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Blizzard on 1v1 Balancing and the new patch - Page 17
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SmoKim
Denmark10301 Posts
poor Mods </3 | ||
DoMo.
Australia20 Posts
On October 08 2010 02:07 gotterdammerung wrote: Well colossus and storm are both equally as effective, colossus might be better as it is preferred to storm by korean pros.. so nerfing just storm wont fix it. we need to see some sort of colossus nerf, maybe reduced range. also the warp gates are sick, protoss can rebuild an army even faster than they could in sc1. Also archon warp is sick, it happens fast and toss can drop 6 storms then make an archon and they finish super fast. we need to see zealot nerf, HT nerf, colossus nerf, archon nerf, and perhaps get rid of the warp gates. I dont see why they are needed, in BW toss had a macro advantage and even in sc2 without warp gates, toss still has a higher gateway/warpgate count than the terran has barracks. Your either trolling or incredibly idiotic... you want protoss to have no way to beat terran? lol | ||
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Liquid`Jinro
Sweden33719 Posts
On October 08 2010 02:06 Cranberries wrote: Maybe you should scout around the entire map? If you lose to a building you didn't scout, isn't that your fault? When IdrA lost to his opponent in the GSL because he didn't scout the hidden Nexus, he didn't say it was overpowered- he pretty much agreed it was his own mistake. Or perhaps Terran shouldn't need to scout? I already said it isnt overpowered, TWICE. But you called it "useless" and it really, REALLY isnt. Even if you scout it, its not like every single terran build has a good way of defending it - and you know what, there are a LOT of places buildings can be hidden. Yes, you can scout - but if you get unlucky you wont find it in time or he will kill your scout. On some maps it can be easy, on others not so much. The fact is, this build is very good or it wouldnt be used by so many good protoss players. If you dont trust me, you can just ask TLO and he will tell you the same - its a strong build. | ||
slained
Canada966 Posts
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theqat
United States2856 Posts
On October 08 2010 02:10 Boblhead wrote: we should put your baneling speed and roach speed into the greater spire yes? Bad joke, Greater Spire is way more expensive and harder to get to than a Factory. Think before you post. | ||
Cranberries
Wales567 Posts
Pylon: 25 seconds Gateway: 65 seconds (requires Pylon) Total: 90 seconds Supply Depot: 30 seconds Barracks: 60 seconds Total 90 seconds If Protoss can defend against 6 pool, Terran can defend against it too. Even if it is on Steppes of War. I already said it isnt overpowered, TWICE. But you called it "useless" and it really, REALLY isnt. Even if you scout it, its not like every single terran build has a good way of defending it - and you know what, there are a LOT of places buildings can be hidden. Yes, you can scout - but if you get unlucky you wont find it in time or he will kill your scout. On some maps it can be easy, on others not so much. The fact is, this build is very good or it wouldnt be used by so many good protoss players. If you dont trust me, you can just ask TLO and he will tell you the same - its a strong build. Okay, let's call the build strong. What's the problem? They didn't nerf Marines, Vikings, Anti-Air Turrets. They didn't buff Void Rays, or creation times. If you can defend a Proxy Void Ray at the moment you'll be able to do it after the patch. If there is a more subtle problem, I cannot see it- please tell me. | ||
Lowko
Netherlands286 Posts
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Cink
United States93 Posts
On October 08 2010 02:06 Cranberries wrote: Maybe you should scout around the entire map? If you lose to a building you didn't scout, isn't that your fault? When IdrA lost to his opponent in the GSL because he didn't scout the hidden Nexus, he didn't say it was overpowered- he pretty much agreed it was his own mistake. Or perhaps Terran shouldn't need to scout? This guy's in your shit Jinro. Hop off his jock bro. | ||
Zlasher
United States9129 Posts
depot before racks is without a doubt the most fucking RETARDED change blizzard has come up with so far. Can zerg require a 2nd overlord before pool? This shit is seriously stupid. | ||
Aikin
Austria532 Posts
The supply before barracks change could be good for team matches because 6 rax reaper to 10 rax reaper where really hard to stop in games with more players. They just got scouted too late. In 1on1 this change doesn´t make too much sense altough you could have some blind wins with proxy reapers in tvt. | ||
Qikz
United Kingdom12022 Posts
I play Terran and have done since Brood War and I don't see the problem with that. | ||
prototype.
Canada4190 Posts
On October 08 2010 02:06 DoMo. wrote: "People need to understand the Roach range change is a subtle counter to the Pylon cannon wall in that Zergs will constantly face. The pylon cannon wall in is uncounterable until Hydralisks, and puts the Zerg very, very far behind because they need the expansion due to the way Larvae management works. " People need to understand that having a drone at your ramp patrolling isn't hard =) Is that quoted from blizzard? This is ridiculous if this is the reason why they want to increase roach range. | ||
VonLego
United States519 Posts
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AssuredVacancy
United States1167 Posts
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Rah
United States973 Posts
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parkin
1079 Posts
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes. The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games. I do not like the changes above at all... Roach slight range upgrade, zerg building hitpoints buff and fungal growth preventing blink sounds like reasonable changes though. The win % in diamond leagues was interesting. Would be nice to see the win % on specific maps too. | ||
prototype.
Canada4190 Posts
On October 08 2010 02:12 Qikz wrote: What's so bad about the supply depot thing? I mean, surely all it means is you just build your depot earliar, exactly what Protoss does for proxy gates? I play Terran and have done since Brood War and I don't see the problem with that. Blizzard basically removed all/most aggressive/cheesy play for terran. You don't see a problem in that? | ||
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Liquid`Jinro
Sweden33719 Posts
On October 08 2010 02:11 gotterdammerung wrote: I agree with you about depot first, its a disaster, but i disagree about a conc shells nerf, that would be the equivalent of the depot nerf, and would accomplish the same thing. it would force the terran to play for the late game, where he is up against an imbalanced protoss with sick units and lots of options Yep, not having concussive shells available would make some protoss cheese so fucking stupidly strong. Only reason marauders actually do good vs stalkers at low numbers and pre-stim is that the stalkers cant run away and heal. | ||
gotterdammerung
Austria17 Posts
On October 08 2010 02:09 Hamlet wrote: Eliminating the ability for Barracks before Supply seems incredibly reckless to me. The existence of cheesy openings is completely necessary for strategic equilibrium. Why not disable early Spawning Pools and 2gates also? The threat of very early aggression prevents runaway blind econ openings. If, right now, good Z players can Hatch-first and get away with it with some work, then when the earliest possible Barracks is on 11 (really 12), they can act with impunity for the first 2+ minutes of the game. Moreover, what is it intended to prevent? Yeah, proxy Reapers were a pain before, but there was little clear evidence that they were overpowered. Mass Reapers were worse, but that relied on the speed upgrade (and didn't use a fast Barracks anyway). This change serves no purpose and sacrifices much strategic depth in the opening phase of the game. A great part of the elegance of Starcraft has alway been due to the viability of aggression at any point in the game, due to the weak defensive advantage and other factors. The player interaction begins from the moment the game begins. It's anathema to try to solve a balance problem with "no rush kk?" so true, i really hope they dont do this, it will kill all early terran cheese, also the zergs will be going 7 pool vs terran every game lol. | ||
Thunderfist
Poland159 Posts
You can build terran buildings only in rage 9 from depot. Just admit that you want depot to be like a protoss Pylon ! Give some stupid excuse like "Buildings are scared to make units if their homo-friend depo isnt there". And building times ? Wtf ! There should be like 3 SCVs needed to build one rax, 6 SCVs to build Factory and over 9000 to build starport. | ||
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