[D] MBS Discussion II - Page 33
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Unentschieden
Germany1471 Posts
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BlackStar
Netherlands3029 Posts
My head starts to hurt after some Starcraft and my face turns a bit more red. | ||
prOxi.swAMi
Australia3091 Posts
On February 20 2008 05:29 Unentschieden wrote: Shure the mayority of Players isn´t competative and have minor APM. But what does that mean for the designers? It means those that argue "MBS allows more time to do other things" are full of shit because they're not even using the time they've GOT. It's like having a plate full of spaghetti and asking for more spaghetti. (best i could come up with) Basically, use all the time you've got before u start asking for more. | ||
jngngshk321
Korea (South)457 Posts
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jngngshk321
Korea (South)457 Posts
On February 20 2008 07:46 Klouvious wrote: A crazy idea just popped into my mind as soon as I read this part, its really stupid but i can't fight the urge to post it: Starcraft 2 Features: Three Unique Alien Species Whether you command the nomadic Terran Marines, mysterious Protoss, or voracious Zerg, you must devise totally unique strategies to master the specialised units, abilities, and technologies of each one in turn. Command Ghost Espionage Agents, Wraith Stealth Fighters, Protoss High Templars, and Zerg Defilers as you seek to conquer the galaxy. Multiple Theatres of Battle Within each campaign there are missions which will include either space combat, planetary assault, or covert base infiltration or a combination of both. Revolutionary Special Effects Real-time light sourcing, true line of sight, and a translucency engine combine for incredible special effects and realism. Intense Internet Competition Challenge players world-wide with via Blizzard's Battle.net gaming service. Up to eight players supported for head-to-head, allied or team play. Enhanced features include world-wide player rankings, tournaments, and challenge ladders. Unequalled Campaign Editor Construct individual missions or entire campaigns with unrivalled ease! Set victory conditions, customise speech and sound, and create unique heroes while building enormous single and multi player worlds complete with your own storyline. Unique Gameplay Experience. Keeping true to the original Starcraft that revolutionized the way that RTS games were played Starcraft 2 has retained everything that made original Starcraft what it was. Starcraft 2 guarantees your hands will hurt after a few hours playing it, just like good old Starcraft. there are so many trolls on this thread now. Why are you playing SC until your hand hurts? A few hours? My hand would hurt too if I played any game 4 hours straight. | ||
0xDEADBEEF
Germany1235 Posts
![]() It never happens with any other game though. And besides gaming I'm often on the comp as well. And I don't have RSI or something. Well. I'm just trying to show you that I don't really find that whole "keyboard dexterity" thing fun, and I have approximately 100 APM more than your average noob from the Blizzard forums. It's really just about the fun for me, and for the resulting inability to use some of the more advanced micro features of the game. Whenever I play SC1, I macro like 80% of the time. I'm even called a macro whore by some. While it's somewhat funny when you overwhelm your opponent, the simple fact that you always have to spend so much time on macro-mechnics doesn't feel satisfying to me. And if I don't do it I never have enough units. Maybe SC1 is balanced in macro vs. micro for progamer APM levels of 400+, I don't know, but for my 100-160 it's really NOT. But I want it to be. | ||
HamerD
United Kingdom1922 Posts
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Kennigit
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Canada19447 Posts
I will remind you guys just to keep it civil - theres nothing wrong with getting a little heated but keep it to a tone you wouldn't mind your mother hearing. | ||
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