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Blizzard on 1v1 Balancing and the new patch - Page 24

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
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bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
October 07 2010 17:39 GMT
#461
MorroW's timing couldn't be any better
Its grack
Mereel
Profile Joined February 2010
Germany895 Posts
October 07 2010 17:39 GMT
#462
why so much hate on the depo before rax......i like it.

did u ever play 4v4 vs 3-4 terrans and everyone goes fast reaper......well u lost in the loading screen.
and for 1v1 maybe some players change from onebase every game to some more macro style.
TPW Mapmaking Team
smileyyy
Profile Joined March 2010
Germany1816 Posts
October 07 2010 17:39 GMT
#463
Oh man again 22 pages of mostly QQ. Atleast its T QQ so its hard warming for me.
Anyways. I guess we all agree that the Zerg buffs are pretty nice and it will change/help ZvX.

I like most of the people find the T nerf idiotic. You can see that these nerfs must be aimed to balance 2on2. Blizzard did announce that theyre looking into balance issues with team games.. If thats their result I'm disappointed. The Roach range buff is all you need vs Reaper leave the rest alone.

Imo its reaaaaaally bad idea to try balance 2on2 with such big changes. like a reaaaaaaaaaaally bad idea
Fruitseller: I feel like it's a good strategy[6Pool]. I had a lot of strategies, but I thought about it a lot and decided to 6 pool. Other people told me to 6 pool too
metaldragon
Profile Joined October 2009
United States251 Posts
October 07 2010 17:39 GMT
#464
On October 08 2010 02:37 Fraidnot wrote:
Can we get the extra hp back on the scvs? After all the whole reason they got nerfed is gone.

Woony
Profile Blog Joined August 2010
Germany6657 Posts
October 07 2010 17:40 GMT
#465
On October 08 2010 02:36 kmkkmk wrote:
I wish there was some form of "pro only" forum discussing these things, since really most of the post suggest an end of SC II, which I don't believe in. Please create a read only forum which posting privileges for selected people. Please!



Many very good people just talk biased shit too and freak out about every change.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 07 2010 17:40 GMT
#466
On October 08 2010 01:28 Thunderflesh wrote:
Show nested quote +
On October 08 2010 01:21 GTR wrote:
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.


I agree...

1) Most BOs build a depot first anyway.
2) This will only limit Terran's ability to do fun/cute cheese strats; less variety = bad.
3) In late-game stalemate/base-trade situations, this could be a big problem; e.g., a Terran player has three command centers, but all their rax/depots have been taken out; even though they have plenty of supply, they'll have to built a depot before a rax. blegh. I suppose this might make up for being able to float buildings.

Other than that, this patch looks great!

Terran already has the most variety out of every other race =/

Overall these changes are surprisingly drastic, the Roach change especially is one that I'm really looking forward to.

To the people talking about the changes, remember that the balance really shows only at around the top 5% of Diamond. It's definitely not that hard to imagine that when the T or P players don't know how to be aggressive enough the Zerg would be able to macro much more heavily than they should and win with ultras or whatever. It's still quite surprising that TvZ is practically even, though.


Overall the changes are looking really nice, about time for a Roach buff after the supply nerf.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
Last Edited: 2010-10-07 17:42:57
October 07 2010 17:40 GMT
#467
If I have to build a supply depot before barracks, I'm switching to Zerg. There's NO reasons to implement this when you actually look at it from a perspective other than the often cliche' "Terran is OP". For example, What does it actually FIX? Was there an issue arising because of this? Say early reaper, go ahead, then look at the other changes they're making, suddenly makes even less sense.

I don't believe that they're in anyway actually going to implement this particular change, but if they do, good god I'm gonna be pissed.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
rigelq
Profile Joined May 2010
United States230 Posts
October 07 2010 17:40 GMT
#468
I like it. The only thing that the supply depot before barracks thing does is nerf cheese. I like the delayed nitro pack upgrade, but i really hope that reapers are still used. They are definitely one of the coolest units that blizzard has ever made...
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 07 2010 17:41 GMT
#469
On October 08 2010 02:34 NATO wrote:
Show nested quote +
On October 08 2010 02:31 snowdrift wrote:
On October 08 2010 02:29 FabledIntegral wrote:
If they really want to make roaches useful mid/late game, make it an UPGRADE not standard 4 range!!!


They already need a speed upgrade, I don't want it to be a crappy unit that needs ten thousand upgrades to be simply decent.


That's how Terran works


This is wrong.
Lings need speed to be even useable
Roaches need speed to be even useable
Hydras need range to be on par with the other t2 ranged units
Banelings need speed to be even useable
Ultras need armor to be even useable

Terrans have vikings/banshees/thors/hellions/bcs/MEDIVACS/ravens that are extremely powerful without upgrades.
We spend our youth attaining wealth, and our wealth attaining youth.
Obsolescence
Profile Joined August 2010
United States270 Posts
October 07 2010 17:41 GMT
#470
On October 08 2010 02:36 Patriot.dlk wrote:
I have no idea why zerg needs more life on buildings when they can be healed? It costly yes, but so is repair for terran.

Having low life spire gives way to counter it by being offensive etc... I totally agree with roach range though


They aren't going to double the building's life. At most it's probably a 20% increase. I'd bet on +10%.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
October 07 2010 17:41 GMT
#471
On October 08 2010 02:39 Mereel wrote:
why so much hate on the depo before rax......i like it.

did u ever play 4v4 vs 3-4 terrans and everyone goes fast reaper......well u lost in the loading screen.
and for 1v1 maybe some players change from onebase every game to some more macro style.


No, and that's exactly why that change shouldn't exist.

You really have no idea what you're talking about do you?
Bowdy
Profile Joined April 2010
United States232 Posts
October 07 2010 17:41 GMT
#472
Everyone seems happy with the roach buff but disappointed with the depot before rax. Personally as a zerg/toss player, I think needing a depot is only fair, toss need pylon before gateway. The roach buff might be a bit imba, maybe not, but at the very least they officially made hydras useless for any role other than anti-air defense. Mass roach erryday, just like phase 1 beta. Also, I saw somebody say they better not increase hatch/crawler/pool hp? Marauders were the real problem imo, hatches and pools need more hp or marauders need a nerf, you can drop all the spine crawlers in the world at an expo, terran can just drop a handful of marauders, stim, and hatch/pool is dead before slings (fastest unit in the game) can respond. So I agree with this change, sort of. I think the marauder nerf would be better as it wouldn't affect zvp (and pvt could use a bit of help anyway).
bowdy.smiteam.net
JohannesH
Profile Joined September 2009
Finland1364 Posts
October 07 2010 17:41 GMT
#473
Mehh reaper play was 1 of the few early game things that was interesting to see
If you have to ask, you don't know.
EnderCN
Profile Joined May 2010
United States499 Posts
October 07 2010 17:41 GMT
#474
On October 08 2010 02:37 Nu11 wrote:
Show nested quote +
On October 08 2010 02:34 NATO wrote:
On October 08 2010 02:31 snowdrift wrote:
On October 08 2010 02:29 FabledIntegral wrote:
If they really want to make roaches useful mid/late game, make it an UPGRADE not standard 4 range!!!


They already need a speed upgrade, I don't want it to be a crappy unit that needs ten thousand upgrades to be simply decent.


That's how Terran works


incorrect. marauders and marines without stim/conc are still absolutely amazing units. Much, much, much better than un upgraded roaches and zerglings.


Marine+Marauder loses by cost to speedlings before stim and it really isn't very close.
Merikh
Profile Blog Joined June 2010
United States918 Posts
Last Edited: 2010-10-07 17:42:11
October 07 2010 17:41 GMT
#475
On October 08 2010 01:30 zatic wrote:
Show nested quote +
On October 08 2010 01:21 GTR wrote:
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.

Seriously why not finally get rid of reapers altogether. An early game unit you are not allowed to rush with.


How about people actually develop late game strategies with reapers, I've yet to see someone use them in drops, w/ mech etc..
G4MR | I mod day9, djwheat and GLHF's stream
NJO
Profile Joined May 2010
27 Posts
October 07 2010 17:42 GMT
#476
Wait so people might actually have to worry about possible early zerg aggression? builds that involved cannoning a ramp so that the zerg couldn't break out until they got creep spread to their ramp or tech'd lair to break out was foolish, also being able to hold off roach pressure with exactly one not difficult to place cannon is also questionable.

The reaper nerf went to far and a huge problem here is a lot of people are assuming 5RR opens with a 9 rax... it doesn't. the barracks nerf was more then likely a team game nerf, because stopping a 9rax reaper 6-8 pool for most races was just a nightmare. If they're upping roach range i suggest they leave the speed upgrade alone (roaches will have equal range) as the range will equalize the reaper situation

And for the TLO build (hellion fe) i agree on small maps an early roach push might be scary but you'll see it coming and no1 is stopping you from making some marines / mara and a bunker if u see the roach numbers getting high it wont 100% crush the build like some people are protesting, you might have to alter it depending on what you see. And on larger maps there will most likely be no change to the build because i think people forget how slow roaches really are.
Killver
Profile Joined May 2010
Austria88 Posts
October 07 2010 17:42 GMT
#477
Why are they really saying that Protoss > Terra. Seriously when you look high level play that's not the case.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 07 2010 17:42 GMT
#478
On October Skyze wrote:
this is a pretty crappy patch from the sounds of it.. Terran are gonna be so one-dimensional with needing a supply depot first.. as we saw in the GSL finals, a zerg who went HATCH first can stop a 7rax reaper rush with good micro, so its not impossible =/


That was only because Rainbow didn't anticipate that the zerglings would ambush his reapers behind the gas. If he had, he wouldn't have lost 2 of his 3 reapers, and it would have been a different story.

Saying that hatch first can beat proxy reaper just because Rainbow fucked up and Cool did something cute that would not work again, and only works on that map in that certain situation, is stupid.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2010-10-07 17:42:57
October 07 2010 17:42 GMT
#479
On October 08 2010 02:32 Boblhead wrote:
Show nested quote +
On October 08 2010 02:30 Nirano wrote:
I agree with this patch. Zerg was very weak and needed a lot of buffs to keep the game fair. Good work, Blizzard.

3/4ths of players who play zerg don't know how to play well enough, only top zergs idra/fruit/machine just to name a few are actually good with there race unlike scrubs who can't play it without buffs



The percentage of Terran players who don't know how to play well enough is way higher than the 3/4ths of zerg players because they were the single player campaign race.
Bitters
Profile Blog Joined August 2010
Canada303 Posts
October 07 2010 17:42 GMT
#480
I'm pretty sure my literacy skills are intact...

but keep going with the notion that for zerg players are a pro ("to name a few") or a complete scrub... distributions be damned!

Sorry you lost no risk harasses though.
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