• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:47
CET 16:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
[TLCH] Mission 7: Last Stand RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1756 users

[D] MBS Discussion II - Page 7

Forum Index > Closed
Post a Reply
Prev 1 5 6 7 8 9 33 Next All
Fuu
Profile Joined May 2006
198 Posts
December 31 2007 10:07 GMT
#121
1esu, a lot of competitive sports are not 'easily' accessible, and it has never been a reason to simplify them. People still can enjoy a lot playing at their level against same level opponents, even if they dont master the mechanics perfectly. Changing the rules to avoid one component of these mechanics would make them indeed more accessible, but less competitive in the end. It doesnt only modify the 'learning curve'.

Guess why its hardly done ?
Motiva
Profile Joined November 2007
United States1774 Posts
December 31 2007 21:09 GMT
#122
On December 31 2007 09:55 IdrA wrote:
ya, that is his point. however he advocates keeping it in and testing it till beta, and if they do that it probably wont come. to justify that there has to be something good that will come of it.
and if something is bad or neutral why would you keep it in the first place



Well... I advocate keeping it in until a larger base of players can play, and any sort of "metagame" can form. Depending on blizzard's vision of the game, this could be Now, It could be internal alpha, it could be any time beta.

My justification is sheer possibility. You may call that weak. I'm going to call it opportunity.

Blizzard's Beta version of Starcraft looks atrocious and blizzard said fuck we fucked up, and they scrambled together what we call Starcraft today. This game isn't even in a full wide company internal alpha... Blizzard's giving it a lot of publicity which means they have a lot of confidence in it.

Also besides a few controversial subjects (this being one of them)... Art perhaps being another... The overall feedback has been really good.

You're going to look at this and acknowledge that this was Starcraft Beta, and then tell me that theres little to no chance that MBS will be removed if it makes it into the Beta?

http://www.geocities.com/area51/comet/2481/beta.html
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 31 2007 21:46 GMT
#123
I would like to stay, what we can do now besides arguing and opinion expressing,
we can play now Project Revolution, which is a War3 mod, which tries to recreate StarCraft in 3D.
They just released the terran demo, you can play tvt with it.
It has MBS, afaik you have to press tab to change the selection to the next building.

Good players could test it and say opinions.
And all is illuminated.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 31 2007 21:48 GMT
#124
possibility of what? we have been over the concrete ways in which mbs will most likely harm the gameplay. i see no way in which adding mbs will improve the game. the only arguable benefit i could see is making the game more harass/micro focused as players find new applications for their apm. however i dont even think thats a benefit. part of what makes starcraft so good is the balance between macro/micro/strategy, and to maintain that balance theyd have to add another time consuming macro oriented task.. which defeats the whole purpose of mbs. so basically if you add mbs theres almost no way its really going to be a (true) sequel to starcraft and its unlikely to be a very good competitive game.
so unless im wrong on something there, there isnt much of an 'opportunity' at all. certainly not one worth risking anything on.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Jibba
Profile Blog Joined October 2007
United States22883 Posts
December 31 2007 22:04 GMT
#125
As soon as you claim to completely understand something, you're setting yourself up to be wrong. SC2 is pre-alpha atm and no realistic testing has been done. MBS sucked in the SC2 you guys played at Blizzcon, sure, but it'll be worlds different than Alpha and Beta SC2. Implementing Zerg seems like the most surefire way to derail MBS, but no one knows at this point.

At least Blizzard can very easily revert to SBS when they figure out MBS hurts the game. It'd be much worse for them to work the other way around.
ModeratorNow I'm distant, dark in this anthrobeat
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 31 2007 22:40 GMT
#126
except it is not a sc2 specific claim.
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)
http://www.splitreason.com/product/1152 release the gracken tshirt now available
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2007-12-31 23:17:25
December 31 2007 23:04 GMT
#127
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.
talismania
Profile Blog Joined December 2007
United States2364 Posts
December 31 2007 23:27 GMT
#128
I would like to stay, what we can do now besides arguing and opinion expressing,
we can play now Project Revolution, which is a War3 mod, which tries to recreate StarCraft in 3D.
They just released the terran demo, you can play tvt with it.
It has MBS, afaik you have to press tab to change the selection to the next building.

Good players could test it and say opinions.



This is a good idea... I dunno if I can find that experiment design I had in the old thread or not, but surely right now some decent players could get together and test out how mbs affects the competitiveness of matchups. If it tends to reduce the skill ceiling, we will be able to tell because worse players will do better in this mod. If it doesn't then we'll know that mbs doesn't have as big an effect as some people think.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
December 31 2007 23:36 GMT
#129
On January 01 2008 08:04 teamsolid wrote:
Show nested quote +
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.


do you have any evidence to provide?
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 31 2007 23:37 GMT
#130
On January 01 2008 08:04 teamsolid wrote:
Show nested quote +
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.

except i, and many others, have already gone over the points that demonstrate how mbs would hurt competitive sc2 in detail many times. read the last few pages of the thread.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2008-01-01 00:00:50
December 31 2007 23:50 GMT
#131
On January 01 2008 07:40 IdrA wrote:
except it is not a sc2 specific claim.
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

and mbs like 5mmmmmmccg*tab*tt*tab*v*tab*s isn't starcraft-esque, right?
On January 01 2008 08:36 fusionsdf wrote:
Show nested quote +
On January 01 2008 08:04 teamsolid wrote:
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.


do you have any evidence to provide?

there is no and won't be any evidence from both sides.

edit: ah, sorry --;; definitely confused meanings. Thank you, teamsolid
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2008-01-01 00:00:29
December 31 2007 23:56 GMT
#132
On January 01 2008 08:37 IdrA wrote:
Show nested quote +
On January 01 2008 08:04 teamsolid wrote:
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.

except i, and many others, have already gone over the points that demonstrate how mbs would hurt competitive sc2 in detail many times. read the last few pages of the thread.

Yes, and many others have also provided plenty of evidence for both sides (pages upon pages arguing in every MBS thread) but there is no concrete "proof" for either one. InRaged, I think you are confusing the definitions between "evidence" and "proof".
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 01 2008 01:25 GMT
#133
On January 01 2008 08:50 InRaged wrote:
Show nested quote +
On January 01 2008 07:40 IdrA wrote:
except it is not a sc2 specific claim.
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

and mbs like 5mmmmmmccg*tab*tt*tab*v*tab*s isn't starcraft-esque, right?

do you people even read the fucking thread
if you dont have to move away from the battle to macro(forced to prioritize between micro and macro) it eliminates some of the diversity that makes starcraft such a good game, it makes it more like warcraft.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 01 2008 01:28 GMT
#134
On January 01 2008 08:56 teamsolid wrote:
Show nested quote +
On January 01 2008 08:37 IdrA wrote:
On January 01 2008 08:04 teamsolid wrote:
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.

except i, and many others, have already gone over the points that demonstrate how mbs would hurt competitive sc2 in detail many times. read the last few pages of the thread.

Yes, and many others have also provided plenty of evidence for both sides (pages upon pages arguing in every MBS thread) but there is no concrete "proof" for either one. InRaged, I think you are confusing the definitions between "evidence" and "proof".

where are you getting the demand for proof from? all we're asking is that he explain how mbs COULD have a positive benefit.
and no there hasnt been valid evidence provided in support of mbs. their main arguments are accessibility for lower level players and removal of a boring repetitive portion of the game, and both of those have been more than adequately refuted.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2008-01-01 02:18:01
January 01 2008 02:11 GMT
#135
On January 01 2008 10:28 IdrA wrote:
Show nested quote +
On January 01 2008 08:56 teamsolid wrote:
On January 01 2008 08:37 IdrA wrote:
On January 01 2008 08:04 teamsolid wrote:
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.

except i, and many others, have already gone over the points that demonstrate how mbs would hurt competitive sc2 in detail many times. read the last few pages of the thread.

Yes, and many others have also provided plenty of evidence for both sides (pages upon pages arguing in every MBS thread) but there is no concrete "proof" for either one. InRaged, I think you are confusing the definitions between "evidence" and "proof".

where are you getting the demand for proof from?

On December 31 2007 04:23 IdrA wrote:
Show nested quote +
On December 31 2007 01:39 Motiva wrote:
On December 30 2007 16:16 IdrA wrote:
not really because all youve done is try to marginalize the dangers of introducing/testing mbs (and most of that is based on questionable assumptions)
you still havent given a reason that mbs should be added. only reasons that it might not be horrible.
if there is any risk at all, and no one can deny that there is to some extent, then there has to be something to gain from taking that risk. as far as i can see there really isnt. (especially if you contend that people will buy the game regardless of mbs, as appealing to the masses is one of the general positives for mbs)


Well I think you misunderstood my purpose. I don't think the burden of proof is on me to provide evidence for why it should be in the game. It already is. If it wasn't I certainly wouldn't be for putting it into the game. I however am open to change.

I've attempted to explain why I don't think it's such a great risk. It's certainly much more of a risk than if they maintained SBS... However, making Starcraft 2 is a greater risk than just making more money off of WoW... It's not a matter of risk at this point (pre-alpha) it's simply a matter of exploring possibilities. Some of which are obviously not what the competitive community wants (smartcast, automine, MBS) but without risk there is no such thing as innovation.

I also don't think the burden of proof is on me to provide evidence for it's purpose because I don't even care if it makes it into the game. I'm simply trying to explain what you've admitted, and my purpose is over here. Though it could have gone a lot smoother. lol. I mean I've even argued fairly well as to why it should most definitely not be in the game on a previous thread. I don't know if you've realized that.

the burden of proof has shifted to you


On January 01 2008 10:28 IdrA wrote:
and no there hasnt been valid evidence provided in support of mbs. their main arguments are accessibility for lower level players and removal of a boring repetitive portion of the game, and both of those have been more than adequately refuted.

Neither have been "adequately refuted". They are both in fact valid arguments having numerous direct consequences on the competitive scene, but their importance is however under debate as is every other argument for or against MBS, with many different people having equally as many opinions.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
January 01 2008 04:19 GMT
#136
On January 01 2008 11:11 teamsolid wrote:
Show nested quote +
On January 01 2008 10:28 IdrA wrote:
On January 01 2008 08:56 teamsolid wrote:
On January 01 2008 08:37 IdrA wrote:
On January 01 2008 08:04 teamsolid wrote:
On January 01 2008 07:40 IdrA wrote:
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)

Why are you even debating this if this is the kind of mindset that you hold. Might as well just state your opinion and leave the thread, or just copy/paste this one-liner in response to everyone else's lengthy arguments, rather than "demanding proof" while failing to provide any. Any evidence provided to the contrary is obviously falling upon deaf ears.

except i, and many others, have already gone over the points that demonstrate how mbs would hurt competitive sc2 in detail many times. read the last few pages of the thread.

Yes, and many others have also provided plenty of evidence for both sides (pages upon pages arguing in every MBS thread) but there is no concrete "proof" for either one. InRaged, I think you are confusing the definitions between "evidence" and "proof".

where are you getting the demand for proof from?

Show nested quote +
On December 31 2007 04:23 IdrA wrote:
On December 31 2007 01:39 Motiva wrote:
On December 30 2007 16:16 IdrA wrote:
not really because all youve done is try to marginalize the dangers of introducing/testing mbs (and most of that is based on questionable assumptions)
you still havent given a reason that mbs should be added. only reasons that it might not be horrible.
if there is any risk at all, and no one can deny that there is to some extent, then there has to be something to gain from taking that risk. as far as i can see there really isnt. (especially if you contend that people will buy the game regardless of mbs, as appealing to the masses is one of the general positives for mbs)


Well I think you misunderstood my purpose. I don't think the burden of proof is on me to provide evidence for why it should be in the game. It already is. If it wasn't I certainly wouldn't be for putting it into the game. I however am open to change.

I've attempted to explain why I don't think it's such a great risk. It's certainly much more of a risk than if they maintained SBS... However, making Starcraft 2 is a greater risk than just making more money off of WoW... It's not a matter of risk at this point (pre-alpha) it's simply a matter of exploring possibilities. Some of which are obviously not what the competitive community wants (smartcast, automine, MBS) but without risk there is no such thing as innovation.

I also don't think the burden of proof is on me to provide evidence for it's purpose because I don't even care if it makes it into the game. I'm simply trying to explain what you've admitted, and my purpose is over here. Though it could have gone a lot smoother. lol. I mean I've even argued fairly well as to why it should most definitely not be in the game on a previous thread. I don't know if you've realized that.

the burden of proof has shifted to you


that was just using the phrase he introduced, read the rest of the posts. we're asking him to explain how he expects mbs to do good.

Show nested quote +
On January 01 2008 10:28 IdrA wrote:
and no there hasnt been valid evidence provided in support of mbs. their main arguments are accessibility for lower level players and removal of a boring repetitive portion of the game, and both of those have been more than adequately refuted.

Neither have been "adequately refuted". They are both in fact valid arguments having numerous direct consequences on the competitive scene, but their importance is however under debate as is every other argument for or against MBS, with many different people having equally as many opinions.
[/quote]
yes they have been. hell read the post at the top of this page. there are many sports that are not easy for beginners to pick up, but they still enjoy playing them vs other players of the same level. you should not lower the overall skill cap to satisfy beginners, because it is unecessary and prevents a competitive upper level from developing.
and as for the repetitive boring portion of the game, that is necessary to maintain the balance between macro/micro/strategy that has been discussed multiple times in literally every thread on the topic.
seriously read the thread or shut the fuck up.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Amnesty
Profile Joined April 2003
United States2054 Posts
January 01 2008 04:59 GMT
#137
Don't barracks also produce 2 units at a time with a upgrade? Coupled with MBS thats some sick macro anyone could do. I think the game would be pretty silly.
The sky just is, and goes on and on; and we play all our BW games beneath it.
Motiva
Profile Joined November 2007
United States1774 Posts
Last Edited: 2008-01-01 17:02:34
January 01 2008 16:56 GMT
#138
Alright... I don't even know why I'm here to post this. Everything that follows has already been stated, and you're rebuttals have already been stated. But read on?

As for the accessibility of the game affecting it's competitive status. That's just plain silly. There are competitive games out there with relatively simple UI mechanics regardless.

MBS really would have a very minor affect on the accessibility of the game, only slightly helping those that are experienced enough to use hotkeys, but can't use them well.

The real issue here is now whether or not this mechanics that is already in the game for whatever reason blizzard has actually can do good for the game.

With our general knowledge being somewhere around zero if we exclude Starcraft. We really can't tell if the effects generate a better or worse game.

I say this because all we have to go by is SC and how it was. There are also all sorts of tiny little facets in MBS alone, and with proper tweaking that "time that needs to be filled" could very well be filled.

Does it queue to the most efficient building?

Do you have to tab between buildings to make a unit out of them?

If you have 5 barracks selected do you just have to press "m" or "mmmmm" ?

Can you have multiple types of building selected simultaneously??

Can you set rally points with multiple buildings selected?

How does this fit in with the Terran's ability to build multiple marines out of a single barracks simultaneously?

How does this affect Zerg, whom have to worry about larva management, and whom also typically don't consolidate their Hatcheries, but rather have them fairly spread out?

And that's just what I could think of real quick. -- and really if you can think of more, or have productive comments about any of those things I'd be eager to discuss. That is turn this into a discuss instead of an argument. lol

I'm interested in hearing about Project Revolution or whatever it was called, sounded interesting.

The biggest issue most people have with MBS is that it has the potential to destroy the fragile balance of Micro, Macro, and Strategy. There are a few stances you can take on this depending on your bias. Some people may want a "strategy" game to focus soley on strategy. Some people are micro gods and i'm sure they wouldn't be concerned if macro was removed. Anyone bothering to argue here most likely wants some of both, well balanced. Like Starcraft.

However change is going to occur, and we're aiming here to discuss how this change affects what we want out of this game. As for evidence as to why MBS should even be put in, in the first place -- Good luck anything there is not only opinion, but also irrelevant because It's already in the game .

The real discussion is not to provide evidence as to why it should be in the game, but rather to discuss (notice I didn't use the word prove or evidence) as to why we should remove it, or not remove it, as well as any alternatives or tweaks. Hell -- Proper Tweaking could provide something just as integral to SC and SBS.

The remove it side has spoken, I understand their argument and it has very very strong merit.

However, merit is merit and doesn't necessarily denote immediate action. It's still early in this phase of development for the game, and just about anything can happen. I'm sure there are 100 different way to tweak MBS. I'm sure atleast a few of those ways could provide a game with a proper balance.

Then theres the whole spiel on Could the balance in the original been better? I'm going to not even get into that, if someone wishes to, feel free.

From what I've seen from Starcraft2 they are adding a lot of potential for strong micro and strategy tactics that are fairly foreign to what we know and love in Starcraft 1. (Reapers, Blink, Colossus(sp), Viking, Protoss Phase Prisms, Terrain visibility)

You could argue any of those specifics if you like, but the point is theres a lot more different.

Will it still be standard play to only have 1 entrance to your main? Or Will 2 or more be more standard? I'm just saying that there things worth arguing over just as much. (if theres any worth in any of it)

What I'm saying is that Blizzard is going to mess with this balance quite a bit, and we need to acknowledge, discuss, and formulate a concise stance so that when it comes time for us to submit our feedback we can be very precise about what we do like and what we don't like.

The majority of the people I don't think would lose too much sleep if Starcraft 2 was just an upgraded Starcraft 1 with the same units, balance, new graphics, same mechanics, but a lot of cute new additions to bnet ect ect.

I also don't think it's impossible that blizzard could release a game that's thrown Starcraft and Warcraft's micro/macro balances out the window and does something new and cute.

if you dont have to move away from the battle to macro(forced to prioritize between micro and macro) it eliminates some of the diversity that makes starcraft such a good game


As IdrA says, this is an important part of the original game and we do want the players to have to go back to their current base and have a lot of multitasking they have to handle.

My perspective on this is that this is why it's either MBS or Automine but certainly not both. Personally I'd take MBS over Automine. Why?

Automine forces you to go back to your base, You're a zerg player and you're got 5 expansions and you're still using some of your larva for drones. You have to bounce all over the map to assign those drones work, if they're MBSed and Automined that's a bit too simple.

With just automine, the zerg player doesn't really have much of a change the only difference is that they run out of hotkeys for their hatcheries at about this point.

With just MBS the zerg player still has to hotkey hatches for however many hatches they want. They'd be pretty silly if they didn't still divide hatches up among hotkeys for larva management. Yet they also have to bounce back to each expansion to get that little drone mining


gsphdp
Profile Joined January 2008
Korea (South)10 Posts
January 01 2008 17:35 GMT
#139
--- Nuked ---
I have my reasons
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
January 01 2008 18:29 GMT
#140
On January 01 2008 07:40 IdrA wrote:
except it is not a sc2 specific claim.
theres no way to make a good, starcraft-esque competitive game with mbs (without adding a macro-based task similar to sbs that negates the purpose of adding mbs)



Why don't we discuss this instead? Current generation RTS games depend on skill of execution and juggling of tasks to make it competitive and challenging. Either it has SBS or it just requires less skill.
I agree that clicking all your buildings isn't the most meaningful skill to test in an RTS. But removing it is far worse.

Why don't you pro-MBS people start to discuss this? Rather than stop testing a skill completely why not look for a 'more intelligent' replacement?
Surely, a next generation esports based RTS will be different from SC and SC2. Why not theory craft about new types of ways to test macro skill and other base management skills?

Prev 1 5 6 7 8 9 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 67
BRAT_OK 57
Codebar 44
StarCraft: Brood War
Hyuk 1529
Shuttle 1321
firebathero 341
Killer 217
ToSsGirL 148
Sea.KH 79
Mong 64
Aegong 56
Dota 2
qojqva3270
Dendi931
BananaSlamJamma235
syndereN233
XcaliburYe158
Counter-Strike
oskar126
Other Games
singsing2218
B2W.Neo793
hiko581
DeMusliM491
crisheroes406
Hui .295
Lowko292
Fuzer 210
mouzHeroMarine105
ArmadaUGS94
QueenE40
Trikslyr2
Organizations
StarCraft 2
WardiTV811
Counter-Strike
PGL368
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 95
• poizon28 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV276
League of Legends
• Jankos2059
• TFBlade515
Upcoming Events
LAN Event
2h 13m
PiGosaur Monday
9h 13m
Replay Cast
17h 13m
WardiTV Korean Royale
20h 13m
LAN Event
23h 13m
OSC
1d 7h
The PondCast
1d 18h
LAN Event
1d 23h
Replay Cast
2 days
LAN Event
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.