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Blizzard on 1v1 Balancing and the new patch - Page 22

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 20 21 22 23 24 87 Next
ALPINA
Profile Joined May 2010
3791 Posts
October 07 2010 17:30 GMT
#421
I guess they buff roaches +1 range. That's really nice and I don't think it will be OP.

And no need to say that hellion harass is dead - that's just stupid.

Reaper speed upgrade should just be 100/100 and that's all.
You should never underestimate the predictability of stupidity
Ingruz
Profile Joined May 2010
Italy380 Posts
October 07 2010 17:30 GMT
#422
I think that it will be much better if they make concussive shell instead of nitro pack to require a factory.
My life for Aiur!
TheArtOfFugue
Profile Joined September 2010
Canada187 Posts
October 07 2010 17:31 GMT
#423
All these changes are perfect in my opinion, along the lines of that I was thinking and improved upon my ideas. Blizz knows what the fuck it's doing, kudos to them.
74% of all statistics are made up on the spot.
snowdrift
Profile Blog Joined February 2009
France2061 Posts
October 07 2010 17:31 GMT
#424
On October 08 2010 02:29 FabledIntegral wrote:
If they really want to make roaches useful mid/late game, make it an UPGRADE not standard 4 range!!!


They already need a speed upgrade, I don't want it to be a crappy unit that needs ten thousand upgrades to be simply decent.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 07 2010 17:31 GMT
#425
and yes this will be the end of hellion builds, even when you do a hellion into expand build, you have the danger of a roach timing push which is already pretty deadly right after you get your natural running.

now these pushes will be even harder to stop
glhf.tv
DamageInq
Profile Joined April 2010
United States283 Posts
Last Edited: 2010-10-07 17:32:03
October 07 2010 17:31 GMT
#426
The roach range is huge. I expect they'll be moved to range 4, this will cut the range gap between roaches and marines in half.

Most players have actually learned how to deal with reapers making them a bit less effective. I personally don't think the speed being moved was nessicary, but I like the supply depot requirement.

The HP increase makes sense. Terran might have 4 barracks, protoss might have 4 gateways, but zerg will always only have 1 spawning pool. It makes it too easy to completely degress the zergs tech.
"Scissors are OP. Rock is fine." -Paper
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2010 17:31 GMT
#427
It is threads like these that make me wish on these forums I could search for replies specifically by pros or mods.

I'd like to see if any big names have any opinions on this, but it's just so hard to scan through 22 pages of the same stuff being said over and over again
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Boblhead
Profile Joined August 2010
United States2577 Posts
October 07 2010 17:32 GMT
#428
On October 08 2010 02:30 Nirano wrote:
I agree with this patch. Zerg was very weak and needed a lot of buffs to keep the game fair. Good work, Blizzard.

3/4ths of players who play zerg don't know how to play well enough, only top zergs idra/fruit/machine just to name a few are actually good with there race unlike scrubs who can't play it without buffs
Tanatos
Profile Joined April 2010
United States381 Posts
October 07 2010 17:32 GMT
#429
Good bye 5 rax reaper build.
Seem to be this patch is aiming 2v2 matches.
Chronicle
Profile Joined September 2010
161 Posts
October 07 2010 17:32 GMT
#430
On October 08 2010 02:25 Liquid`Jinro wrote:
Show nested quote +
On October 08 2010 02:22 Chronicle wrote:
On October 08 2010 02:19 Liquid`Jinro wrote:
I should have been more clear, my comments were completely unrelated to the patch, as it has not chanaged anything in this regard.


Any comment on my opinion of VR being the "Flying Reaper?".

In what way? I ll try to find it but I missed your post. I think the void ray is a lot more useful in a lot more situations than the reaper to be honest (mass speed void rays are quite decent late game TvP) - but yeah I can see some similiarities.


In the way that VR are a niche unit that you do not want in your army. If you think about it VR rushing follows the same format as Reaper rushing.

Get 1 = Go in, aim to kill anything that can kill it before wrecking havoc
Get a few = Go in and kill anything that could be used to stop it.

You never see VR rushed for the purpose of being part of the army. It is always for flying into the back to kill off Supply Depos, Pylons, or a hidden mini fleet of death exactly the same as reapers. Unlike reapers though VR could be fixed rather easily if they worked backwards (charged attack to open, then weaker attack, stop attacking to charge again). Would fix a ton of problems.
Liquid'Tyler is short for Liquid'Tylenol
noD
Profile Blog Joined August 2010
2230 Posts
October 07 2010 17:33 GMT
#431
Was just thinking here, first I was angry with the depot + rax thing then I just remembered it will take some time to be announced officially + 1.5 - 2 months to be released
So I would say no patch till my birthday (march) XD
kadaver_BB
Profile Joined May 2010
55 Posts
October 07 2010 17:33 GMT
#432
I am totally not qualified to talk about balance, but since i am a Zerg player and everything about this patch seems to buff me, i approve
SwEEt[TearS]
Profile Blog Joined January 2009
Canada1575 Posts
October 07 2010 17:33 GMT
#433
ugh
wtf depot before barracks
wtf.
#1 arb fan -- Raelcun is Nuclear backwards. Rekrul is Lurker backwards. Grobyc is Cyborg backwards. Eniram is Marine backwards.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
October 07 2010 17:34 GMT
#434
I love the depot before barracks requirement. I always felt it was a bit unfair that T is pretty much immune to proxy gates/6pools by walling off, while at the same time being able to threaten an early cheese himself.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 07 2010 17:34 GMT
#435
On October 08 2010 02:32 Boblhead wrote:
Show nested quote +
On October 08 2010 02:30 Nirano wrote:
I agree with this patch. Zerg was very weak and needed a lot of buffs to keep the game fair. Good work, Blizzard.

3/4ths of players who play zerg don't know how to play well enough, only top zergs idra/fruit/machine just to name a few are actually good with there race unlike scrubs who can't play it without buffs


This is dumb.

Saying "Zerg is balanced, 75% of players need a buff to their personal skill" is like saying "nerf Terrans by disallowing keyboards for T users".
alexanderzero
Profile Joined June 2008
United States659 Posts
October 07 2010 17:34 GMT
#436
I like all the changes except depot before barracks. Talk about a terribad idea.
I am a tournament organizazer.
Cink
Profile Joined April 2010
United States93 Posts
October 07 2010 17:34 GMT
#437
On October 08 2010 02:22 MorroW wrote:
disagree with the reaper speed nerf and the rax nerf. agree with the fungual and roach buff

expect zerg to win alot more once this comes lol

the rax nerf is so stupid i cant believe it, its like saying zerg must make a overlord before their first spawning pool, so unbelievable slacky way to remove cheeses

What's your opinion on 6pools if this depot before rax thing actually comes to fruition? What is stopping zerg from doing it?
Samsung KHAN| Stork4Lyfe
NATO
Profile Joined April 2010
United States459 Posts
October 07 2010 17:34 GMT
#438
On October 08 2010 02:31 snowdrift wrote:
Show nested quote +
On October 08 2010 02:29 FabledIntegral wrote:
If they really want to make roaches useful mid/late game, make it an UPGRADE not standard 4 range!!!


They already need a speed upgrade, I don't want it to be a crappy unit that needs ten thousand upgrades to be simply decent.


That's how Terran works
Bitters
Profile Blog Joined August 2010
Canada303 Posts
October 07 2010 17:35 GMT
#439
so instead of blindly building hellions, T can scout more to see if z has a ling or a roach defense and make accordingly? if z just went roaches, try a marauder harass (or marauders into FE)

i don't get why T should get a free "build hellions to harass no matter what zerg has done" strategy.
vyyye
Profile Joined July 2010
Sweden3917 Posts
October 07 2010 17:35 GMT
#440
Goddamn, what the fuck? Blizzard?

I thought you were going to keep at it with the +5 build time changes, and now you really go fuck everything up. I love you guys. I'm wondering if the reaper speed upgrade has been made completely redundant though?
Still, zerg will def' be more exciting soon enough.
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