• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:41
CEST 19:41
KST 02:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?134Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) Broodwar Prediction Market [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6800 users

Blizzard on 1v1 Balancing and the new patch - Page 16

Forum Index > Community News and Headlines
1732 CommentsPost a Reply
Prev 1 14 15 16 17 18 87 Next
VenerableSpace
Profile Joined May 2010
United States463 Posts
October 07 2010 17:08 GMT
#301
On October 08 2010 02:05 Senx wrote:
Blizzard is too obsessed with low league stats anyway.. they shouldn't balance the game based on them beacuse the players in them are there for a reason; they're not very good at the game.

This World of Warcraft balance approach scares the living crap out of me to be honest



I agree, its impossible to do and it will ruin the game.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 07 2010 17:08 GMT
#302
Trying to balance the team games while killing all possible cheeses for 1vs1 terran? Argh.
Revolutionist fan
jamvng
Profile Joined October 2008
Canada244 Posts
October 07 2010 17:08 GMT
#303
On October 08 2010 02:03 mucker wrote:
As a zerg I think this is too many changes. The roach range alone is huge and will change the game quite a bit. I'd rather they just implement that and let us see how it plays out.

The fungal/blink... not sure I like this. I always considered the real issue in ZvP to be hydra speed off creep. This change feels too arbitrary.

Barracks requires supply is dogshit. It reduces race differences and restricts gameplay too much. I think upping the tech lab cost and build time would be better.

Nitro isn't the upgrade that needs to be pushed up the tech tree, concussive shells is.


Agreed wit this. Barracks requiring supply depot limits Terran openings like crazy. There will be no more variety, less mind/meta games.

Concussive shells at factory is such a great idea. The only real problem with early game TvP is that the maurauder is too strong with concussive shells, putting the upgrade at factory helps a lot more than nitro.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 07 2010 17:08 GMT
#304
I wonder what IdrA thing about this patch :o or most of the progamers. Can't wait for the next SotG
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 07 2010 17:09 GMT
#305
Roach range increase just killed FE for protoss.

I'm glad with the changes though since this just hurts early game rushes and increases the chance of longer, macro games. Since everyone on these forums bitches about the lack of that then all of those people should be happy to see the changes (especially something like depot to make rax).
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 07 2010 17:09 GMT
#306
On October 08 2010 02:07 icemanzdoinwork wrote:
Sigh, I guess I'm glad I started playing random a few weeks ago.

I'm an aggressive Terran player and I 9 rax vs toss and 10 rax vs Terran. I usually rauder rush toss into a fe and rine bunker t's to a FE.

I'm not a big fan of TvT so I play it different with early aggression and a FE to gain a economy advantage. Now my tvts are going to be soooo boring like normal tvt .

The other changes are fine, but the rax? Come on if Zerg can 6 pool I should be able to 9 rax !


Good point, dont implement this change blizzard, just do the factory reaper change!!! what the heck, we are getting crushed by toss 60% winrate in some leagues and you are saying depot first?? lol thats gonna make it even worse, forcing the terran to play a macro game!! ahh frustrating
glhf.tv
Hamlet
Profile Joined May 2010
United States27 Posts
October 07 2010 17:09 GMT
#307
Eliminating the ability for Barracks before Supply seems incredibly reckless to me. The existence of cheesy openings is completely necessary for strategic equilibrium. Why not disable early Spawning Pools and 2gates also? The threat of very early aggression prevents runaway blind econ openings. If, right now, good Z players can Hatch-first and get away with it with some work, then when the earliest possible Barracks is on 11 (really 12), they can act with impunity for the first 2+ minutes of the game.

Moreover, what is it intended to prevent? Yeah, proxy Reapers were a pain before, but there was little clear evidence that they were overpowered. Mass Reapers were worse, but that relied on the speed upgrade (and didn't use a fast Barracks anyway). This change serves no purpose and sacrifices much strategic depth in the opening phase of the game.

A great part of the elegance of Starcraft has alway been due to the viability of aggression at any point in the game, due to the weak defensive advantage and other factors. The player interaction begins from the moment the game begins. It's anathema to try to solve a balance problem with "no rush kk?"
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
October 07 2010 17:09 GMT
#308
This is way way to much nerfing of terran. Seriously this sounds disgusting.

you need to have the threat to do bs or bbs builds in terran for it to be fully effective. This also slaughter many of the defensive 2v2 builds i've been using when you combo 8 barrack with 16 nexus that effectively denied scouting with fast marine and lack of gateways in base made opponents turtle up...

Very sad
snowdrift
Profile Blog Joined February 2009
France2061 Posts
October 07 2010 17:09 GMT
#309
Roach buff is great, they were pretty bad for a 2 supply unit, though hydras will still suck. Reapers might as well be removed, which wouldn't bother me in the slightest. But requiring a depot before a barracks is completely ridiculous.
NaDa. Our Lord and sAviOr shall return. Learn to nydus you scrub
XSmokeX
Profile Joined July 2010
United States16 Posts
October 07 2010 17:09 GMT
#310
On October 08 2010 02:00 Liquid`Jinro wrote:
Show nested quote +
On October 08 2010 01:47 MrBitter wrote:
On October 08 2010 01:46 Liquid`Jinro wrote:
WHAT. THE. FUCK?

Fuck my life, all hellion and reaper builds just died?

So this leaves what, camp like a whore for 30 minutes with planetary fortresses? Fun times.


Wait. What?

Hellions are gonna have a really hard time kiting roaches with longer range -_- Hellion into expo (i.e what TLO played in GSL vs Losira) is already balancing the razors edge when it comes to surviving roach busts, so this might just kill the build entirely (I will wait and see what the exact range upgrade is of course).

Show nested quote +
On October 08 2010 01:58 Defeat wrote:
On October 08 2010 01:28 Djeez wrote:
Stop saying the reapers will now be useless. It's true somewhat that they won't be the massive threat they were early game, but you can still use them mid-late game. For some reason nobody can conceive of making reapers mid-late game... but I know qxc does. When your opponent has 3 bases, maybe even 4 with zerg, and his units aren't spread out reapers can actually be really effective. Arguably more effective than early game, when you only have 1 base to defend.

Agreed, mid-late game reapers are like mini dropships. They can force defenses and they also have the grenades. For some reason people think they can only early harass with them :s

Midgame reapers are kinda obsolete as by then you have dropships that are way more survivable, and dont take up 40 seconds or whatever of your barracks production time.

Reapers need some kind of midgame upgrade other than speed (lol, get a starport after factory or get speed reapers - HARD CHOICE, NOT) to be interesting.


In regards to hellions being unable to kite roaches, I don't see what the big issue is with this. Hellions are anti-light units that splash, why should they counter an armored tank-like unit. Should an armored unit not do well against a unit designed to counter light units?
kmkkmk
Profile Joined August 2010
Germany418 Posts
October 07 2010 17:09 GMT
#311
On October 08 2010 02:05 Sadistx wrote:
Ok, so how THE FUCK am I supposed to hold off proxy gates inside my base on steppes now? You always go rax first if you scout it and now you're pretty much fucked and have to pull 6 scvs to kill the endlessly spawned pylons?

What now, I have to scout with my 7th worker and cut scvs to make a depot at 8, rax at 9 every game on steppes?
This is beyond stupid.

I wouldn't be as pissed if maps were of proper size, but this is just ridiculous.


To me this sounds like balance, since the protoss as well as the zerg players have to make a decision sacrificing economy for early aggression.
Djeez
Profile Blog Joined September 2010
543 Posts
October 07 2010 17:09 GMT
#312


At 7:00, qxc using reapers *gasp* at the 25 (ingame) minutes mark!

Stop saying reapers need to be removed because you can't conceive them being used mid-late game.
''Watching steppes of war in the gsl would be like watching the dreamhack 1.6 finals start out on fy_iceworld. '' -red_b
samalie
Profile Joined May 2010
Canada87 Posts
October 07 2010 17:09 GMT
#313
From the eyes of a gold Terran player....

Roach range...YAY BLIZZARD! Needed change, without a doubt.

Fungal change....YAY BLIZZARD!! Needed change.

Supply depot required for Barracks? Fuck you. Seriously. This may CRIPPLE terran when facing a serious rush (like a 6-pool). Yeah, the 6-pool is an all-in, but the only hope we have as Terran if we scout a 6-pool is to drop a rax immediately...now we have to build a SD & then drop a rax? GG

Reaper Speed requiring Factory...I don't disagree with the change, but I'm worried that this will pretty much make the reaper entirely useless...a unit that is never used. I know that the upgrade on the tech lab is too powerful too, and I just don't have a better idea. Hopefully it is still a viable unit post-patch.

I'm seriously worried that the terran nerfs will completely fuck the balance & make T the seriously UP race. Shit, their stats already suggest that T is losing pretty much every matchup in most divisions...do we really need more fucking nerfs?

Sorry, but we might have started out as the OP race...but now we're jsut the uglee stepchildren.

Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 07 2010 17:09 GMT
#314
If the roach range was changed to 5 you could actually pressure the front of a terran or protoss's ramp. Maybe even do some damage against a forge FE, and perhaps most importantly, deal with the double pylon + cannon at ramp rather easily.
3 to 5 is too huge of a change though, and none of that will actually come to fruition ;/ it'll be a change to 3.5 or 4 at most.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Boblhead
Profile Joined August 2010
United States2577 Posts
October 07 2010 17:10 GMT
#315
On October 08 2010 02:08 jamvng wrote:
Show nested quote +
On October 08 2010 02:03 mucker wrote:
As a zerg I think this is too many changes. The roach range alone is huge and will change the game quite a bit. I'd rather they just implement that and let us see how it plays out.

The fungal/blink... not sure I like this. I always considered the real issue in ZvP to be hydra speed off creep. This change feels too arbitrary.

Barracks requires supply is dogshit. It reduces race differences and restricts gameplay too much. I think upping the tech lab cost and build time would be better.

Nitro isn't the upgrade that needs to be pushed up the tech tree, concussive shells is.


Agreed wit this. Barracks requiring supply depot limits Terran openings like crazy. There will be no more variety, less mind/meta games.

Concussive shells at factory is such a great idea. The only real problem with early game TvP is that the maurauder is too strong with concussive shells, putting the upgrade at factory helps a lot more than nitro.


we should put your baneling speed and roach speed into the greater spire yes?
Lumb
Profile Joined August 2010
United Kingdom78 Posts
Last Edited: 2010-10-07 17:12:36
October 07 2010 17:10 GMT
#316
What's funny is how their stastistics don't support the idea of Terran being so much better than Zerg. Statistically, in diamond league, Zerg beats Terran more often than not. We all know that this doesn't mean Zerg is better than Terran for a number of reasons, and apparently so do they because they proceed to talk about nerfing Terran and buffing Zerg. Their statistics, however, do not support these actions.

Protoss is also considerably better than Terran according to those statistics, which is why it's amusing to see Terran get nerfed and Protoss go unchanged. I don't necessarily disagree with their changes, but the conclusions they used to get there are apparently completely unrelated to the statistics they've gathered.
theqat
Profile Blog Joined March 2008
United States2856 Posts
October 07 2010 17:10 GMT
#317
Welcome to the era of 9 depot 10 rax or 9 depot 9 rax on small maps, I guess. Haha
fert
Profile Joined August 2009
Canada71 Posts
October 07 2010 17:10 GMT
#318
if its depot before rax, I want Ovie before pool, lets just kill all early game rushes shall we? I don't ever use fast rush but it adds dimension to the game.
gotterdammerung
Profile Joined October 2010
Austria17 Posts
October 07 2010 17:11 GMT
#319
On October 08 2010 02:08 jamvng wrote:
Show nested quote +
On October 08 2010 02:03 mucker wrote:
As a zerg I think this is too many changes. The roach range alone is huge and will change the game quite a bit. I'd rather they just implement that and let us see how it plays out.

The fungal/blink... not sure I like this. I always considered the real issue in ZvP to be hydra speed off creep. This change feels too arbitrary.

Barracks requires supply is dogshit. It reduces race differences and restricts gameplay too much. I think upping the tech lab cost and build time would be better.

Nitro isn't the upgrade that needs to be pushed up the tech tree, concussive shells is.


Agreed wit this. Barracks requiring supply depot limits Terran openings like crazy. There will be no more variety, less mind/meta games.

Concussive shells at factory is such a great idea. The only real problem with early game TvP is that the maurauder is too strong with concussive shells, putting the upgrade at factory helps a lot more than nitro.


I agree with you about depot first, its a disaster, but i disagree about a conc shells nerf, that would be the equivalent of the depot nerf, and would accomplish the same thing. it would force the terran to play for the late game, where he is up against an imbalanced protoss with sick units and lots of options
glhf.tv
Noam
Profile Joined September 2010
Israel2209 Posts
October 07 2010 17:11 GMT
#320
Not sure if this was posted already but giving roach even +1 range means protoss cannot forge FE without roaches either hitting the cannons or buildings in front of them.
Liquipedia
Prev 1 14 15 16 17 18 87 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
17:00
Swiss - Round 1
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 435
RotterdaM 416
CosmosSc2 46
BRAT_OK 39
-ZergGirl 9
StarCraft: Brood War
Britney 30538
Calm 4179
firebathero 985
Shuttle 787
Artosis 626
actioN 229
Mini 130
Dewaltoss 85
910 78
Mong 40
[ Show more ]
HiyA 22
Hm[arnc] 17
Pusan 11
Noble 5
Dota 2
qojqva3657
420jenkins332
LuMiX1
Counter-Strike
fl0m1305
Fnx 724
edward63
Super Smash Bros
Chillindude16
Heroes of the Storm
Liquid`Hasu675
Trikslyr59
Other Games
Grubby3745
singsing1288
B2W.Neo1098
JimRising 152
XaKoH 107
QueenE42
Organizations
StarCraft 2
StarCraft1739
Heroes of the Storm
Heroes of the Storm1645
Other Games
EGCTV1202
StarCraft 2
ComeBackTV 782
StarCraft: Brood War
Afreeca ASL 526
Other Games
BasetradeTV1
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 55
• printf 34
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach20
• FirePhoenix4
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1924
Other Games
• imaqtpie396
• Shiphtur177
Upcoming Events
OSC
2h 49m
Sparkling Tuna Cup
16h 19m
WardiTV Invitational
17h 19m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
21h 19m
Spirit vs Mixu
Clem vs TBD
RSL Revival
22h 19m
Serral vs Rogue
BlizzCon
1d
IdrA vs MC
Replay Cast
1d 6h
Afreeca Starleague
1d 16h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 17h
Monday Night Weeklies
1d 22h
[ Show More ]
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.