Oh and if they're referring to the one league where zerg actually has a slight win % (silver) - I don't think those players have the attention required to pull off mass reapers.
Blizzard on 1v1 Balancing and the new patch - Page 19
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NATO
United States459 Posts
Oh and if they're referring to the one league where zerg actually has a slight win % (silver) - I don't think those players have the attention required to pull off mass reapers. | ||
Avaclon
United States80 Posts
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jamvng
Canada244 Posts
On October 08 2010 02:09 XSmokeX wrote: In regards to hellions being unable to kite roaches, I don't see what the big issue is with this. Hellions are anti-light units that splash, why should they counter an armored tank-like unit. Should an armored unit not do well against a unit designed to counter light units? Hellions DON'T counter roaches even with the range advantage. They do so little damage to roaches. BUt the ability to kite roaches enables a good player who can multi task and micro to still be able to use hellions against roaches. It awards skill, and allows for more variety in the game. Roaches will still win against Hellions easily, but hellions can at least play a role against small numbers of roaches. On October 08 2010 02:11 gotterdammerung wrote: I agree with you about depot first, its a disaster, but i disagree about a conc shells nerf, that would be the equivalent of the depot nerf, and would accomplish the same thing. it would force the terran to play for the late game, where he is up against an imbalanced protoss with sick units and lots of options It doesn't really force terran into late game, maurauders can still kite zealots early game and still own stalkers. It just makes it so that zealots aren't completely useless early game. An early push with a few maurauders or marines is so strong early game against protoss. I'm a terran player in diamond btw, so I'm not being biased, just saying what I think about the matchup. I do agree that protoss is strong against terran in late game, but I'm just talking about early game. Terran is too strong early game and protosss is strong late game. | ||
gotterdammerung
Austria17 Posts
On October 08 2010 02:14 accaris wrote: Think cannon rushing and/or void ray cheese is contributing to higher Protoss wins in lower leagues? Or maybe because Protoss macro is easier to master? nah those units arent the problem, its colussus high templar and the warpgate sick army replenish speed. | ||
papaz
Sweden4149 Posts
Such change where the game has less BO can't be for the better. They should have balanced in other way. | ||
Awesomesauce
Belgium69 Posts
I'm a zerg player | ||
iNcontroL
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USA29055 Posts
Fungal should have ALWAYS prevented blink.. the fact it doesn't is a bug. Range increase on roaches is fair but it better be +1 and not something stupid like +2-3 | ||
NATO
United States459 Posts
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FabledIntegral
United States9232 Posts
On October 08 2010 02:15 Lonyo wrote: Except Protoss gets a pylon earlier by default due to supply. Also like said below, Terran needs to pull workers to do that, so -1 worker for the 90 seconds. Which is the reason why Terran CCs give +1 supply than a Protoss Nexus. | ||
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Liquid`Jinro
Sweden33719 Posts
Okay, let's call the build strong. What's the problem? They didn't nerf Marines, Vikings, Anti-Air Turrets. They didn't buff Void Rays, or creation times. If you can defend a Proxy Void Ray at the moment you'll be able to do it after the patch. If there is a more subtle problem, I cannot see it- please tell me I should note that I DONT agree with the original post that suggested void rays should require a fleet beacon - I simply disagreed with the guy who suggested you have to be bad to find void rays difficult. I should have been more clear, my comments were completely unrelated to the patch, as it has not chanaged anything in this regard. | ||
Barook
Germany143 Posts
On October 08 2010 02:14 Liquid`Jinro wrote: Yep, not having concussive shells available would make some protoss cheese so fucking stupidly strong. Only reason marauders actually do good vs stalkers at low numbers and pre-stim is that the stalkers cant run away and heal. Marauders are good against Stalkers because they're cost effective against them. They cost less, have less build time and survive in a 1on1 fight. | ||
CruelZeratul
Germany4588 Posts
It's funny that nearly every league has a Z>T statistic and every league except Diamnond has P>T. Terran under powered ![]() I really hope they don't nerf Protoss due to these numbers, but who knows. | ||
Darksoldierr
Hungary2012 Posts
Like stalkers dominating sunken early game till ling speed, or pure marauder drops on anything | ||
AssuredVacancy
United States1167 Posts
NONE OF YOUR CORE UNITS HAVE BEEN TOUCHED after the first 5 mins it's pretty much gonna be the same, mass roaches never worked vs terran and it still won't. How often do you go rax before depot? 1 games in 10? How many terran cheeses require a rax before depot? I can think of 2 off the top of my head. How many different cheeses can a terran do? Probably more than 10. Yeah the reaper change is pretty stupid as it pretty much removes it from the game, but after 1.1 reapers weren't used that often anyway. This is stupid game design from blizzard, but it doesn't affect terran play. | ||
Zyphen
United States258 Posts
I love how Blizz says they aren't going to overreact and then do so. It's going to be a merry-go-round of imba. Just hot swap to best race. GG. | ||
Zlasher
United States9129 Posts
Cranberries do you actually know anything or are you just trying to argue for the sake of trolling? You don't need a 2nd pylon to defend a 6pool, you just go gateway pylon and chrono'd zealot, or when you scout the 6 pool since you should be sending a pylon scout on close map positions against a zerg, then you throw down another gateway and 2 gate with a zealot at the open point of the choke. | ||
ch4ppi
Germany802 Posts
Well, I am Zerg and obviously RoachRange INCREASE is a big deal very nice and will help Zerg immensly in the early game against harrass Increasing the health might help a bit, but nerfing Marauderdmg against armored or the removing "armored"-from techstructures would be a smoover solution, helping ALL races against Marauder drops. Fungal works against blink is great too, didnt make sense in the first place. Also mass Stalkers with blink will have a more solid counter now. Good work there. Barracks need Supply depots: I think it wont touch ZvT much, but I dont now the exact Terran timings, (mb 6pool stronger, Reaper even later?). This will help Toss sooo much against this pretty quick marauder I guess. Reaper Speed, will never be seen anymore, as well as many reapers: I dont like the change. Blizzard keeps changing the reapers efficiency from 0 to 100 every 2nd patch. At least reverting the 5 second nerf might be okay, especially with better roaches to defend. | ||
Pekkz
Norway1505 Posts
On October 08 2010 02:00 Liquid`Jinro wrote: Hellions are gonna have a really hard time kiting roaches with longer range -_- Hellion into expo (i.e what TLO played in GSL vs Losira) is already balancing the razors edge when it comes to surviving roach busts, so this might just kill the build entirely (I will wait and see what the exact range upgrade is of course). Midgame reapers are kinda obsolete as by then you have dropships that are way more survivable, and dont take up 40 seconds or whatever of your barracks production time. Reapers need some kind of midgame upgrade other than speed (lol, get a starport after factory or get speed reapers - HARD CHOICE, NOT) to be interesting. You cant say it was fair for hellions to counter every single zerg unit before air or fungal growth. Nothing could reach them. You will still be able to harass mineral lines with them, but now you cant kill every single unit aswell. | ||
Chronicle
161 Posts
On October 08 2010 02:17 007Kain wrote: Well if you cannon 2 space behind a gateway roaches with increased range should totally be able to just hit the gateway. Exactly. This is going to turn out to be a serious problem. | ||
NATO
United States459 Posts
On October 08 2010 02:19 {88}iNcontroL wrote: factory requirement is harsh. Never going to see reapers again. Something had to be done here but this is too much. Fungal should have ALWAYS prevented blink.. the fact it doesn't is a bug. Range increase on roaches is fair but it better be +1 and not something stupid like +2-3 I mostly agree, but still think roach regen was cooler than more range. Zerg units are already really boring - we don't need more hydralisk copies. | ||
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