• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:11
CEST 01:11
KST 08:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13883 users

[D] MBS Discussion II - Page 9

Forum Index > Closed
Post a Reply
Prev 1 7 8 9 10 11 33 Next All
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2008-01-05 08:32:09
January 05 2008 08:26 GMT
#161
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 05 2008 08:28 GMT
#162
On January 05 2008 14:31 talismania wrote:
Most of the pro-MBS or neutral-MBS arguers have challenged the premise of that question: that MBS will make the game significantly easier. In some form or the other. The debate hasn't centered at all on "yeah mbs will make the game easier, but here's how it will help blahblahblah." It's been more "mbs won't have an effect at all" or "mbs will alter the gameplay but not the skill ceiling by shifting what skills are involved".

then the anti-MBS people say "no way that the time saved in production will be made up for by other tasks." and the pro or neutrals say "it will" or "it might and testing will tell for sure" and then the antis say "no it won't... why bother testing" and then it stops for a while until someone starts it back up again by asking "wait what was the original argument for your side in the first place?"

except usually the posts are 3000 word essays...


This was what I expected
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 05 2008 08:43 GMT
#163
On January 05 2008 14:56 1esu wrote:
Show nested quote +
On January 05 2008 07:40 Fen wrote:
On January 05 2008 02:42 YinYang69 wrote:
I think hand speed and multitasking will still play a large role. But instead of using your APM for mindless mechanical things such as building workers and checking on them every 40 seconds you now can focus more on mental things such as building and defense placement, army positioning, proper tank spreading, what have you. People mechanically superior will still have a huge advantage, but their actions won't be spent on robot like mechanics.


I love this point. It completely ignores massive amounts of strategical thinking that occured in starcraft and dismisses them as robot mechanics. This is the sign of a bad starcraft player, who does not realise that there is so much more to an aspect of the game than just the clicking that goes along with it.

Thinking tasks that Auto-mining will reduce/remove

Battlesense: Your ability to read the battlefield and find pockets of time where it is safe to jump back to your base and macro. Or your ability to judge if it is worth the risk to go back.

Prioritisation: Ability to be able to recognise all the tasks that need doing and being able to order them in urgency and importance. More tasks requires more prioritisation.


I wanted to comment on this more, but I lost the whole post thanks to a refreshing hotel internet disclaimer, and I don't have time to rewrite it, so I'll just ask your opinion on these points. I know this is from the auto-mine thread, but my comments in this rewrite focus mainly on production, so I'm putting it here.

It seems to me that as players approach a theoretically perfect level of unit-production mechanics (a limit approaching 0 seconds to go back to one's base and produce the next wave of units), these two skills matter less and less. It's easier to find a pocket of time for unit production and less risky if you can't as one takes less time to perform the production, and likewise it's much easier to prioritize unit production as it takes lesser and lesser time to perform than the other tasks at hand.

If this is true, then macro-management (building/expanding/etc.) is the dominant factor in these higher-level macro skills, and as such they aren't harmed by MBS to the extent they've been portrayed. If this is false, then unit-production mechanics are the dominant factor, which seems to say that as progamers get better and better on average at unit-production mechanics, the less viable macro-style play will become, which I find an unlikely prediction.

What do you think?


I agree, unit production mechanics is a non-factor among top level players, so why does SBS needs to be changed then?
InRaged
Profile Joined February 2007
1047 Posts
January 05 2008 15:55 GMT
#164
On January 05 2008 14:04 zulu_nation8 wrote:
So I'm a late arriver, what's a good argument for MBS that doesn't involve making the game easier?

How much precious minutes could I save for myself, would I only now that people can't read five post above theirs.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 05 2008 16:00 GMT
#165
I said GOOD arguments
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2008-01-05 18:55:51
January 05 2008 18:55 GMT
#166
On January 06 2008 01:00 zulu_nation8 wrote:
I said GOOD arguments

On November 09 2007 10:15 thedeadhaji wrote:
Be reasonable. Criticism should be allowed in any discussion, but it should be done in a respectful and genial manner, and you are expected to back up your claims.

You are allowed to tell other posters that they are wrong. However, having an argument but absolutely refusing to listen to or give into the other side’s take accomplishes nothing in terms of advancing the discussion. Furthermore, it is often the cause of temper flares, unnecessarily inflammatory remarks, and other forms of abrasive behavior.

Try to understand the viewpoint and perspective of the other side, qualify its strengths and validity, and build upon that to back up your points. Do not blindly repeat “You are wrong, I am right,” no matter how pretty you decorate it.

We have observed posters simply repeating “That assertion is wrong” without giving ample or satisfactory explanation as to why for pages upon pages, ruining what could have been productive discussions. In fact, even if legitimate reasons are provided, downright hardheadedness is a detriment to the discussion, the thread, and the forum itself as a whole. We understand that you could get passionate about defending your stance, but take it overboard and you’re going overboard with it.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
January 06 2008 03:44 GMT
#167
Basically, you're saying that there are only a certain number of "crucial" actions per game, and by adding MBS, they'll lower the ceiling to a point where more people can hit it? Or is there something else?
I live in perpetual fear of terrorists and studio gangsters
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2008-01-06 07:07:38
January 06 2008 07:07 GMT
#168
I don't think there are "crucial" actions, i don't know what they are, and if anything mbs would be raising the starting point and lowering the starting requirement not lowering the ceiling
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 06 2008 07:09 GMT
#169
On January 06 2008 03:55 InRaged wrote:
Show nested quote +
On January 06 2008 01:00 zulu_nation8 wrote:
I said GOOD arguments

Show nested quote +
On November 09 2007 10:15 thedeadhaji wrote:
Be reasonable. Criticism should be allowed in any discussion, but it should be done in a respectful and genial manner, and you are expected to back up your claims.

You are allowed to tell other posters that they are wrong. However, having an argument but absolutely refusing to listen to or give into the other side’s take accomplishes nothing in terms of advancing the discussion. Furthermore, it is often the cause of temper flares, unnecessarily inflammatory remarks, and other forms of abrasive behavior.

Try to understand the viewpoint and perspective of the other side, qualify its strengths and validity, and build upon that to back up your points. Do not blindly repeat “You are wrong, I am right,” no matter how pretty you decorate it.

We have observed posters simply repeating “That assertion is wrong” without giving ample or satisfactory explanation as to why for pages upon pages, ruining what could have been productive discussions. In fact, even if legitimate reasons are provided, downright hardheadedness is a detriment to the discussion, the thread, and the forum itself as a whole. We understand that you could get passionate about defending your stance, but take it overboard and you’re going overboard with it.


please show me your argument
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
January 06 2008 11:39 GMT
#170
On January 06 2008 16:07 zulu_nation8 wrote:
I don't think there are "crucial" actions, i don't know what they are, and if anything mbs would be raising the starting point and lowering the starting requirement not lowering the ceiling

Personally, I don't mind that much. It seems like it would just give the game longevity because it'd be easier to get into and still be just as complex.
I live in perpetual fear of terrorists and studio gangsters
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
Last Edited: 2008-01-06 21:03:44
January 06 2008 20:04 GMT
#171
other things remaining equal, MBS will both lower the skill ceiling AND lower the starting requirement. (this should be obvious?)

this smaller window for skill variation is generally regarded as a bad idea to have in a competitive RTS. it is my understanding that blizzard is attempting to offset these consequences of MBS by implementing some other form of macro/base-management requirement. (i'm assuming here that blizzard did not incorporate this in the demo @ blizzcon).

i used to be extremely anti-MBS but now i think it's probably best to wait and see what new ideas blizzard have in store.

MBS will not improve the game directly. however, it's primary purpose i think might be to allow blizzard to experiment with a new macro system*. the new macro system will hopefully be fun, fast-paced, intuitive, innovative and balanced for each race, and it just might help sc2 surpass the longevity of its predecessor. why? because it will restore everyone to an equal playing field and it will make the game unique. the sc gosus will not have an immediate advantage over everyone else. it will not at all feel like a game we have already been playing for 10 years. good players from all games will all have to come to grips with the new system to find what's best to do and when.

blizzard are trying to be perfectionists here - they do not want to just remake sc with prettier graphics and new units (although i guarantee you that would also be a great game - just not absolutely amazing) - they want to go all the way and create a BOTH highly competitive AND innovative new game.

so, as idrA said, implementing MBS is definitely a risky move, but i think the possibility exists, albeit slim, that it could pay off in the end.

edit: obviously, the new macro system + SBS would shift the balance of micro/macro too far to the macro.
Showtime!
Profile Joined November 2007
Canada2938 Posts
January 06 2008 20:29 GMT
#172
All they're doing is catering to the masses. You know it. I know it. They just trying to get more money out of it.

They call it RTS for a reason. If you aren't down with the genre then GTFO and don't let the door hit your ass on the way out.


We've never had problems with casual gamers before. SC:BW has a good community split. Regardless there will be a community split when SC2 comes too. It is unavoidable.
Mini skirt season is right around the corner. ☻
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
January 06 2008 20:36 GMT
#173
MBS doesn't even come into play unless they have multiple buildings, and I doubt it would even matter all that much then unless they had like 5+ buildings to macro out of. It won't make bad players into good players, there's still the early game and most of the early midgame before it even comes into play.

I mean, come on, you don't even get enough buildings to macro out of significantly with MBS until a certain point. It's not going to change hardly anything until there. If you both get to that point in the game, the better player should still have the advantage easily.
I live in perpetual fear of terrorists and studio gangsters
DevAzTaYtA
Profile Blog Joined October 2002
Oman2005 Posts
January 06 2008 20:49 GMT
#174
other arguments for implementing MBS and then counteracting it's consequences with a new macro system:
- original sc will remain alive longer
- better reviews due to innovation + up-to-date interface --> greater initial sales --> more tournaments outside of korea

that's all i can think of atm. inraged you did not make any arguments for MBS, you simply compared different versions of MBS. increased use of rally-points is not really much of an argument, nor is it true.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
January 06 2008 21:06 GMT
#175
there will be the same amount of tournaments outside korea with our without mbs. tournament organizations simply pick up new games; sc2 will certainly be one of them.
Follow me on twitter: CallMeTasteless
RogerRus
Profile Blog Joined January 2008
Norway87 Posts
January 06 2008 21:50 GMT
#176
MBS, Smartcast, Automine, etc... my opinion is that all these things should be something that can be put on/off by the one making the game.
Kind of like in CS, where they set down the bomb timer on all competitive gaming.
That way the n00bs can play with the other n00bs, with MBS, Smartcast, Automine, etc.
And the progamers with all that off.

That way, when the n00bs get too good for they'r stadium, they can start playing with one of the things turned off (like with MBS turned off).

That way blizzard will need to change theyr b.net interface quite a bit, but it shouldn't be too hard.
I would love to change the world, but they wont give me the source code!
Underwhelmed
Profile Blog Joined January 2008
United States207 Posts
January 06 2008 23:50 GMT
#177
I'm pretty casual SC player, so I offer my input as somebody who isn't very good at the game (and I freely admit that I haven't read all the previous posts):
MBS doesn't make the strategic decisions of the game any easier or remove any of the depth; what it does do is simplify the interface by which those decisions are executed. I'm a little puzzled by why there is so much opposition to this feature - I'm a competitive FPS player, and motions to reduce the technical skill needed aren't widely opposed in FPS games as I've seen here.

What MBS will do is make the game more accessible to the casual player. I think most of you would agree that at the highest level of play, it will make little difference. Some people here seem to believe that MBS will lower the skill ceiling, but the fact is that I don't think anybody will ever reach the theoretical skill ceiling in a game as complex as Starcraft. If Blizzard patched SC now to include MBS, would the almost-top players suddenly become top tier players because they can now select multiple buildings at the same time? I doubt it.
uppTagg
Profile Blog Joined May 2007
Sweden473 Posts
Last Edited: 2008-01-07 00:49:52
January 07 2008 00:15 GMT
#178
I dunno if this has been said already or if it's stupid or w/e but I'll say it anyway, what about making it possible to select multiple buildings but you can only hotkey single buildings..?

That way, you can set rally points easily (which is the most annoying thing with SBS in sc imo! :< ), you can't build an army with 5t 6v easy-mode but you can utilize MBS to build an army fast by drag-selecting facts with shops->t, selecting the rest->v but it requires you to leave the battle and go back to base and it also requires you to build the producing buildings in a way that makes it easy to select them (and sometimes even the map may limit this) otherwise it's back to 1-clicking buildings or a combination..

Imo that's the best out of two worlds but that's just my opinion and maybe it doesn't bring anything new.. ^^;
men du... Tagga!
Jibba
Profile Blog Joined October 2007
United States22883 Posts
January 07 2008 02:14 GMT
#179
On January 07 2008 08:50 Underwhelmed wrote:
I'm pretty casual SC player, so I offer my input as somebody who isn't very good at the game (and I freely admit that I haven't read all the previous posts):
MBS doesn't make the strategic decisions of the game any easier or remove any of the depth; what it does do is simplify the interface by which those decisions are executed. I'm a little puzzled by why there is so much opposition to this feature - I'm a competitive FPS player, and motions to reduce the technical skill needed aren't widely opposed in FPS games as I've seen here.
What? CS:Source has 30% larger hitboxes than CS 1.6, making headshots ridiculously easy, and everyone hates it. The vast majority of CS players are still playing 1.6, not source, and many of the pros who play source play 1.6 in their free time and admit that they think 1.6 is the better competitive game.

And what about Quake players bitching out Unreal's side jumping?


What MBS will do is make the game more accessible to the casual player. I think most of you would agree that at the highest level of play, it will make little difference. Some people here seem to believe that MBS will lower the skill ceiling, but the fact is that I don't think anybody will ever reach the theoretical skill ceiling in a game as complex as Starcraft. If Blizzard patched SC now to include MBS, would the almost-top players suddenly become top tier players because they can now select multiple buildings at the same time? I doubt it.
Yes, they would. Their multitasking automatically becomes easier when the macro they must do gets reduced, and so overly micro oriented players take a step up.
ModeratorNow I'm distant, dark in this anthrobeat
Fen
Profile Blog Joined June 2006
Australia1848 Posts
Last Edited: 2008-01-07 06:54:21
January 07 2008 06:53 GMT
#180
On January 07 2008 09:15 uppTagg wrote:
I dunno if this has been said already or if it's stupid or w/e but I'll say it anyway, what about making it possible to select multiple buildings but you can only hotkey single buildings..?

That way, you can set rally points easily (which is the most annoying thing with SBS in sc imo! :< ), you can't build an army with 5t 6v easy-mode but you can utilize MBS to build an army fast by drag-selecting facts with shops->t, selecting the rest->v but it requires you to leave the battle and go back to base and it also requires you to build the producing buildings in a way that makes it easy to select them (and sometimes even the map may limit this) otherwise it's back to 1-clicking buildings or a combination..

Imo that's the best out of two worlds but that's just my opinion and maybe it doesn't bring anything new.. ^^;


This has been suggested multiple times and is what I beleive is the perfect balance. It generally gets ignored however.
Prev 1 7 8 9 10 11 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 74
Nina 8
StarCraft: Brood War
Artosis 564
Sea 375
910 47
Dota 2
monkeys_forever459
LuMiX1
League of Legends
Doublelift4859
Super Smash Bros
hungrybox281
Other Games
summit1g9269
Grubby3317
FrodaN817
shahzam680
C9.Mang0478
PiGStarcraft309
Day[9].tv171
ViBE126
Livibee70
Mew2King67
Trikslyr37
ROOTCatZ18
minikerr2
Organizations
Other Games
gamesdonequick398
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• mYiSmile164
• Hupsaiya 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie941
• Day9tv171
• Shiphtur163
Upcoming Events
The PondCast
10h 49m
WardiTV Spring Champion…
11h 49m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
13h 49m
OSC
1d
CranKy Ducklings
1d 10h
WardiTV Spring Champion…
1d 11h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.