
Blizzard on 1v1 Balancing and the new patch - Page 24
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bokeevboke
Singapore1674 Posts
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Mereel
Germany895 Posts
did u ever play 4v4 vs 3-4 terrans and everyone goes fast reaper......well u lost in the loading screen. and for 1v1 maybe some players change from onebase every game to some more macro style. | ||
smileyyy
Germany1816 Posts
Anyways. I guess we all agree that the Zerg buffs are pretty nice and it will change/help ZvX. I like most of the people find the T nerf idiotic. You can see that these nerfs must be aimed to balance 2on2. Blizzard did announce that theyre looking into balance issues with team games.. If thats their result I'm disappointed. The Roach range buff is all you need vs Reaper leave the rest alone. Imo its reaaaaaally bad idea to try balance 2on2 with such big changes. like a reaaaaaaaaaaally bad idea | ||
metaldragon
United States251 Posts
On October 08 2010 02:37 Fraidnot wrote: Can we get the extra hp back on the scvs? After all the whole reason they got nerfed is gone. | ||
Woony
Germany6657 Posts
On October 08 2010 02:36 kmkkmk wrote: I wish there was some form of "pro only" forum discussing these things, since really most of the post suggest an end of SC II, which I don't believe in. Please create a read only forum which posting privileges for selected people. Please! Many very good people just talk biased shit too and freak out about every change. | ||
Shikyo
Finland33997 Posts
On October 08 2010 01:28 Thunderflesh wrote: I agree... 1) Most BOs build a depot first anyway. 2) This will only limit Terran's ability to do fun/cute cheese strats; less variety = bad. 3) In late-game stalemate/base-trade situations, this could be a big problem; e.g., a Terran player has three command centers, but all their rax/depots have been taken out; even though they have plenty of supply, they'll have to built a depot before a rax. blegh. I suppose this might make up for being able to float buildings. Other than that, this patch looks great! Terran already has the most variety out of every other race =/ Overall these changes are surprisingly drastic, the Roach change especially is one that I'm really looking forward to. To the people talking about the changes, remember that the balance really shows only at around the top 5% of Diamond. It's definitely not that hard to imagine that when the T or P players don't know how to be aggressive enough the Zerg would be able to macro much more heavily than they should and win with ultras or whatever. It's still quite surprising that TvZ is practically even, though. Overall the changes are looking really nice, about time for a Roach buff after the supply nerf. | ||
Kimaker
United States2131 Posts
I don't believe that they're in anyway actually going to implement this particular change, but if they do, good god I'm gonna be pissed. | ||
rigelq
United States230 Posts
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AssuredVacancy
United States1167 Posts
This is wrong. Lings need speed to be even useable Roaches need speed to be even useable Hydras need range to be on par with the other t2 ranged units Banelings need speed to be even useable Ultras need armor to be even useable Terrans have vikings/banshees/thors/hellions/bcs/MEDIVACS/ravens that are extremely powerful without upgrades. | ||
Obsolescence
United States270 Posts
On October 08 2010 02:36 Patriot.dlk wrote: I have no idea why zerg needs more life on buildings when they can be healed? It costly yes, but so is repair for terran. Having low life spire gives way to counter it by being offensive etc... I totally agree with roach range though They aren't going to double the building's life. At most it's probably a 20% increase. I'd bet on +10%. | ||
Sadistx
Zimbabwe5568 Posts
On October 08 2010 02:39 Mereel wrote: why so much hate on the depo before rax......i like it. did u ever play 4v4 vs 3-4 terrans and everyone goes fast reaper......well u lost in the loading screen. and for 1v1 maybe some players change from onebase every game to some more macro style. No, and that's exactly why that change shouldn't exist. You really have no idea what you're talking about do you? | ||
Bowdy
United States232 Posts
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JohannesH
Finland1364 Posts
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EnderCN
United States499 Posts
On October 08 2010 02:37 Nu11 wrote: incorrect. marauders and marines without stim/conc are still absolutely amazing units. Much, much, much better than un upgraded roaches and zerglings. Marine+Marauder loses by cost to speedlings before stim and it really isn't very close. | ||
Merikh
United States918 Posts
On October 08 2010 01:30 zatic wrote: Seriously why not finally get rid of reapers altogether. An early game unit you are not allowed to rush with. How about people actually develop late game strategies with reapers, I've yet to see someone use them in drops, w/ mech etc.. | ||
NJO
27 Posts
The reaper nerf went to far and a huge problem here is a lot of people are assuming 5RR opens with a 9 rax... it doesn't. the barracks nerf was more then likely a team game nerf, because stopping a 9rax reaper 6-8 pool for most races was just a nightmare. If they're upping roach range i suggest they leave the speed upgrade alone (roaches will have equal range) as the range will equalize the reaper situation And for the TLO build (hellion fe) i agree on small maps an early roach push might be scary but you'll see it coming and no1 is stopping you from making some marines / mara and a bunker if u see the roach numbers getting high it wont 100% crush the build like some people are protesting, you might have to alter it depending on what you see. And on larger maps there will most likely be no change to the build because i think people forget how slow roaches really are. | ||
Killver
Austria88 Posts
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vOdToasT
Sweden2870 Posts
On October Skyze wrote: this is a pretty crappy patch from the sounds of it.. Terran are gonna be so one-dimensional with needing a supply depot first.. as we saw in the GSL finals, a zerg who went HATCH first can stop a 7rax reaper rush with good micro, so its not impossible =/ That was only because Rainbow didn't anticipate that the zerglings would ambush his reapers behind the gas. If he had, he wouldn't have lost 2 of his 3 reapers, and it would have been a different story. Saying that hatch first can beat proxy reaper just because Rainbow fucked up and Cool did something cute that would not work again, and only works on that map in that certain situation, is stupid. | ||
andrewlt
United States7702 Posts
On October 08 2010 02:32 Boblhead wrote: 3/4ths of players who play zerg don't know how to play well enough, only top zergs idra/fruit/machine just to name a few are actually good with there race unlike scrubs who can't play it without buffs The percentage of Terran players who don't know how to play well enough is way higher than the 3/4ths of zerg players because they were the single player campaign race. | ||
Bitters
Canada303 Posts
but keep going with the notion that for zerg players are a pro ("to name a few") or a complete scrub... distributions be damned! Sorry you lost no risk harasses though. | ||
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