cheese/scouting units. What if they made them stimmable? That would allow one to have "speed" Reapers fairly early on, at cost to health, and in the mid and late game would make them substantially more dangerous. Reapers are like paper, stimming them is like ripping them in half lol | ||
Bitters
Canada303 Posts
On October 08 2010 02:43 Whiplash wrote: Oh shit I just realized this makes wall-ins vs zerg useless not useless, but less effective for sure you can still shut down early ling harassment, but it takes away the get out of jail free card for early to early-mid harassment | ||
Obsolescence
United States270 Posts
On October 08 2010 02:39 Mereel wrote: why so much hate on the depo before rax......i like it. did u ever play 4v4 vs 3-4 terrans and everyone goes fast reaper......well u lost in the loading screen. and for 1v1 maybe some players change from onebase every game to some more macro style. Starcraft is 1v1. 4v4 is custom. The fact that they rank 4v4 is completely ridiculous in the first place. Nobody who is anybody, and most nobodies as well, give a flip about 4v4 balance. | ||
andrewlt
United States7702 Posts
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cilinder007
Slovenia7251 Posts
I dont get it :S | ||
Cink
United States93 Posts
On October 08 2010 02:43 Whiplash wrote: Oh shit I just realized this makes wall-ins vs zerg useless How so? I assume you're talking about the roach range upgrade? | ||
Shikyo
Finland33997 Posts
On October 08 2010 01:46 Liquid`Jinro wrote: WHAT. THE. FUCK? Fuck my life, all hellion and reaper builds just died? So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times. Meh, the way it is now that Hellions can endlessly kite the unit that supposedly counters them is just stupid. I'm not sure why you think that roaches shouldn't be able to kill Hellions. You just need to deal eco damage / fight vs lings like Hellion openings are supposed to, there'll always be Marauders for the Roaches anyway. On October 08 2010 02:43 Whiplash wrote: Oh shit I just realized this makes wall-ins vs zerg useless Marauder 7 range with bunker... Barracks is about 3 units wide isn't it? Should be fine. | ||
JHancho
United States166 Posts
I don't agree with the Rax/Depot thing at all, nor the Reaper speed move. For the Barracks deal, why not just up the build time by, say, 5 or 10 and call it even? Besides, didn't they slash the build time already? (Beta patch I think - 65 to 60, which, ironically, coincided with a Zealot build time buff for Toss - 38 to 33) I'd say that either change Reaper Speed to require an E-bay, or just increase the cost to where it was before (100/100 + some more time). The Factory is a little much. I'd much rather see an armory require an E-bay (stupid Thors). | ||
Fadetowhite
Korea (South)302 Posts
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Fa1nT
United States3423 Posts
Roach range = awesome Never fungaled stalkers, I find mass muta to be more effective. Slight HP boost? niiiice. Reapers can still be used as great scouts, just not early game drone/zerging rapers. | ||
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