• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:39
CET 16:39
KST 00:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational5SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational SC2 Spotted on the EWC 2026 list? Starcraft 2 will not be in the Esports World Cup When will we find out if there are more tournament
Tourneys
OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2633 users

Blizzard on 1v1 Balancing and the new patch - Page 20

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 18 19 20 21 22 87 Next
Toadily
Profile Blog Joined April 2010
United States837 Posts
October 07 2010 17:20 GMT
#381
I like how everyone keeps saying that toss FE is now dead, think about BW. Hydras had longer range, moved faster, costed less supply than roaches. Yes there were threats of hydra busts, but toss players pretty much forge expanded every single game anyways. You know what they did? They built more than a single cannon when they scout the bust, why the f would you people think that it's perfectly fine that ONE cannon should be able to keep you 100% safe.
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
October 07 2010 17:21 GMT
#382
are people forgetting that you can still wall off before the 6 poole gets to your base?
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 07 2010 17:21 GMT
#383
On October 08 2010 02:18 jamvng wrote:
Show nested quote +
On October 08 2010 02:09 XSmokeX wrote:
On October 08 2010 02:00 Liquid`Jinro wrote:
On October 08 2010 01:47 MrBitter wrote:
On October 08 2010 01:46 Liquid`Jinro wrote:
WHAT. THE. FUCK?

Fuck my life, all hellion and reaper builds just died?

So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times.


Wait. What?

Hellions are gonna have a really hard time kiting roaches with longer range -_- Hellion into expo (i.e what TLO played in GSL vs Losira) is already balancing the razors edge when it comes to surviving roach busts, so this might just kill the build entirely (I will wait and see what the exact range upgrade is of course).

On October 08 2010 01:58 Defeat wrote:
On October 08 2010 01:28 Djeez wrote:
Stop saying the reapers will now be useless. It's true somewhat that they won't be the massive threat they were early game, but you can still use them mid-late game. For some reason nobody can conceive of making reapers mid-late game... but I know qxc does. When your opponent has 3 bases, maybe even 4 with zerg, and his units aren't spread out reapers can actually be really effective. Arguably more effective than early game, when you only have 1 base to defend.

Agreed, mid-late game reapers are like mini dropships. They can force defenses and they also have the grenades. For some reason people think they can only early harass with them :s

Midgame reapers are kinda obsolete as by then you have dropships that are way more survivable, and dont take up 40 seconds or whatever of your barracks production time.

Reapers need some kind of midgame upgrade other than speed (lol, get a starport after factory or get speed reapers - HARD CHOICE, NOT) to be interesting.


In regards to hellions being unable to kite roaches, I don't see what the big issue is with this. Hellions are anti-light units that splash, why should they counter an armored tank-like unit. Should an armored unit not do well against a unit designed to counter light units?


Hellions DON'T counter roaches even with the range advantage. They do so little damage to roaches. BUt the ability to kite roaches enables a good player who can multi task and micro to still be able to use hellions against roaches. It awards skill, and allows for more variety in the game. Roaches will still win against Hellions easily, but hellions can at least play a role against small numbers of roaches.


Show nested quote +
On October 08 2010 02:11 gotterdammerung wrote:
On October 08 2010 02:08 jamvng wrote:
On October 08 2010 02:03 mucker wrote:
As a zerg I think this is too many changes. The roach range alone is huge and will change the game quite a bit. I'd rather they just implement that and let us see how it plays out.

The fungal/blink... not sure I like this. I always considered the real issue in ZvP to be hydra speed off creep. This change feels too arbitrary.

Barracks requires supply is dogshit. It reduces race differences and restricts gameplay too much. I think upping the tech lab cost and build time would be better.

Nitro isn't the upgrade that needs to be pushed up the tech tree, concussive shells is.


Agreed wit this. Barracks requiring supply depot limits Terran openings like crazy. There will be no more variety, less mind/meta games.

Concussive shells at factory is such a great idea. The only real problem with early game TvP is that the maurauder is too strong with concussive shells, putting the upgrade at factory helps a lot more than nitro.


I agree with you about depot first, its a disaster, but i disagree about a conc shells nerf, that would be the equivalent of the depot nerf, and would accomplish the same thing. it would force the terran to play for the late game, where he is up against an imbalanced protoss with sick units and lots of options


It doesn't really force terran into late game, maurauders can still kite zealots early game and still own stalkers. It just makes it so that zealots aren't completely useless early game. An early push with a few maurauders or marines is so strong early game against protoss.

I'm a terran player in diamond btw, so I'm not being biased, just saying what I think about the matchup. I do agree that protoss is strong against terran in late game, but I'm just talking about early game. Terran is too strong early game and protosss is strong late game.


yeah im a 1100 diamond terran player as well, and terran isnt that strong early game. all the toss needs is a sentry and it will stop early terran aggression. every toss opens either 2 gate or 4 gate so its not a problem. when i try to pressure early against toss, my army gets cut in half and i lose half of it, putting the protoss in the lead.

This nerf will force terran to go to the dreaded late game where toss has lots of options and sick macro replenish
glhf.tv
Cranberries
Profile Joined July 2010
Wales567 Posts
October 07 2010 17:21 GMT
#384
On October 08 2010 02:19 Liquid`Jinro wrote:
Show nested quote +
Okay, let's call the build strong.

What's the problem? They didn't nerf Marines, Vikings, Anti-Air Turrets. They didn't buff Void Rays, or creation times. If you can defend a Proxy Void Ray at the moment you'll be able to do it after the patch. If there is a more subtle problem, I cannot see it- please tell me

I should note that I DONT agree with the original post that suggested void rays should require a fleet beacon - I simply disagreed with the guy who suggested you have to be bad to find void rays difficult.

I should have been more clear, my comments were completely unrelated to the patch, as it has not chanaged anything in this regard.

Then I apologise for trying to start some silly argument.

But seriously, these changes are fine.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-10-07 17:22:57
October 07 2010 17:21 GMT
#385
Wow, so many people in here against the depot->barracks change.

So you like random coinflipping and guessing games instead of actual skill-dependent games?

Because that's exactly what it is when you proxy, or when you 6-pool etc. It's just gamble which either wins you the game outright, or loses you the game outright, with little to no margin of error in between. It's not just a "risk-taking" strategy like going for a little more econ instead of army which may give you a small disadvantage if it fails, it's a 99.99% definitive All-in which fails in every case except the ones that you're trying to luck-counter (and call metagame what you want, in the end it's just luck and nothing more, since the "i know that you know that i know" game can be continued endlessly).

Most importantly, those luck-dependent builds give wins to players who just don't deserve them.

It's a good thing super-early proxying from Terran is gone for good.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Phurion
Profile Joined October 2010
United States8 Posts
October 07 2010 17:22 GMT
#386
As a zerg player I can not wait for this patch
Starfish, LOVE ME!!
AndyBear
Profile Joined May 2010
Canada132 Posts
October 07 2010 17:22 GMT
#387
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


Woha woh woh! I'm Terran and I never reaper rush, but I do like to do 9 rax, 10 depo to help stop 8 pools and rushes. This is a huge nerf to my playstyle (((.
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
October 07 2010 17:22 GMT
#388
On October 08 2010 01:21 GTR wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.

If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-10-07 17:23:51
October 07 2010 17:22 GMT
#389
disagree with the reaper speed nerf and the rax nerf. agree with the fungual and roach buff

expect zerg to win alot more once this comes lol

the rax nerf is so stupid i cant believe it, its like saying zerg must make a overlord before their first spawning pool, so unbelievable slacky way to remove cheeses
Progamerpls no copy pasterino
Chronicle
Profile Joined September 2010
161 Posts
Last Edited: 2010-10-07 17:23:30
October 07 2010 17:22 GMT
#390
On October 08 2010 02:19 Liquid`Jinro wrote:
Show nested quote +
I should have been more clear, my comments were completely unrelated to the patch, as it has not chanaged anything in this regard.


Any comment on my opinion of VR being the "Flying Reaper?".
Liquid'Tyler is short for Liquid'Tylenol
Chriamon
Profile Joined April 2010
United States886 Posts
October 07 2010 17:23 GMT
#391
On October 08 2010 01:22 Mrbustanut wrote:
Wow, 5RR is dead.

Roach range increase holy crap!

I don't agree with the depot requirement for Rax though.

Wait, what? The 5 Roach Rush will be stronger than ever, unless you are talking about 5 barracks reaper, in which case, who refers to it as 5RR? Also, I haven't seen a single 5 barracks reaper or even 3 barracks reaper since the 5s reaper nerf.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
October 07 2010 17:23 GMT
#392
On October 08 2010 02:22 AndyBear wrote:
Show nested quote +
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


Woha woh woh! I'm Terran and I never reaper rush, but I do like to do 9 rax, 10 depo to help stop 8 pools and rushes. This is a huge nerf to my playstyle (((.


12 rax stops a 6 pool on steppes if you micro well.
We spend our youth attaining wealth, and our wealth attaining youth.
Bitters
Profile Blog Joined August 2010
Canada303 Posts
October 07 2010 17:23 GMT
#393
win percentages are a terrible way to look at "balance"

all it shows is how well the match making system is doing. tournament wins are a better metric in that you know the players are all near the top in skill level, but in the wide skill range of diamond, you can have good zerg players beating average terrans, but losing to the good terrans, yet keeping the MU win percentage near even.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 07 2010 17:23 GMT
#394
On October 08 2010 02:17 Cranberries wrote:
If you're defending against a 6 pool you, as a Protoss, need to cut probes in order to wall off with a second pylon completely. Just like you could wall off with a second depot. Besides, a 6 pool is all in. Defend it and you win. Also- Marines will be better because you can repair Terran buildings and they're built faster while being cheaper than Zealots.

People, Terrans, seem to be whining that they're going to have to play macro against a race which is balanced against playing macro? I honestly can't see the upset people feel with any of these changes.

If you cant be aggressive against zerg, and put pressure on them, you are - on a lot of maps/positions - forced into playing a ridiculously boring turtle style where you simply camp until the zerg commits suicide out of boredom.

But once again Im not commenting patch specifically here - Im just saying that if terran were to lose all options of aggression the matchup would probably be broken in zergs favour UNLESS terran plays a very specific and very boring (for both players) style.

Note that pressure doesnt have to be a rax before supply type pressure, but if the new roach change ruins a lot of other terran openings, well that could be bad for the matchup.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
snowdrift
Profile Blog Joined February 2009
France2061 Posts
Last Edited: 2010-10-07 17:23:53
October 07 2010 17:23 GMT
#395
On October 08 2010 02:21 heishe wrote:
Wow, so many people in here against the depot->barracks change.

So you like random coinflipping and guessing games instead of actual skill-dependent games?

Because that's exactly what it is when you proxy, or when you 6-pool etc. It's just gamble which either wins you the game outright, or loses you the game outright, with little to no margin of error in between. It's not just a "risk-taking" strategy like going for a little more econ instead of army which may give you a small disadvantage if it fails, it's a 99.99% definitive All-in which fails in every case except the ones that you're trying to luck-counter (and call metagame what you want, in the end it's just luck and nothing more, since the "i know that you know that i know" game can be continued endlessly)


The threat of all-ins and cheese is necessary to force players to be honest. Otherwise everyone can go for the greediest opening every game.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
October 07 2010 17:23 GMT
#396
I'm excited to see how this changes will come into play. I love the roach buff, hope it will get range 4.
Depot first, yes, early bunker/proxy rush will be weaker, but holding a 6 pool will go just fines if you scout it and account for it as dangerous, where as now, terran just laugh when they see a 6 pool.
..
Litess
Profile Joined July 2010
Bulgaria40 Posts
October 07 2010 17:23 GMT
#397
On October 08 2010 02:17 On_Slaught wrote:
Why do people keep saying the supply change is bad? It isn't going to change 99% of builds and the few it does were probably cheesy shit anyway. Were you really not going to build a wall against zerg? No? Then you deserve to get punished.

Welcome to what Protoss has always had to deal with.

People are blowing this change WAY out of proportion.

As a zerg who actually thinks terran is op, i don't really like the change. It kills an option you have and these kind of changes will stop some interesting game developments.(or not, maybe it's full potential has been realized atm and it's op)
I really like the roach range, it's hard to imagine how good roaches would be if they had +1 range, but i'm sure it would help a lot.
The reaper change seems a bit harsh. Reapers with late nitropacks aren't gonna be scary at all.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 07 2010 17:23 GMT
#398
They won't implement the depot before rax or they will change it back later. It's obvious bullshit for anyone who knows something about the game lol
Revolutionist fan
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
October 07 2010 17:24 GMT
#399
The factory change should have been for concussive instead.
"If you don't give a shit which gum you buy, get stride" - Tyler
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
October 07 2010 17:24 GMT
#400
I'm not gonna lie, shifting the reaper speed tech upgrade and requiring a depot for barracks seems redundant, since i feel like slow reapers are awful against speedlings and roaches (with up'd range) and marines are easily counterable without a bunker. The only issue i find is marauder rushes, but they take even longer to get out, so this is even up to debate.
JF dodger since 2009
Prev 1 18 19 20 21 22 87 Next
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
Krystianer vs CureLIVE!
ShoWTimE vs TBD
WardiTV1325
TKL 310
IndyStarCraft 273
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 310
IndyStarCraft 273
Harstem 130
ProTech128
JuggernautJason32
SC2Nice 29
StarCraft: Brood War
Calm 3674
Horang2 872
Mini 597
Snow 374
BeSt 178
actioN 175
Mong 172
Hyun 126
Sexy 109
hero 86
[ Show more ]
Dewaltoss 77
JYJ 47
Mind 45
Killer 35
Barracks 32
Terrorterran 29
Hm[arnc] 29
ToSsGirL 24
SilentControl 17
ajuk12(nOOB) 14
Rock 13
JulyZerg 8
Dota 2
qojqva2139
Dendi492
syndereN271
420jenkins200
Counter-Strike
fl0m6154
olofmeister3406
byalli1226
x6flipin768
oskar60
Other Games
singsing2150
B2W.Neo1318
hiko649
Hui .360
allub287
crisheroes248
RotterdaM180
Fuzer 164
Sick148
ArmadaUGS86
DeMusliM69
Mew2King48
Rex25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 55
• naamasc225
• poizon28 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV249
League of Legends
• TFBlade971
Upcoming Events
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
2 days
uThermal 2v2 Circuit
3 days
BSL 21
3 days
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.