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Blizzard on 1v1 Balancing and the new patch - Page 15

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 13 14 15 16 17 87 Next
Forak
Profile Joined September 2010
Netherlands64 Posts
October 07 2010 17:06 GMT
#281
Anyone else worried they will introduce some additional Protoss nerfs due to them having a seemingly high win rate in bronze/silver/gold? they seem to hint at something like this at least..
biology]major
Profile Blog Joined April 2010
United States2253 Posts
October 07 2010 17:06 GMT
#282
this is interesting, they just removed terran the option to cheese, esp in tvt, while it may seem like a good thing, i think this hurts the game a bit as cheese was always an integral part of the game's development. Also reapers are one of those units that dont really do anything after the initial phases of the game, since terran has much better harassment units like blue flame hellion to take over mid to late game. This patch doesnt make much sense to me, however i do like the roach range increase. By how much is another question.
Question.?
noD
Profile Blog Joined August 2010
2230 Posts
October 07 2010 17:06 GMT
#283
IN the terran case it seems like anti cheese, not balance issue ...
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-10-07 17:06:52
October 07 2010 17:06 GMT
#284
On October 08 2010 02:05 MrBitter wrote:
Show nested quote +
On October 08 2010 02:04 Lonyo wrote:
Well now we know that Morrow has a man on the inside.
"Oh I'm going to practice Zerg to get a better understanding blah blah".

Yeah, sure.


lol. This post delivers.

:D

Btw, yeah, reapers now can be removed.
But these changes help zerg too much, they wont be implemented im sure
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Obsolescence
Profile Joined August 2010
United States270 Posts
October 07 2010 17:06 GMT
#285
On October 08 2010 01:58 DarkspearTribe wrote:
Show nested quote +
On October 08 2010 01:50 Obsolescence wrote:
On October 08 2010 01:47 MrBitter wrote:
On October 08 2010 01:46 Liquid`Jinro wrote:
WHAT. THE. FUCK?

Fuck my life, all hellion and reaper builds just died?

So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times.


Wait. What?


Hellion builds will be ineffective because apparently roaches were meant to counter them, and not just be kited by them. Of course, since the roach range boost is probably only going to be +1 (3 -> 4), the hellions will still out-range roaches by 1 I believe (2 for partial).


Just realised =/ That fucking sucks... There goes Tlo zerg raping build TvZ build.

Hurry dario! Join the SWARM!


Yeah I agree. How awful that Zerg might have a legitimate answer to a ball of hellions at Tier 1, you know, like Protoss already does. Revolt!
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
October 07 2010 17:06 GMT
#286
It's been a long time coming, but the roach range buff balances out the 1->2 supply change in beta. It was kind of silly how you could kite roaches with almost any non-melee unit.

Considering switching to zerg now...

You'll worry less about what people think about you when you realize how seldom they do.
DoMo.
Profile Joined August 2010
Australia20 Posts
October 07 2010 17:06 GMT
#287


"People need to understand the Roach range change is a subtle counter to the Pylon cannon wall in that Zergs will constantly face. The pylon cannon wall in is uncounterable until Hydralisks, and puts the Zerg very, very far behind because they need the expansion due to the way Larvae management works. "

People need to understand that having a drone at your ramp patrolling isn't hard =)
WECKL
Profile Joined August 2004
Sweden36 Posts
October 07 2010 17:06 GMT
#288
seems like the statistics tells us that the number of Zerg players are shrinking while those still active improve their skills exponentially. My personal opinion is that zerg is pretty hard to play but if you know what your doing, you might get some!
EnderCN
Profile Joined May 2010
United States499 Posts
October 07 2010 17:06 GMT
#289
Those win% mean absolutely nothing you realize? The system tries to force everyone towards a 50% win rate.

The proxy marauder rushes and the double barracks on 9 marine rushes were probably too strong. The reaper change is pretty dumb but oh well, maybe they'll do something to buff them so they can become more of a regular unit now. The roach change definitely allows them to be used offensively. Zerg buildings desperately needed a HP buff.

The one thing I'm a bit worried about with the Terran barracks change is Terran pretty much can't cheese anymore while the other races still can.
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
October 07 2010 17:06 GMT
#290
On October 08 2010 02:05 Senx wrote:
Blizzard is too obsessed with low league stats anyway.. they shouldn't balance the game based on them beacuse the players in them are there for a reason, they're not very good at the game.. this World of Warcraft balance approach scares the living crap out of me to be honest


The changes weren't 'based' on them, all they did was add to the reasoning.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
October 07 2010 17:06 GMT
#291
On October 08 2010 02:04 Cranberries wrote:
Show nested quote +
On October 08 2010 02:02 gillon wrote:
On October 08 2010 01:21 GTR wrote:
The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.


This is stupid.


I agree, this is GAMEBREAKINGLY stupid. Terrans CANNOT cheese any longer. There is no longer a threat of cheese from this one race and that is huge. In a really bad fucking way.


Protoss can't cheese either.

Zerg can't cheese either.

If you think 6 pool or Proxy 2 Gateways are nearly as strong as the number of cheese options Terran has[d], I think you should initiate a 6 pool or Proxy 2 Gateways and see how easily you're shutdown.

6 pool on Steppes vs a Terran who probably won't be able even finish the rax before they arrive? Sure, with good micro the terran might hold off the first lings, but at low levels it's going to destroy terran every time.
HOLY CHECK!
Ayestes
Profile Joined April 2010
United States106 Posts
Last Edited: 2010-10-07 17:07:32
October 07 2010 17:07 GMT
#292
I'd like to point out that it's still Blizzard and they did mention they were options the were considering. Nothing is set in stone and I feel both sides of the fence need to realize that.

I personally highly disagree with the Barracks requiring a Depot change, as the other changes they have mentioned would deal with Terran rushes well enough. Such as Nitro Packs being moved to Factory Tech, meaning Speedlings would be able to contain them and Terran would have a higher tech cost to reach that upgrade. Although that does mean we have the opportunity to see some Hellion + Reaper Ideas. In other words, opening up more styles of play rather the eliminating it is a much better change to me.
Would you kindly?
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 07 2010 17:07 GMT
#293
depot before rax is stupid cos

6pool > you
proxy gate > you
canon rush > you

i dunno what else needed to mention,it makes terran look like protoss race.I thought every race suppose to have a DIFFERENT way of playing,whats with their minds right now???
icemanzdoinwork
Profile Joined August 2010
447 Posts
October 07 2010 17:07 GMT
#294
Sigh, I guess I'm glad I started playing random a few weeks ago.

I'm an aggressive Terran player and I 9 rax vs toss and 10 rax vs Terran. I usually rauder rush toss into a fe and rine bunker t's to a FE.

I'm not a big fan of TvT so I play it different with early aggression and a FE to gain a economy advantage. Now my tvts are going to be soooo boring like normal tvt .

The other changes are fine, but the rax? Come on if Zerg can 6 pool I should be able to 9 rax !
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 07 2010 17:07 GMT
#295
On October 08 2010 01:58 Barook wrote:
I predict a Psi-Storm nerf for the next patch, based on that statement. Storm is the reason why Protoss have an advantage against Terran in the late game.

Maybe something like 80 damage over 5 instead of 4 seconds (20 DPS --> 16 DPS).

Everything else would be retarded as T has already an advantage in the early game thanks to Marauders.


Well colossus and storm are both equally as effective, colossus might be better as it is preferred to storm by korean pros.. so nerfing just storm wont fix it.

we need to see some sort of colossus nerf, maybe reduced range. also the warp gates are sick, protoss can rebuild an army even faster than they could in sc1. Also archon warp is sick, it happens fast and toss can drop 6 storms then make an archon and they finish super fast.

we need to see zealot nerf, HT nerf, colossus nerf, archon nerf, and perhaps get rid of the warp gates. I dont see why they are needed, in BW toss had a macro advantage and even in sc2 without warp gates, toss still has a higher gateway/warpgate count than the terran has barracks.

glhf.tv
Chronicle
Profile Joined September 2010
161 Posts
October 07 2010 17:07 GMT
#296
On October 08 2010 02:04 Liquid`Jinro wrote:
Show nested quote +
On October 08 2010 01:59 Cranberries wrote:
On October 08 2010 01:56 Liquid`Jinro wrote:
On October 08 2010 01:51 DoMo. wrote:
On October 08 2010 01:29 flyinfart wrote:
It would be nice if they made void ray require a fleet beacon. Proxy void ray is ridiculous, especially on maps like LT. Otherwise, I can agree with most of their changes. Though, 6pooling/other cheese is going to become way more devastating to terran.


i lol'd, you bad?

Proxy void ray can be completely retarded when they hide it until they have 3 and you are unable to scout him properly, or scout him incorrectly.

Not unbeatable, just stupid because if you dont prepare specifically for it, you die really hard. There are prob some terran equivalents of this of course.

Void Rays suck against Terran. Getting 3 Void Rays allows you to get at least 15 Marines, and 15 Marines with Stimpack active win against 3 Void Rays- charged or uncharged.

People need to understand the Roach range change is a subtle counter to the Pylon cannon wall in that Zergs will constantly face. The pylon cannon wall in is uncounterable until Hydralisks, and puts the Zerg very, very far behind because they need the expansion due to the way Larvae management works.

The build I described happens to be one of the most popular semi-allins on the korean server -.-

3 void rays + 3 warpgate push, if you dont have vikings and/or a bunch of bunkers you will die. You stim once, he force fields your ramp and retreats, comes back when your marines have 10 less hp and repeats.

Im not even saying its imbalanced, but its good.


My point is the Role of the void ray is that of a reaper. You don't want it in your army, you only use it to all-in or watever. Its a Black Sheep unit just like the reaper is and outside of its niche it has few uses. If Void Rays did shit damage to buildings would you ever consider rushing for them?
Liquid'Tyler is short for Liquid'Tylenol
Bleb
Profile Joined August 2010
Croatia278 Posts
October 07 2010 17:07 GMT
#297
On October 08 2010 02:02 wrgrbl wrote:
It's so INCREDIBLY misleading to post Diamond v Diamond winrates. People are placed into leagues BASED on their winrates so they tell you NOTHING.

Imagine having a 4th race that was super weak- let's call them "Gerg." Gerg is so bad that only one gerg player could manage a 50% winrate against diamond players. So he's the only one promoted into diamond.

Would people really point at him as evidence Gerg is balanced? I mean Diamond Gerg players have a 50% winrate. We should just wipe our hands and be done.

Pretty dick move by blizzard to show off such misleading stats imo.


ppl aren't placed into leagues based on their winrates only!
it's winrate against "value of other player" that determines how many points you'll get -> which league are you in
Fr33t
Profile Joined June 2008
United States1128 Posts
October 07 2010 17:08 GMT
#298
How the fuck could anyone think the SD requirement could be a good idea? I mean, anyone, who has EVER played the game would agree that's fucking retarded. How the hell did this company make brood war?
"Wow you could literally transport Lomo's face to a girl and the result would be pretty deceptive."
green.at
Profile Blog Joined January 2010
Austria1459 Posts
October 07 2010 17:08 GMT
#299
We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

This as an upgrade is OK

The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

This makes no sense imo :D
Inputting special characters into chat should no longer cause the game to crash.
Boblhead
Profile Joined August 2010
United States2577 Posts
October 07 2010 17:08 GMT
#300
And here i though that zerg had potential even without this nerfing, So sad that people can't play zerg right that they have to nerf terran over and over, even in diamond i get stomped by good zergs......Gotta love blizzard
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