On October 08 2010 02:33 SwEEt[TearS] wrote:
ugh
wtf depot before barracks
wtf.
ugh
wtf depot before barracks
wtf.
Yeah it doesn't seem right in the Starcraft universe at all.
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floor exercise
Canada5847 Posts
On October 08 2010 02:33 SwEEt[TearS] wrote: ugh wtf depot before barracks wtf. Yeah it doesn't seem right in the Starcraft universe at all. | ||
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dudeman001
United States2412 Posts
The reaper speed change is truly....ugh. Consider that reapers become absolutely useless after the early stages of the game, and this change would essentially increase the cost for reaper speed by 150/100 + the build time for a factory. Make reapers viable after the early game and I can get behind this. Otherwise just make the upgrade more expensive again and be done with it. | ||
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Boblhead
United States2577 Posts
On October 08 2010 02:34 MrBitter wrote: Show nested quote + On October 08 2010 02:32 Boblhead wrote: On October 08 2010 02:30 Nirano wrote: I agree with this patch. Zerg was very weak and needed a lot of buffs to keep the game fair. Good work, Blizzard. 3/4ths of players who play zerg don't know how to play well enough, only top zergs idra/fruit/machine just to name a few are actually good with there race unlike scrubs who can't play it without buffs This is dumb. Saying "Zerg is balanced, 75% of players need a buff to their personal skill" is like saying "nerf Terrans by disallowing keyboards for T users". its the truth, if you don't know how to play your race properly, then you cry about it amiright? Oh GAWD I CANT KILL ANYONE WHY WHY WHY?.... If zerg plays properly, which i have faced a couple good ones, then they will wreck you | ||
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Alou
United States3748 Posts
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kmkkmk
Germany418 Posts
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Patriot.dlk
Sweden5462 Posts
Having low life spire gives way to counter it by being offensive etc... I totally agree with roach range though | ||
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Kinetic`
Australia15 Posts
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whomybuddy
United States620 Posts
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vOdToasT
Sweden2870 Posts
And the supply depot before barracks. Wtf were they thinking? Also think the reaper speed nerf is the wrong way to go about this. It's not like reapers are OP. | ||
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MegaBUD
Canada179 Posts
Zerg have the corruptor and now Terran have the reaper! | ||
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Nu11
Canada167 Posts
On October 08 2010 02:34 NATO wrote: Show nested quote + On October 08 2010 02:31 snowdrift wrote: On October 08 2010 02:29 FabledIntegral wrote: If they really want to make roaches useful mid/late game, make it an UPGRADE not standard 4 range!!! They already need a speed upgrade, I don't want it to be a crappy unit that needs ten thousand upgrades to be simply decent. That's how Terran works ![]() incorrect. marauders and marines without stim/conc are still absolutely amazing units. Much, much, much better than un upgraded roaches and zerglings. | ||
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Fraidnot
United States824 Posts
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Nu11
Canada167 Posts
On October 08 2010 02:37 Fraidnot wrote: Can we get the extra hp back on the scvs? After all the whole reason they got nerfed is gone. after auto-repair is removed. | ||
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L0thar
987 Posts
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. I had good faith in Blizzard balancing abilities. Yeah, had. Too bad there isn't an option to return the game and get back money when the developer starts to do stupid shit with said game... | ||
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Skyze
Canada2324 Posts
Roach range is going to be retardedly strong.. that was their only downside, but now I see every zerg just going mass roach again and it being way more effective. If you watched Root vs EG afew days ago, was it SLush vs Axslav?? Slush just kept getting mass roach, while Axslav had every unit combo except collosus and what won the game? Pure roach. THis was without range, imagine how insane its going to be with range.. Not looking forward to this. | ||
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TurboDreams
United States427 Posts
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Bitters
Canada303 Posts
On October 08 2010 02:32 Boblhead wrote: Show nested quote + On October 08 2010 02:30 Nirano wrote: I agree with this patch. Zerg was very weak and needed a lot of buffs to keep the game fair. Good work, Blizzard. 3/4ths of players who play zerg don't know how to play well enough, only top zergs idra/fruit/machine just to name a few are actually good with there race unlike scrubs who can't play it without buffs way to add fuel to the fire... i guess "insert random percentage" of terrans who use 30 APM to execute MMM are playing well enough? saying that only 3 people in the world actually know how to play zerg is a troll | ||
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TeWy
France714 Posts
Mark my words. | ||
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Fraidnot
United States824 Posts
On October 08 2010 02:38 Nu11 wrote: Show nested quote + On October 08 2010 02:37 Fraidnot wrote: Can we get the extra hp back on the scvs? After all the whole reason they got nerfed is gone. after auto-repair is removed. ^^ worth a try. | ||
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Boblhead
United States2577 Posts
On October 08 2010 02:38 Bitters wrote: Show nested quote + On October 08 2010 02:32 Boblhead wrote: On October 08 2010 02:30 Nirano wrote: I agree with this patch. Zerg was very weak and needed a lot of buffs to keep the game fair. Good work, Blizzard. 3/4ths of players who play zerg don't know how to play well enough, only top zergs idra/fruit/machine just to name a few are actually good with there race unlike scrubs who can't play it without buffs way to add fuel to the fire... i guess "insert random percentage" of terrans who use 30 APM to execute MMM are playing well enough? saying that only 3 people in the world actually know how to play zerg is a troll if you read you would of read that i said just to name a few, i dont have time to write a list of 3000 people...... | ||
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