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MyLostTemple
United States2921 Posts
On December 28 2007 15:32 Markus wrote:Show nested quote +On December 28 2007 10:53 MyLostTemple wrote: Bottom line is that overall SC2 is easier on every front when compared to SC. If you think there are other things that will occupy their time i highly suggest you prove what those are. And saying 'strategy' can now be focused on is illogical because progamers and other SCers can already do that. If you want a competitive game then you shouldn't want MBS automining and smartcasting. It's that simple. Age of Empires 2 had a MBS. And trust me 80% of your time was attacking on multiple fronts, selecting 6-8 groups of skirms/other units and clicking on an enemy skirm/other unit to 1 hit it/kill it as fast as possible. The better you were the more groups you could micro and the more kills you'd get each volley. Whoever could micro their units better, kept units away from their counter better, would win. The other 20% of the time was macro'ing your eco/keeping steady military production, but you still needed to macro your ass off. Age2 without a MBS would have been much worse in my opinion as you would have to spend much much more time macro'ing and less time on your military, basically attack-moving and not micro'ing as much in most battles, and definately not fighting on multiple fronts you'd be forced into 1 big army vs 1 big army battles. I'm sick of reading comments by people who probably have not played any other RTS game competitively, make comments on a game they have never played yet. They talk like they know RTS's inside and out, when they've probably never played anything else, and generally think they are superior to everyone else because theres a competitive scene in a country they probably do not live in and a scene they probably do not participate in other than as a spectator. Btw, unlimited unit selection would have done _nothing_ to the competitive scene of Age. In age your units die so fast, and you have units all over the map so much, being able to group them all into 1 group would have been meaningless. If they make SC2 like WC3 though thats a different story. But you cannot tell how it will affect gameplay until you see it. So stop commenting on MBS, unlimited unit selection, and anything else until the game comes out.
Since age of empires is far from a successful spectator sport and has had very short lived esport scenes as each new age game comes out; i have a hard time buying that we need to follow in it's foot steps or why we're even bringing it up at all when we talk about SC2.
i have played many rts games and i know which one is the best for competitive play... it's starcraft because of all the features that keep it competitive. MBS will, by no means, cause more battles on multiple fronts. granted a newbie can now pick up the game more easily, MBS simply dumbs the game down for progamers and makes the skill ceiling lower. that's a problem.
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MyLostTemple
United States2921 Posts
On December 28 2007 20:23 Motiva wrote:Show nested quote +On December 28 2007 10:53 MyLostTemple wrote: i'm sick of reading comments by people who claim that MBS wont really dumb down the skill level of the game. A large portion of Starcraft is macro. with mbs automining and other features that let the computer play for you we lose this portion of SC--a part that helped keep SC comeptitive. Now dumbly asserting that we can focus on other things is stupid. Progamers have already proven they can play near perfect games, lowering the bar doesn't help with that. What else are they going to focus on? Micro?... micro is already MUCH easier with smartcasting and unlimited selection.
Bottom line is that overall SC2 is easier on every front when compared to SC. If you think there are other things that will occupy their time i highly suggest you prove what those are. And saying 'strategy' can now be focused on is illogical because progamers and other SCers can already do that. If you want a competitive game then you shouldn't want MBS automining and smartcasting. It's that simple. Well... First off this isn't about automining or any of the other features, and using them to support your MBS argument is irrelevant, and please stay on topic if your going to be derogatory in your argumentation. Not only is stating that "dumbly asserting that we can focus on other things is stupid" redundant it's also largely unfounded. You can't prove that, How do you know that the new nomad won't require 124 more clicks than the science vessal in an average minute? You can't. I don't think it will, nor do i believe anything thinks such. You simply can't prove it. So please don't spam anymore. It's also not very polite to redundantly call peoples speculations on a debatable topic stupid or dumb especially when you don't state any facts to support your claim. You simply state this is how it is and if you disagree you don't know anything. You yourself don't know anything about Competitive starcraft 2. It doesn't even exist yet (however I got money saying you'll reply to this saying you know something about a different game called Starcraft 1. A game of which you are extremely familiar with). Does that mean that to create a corrolation is folly? Certainly not. But does it provide factual evidence? Certainly not.. as for Show nested quote + Progamers have already proven they can play near perfect games, lowering the bar doesn't help with that I've never seen a Starcraft 2 tourny? I didn't know there were pros already. But since we're attempting to create a bullshit corrolation to Starcraft. I'll merit this. Can you tell me how high the bar is? Not the bar of any particular player, but the closest to perfection that can be achieved in a 30 minute game perhaps? Not definitively. So how can you gauge the bar to be lower? Because you have a preconception of where the bar is and the effects of something you have no experience with in a game you haven't played. Make sense? Also, I feel that there is a hole in your logic. Let me explain. I'll use a number scale to help conceptualize this abstraction. Lets say the perfect game of Starcraft as played by a God-Machine of the utmost perfection is rated as a 100. Lets say (accuracy for this number isn't too relevant and is not to be debated as it'd be vain) the best starcraft human in the world plays about an 85 on this scale. With MBS the machine still maintains a 100 as perfection cannot be perfected. By your logic the human would then have a rating of 100(perfect is perfect after all). But i don't think you meant true perfection, So lets say with MBS the pro gamer jump to 95. I could articulate it differently to where the numbers go down since the 100 represents the bar. I'd rather keep the round numbers and have the average of skill raise. There is not really a difference in my view, the point values simply change. Now from the perspective of those that feel that MBS will not greatly lower the bar because of numerous reason (SBS isn't really that hard, more time to do even more difficult things on multiple fronts, micro ect ect ect) The example might look something like this Pre MBS: Machine 100 Top Pro 85 Now with the implementation of MBS Machine 100 Top Pro 87 (Edit: If you're arguing that a very very miniscule difference in the overall playstyle of the game makes it less competitive. I would like to see a nice concise formulation of the argument that is valid.)(I say playstyle because it's not like MBS generates an advantage for either player) Why? Because if you're a top pro SBS does not take up very much of your time, nor is it very difficult. Also if your a top pro you should be talented enough to use the few seconds of very little of your time that was absorbed by SBS to find a way to generate any other sort of advantage over your opponent. I would be surprised if anyone would argue that any human ever in the future or past could beat this computer, how can perfection be beaten? Some of your argumentation seems like you believe that the current starcraft pros are already like the Theoretical machine i'm talking about. If that's true then your saying that no time in the future could someone play better than they are playing now, you're also saying that we should see no more variation in the game. I've never heard of true perfection varying. (I'm interested in being enlightened on that part though) On those grounds too these "perfect humans" should have no problem adapting to A non MBS environment. You're not arguing that they're only so "near perfect" right now because of SBS are you? I would think it would be any and all of the other countless facets of the game. Let's try not to become bias in our oversimplifications please. Essentially: Are Anti-MBS players arguing that a machine that played starcraft to perfection would have no change in his play because of the few seconds per game made available? That doesn't sound very perfect to me. Show nested quote + Bottom line is that overall SC2 is easier on every front when compared to SC. First. Prove it. Second. PM me and I'll make a generous offer for a copy of your copy of Starcraft 2 since you seem to have a copy. How else would you have such information? OH! Speculation. My bad. as for Show nested quote + If you think there are other things that will occupy their time i highly suggest you prove what those are. Well... I'll talk out of my ass a little just to humor you. New unit abilities (Ever think that perhaps abilities could be time intensive? Nomad comes to mind. Just a bullshit idea i'm spewing) New Terrain mechanics allow for new tactics and strategies which could or not could be more time intensive (as this requires you to split up your army it could allow for multiple fronts to occur a lot more frequenty which for sufficient micro would indeed require more time) Now to call on me to prove these things is like me calling on you to explain the more techincal details of the effects and needs of balancing psi storm with smartcasting in conjunction with the balance of the rest of the protoss force. It can't be done with our information so lets try not to lie. I'm simply making an attempt at humoring you and this entire section of my reply isn't part of the point. Show nested quote + And saying 'strategy' can now be focused on is illogical because progamers and other SCers can already do that. You heard it here first people! There is no more room for strategic improvement within Starcraft. Or wait... What? And now just because this is what I think should be written: Show nested quote + If you want a competitive game then you shouldn't want MBS automining and smartcasting. It's that simple. If you want a competitive game that's a true sequel to starcraft, yet not identical. In your ignorance you should prolly maintain an Anti-Automining and Anti-Smartcasting stance. It's not so simple.
....
i already played sc2 at blizzcon. i was given a private showing of it with testie and some other people who were invited to be there by blizzard. i played for hours the first day and continued to play as the event progressed. if your so ill informed about the progression of SC2 you don't even know people have played it yet i'm surprised you'd even bother to post in this thread. anyways, the game is very VERY similar to SC1. basically SC2 is a face lift from SC. They've improved the graphics and added new units while removing less used ones. The game looks great and it will obviously be very successful. The only element that needs fixing is the interface.
You can do many of the same builds you could do in the original SC. For instance i opened up with a 10/12 gate one game, then teched to to my cyber core (it has another name in sc2) and upgraded blink since that has replaced the dragoon range upgrade. I then went 3 gate stalker rush w/ blink. Unfortunately the computer was playing most of the macro game for me with auto mining, MBS and other stuff.
This brings me to my next point: MBS is only one factor in a big chunk of newbifications that will greatly damage the competitive element of SC2. Do not box up my argument since my emphasis still adheres to the thread guidelines. All of these must be dealt with: MBS, Automing, smartcasting.
Also, you can figure out how close to prefection a gamer has reached in a game by following his macro, basic strategic decisions and margin of errors in micro. For instance when i watched OOv play he macroed almost perfectly, never missing an scv or a depot. At the same time he managed to have nearly perfect micro and his builds were very good. With features like MBS the skill ceiling will be lowered and since blizzard has done nothing to replace the macro aspect of the game i can easily argue that SC2 will be a watered down easier version of SC.
I'm not going to engage your bogus imaginary number diagram which claims to prove how MBS won't damage the competitive scene. please don't make stuff up, it makes you look bad.
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On December 28 2007 21:54 Showtime! wrote: HEWP!
I'm surrounded by a crowd of blundering idiots.
You people go around in more circles than NASCAR. It is kind of sad and the amount of speculation and theorycrafting is ridiculous for things you know nothing about: "'PRO' DEBATERS!" ROFL.
We aren't laughing with you; we're laughing at you. Keep it going though I find you highly entertaining.
BONG!
Thanks for the qualitative post. You're correct we shouldn't stay on topic and this should be a contest of the highest IQ, Starcraft Skill, and largest penis. Or you could just not troll. Regardless I'll wager I've got you covered 2 out of 3. Nice Spam though.
/spam.
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On December 29 2007 04:07 MyLostTemple wrote:Show nested quote +On December 28 2007 20:23 Motiva wrote:On December 28 2007 10:53 MyLostTemple wrote: i'm sick of reading comments by people who claim that MBS wont really dumb down the skill level of the game. A large portion of Starcraft is macro. with mbs automining and other features that let the computer play for you we lose this portion of SC--a part that helped keep SC comeptitive. Now dumbly asserting that we can focus on other things is stupid. Progamers have already proven they can play near perfect games, lowering the bar doesn't help with that. What else are they going to focus on? Micro?... micro is already MUCH easier with smartcasting and unlimited selection.
Bottom line is that overall SC2 is easier on every front when compared to SC. If you think there are other things that will occupy their time i highly suggest you prove what those are. And saying 'strategy' can now be focused on is illogical because progamers and other SCers can already do that. If you want a competitive game then you shouldn't want MBS automining and smartcasting. It's that simple. Well... First off this isn't about automining or any of the other features, and using them to support your MBS argument is irrelevant, and please stay on topic if your going to be derogatory in your argumentation. Not only is stating that "dumbly asserting that we can focus on other things is stupid" redundant it's also largely unfounded. You can't prove that, How do you know that the new nomad won't require 124 more clicks than the science vessal in an average minute? You can't. I don't think it will, nor do i believe anything thinks such. You simply can't prove it. So please don't spam anymore. It's also not very polite to redundantly call peoples speculations on a debatable topic stupid or dumb especially when you don't state any facts to support your claim. You simply state this is how it is and if you disagree you don't know anything. You yourself don't know anything about Competitive starcraft 2. It doesn't even exist yet (however I got money saying you'll reply to this saying you know something about a different game called Starcraft 1. A game of which you are extremely familiar with). Does that mean that to create a corrolation is folly? Certainly not. But does it provide factual evidence? Certainly not.. as for Progamers have already proven they can play near perfect games, lowering the bar doesn't help with that I've never seen a Starcraft 2 tourny? I didn't know there were pros already. But since we're attempting to create a bullshit corrolation to Starcraft. I'll merit this. Can you tell me how high the bar is? Not the bar of any particular player, but the closest to perfection that can be achieved in a 30 minute game perhaps? Not definitively. So how can you gauge the bar to be lower? Because you have a preconception of where the bar is and the effects of something you have no experience with in a game you haven't played. Make sense? Also, I feel that there is a hole in your logic. Let me explain. I'll use a number scale to help conceptualize this abstraction. Lets say the perfect game of Starcraft as played by a God-Machine of the utmost perfection is rated as a 100. Lets say (accuracy for this number isn't too relevant and is not to be debated as it'd be vain) the best starcraft human in the world plays about an 85 on this scale. With MBS the machine still maintains a 100 as perfection cannot be perfected. By your logic the human would then have a rating of 100(perfect is perfect after all). But i don't think you meant true perfection, So lets say with MBS the pro gamer jump to 95. I could articulate it differently to where the numbers go down since the 100 represents the bar. I'd rather keep the round numbers and have the average of skill raise. There is not really a difference in my view, the point values simply change. Now from the perspective of those that feel that MBS will not greatly lower the bar because of numerous reason (SBS isn't really that hard, more time to do even more difficult things on multiple fronts, micro ect ect ect) The example might look something like this Pre MBS: Machine 100 Top Pro 85 Now with the implementation of MBS Machine 100 Top Pro 87 (Edit: If you're arguing that a very very miniscule difference in the overall playstyle of the game makes it less competitive. I would like to see a nice concise formulation of the argument that is valid.)(I say playstyle because it's not like MBS generates an advantage for either player) Why? Because if you're a top pro SBS does not take up very much of your time, nor is it very difficult. Also if your a top pro you should be talented enough to use the few seconds of very little of your time that was absorbed by SBS to find a way to generate any other sort of advantage over your opponent. I would be surprised if anyone would argue that any human ever in the future or past could beat this computer, how can perfection be beaten? Some of your argumentation seems like you believe that the current starcraft pros are already like the Theoretical machine i'm talking about. If that's true then your saying that no time in the future could someone play better than they are playing now, you're also saying that we should see no more variation in the game. I've never heard of true perfection varying. (I'm interested in being enlightened on that part though) On those grounds too these "perfect humans" should have no problem adapting to A non MBS environment. You're not arguing that they're only so "near perfect" right now because of SBS are you? I would think it would be any and all of the other countless facets of the game. Let's try not to become bias in our oversimplifications please. Essentially: Are Anti-MBS players arguing that a machine that played starcraft to perfection would have no change in his play because of the few seconds per game made available? That doesn't sound very perfect to me. Bottom line is that overall SC2 is easier on every front when compared to SC. First. Prove it. Second. PM me and I'll make a generous offer for a copy of your copy of Starcraft 2 since you seem to have a copy. How else would you have such information? OH! Speculation. My bad. as for If you think there are other things that will occupy their time i highly suggest you prove what those are. Well... I'll talk out of my ass a little just to humor you. New unit abilities (Ever think that perhaps abilities could be time intensive? Nomad comes to mind. Just a bullshit idea i'm spewing) New Terrain mechanics allow for new tactics and strategies which could or not could be more time intensive (as this requires you to split up your army it could allow for multiple fronts to occur a lot more frequenty which for sufficient micro would indeed require more time) Now to call on me to prove these things is like me calling on you to explain the more techincal details of the effects and needs of balancing psi storm with smartcasting in conjunction with the balance of the rest of the protoss force. It can't be done with our information so lets try not to lie. I'm simply making an attempt at humoring you and this entire section of my reply isn't part of the point. And saying 'strategy' can now be focused on is illogical because progamers and other SCers can already do that. You heard it here first people! There is no more room for strategic improvement within Starcraft. Or wait... What? And now just because this is what I think should be written: If you want a competitive game then you shouldn't want MBS automining and smartcasting. It's that simple. If you want a competitive game that's a true sequel to starcraft, yet not identical. In your ignorance you should prolly maintain an Anti-Automining and Anti-Smartcasting stance. It's not so simple. .... i already played sc2 at blizzcon. i was given a private showing of it with testie and some other people who were invited to be there by blizzard. i played for hours the first day and continued to play as the event progressed. if your so ill informed about the progression of SC2 you don't even know people have played it yet i'm surprised you'd even bother to post in this thread. anyways, the game is very VERY similar to SC1. basically SC2 is a face lift from SC. They've improved the graphics and added new units while removing less used ones. The game looks great and it will obviously be very successful. The only element that needs fixing is the interface. You can do many of the same builds you could do in the original SC. For instance i opened up with a 10/12 gate one game, then teched to to my cyber core (it has another name in sc2) and upgraded blink since that has replaced the dragoon range upgrade. I then went 3 gate stalker rush w/ blink. Unfortunately the computer was playing most of the macro game for me with auto mining, MBS and other stuff. This brings me to my next point: MBS is only one factor in a big chunk of newbifications that will greatly damage the competitive element of SC2. Do not box up my argument since my emphasis still adheres to the thread guidelines. All of these must be dealt with: MBS, Automing, smartcasting. Also, you can figure out how close to prefection a gamer has reached in a game by following his macro, basic strategic decisions and margin of errors in micro. For instance when i watched OOv play he macroed almost perfectly, never missing an scv or a depot. At the same time he managed to have nearly perfect micro and his builds were very good. With features like MBS the skill ceiling will be lowered and since blizzard has done nothing to replace the macro aspect of the game i can easily argue that SC2 will be a watered down easier version of SC. I'm not going to engage your bogus imaginary number diagram which claims to prove how MBS won't damage the competitive scene. please don't make stuff up, it makes you look bad.
Well first. Thank you for replying with a post that provides evidence for your statements as I nor do I think anyone else is willing to troll through the hundreds of pages of discussion just to cite some evidence for a few sentances.
Second. I am totally against Smartcasting and Automine so for me, those topics are irrelevant. I am simply trying to discuss the affects of MBS on the skill ceiling/competitive scene.
Were you on normal as well? Were you playing against another skilled player? I was interested in hearing what you had to say, and thanks for taking the time to say it.
I'm not even going to take the time to explain why i don't like smartcasting and automine because odds are they are the exact same reasons as you.
But You played a pre-alpha version of a game, and that may be enough to support your beliefs. In fact it is, however that doesn't make you necessarily right until the game comes out. And when talking with me Smarttrash and Autotrash are irrelevant, as I'm not for such automation features.
I feel how about the unlimited selection as I do with MBS. It really doesn't automate a whole lot, it simply makes certain aspects require fewer APM. Hell if your rich enough you can go buy a keyboard right now and assign macros that do things very very similar to MBS, and keyboards are only going to get better, more efficient drivers and setups to make setting macros that much easier... Are pro-gamers only allowed to use specific keyboards?
As for what you called a diagram that wasn't a diagram. It's entire purpose was to restate in another form my previous discussions of how Starcraft Pros do not play "near perfect" when put on a pedestal next to a theoretical machine that plays "truly perfect". If current starcraft pros are playing "near perfect" I was simply stating that they are also near the end of progressing in the game. As someone who plays "near perfect" obviously is also using the most optimal build or at least one that's very close.
I'm sure you'd agree that I did possibly did a poor job presenting such information in that manner. But you disagree with that logic?
I wish the majority of this thread was a lot more mature and thorough. What is the point in the constant recreation of this thread if it's going to just be a big circle jerk? Everyone in this thread has stated the same argument over and over again and rarely do you even get anyone who writes a rebuttal to an argument, even if the argument does have a very strong merit. Instead they just nit pick mistakes or ill logic in your post and ignore the true gems. That is no way to discuss something for the 500th times. Hopefully on the 501th time Anti-MBS players will put aside the other noobifications to the game and see the merit in the possibility of not so much negativity within MBS. I'd say the same to the majority of Pro-MBS users but I don't feel the majority of their arguments hold real merit because they're usually missing some sort of aspect.
Can you understand where i'm coming from or are you just sitting their going HAHA this guy is a moron I played a Pre-Alpha version and i know better?
Eh theres plenty more to say to provide a really thorough discussion on everything you say, but in short: The game is still young, hopefully they'll take automine and smartcast out and allow people to test MBS in a more competitive setting... Regardless the true time for this discussion would be early beta late alpha.
EDIT: In the previous thread -- My posts which you most likely did not read -- I clearly state that I could give a fuck if MBS is or is not within the game. It is, cool I lose nothing. It is not, Cool I have a huge advantage over those that didn't play a lot of SC1. I am taking a stance simply because I feel the majority of people supporting it don't know what they're talking about, and the one or two on here that do (no names ) usually don't articulate it well enough or provide examples that leave gapping holes. This doesn't make me an idiot, it could make me wrong but this isn't even a game, theres no score. I doesn't matter if I'm wrong. You don't even know who I am. Regardless, I have a feeling I'm done debating this simply because I've already said everything in every post I've provided here in a previous thread, and I've done nothing but really get the same reply over and over again just so I can restate the same thing and make a mistake and then get the same reply, but this time citing my mistake. I could in turn turn around and do the same thing (again). But rather I'll just ask you to view MBS as something seperate and similar to the autoselection.
Don't you think once a real metagame has formed, and the balance is better unit distribution will be a bit more relevant.(IE: Hopefully mid game PvT isn't Mass goons.) With a greater dependance on unit dist. perhaps the MBS norm will become "FewBS". Essentially: It's too early to do away with MBS... The other 2 offtopic subjects... Sure, Smartcast really makes micro less impresssive and a lot easier. Automine reduces the number on non-redundant tasks requires thus lowers the multitask.
(you could call having to assign each scv a node is redundant, but that's a different perspective and is exactly what i'm not talking about... I hope you understand)
Ulimited Selection and MBS simply take one of those takes in the "multi" and reduces the attention it requires. This doesn't reduce the multitasking needed, it simply reduces the time needed for additional tasks. However new terrain mechanics, spells, unit dist, and everything else in the game it's too early to write it off...
In short: Down with removing non-redundant tasks, and Don't be so quick to judge removing the redundant ones. and,
Eh I see and understand your Opinion, hopefully you'll understand mine and not act like poor young showtime over there. lol 
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As someone who plays "near perfect" obviously is also using the most optimal build or at least one that's very close. no, due to limitations in scouting and the fact that you're playing a human opponent who is trying to outsmart you people will never always use the optimal build.
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On December 29 2007 06:09 IdrA wrote:Show nested quote +As someone who plays "near perfect" obviously is also using the most optimal build or at least one that's very close. no, due to limitations in scouting and the fact that you're playing a human opponent who is trying to outsmart you people will never always use the optimal build.
So:
due to the limitations in scouting and the factor of the human element near perfect play is impossible.
edit: lol I don't think you'll agree with that. But perhaps you'll see the hint of a point it makes, as it isn't foolproof. But you aren't going to argue that the better play wouldn't scout better or be better at "outsmarting"
I guess in short the "optiminal build" is relative to the events within the game. But a perfect player would know this and adapt "perfectly"
I am simply stating that a truly perfect theoretical machine would do leaps better than even the best pros, and thus some peoples gauge on the "skill ceiling" is off.
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im saying that optimal builds have nothing to do with perfection because it is impossible to use optimal builds on a consistant basis due to the fact that you're usually going to have imperfect scouting information and because of the variability introduced by a human opponent trying to trick you.
when people talk about pros playing the game perfectly they mean executing perfectly and responding to what information they DO have perfectly.
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Well from that perspective I suppose I'm simply saying due to those factors perfection is impossible and you shouldn't worry about MBS ruining the game since perfection is impossible (true perfection)
or the same things stated differently:
The skill cap cannot be reached because the mechanics of scouting and nature of a human opponent negate any ill effect (or worry of such) that MBS could provide because the skill cap cannot be reached the same as with chess, not because of the mechanics but because of the lack of knowledge of your opponents strategy and human nature.
or
"i'm saying that optimall builds have nothing to do with perfection" because true perfection doesn't really exist within the scope of the human element thus MBS can't ruin the competitive nature, as the skill cap is irrelevant if it's unachievable. (an achieved "skill cap" would be "perfection" by definition wouldn't it?)
and for this part of your post:
when people talk about pros playing the game perfectly they mean executing perfectly and responding to what information they DO have perfectly.
I read this statement as evidence in itself that the skill cap is unachievable within either game and as such MBS shouldn't be a threat. The implementation of the human element includes the element of suprise which makes the skill cap unachievable and thus the game might be easier to play, but it's still just as difficult.
If you want to argue that it's not possible for players to scout better than they currently are or that all players at some point couldn't do a better job at predicting, well then you might have a case. I'd be pretty damned impressed if you could elegantly and sufficiently argue that point.
Rather I'm just going to continue stating the same thing i've stated 100 times. The skill cap in both games is unachievable. If you want to argue everything in between on the scopes of skill levels that dandy, but we're talking about the esports scope which makes everything above this relative.
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thats the entire problem with this whole debate. you, and other pro-mbs people, only view the game as a whole, without considering how all the different parts work together, and view the strategy and mindgames as the only important part.
it is a real time strategy game(that is why the chess analogies are meaningless, chess is turn-based). that means how well you execute the game matters, as does the strategical portion of the game. you're right, theres never gonna be perfection in the strategy part of the game. but in the mechanical, execution portion of the game perfection is definitely attainable, or at least approachable. there is a skill cap there, and adding mbs will certainly lower it which is a bad thing for all the reasons that have already been discussed.
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On December 30 2007 06:36 IdrA wrote: thats the entire problem with this whole debate. you, and other pro-mbs people, only view the game as a whole, without considering how all the different parts work together, and view the strategy and mindgames as the only important part.
it is a real time strategy game(that is why the chess analogies are meaningless, chess is turn-based). that means how well you execute the game matters, as does the strategical portion of the game. you're right, theres never gonna be perfection in the strategy part of the game. but in the mechanical, execution portion of the game perfection is definitely attainable, or at least approachable. there is a skill cap there, and adding mbs will certainly lower it which is a bad thing for all the reasons that have already been discussed.
Well that really just breaks down into a bias of what skill sets a new rendition of the game should focus on. With new units and abilities they can open up entire new ranges of viable strategies and if done correctly taking the focus off of the mechanical aspects doesn't hinder the competitive scene.
I've discussed with Tasteless in the previous thread how the majority of pros are already "approaching" the skill ceiling of the skill set required by SBS.
IdrA would you say that you could improve at SBS (in a way that you wouldn't need to improve with MBS as well), or is where you need improvement a less mechanical aspect, like strategy, timing, ect.
The point I'm trying to make with that is that some people have argued that SBS is easy for pros, my response was that if that is true then the SBS skill set isn't one of the major deciding factors on the E-Sport level. As thus it is less important to the competitive scene. Sure it has it's grounding because this is a real time game, and so the time required to perform tasks is relative.
It really breaks down into an opinion here for both of us, and neither one of us can argue with definite certainty that MBS would ruin the competitive scene or improve it. It's been proven with other games that technical manual dexterity isn't always necessary to provide a high or unapproachable skill cap.
If they were to completely redo the system for SBS in order to engineer it for a skill cap that is much harder to attain in a real time setting, I wonder if the majority of you would be for it. It would make the overall game harder, but it would also change the game to something very different than the "flow" that we're used to.
I disagree that i view the game as a whole and don't take into consideration all the individual aspects. I simply have a different opinion on the skill sets the game should focus on. You may be right that the majority view it as you say. I however feel that the mechanical aspect should still maintain some influence which is why i am totally opposed to Smartcast and Automines. I feel that reaction time and awareness should also be huge factors. Hell, I don't even care if MBS makes it or not into the game, I'm sufficient enough to maintain a fairly large advantage compared to the Day 1 crowd. It doesn't really matter. My entire purpose here is simply to articulate in a sufficient manner to those that disagree for the wrong reasons why they should disagree for the correct reasons, and be reasonable, rational, and intelligent about it.
If your a top pro, of course you're going to want the game to maintain a focus on those skill sets you have a clear advantage over noobs in. That doesn't mean that a change in the skill sets that are focused on ruins the games competitive nature, or detracts from it's ability to be competitive enough for E-Sport Status. To say such things is blatantly ignorant and bias towards your own opinion. That is all I'm trying to prove. MBS won't break the game, it won't make the game. It changes the game yes, but just because that change doesn't immediately benefit you doesn't mean you have to become bias against it.
you're right, theres never gonna be perfection in the strategy part of the game. but in the mechanical, execution portion of the game perfection is definitely attainable, or at least approachable. there is a skill cap there, and adding mbs will certainly lower it which is a bad thing for all the reasons that have already been discussed.
Exactly, and I'm just saying that the skill cap for execution, and mechanical control is already about reached. If the skill cap is already mastered to perfection leaving it in only generates an advantage to older players, while removing it removes the strain of the mechanical aspects and thus changes the focus of the game, but since "theres never gonna be perfection in the strategy part of the game" we don't have to worry about it not making it as an e-sport.
We agree then, that the strategic portion of the game is never going to be able to be perfected due to the human element, and scouting mechanics. I'm sure theres more as well.
We disagree then on the influence of the mechanical aspects of the game in the overall scheme of the competitive scene.
Most Top Starcraft players will obviously want to maintain the same norms within the game, such as the value of their 250 APM, when in a new game the same actions/things can be done at 125 APM. That does not make them right or wrong. It's simply an opinion of what skill sets you wish the game to maintain as a competitive aspect.
You, having already mastered the mechanical aspects of the game hope to maintain that mastery into a future game, as that master generates a massive advantage for you since other players have to perform the same actions to get the same results. This does not mean that when the aspects you have mastered are removed that the game is dead, or the game is less competitive overall. It means that the mechanical aspects of the game mean less in the competitive scene and that mastery of other things is a much greater deciding factor than it was in the past.
If you disagree, I'd like to know why. But I feel that at this point this is becoming a bit overly redundant(we can agree that the overall skill ceiling is unattainable due to strategic factors, but the mechanical side's ceiling is approachable and thus it's just a debate on the influence the mechanical factor should maintain)
To disagree is fine, this is opinion (though an acknowledgment that these points I make are not null would be nice even if you disagree, so we can all go play instead of waste this time here). I hope you understand that and I hope you also realize that both of our opinions on the mechanics of the game leave room for a very interesting competitive e-sport that has the potential to last many years. That is all.
EDIT: In short, The majority of the people against MBS are some level of Gosu. Meaning they've already mastered SBS. As such they simply have a bias in what skill sets the "skill ceiling" should maintain.
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doesnt matter if sbs isnt all that relevant for the top pros (and it is relevant btw, no matter how fast you are sbs still takes time and focus away from everything else) it is very relevant below pro level. take it away and all the sudden all those semi pros and amateurs who just couldnt execute quite fast enough can now compete with the pros. thats a bad thing, makes the game less competitive if more people can play at the top level without any extra investment of practice/time.
actually you're wrong. there are plenty of people arguing against MBS who are not very good players at all. however you will not find ANYONE who is good at all or who understands the nuances of the game supporting MBS, because yes it does have the potential to break the game. and yes, maintaning sbs will favor the starcraft players, because starcraft players have been practicing with it for years. but in the same light removing it will favor the warcraft players who have become used to the micro intensive game style it would create because they have been playing that kind of game for years. no matter what you do its going to favor experienced rts players over beginners (for obvious reasons). given that it is starcraft2, not warcraft4, i see nothing wrong with starcraft players getting that (unavoidable) benefit.
but you're wrong about me and other known players arguing against MBS for selfish reasons. in all honesty i should be for MBS. the mechanical portion of the game is what koreans really excel at, because they practice so much more than us. give me mbs and all the sudden i can macro as well as a progamer, so i can be much more competitive. MBS helps good players who arent quite pro level much more than it helps people like you who are just bad at the game in general, because you have way more pressing issues than how quickly you can make a round of units.
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why mbs could break the game: didnt want to include this as it would clutter the post and it has been posted a few hundred times already.
first, the skill cap discussion as already mentioned. but, more importantly, it removes the diversity of gameplay that makes starcraft so great. you look at warcraft and almost everything is micro, and its a significantly more boring game than starcraft. you may disagree, but the general population doesnt. there is a reason starcraft is a massive spectator sport and warcraft isnt. however in starcraft both macro and micro are important, no matter how good your micro is you cant make up for having half your opponents unit count, and vice versa. if you add MBS this will still be the case, but it will no longer be important, because everyone will have the same (ideal) number of units, because macro will no longer be a (relatively) difficult, time consuming task. that means everyone will be forced to play a certain way. right now you have macro players, like oov and pusan, micro players like boxer and casy, creative strategical players like upmagic and nal_ra. that is what makes the game so cool, all of these players play drastically different styles and are still competitive. oov chooses to focus on maximum unit production, and because that means he has to spend more time and attention on unit production and econ management his micro and strategy suffers(remember we're only talking relative to other progamers here). and same with the rest, boxer can do wonders with 12 marines while his barracks sit idle and so forth. but given MBS boxer can hit 6m7c8s and have the same macro and econ management as oov, so oov is no longer special. this means 'macro players' are essentially phased out of progaming, it is no longer viable to focus on that. instead EVERYONE has to play like boxer and ra, and while that might sound better to some people, think how exciting boxer will be when everyone, not just boxer, can kill 7 lurks with a group of marines.
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MyLostTemple
United States2921 Posts
i am appalled by the idea that anti MBS people are self interested gosu's who have a bias. I lived with many newbie SC players in college who never played competitively; even a zero clutter player. When i told them about MBS even they were disgusted. The point is that anti-mbs people want the game to have the same congruency as before because it helps keep the game challenging and fun. The interface is a large reason as to why SC was so successful as an esport. Granted it's not everything, it's definitely part of it. Being ignorant as to what makes a game competitive is not a mater of 'opinions.'
When you add features like MBS (and automining) you've put a big hole in a competitive aspect that helps maintain the competitive whole of the game. Saying that since most pros are already good at macroing with SBS and therefore MBS should be added is like saying dribbling in basketball should be removed because most professional basketball players are already masters at dribbling.
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On December 30 2007 09:57 IdrA wrote: doesnt matter if sbs isnt all that relevant for the top pros (and it is relevant btw, no matter how fast you are sbs still takes time and focus away from everything else) it is very relevant below pro level. take it away and all the sudden all those semi pros and amateurs who just couldnt execute quite fast enough can now compete with the pros. thats a bad thing, makes the game less competitive if more people can play at the top level without any extra investment of practice/time.
actually you're wrong. there are plenty of people arguing against MBS who are not very good players at all. however you will not find ANYONE who is good at all or who understands the nuances of the game supporting MBS, because yes it does have the potential to break the game. and yes, maintaning sbs will favor the starcraft players, because starcraft players have been practicing with it for years. but in the same light removing it will favor the warcraft players who have become used to the micro intensive game style it would create because they have been playing that kind of game for years. no matter what you do its going to favor experienced rts players over beginners (for obvious reasons). given that it is starcraft2, not warcraft4, i see nothing wrong with starcraft players getting that (unavoidable) benefit.
but you're wrong about me and other known players arguing against MBS for selfish reasons. in all honesty i should be for MBS. the mechanical portion of the game is what koreans really excel at, because they practice so much more than us. give me mbs and all the sudden i can macro as well as a progamer, so i can be much more competitive. MBS helps good players who arent quite pro level much more than it helps people like you who are just bad at the game in general, because you have way more pressing issues than how quickly you can make a round of units.
eh I didn't mean it was directly selfish. It's natural to resist change, and whatever that's beside my argument.
take it away and all the sudden all those semi pros and amateurs who just couldnt execute quite fast enough can now compete with the pros.
I'm suprised to hear you say that the difference between the Semi-Pros, ameteurs, and Pros is just SBS. Regardless -- Aren't we talking on the e-sport level in which only the best of the best reside?
however you will not find ANYONE who is good at all or who understands the nuances of the game supporting MBS
I'm pretty surprised to hear this as well... I blizzard doesn't understand anything about the game they made... They prolly haven't been watching the pro scene at all either. They're just blindly going into this? I only say this because as it stands now MBS is in Starcraft 2. Blizzard may decide to take it out because of what you discuss in your other post that I haven't replied to yet And I do agree that is a serious issue -- We do want a healthy metagame -- But please be realistic.
As for Warcraft 3... it's a terrible example because so many of the other mechanics function differently... The combination of economy scaling and upkeep alone are hinderance enough on the macro aspect of the game that this is irrelevant. Then the added focus on micro does also hinder the viability of some strategies, and this is something that should be addressed with the progression of the game. MBS is only a minor facet in the progression.
But you can just ignore my point and reiterate the same thing over and over again and I'll do the same and then the game will come out and you'll still be competitive because MBS isn't a big deal. Macro based players will just be economy based players. ect ect.
Regardless. MBS appears to be in the game, and that's fine... I'm just trying to tell you why.
If MBS gets taken out, that's cool... SBS is easy.
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On December 30 2007 10:06 MyLostTemple wrote: i am appalled by the idea that anti MBS people are self interested gosu's who have a bias. I lived with many newbie SC players in college who never played competitively; even a zero clutter player. When i told them about MBS even they were disgusted. The point is that anti-mbs people want the game to have the same congruency as before because it helps keep the game challenging and fun. The interface is a large reason as to why SC was so successful as an esport. Granted it's not everything, it's definitely part of it. Being ignorant as to what makes a game competitive is not a mater of 'opinions.'
When you add features like MBS (and automining) you've put a big hole in a competitive aspect that helps maintain the competitive whole of the game. Saying that since most pros are already good at macroing with SBS and therefore MBS should be added is like saying dribbling in basketball should be removed because most professional basketball players are already masters at dribbling.
Well first most bias aren't intentional so i never said self interested, but who isn't a little self interested?
I also never said all. There are plenty of players who don't care, plenty who do, and those that do have their opinions. Whatever don't be disgusted, just argue for change. But be realistic about your argumentation.
The point is that anti-mbs people want the game to have the same congruency as before because it helps keep the game challenging and fun. The interface is a large reason as to why SC was so successful as an esport. Granted it's not everything, it's definitely part of it. Being ignorant as to what makes a game competitive is not a mater of 'opinions.'
First part: Yea, that's what i said. I also said it's not the only way the game can be challenging and fun. Read please.
Second part: Yes it isn't everything and thus it can't ruin the game. Very mature and thorough argumentation here though. Yes, it is in ignorance that I am telling you that other mechanics of the game can be more powerful, and a difficult to use interface has very little to do with the success of a video game as a sport.
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On December 30 2007 10:06 IdrA wrote: why mbs could break the game: didnt want to include this as it would clutter the post and it has been posted a few hundred times already.
first, the skill cap discussion as already mentioned. but, more importantly, it removes the diversity of gameplay that makes starcraft so great. you look at warcraft and almost everything is micro, and its a significantly more boring game than starcraft. you may disagree, but the general population doesnt. there is a reason starcraft is a massive spectator sport and warcraft isnt. however in starcraft both macro and micro are important, no matter how good your micro is you cant make up for having half your opponents unit count, and vice versa. if you add MBS this will still be the case, but it will no longer be important, because everyone will have the same (ideal) number of units, because macro will no longer be a (relatively) difficult, time consuming task. that means everyone will be forced to play a certain way. right now you have macro players, like oov and pusan, micro players like boxer and casy, creative strategical players like upmagic and nal_ra. that is what makes the game so cool, all of these players play drastically different styles and are still competitive. oov chooses to focus on maximum unit production, and because that means he has to spend more time and attention on unit production and econ management his micro and strategy suffers(remember we're only talking relative to other progamers here). and same with the rest, boxer can do wonders with 12 marines while his barracks sit idle and so forth. but given MBS boxer can hit 6m7c8s and have the same macro and econ management as oov, so oov is no longer special. this means 'macro players' are essentially phased out of progaming, it is no longer viable to focus on that. instead EVERYONE has to play like boxer and ra, and while that might sound better to some people, think how exciting boxer will be when everyone, not just boxer, can kill 7 lurks with a group of marines.
I agree with everything you say here. But they keyword to what you said is "could".
If these same complaints are being made at beta, with the evidence produced to support then. Well then it should definitely be removed, but we're pre alpha. Why not give these things a try? I hope the day will come when they will remove automine and smartcasting. MBS though... eh it's weak.
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the longer it stays in the more the game is going to be adjusted to it and the harder it is going to be to take out. yes, theoretically, the game could end up just fine with mbs. but it is very, very unlikely (unless blizzard has some new macro-oriented, time consuming task theyre going to introduce). also, there is absolutely no reason to add mbs other than to satisfy a bunch of whiny newbs who will buy the game anyway, whether it has mbs or not. so i dont really see the point in taking such a big risk for little, if any, gain.
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On December 30 2007 11:21 Motiva wrote:Show nested quote +On December 30 2007 09:57 IdrA wrote: doesnt matter if sbs isnt all that relevant for the top pros (and it is relevant btw, no matter how fast you are sbs still takes time and focus away from everything else) it is very relevant below pro level. take it away and all the sudden all those semi pros and amateurs who just couldnt execute quite fast enough can now compete with the pros. thats a bad thing, makes the game less competitive if more people can play at the top level without any extra investment of practice/time.
actually you're wrong. there are plenty of people arguing against MBS who are not very good players at all. however you will not find ANYONE who is good at all or who understands the nuances of the game supporting MBS, because yes it does have the potential to break the game. and yes, maintaning sbs will favor the starcraft players, because starcraft players have been practicing with it for years. but in the same light removing it will favor the warcraft players who have become used to the micro intensive game style it would create because they have been playing that kind of game for years. no matter what you do its going to favor experienced rts players over beginners (for obvious reasons). given that it is starcraft2, not warcraft4, i see nothing wrong with starcraft players getting that (unavoidable) benefit.
but you're wrong about me and other known players arguing against MBS for selfish reasons. in all honesty i should be for MBS. the mechanical portion of the game is what koreans really excel at, because they practice so much more than us. give me mbs and all the sudden i can macro as well as a progamer, so i can be much more competitive. MBS helps good players who arent quite pro level much more than it helps people like you who are just bad at the game in general, because you have way more pressing issues than how quickly you can make a round of units.
eh I didn't mean it was directly selfish. It's natural to resist change, and whatever that's beside my argument. its also natural to be selfish. the fact that we're against mbs when mbs would benefit us, from a practical standpoint, should tell you something.
Show nested quote + take it away and all the sudden all those semi pros and amateurs who just couldnt execute quite fast enough can now compete with the pros. I'm suprised to hear you say that the difference between the Semi-Pros, ameteurs, and Pros is just SBS. Regardless -- Aren't we talking on the e-sport level in which only the best of the best reside? i was only directly addressing the difference between top foreigners and progamers, in which case yes mechanical execution (of which sbs is a big part) is the biggest difference. between pros and semi-pros its still a big difference, although not as big. you were not talking about the best of the best, you were talking about good foreigners (the 'gosus' who argue against mbs)
Show nested quote + however you will not find ANYONE who is good at all or who understands the nuances of the game supporting MBS I'm pretty surprised to hear this as well... I blizzard doesn't understand anything about the game they made... They prolly haven't been watching the pro scene at all either. They're just blindly going into this? I only say this because as it stands now MBS is in Starcraft 2. Blizzard may decide to take it out because of what you discuss in your other post that I haven't replied to yet  And I do agree that is a serious issue -- We do want a healthy metagame -- But please be realistic. blizzard understands that the general population wants an easy game, because no one likes sucking at something. i think its perfectly plausible that they know mbs will detract from sc2's quality as a competitive sequel to sc, and dont give a shit as long as they make alot of money. for blizzard catering to the competitive gamers is a risk, because if the game fails to produce a good esports scene and the depth of the game turns off the casual player they lose money. but making a simple, easy to pick up game is almost guaranteed to sell big.
As for Warcraft 3... it's a terrible example because so many of the other mechanics function differently... The combination of economy scaling and upkeep alone are hinderance enough on the macro aspect of the game that this is irrelevant. Then the added focus on micro does also hinder the viability of some strategies, and this is something that should be addressed with the progression of the game. MBS is only a minor facet in the progression.
i wasnt addressing what caused war3 to be micro focused, only the results of a micro focused game as MBS will make sc2 similarly one dimensional.
But you can just ignore my point and reiterate the same thing over and over again and I'll do the same and then the game will come out and you'll still be competitive because MBS isn't a big deal. Macro based players will just be economy based players. ect ect.
what point did i ignore?
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Well I dont think selling games is any concern of blizzards. Starcraft 2's pre-order numbers will be outrageous regardless of how good the game is.
but regardless
the longer it stays in the more the game is going to be adjusted to it and the harder it is going to be to take out. yes, theoretically, the game could end up just fine with mbs. but it is very, very unlikely (unless blizzard has some new macro-oriented, time consuming task theyre going to introduce). also, there is absolutely no reason to add mbs other than to satisfy a bunch of whiny newbs who will buy the game anyway, whether it has mbs or not. so i dont really see the point in taking such a big risk for little, if any, gain.
I think this sums it up pretty well.
The only real difference is that you see this as a risk. I see it as exploring other possibilities. Come beta we'll have real feedback and insight on the smaller nuances within the game and either one of us very well could change our views. To say that's not possible is ridiculous.
I can concede that MBS can be bad. You can concede that MBS can be not bad. Next we just have to wait for a meta-game to form, so we can assess the direction the game is going, and whether it is what we want in a competitive game.
Until then I find that there are far too many variables to judge so quickly, which is why i'm sitting here defending the underdog. This doesn't make me ignorant or unintelligent. It's actually quite productive for if nothing else I am communicating another perspective (successfully or unsuccessfully) to an audience with a greater pull than my own. That is all.
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of course selling games is blizzard's concern. making money is every company's end concern. if some dumbass reviewers decide the game isnt modern enough because it lacks 'updated' ui features it theoretically could hurt sales. once again, its a gamble that they dont really need to make. its more than enough to explain them putting in MBS even if they dont think it would make for the best game.
i did say it COULD be not bad. however you have yet to provide a reason that it should be added, other than that it might not suck. why risk it for no gain? and yes, it is a risk. if they go to beta, with the game designed with MBS, i highly doubt theyre changing it.
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