• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:46
CEST 16:46
KST 23:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser 25 Years Since Brood War Patch 1.08 Lights Ro.8 Review (asl s21) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
ETHEREUM RECOVERY ASSISTANCE streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1689 users

[Q] BGH Strategy - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 03 2008 18:02 GMT
#21
On December 04 2008 02:35 Hot_Bid wrote:
Show nested quote +
On December 04 2008 02:25 Salv wrote:
On December 04 2008 02:22 Hot_Bid wrote:
On December 04 2008 01:51 Raithed wrote:
TvP mm > early P uptil P can amass some cannon defense then tech to goon/storm/speedlot/reaver... etc. after that T has to switch to metal and ABUSE cliffing.
ZvT lings(9poolspeed mass ling), all T is doing atm is defend and get marine, medic, firebat into mmtankvessel and use some dropships and abuse cliffing. even in bgh, the more bases you give zerg, zerg will just run over you if they can macro.
ZvP > Z will overrun P from beginning and do a tech switch, P has to defend for the time being until they can get speedlot/archon/storm and secure a base while killing off a zerg base etc.

i admit macro for P is easier than Z or T but in some cases theyll have to defend, HOWEVER this is VERY dependant on starting positions. if T is close = you win. if T is far, mm > zeal/goon until you amass. if Z is close = hard. if Z is far = good for you.

i can't imagine the matchups going the way you say they do, are you sure you're experienced in high level BGH?

Did you just say high level BGH?

i guarantee that if you play some good BGH players 1v1 pvp on low money maps you will be absolutely destroyed, their low tech unit control and overall macro is very strong. look at the testie-kural series for proof, or that hnr)insane (a bgher on our staff) won the endurance tournament.


I always thought that Testie-Kural series was a joke or something, didn't know it was a legitimately played series.
Hot_Bid
Profile Blog Joined October 2003
Braavos36399 Posts
December 03 2008 18:04 GMT
#22
On December 04 2008 03:02 Salv wrote:
Show nested quote +
On December 04 2008 02:35 Hot_Bid wrote:
On December 04 2008 02:25 Salv wrote:
On December 04 2008 02:22 Hot_Bid wrote:
On December 04 2008 01:51 Raithed wrote:
TvP mm > early P uptil P can amass some cannon defense then tech to goon/storm/speedlot/reaver... etc. after that T has to switch to metal and ABUSE cliffing.
ZvT lings(9poolspeed mass ling), all T is doing atm is defend and get marine, medic, firebat into mmtankvessel and use some dropships and abuse cliffing. even in bgh, the more bases you give zerg, zerg will just run over you if they can macro.
ZvP > Z will overrun P from beginning and do a tech switch, P has to defend for the time being until they can get speedlot/archon/storm and secure a base while killing off a zerg base etc.

i admit macro for P is easier than Z or T but in some cases theyll have to defend, HOWEVER this is VERY dependant on starting positions. if T is close = you win. if T is far, mm > zeal/goon until you amass. if Z is close = hard. if Z is far = good for you.

i can't imagine the matchups going the way you say they do, are you sure you're experienced in high level BGH?

Did you just say high level BGH?

i guarantee that if you play some good BGH players 1v1 pvp on low money maps you will be absolutely destroyed, their low tech unit control and overall macro is very strong. look at the testie-kural series for proof, or that hnr)insane (a bgher on our staff) won the endurance tournament.

I always thought that Testie-Kural series was a joke or something, didn't know it was a legitimately played series.

did you watch the games? it's a pretty convincing "joke" then
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 03 2008 18:08 GMT
#23
HnR)Insane!!
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Salv
Profile Blog Joined December 2007
Canada3083 Posts
Last Edited: 2008-12-03 18:20:35
December 03 2008 18:20 GMT
#24
On December 04 2008 03:04 Hot_Bid wrote:
Show nested quote +
On December 04 2008 03:02 Salv wrote:
On December 04 2008 02:35 Hot_Bid wrote:
On December 04 2008 02:25 Salv wrote:
On December 04 2008 02:22 Hot_Bid wrote:
On December 04 2008 01:51 Raithed wrote:
TvP mm > early P uptil P can amass some cannon defense then tech to goon/storm/speedlot/reaver... etc. after that T has to switch to metal and ABUSE cliffing.
ZvT lings(9poolspeed mass ling), all T is doing atm is defend and get marine, medic, firebat into mmtankvessel and use some dropships and abuse cliffing. even in bgh, the more bases you give zerg, zerg will just run over you if they can macro.
ZvP > Z will overrun P from beginning and do a tech switch, P has to defend for the time being until they can get speedlot/archon/storm and secure a base while killing off a zerg base etc.

i admit macro for P is easier than Z or T but in some cases theyll have to defend, HOWEVER this is VERY dependant on starting positions. if T is close = you win. if T is far, mm > zeal/goon until you amass. if Z is close = hard. if Z is far = good for you.

i can't imagine the matchups going the way you say they do, are you sure you're experienced in high level BGH?

Did you just say high level BGH?

i guarantee that if you play some good BGH players 1v1 pvp on low money maps you will be absolutely destroyed, their low tech unit control and overall macro is very strong. look at the testie-kural series for proof, or that hnr)insane (a bgher on our staff) won the endurance tournament.

I always thought that Testie-Kural series was a joke or something, didn't know it was a legitimately played series.

did you watch the games? it's a pretty convincing "joke" then


No, I've never seen them. I didn't watch them because I recall someone telling me that it wasn't an actual series; or something like that. This result is intriguing though.

I will definitely watch them now though.
Raithed
Profile Blog Joined May 2007
China7078 Posts
December 03 2008 18:22 GMT
#25
On December 04 2008 02:22 Hot_Bid wrote:
Show nested quote +
On December 04 2008 01:51 Raithed wrote:
TvP mm > early P uptil P can amass some cannon defense then tech to goon/storm/speedlot/reaver... etc. after that T has to switch to metal and ABUSE cliffing.
ZvT lings(9poolspeed mass ling), all T is doing atm is defend and get marine, medic, firebat into mmtankvessel and use some dropships and abuse cliffing. even in bgh, the more bases you give zerg, zerg will just run over you if they can macro.
ZvP > Z will overrun P from beginning and do a tech switch, P has to defend for the time being until they can get speedlot/archon/storm and secure a base while killing off a zerg base etc.

i admit macro for P is easier than Z or T but in some cases theyll have to defend, HOWEVER this is VERY dependant on starting positions. if T is close = you win. if T is far, mm > zeal/goon until you amass. if Z is close = hard. if Z is far = good for you.

i can't imagine the matchups going the way you say they do, are you sure you're experienced in high level BGH?

imo yes.

On December 04 2008 02:26 Kau wrote:
Show nested quote +
On December 04 2008 02:01 Raithed wrote:
oh and this is to not_computer or anyone whos played bgh for over 2k games in team vs team/"pro" matches, how do you wall off 12? ive tried various ways but zerglings always gets through. do you use ssb?


Although I don't fall under your criteria of over 2k games of bgh... neither ling can get to the other side.

[image loading]

thanks a lot, whenever i want to play terran and spawn 12 ill use this.

On December 04 2008 02:32 LonelyMargarita wrote:
Show nested quote +
On December 04 2008 01:51 Raithed wrote:
TvP mm > early P uptil P can amass some cannon defense then tech to goon/storm/speedlot/reaver... etc. after that T has to switch to metal and ABUSE cliffing.
ZvT lings(9poolspeed mass ling), all T is doing atm is defend and get marine, medic, firebat into mmtankvessel and use some dropships and abuse cliffing. even in bgh, the more bases you give zerg, zerg will just run over you if they can macro.
ZvP > Z will overrun P from beginning and do a tech switch, P has to defend for the time being until they can get speedlot/archon/storm and secure a base while killing off a zerg base etc.

i admit macro for P is easier than Z or T but in some cases theyll have to defend, HOWEVER this is VERY dependant on starting positions. if T is close = you win. if T is far, mm > zeal/goon until you amass. if Z is close = hard. if Z is far = good for you.



I'm pretty sure your wrong on everything. T can just metal vs zerg, with 2 gas in their main. Toss forces tons of sunkens vs zerg, which kills their econ. Really zerg can't win a 1v1 unless it's vs zerg on bgh.

When you don't even know how to wall one of the positions on the map, you're probably not experienced enough to know all the balance issues.


i read mine once again and i guess im more focused on the "3v3 aspect" as opposed to 1v1 but yeah you can seal off and go metal.

Hot_Bid
Profile Blog Joined October 2003
Braavos36399 Posts
December 03 2008 18:30 GMT
#26
high level 1v1 on bgh rarely, if ever, goes the way you described in in those

maybe i'm completely wrong and you're some hidden gosu
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Zherak
Profile Blog Joined November 2007
Norway256 Posts
December 03 2008 18:42 GMT
#27
Zerg is completely useless 1v1 on BGH. Protoss 2gate Zealot pretty much stagnates their economy, forcing them to play just like they would on a normal map, while the protoss economy explodes because of constant probe production.

Why?

Hatchery produces drones at exactly the same speed as a Nexus. Except every n'th larva has to become an overlord. An building anything, like a sunken colony or a new hatchery, costs a worker. It is impossible for a zerg to keep up economically. Adding insult to injury, a hatchery, producing at the same speed as a gateway, costs more than double. On a normal map, Mutalisk and Lurker tech can make up for this, but not on BGH.
The bowsprit got mixed with the rudder sometimes...
BruceLee6783
Profile Joined March 2007
United States196 Posts
Last Edited: 2008-12-03 18:51:42
December 03 2008 18:51 GMT
#28
Don't you guys mean Koolam??? I remember watching those games from Spitfire's Testie rep pack. Not very serious-looking games, however...but still interesting to watch. Testie even went muta-only in one of the zvp games, and won easily after dodging some poor storms.
You have enemies? Good. It means you stood up for something.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
December 03 2008 18:59 GMT
#29
On December 04 2008 03:51 BruceLee6783 wrote:
Don't you guys mean Koolam???


Yeah it was Koolam.
We make signature, then defense it.
Hot_Bid
Profile Blog Joined October 2003
Braavos36399 Posts
Last Edited: 2008-12-03 19:04:26
December 03 2008 19:04 GMT
#30
i was under the impression kural and koolam were the same guy, and that at the very least, the pvp portion of his series vs testie was serious
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
December 03 2008 19:16 GMT
#31
On December 04 2008 02:29 onihunter wrote:
Slightly off-topic: Anyone have any good strats for FFA BGH?

(pick P)
quick expand with canon.. ppl wont try to rush you
carrier rape ppl after you get 6 of them
work if you don't get drop.
n_n
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
Last Edited: 2008-12-03 19:24:01
December 03 2008 19:17 GMT
#32
lol
this thread inspired me to spend the last hour watching BGH games on youtube
EDIT: would really love a link to testie games on BGH tho. i found an old thread about it but its link was dead
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 03 2008 19:26 GMT
#33
I can see how P is good vs Z, but I think T is the best on this map.

Mainly because it's hard for P or Z to get a good flank on this map considering the entrances are so narrow. T can wall off almost every entrance somehow, and tanks can reach most natural expansions from across the water. + tank dropping ability from the ride. The only problem is that I can see that it would be hard for T to get another expo.

homeless_guy
Profile Joined June 2005
United States321 Posts
Last Edited: 2008-12-03 19:33:24
December 03 2008 19:29 GMT
#34
although i've been playing bw for nearly a decade, i never played very seriously and consequently was inactive watching replays and vods, or playing bgh, for about 2/3rds of the time. about 1/3 i played normal or low-money maps. like many i was introduced to bw by people who played bgh and sadly i never really broke out of that rut. at this point in my life i don't have the time to play bw at much beyond a decent-noob level, but i still love playing and would probably have stopped a long time ago if not for TL.net. that said, i have definitely played btw 3-4k plus games of bgh under various accounts which have been erased due to periods of inactivity. that said, i definitely think p is the strongest race on bgh, though it is far from an automatic victory. the ability of p to mass produce units which are somewhat cost prohibitive on low-money or normal maps, makes them very strong. if you have ever been doom-dropped with 12 reavers you know what i mean. beyond this, i agree with hot-bid that early unit control and macro of bgh players can be excellent. high level bgh players seem to tend toward p, i assume simply b/c unlimited funds essentially negates one of the major weaknesses of protoss which is the expense of thier units.

i know there is in existence a 3v3 bgh game with boxer and nada et al. though it will of course be for an older version of bw. idk if i still have it...maybe on an old computer

i might have the koolam v testie games also on an old comp.
Repertoire
Profile Blog Joined June 2008
Canada92 Posts
December 03 2008 19:39 GMT
#35
You must have serious problems if you can't beat cannons with a fast pure tank/vulture build. In theory tanks do knock down cannons before carriers arrive, don't make things up. If your seriously waiting for late game and hitting 200/200 to siege those cannons, you deserve to lose to a protoss taking their time going carriers.
jra64
Profile Joined November 2008
United States104 Posts
December 03 2008 19:59 GMT
#36
Any good replays of 1v1 bgh or of hnr)insane? I know it isn't a common map to be played competitively.
-jra64
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 03 2008 20:29 GMT
#37
On December 04 2008 04:39 Snacks wrote:
You must have serious problems if you can't beat cannons with a fast pure tank/vulture build. In theory tanks do knock down cannons before carriers arrive, don't make things up. If your seriously waiting for late game and hitting 200/200 to siege those cannons, you deserve to lose to a protoss taking their time going carriers.

He's talking about FFA. Nobody goes "fast pure tank/vulture" in FFA.

In any case, Zerg has a couple of legitimate strats in 3v3, but some of them are team dependent. Obviously, 5-9 pool is popular. Other times, a standard 12 hat 11 pool is strong. If you have a partner close by (11 with 12 or 6 with 7) and don't think they'll rush, 12 hat 14 hat 14 pool 14 gas pretty much wins if it completes and they haven't attacked. Midgame you can either mass muta, mass hydra, mass ling or lurkling, all with doom drops, and late game is expo dependent, but usually mass muta, mass hydra, or mass ultraling, all with doom drops and defilers.

I agree that at the highest level of bgh, a ppp team is pretty much the strongest, but it doesn't mean a ppz or ppt can't win.
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 03 2008 20:36 GMT
#38
On December 04 2008 04:26 Resonance wrote:
I can see how P is good vs Z, but I think T is the best on this map.

Mainly because it's hard for P or Z to get a good flank on this map considering the entrances are so narrow. T can wall off almost every entrance somehow, and tanks can reach most natural expansions from across the water. + tank dropping ability from the ride. The only problem is that I can see that it would be hard for T to get another expo.


T is limited by gas, P is limited by mins. There are 2x as many geysers in each main, but 3x as many minerals.
I'm on GOLD CHAIN
Raithed
Profile Blog Joined May 2007
China7078 Posts
December 03 2008 20:38 GMT
#39
On December 04 2008 03:30 Hot_Bid wrote:
high level 1v1 on bgh rarely, if ever, goes the way you described in in those

maybe i'm completely wrong and you're some hidden gosu

yeah i was thinking about 3v3 too much, bc of positions.
stalife
Profile Blog Joined June 2006
Canada1222 Posts
December 03 2008 20:43 GMT
#40
the endurance games are on www.sc2gg.com --> diggity's youtube site. I (jaweajp) almost beat him on bgh, but he's the better player overall and ended up winning T_T but yeah, bgh heavily favours protoss, just like in fastest, protoss is heavily favoured
www.memoryexpress.com
Prev 1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
14:00
Spring Champs Qualifier
LiquipediaDiscussion
Kung Fu Cup
11:00
#8
WardiTV742
RotterdaM682
IntoTheiNu 661
Rex140
SteadfastSC132
CosmosSc2 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 954
RotterdaM 682
Rex 140
SteadfastSC 132
sc2solar 120
CosmosSc2 57
MindelVK 19
StarCraft: Brood War
Bisu 3156
Horang2 1759
Jaedong 1264
BeSt 766
EffOrt 533
Mini 448
firebathero 418
actioN 390
ZerO 383
ggaemo 299
[ Show more ]
Soulkey 263
Light 243
Rush 142
Hyuk 112
Mong 97
sorry 87
Sea.KH 82
Mind 82
ToSsGirL 72
Sharp 62
Hyun 49
Aegong 39
Sexy 39
soO 29
Movie 27
Barracks 25
scan(afreeca) 22
Rock 21
910 17
HiyA 13
Terrorterran 11
ajuk12(nOOB) 11
JulyZerg 10
Dota 2
Gorgc8284
qojqva1126
Dendi709
Counter-Strike
byalli435
adren_tv88
Heroes of the Storm
Trikslyr33
Other Games
singsing3085
B2W.Neo1034
hiko815
Lowko318
DeMusliM289
crisheroes270
Hui .254
Pyrionflax161
Liquid`VortiX119
KnowMe116
QueenE74
ZerO(Twitch)15
fpsfer 1
Organizations
Counter-Strike
PGL988
StarCraft: Brood War
lovetv 21
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• poizon28 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 38
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4988
• TFBlade524
Other Games
• Shiphtur188
Upcoming Events
GSL
18h 44m
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 9h
GSL
1d 18h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Replay Cast
3 days
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
[ Show More ]
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Wardi Open
5 days
Monday Night Weeklies
6 days
Replay Cast
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.