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Active: 2342 users

Ranked matchmaking coming to Dota 2 - Page 23

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
Teton
Profile Joined May 2010
France1656 Posts
December 09 2013 18:20 GMT
#441
On December 10 2013 03:15 aintz wrote:
Show nested quote +
On December 10 2013 02:55 idonthinksobro wrote:
On December 10 2013 02:43 aintz wrote:
rd is godawful for pubs. it forces ppl to tryhard and you dont get shit for randoming.

ap is what most people play because it takes the least time to get started and the tryhards can tryhard and the randomers can random. if you are afraid to play against heroes pickers you probably arent very skilled.


there is literally no correlation between skill and the desire for good games.


what makes good games? oh right players not heroes.


Pretty much. Good players alays leads to good games, whatever heroes they pick
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 09 2013 18:22 GMT
#442
According to Volvo its the gold difference at the end of the game times the amount of time since the gold graph was 0, more or less. Pretty derp imo, not sure.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
SKC
Profile Joined October 2010
Brazil18828 Posts
December 09 2013 18:27 GMT
#443
On December 10 2013 03:22 Sn0_Man wrote:
According to Volvo its the gold difference at the end of the game times the amount of time since the gold graph was 0, more or less. Pretty derp imo, not sure.

Nope. According to Valve that's one of several factors they look into. It's not like there's a magic number that will give you match quality. If you want to attempt to measure it in any way, diference in gold earned is definatelly a relevant metric.

And even if Valve's method isn't that accurate after taking every metric into account, that's only an issue if they pretend it's accurate. But noone knows how much emphasis they put into "match quality".
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-09 18:34:28
December 09 2013 18:33 GMT
#444
On December 10 2013 00:14 dismiss wrote:
I'd actually really like to see a mode similar to LoLs ranked queues introduced. You get to ban and pick heroes in a set order, but rather than having one guy pick for the whole team, everyone gets to pick their own.n_n

Bans have virtually no impact on solo queue games honestly. TBH I've said for ages that bans have very little practical impact on solo ranked games in League too.

Solo queue as a mode fundamentally has a greater emphasis on individual hero strength, so it's natural that certain picks that are strong on their own impact the mode--but adding bans doesn't change this. You just move down to the next level of strong solo queue heroes and the relative power is the exact same, just with those few top picks removed. It doesn't improve the quality of the gameplay because instead of heroes A, B, and C being the "OP" picks, now, D, E and F are.

Banning only really has a meaningful impact on the game in a team setting where you ban for reasons other than "I think this hero is too strong".
yango pls
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 09 2013 18:34 GMT
#445
On December 07 2013 12:08 Heyoka wrote:
5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100


Does anybody know if these numbers correlate directly to TMM Rating?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Unleashing
Profile Joined March 2011
Denmark14978 Posts
December 09 2013 18:41 GMT
#446
Isn't the TMM rating just the average rating of everyone in the team at the start?
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
aintz
Profile Joined August 2010
Canada5624 Posts
December 09 2013 18:41 GMT
#447
they do not, everyone and their mothers is 4k+ in tmm.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-09 18:43:23
December 09 2013 18:42 GMT
#448
On December 10 2013 03:41 aintz wrote:
they do not, everyone and their mothers is 4k+ in tmm.

Thats pretty much the way I saw it too LOL.

Maybe the TMM ranking includes the adjustments for 5-stacking
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Count9
Profile Blog Joined May 2009
China10928 Posts
December 09 2013 19:02 GMT
#449
Imagine the patch notes:

-- Ranked match making added to Dota 2.
-- Techies added to Dota 2.
-- Techies disabled in Captain's Mode. (Available in all other modes, including Ranked All Pick)
Sagle
Profile Joined December 2010
United States25 Posts
December 09 2013 20:11 GMT
#450
On December 10 2013 03:34 Sn0_Man wrote:
Show nested quote +
On December 07 2013 12:08 Heyoka wrote:
5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100


Does anybody know if these numbers correlate directly to TMM Rating?

I was wondering the same thing myself, its not too terribly hard to check though. dotabuff has all the TMM teams and ranks, so if you felt like crunching a metric butt load of number then its certainly possible. (Personally I'm hoping someone else knows )
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
December 09 2013 20:13 GMT
#451
how long till we get "ranked queues have been disabled due to server issue" messages

then we real moba
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 09 2013 20:15 GMT
#452
It can't be exact but it might be close.

Theres like 2 pages of teams below 1.2K and 20 pages of teams above 4500 though so I find it hard to believe it's exact lol. I'm guessing it includes the skew for 5-stack.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
December 09 2013 20:19 GMT
#453
Or maybe people below 1.2k just don't find the idea of competitive dota enjoyable and would rather do glorious battle against bots. While significantly more decent players want to have an outlet for playing actual team games..
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 09 2013 20:20 GMT
#454
On December 10 2013 05:15 Sn0_Man wrote:
It can't be exact but it might be close.

Theres like 2 pages of teams below 1.2K and 20 pages of teams above 4500 though so I find it hard to believe it's exact lol. I'm guessing it includes the skew for 5-stack.

That's probably because people in the top 1% are far, far more likely to be interested in TMM than people in the bottom 10%.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-12-09 20:23:40
December 09 2013 20:21 GMT
#455
Well theres 100 pages of teams in the top 5% of players. That actually doesn't sound THAT unreasonable iunno. 1/8.5 = like 12% of teams in top 5% of players.

(850 pages of teams)

I guess theres also the fact that some players are on like 6 ranked teams.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
idonthinksobro
Profile Joined December 2010
3138 Posts
December 09 2013 20:56 GMT
#456
On December 10 2013 03:19 govie wrote:
Show nested quote +
On December 10 2013 02:55 idonthinksobro wrote:
On December 10 2013 02:43 aintz wrote:
rd is godawful for pubs. it forces ppl to tryhard and you dont get shit for randoming.

ap is what most people play because it takes the least time to get started and the tryhards can tryhard and the randomers can random. if you are afraid to play against heroes pickers you probably arent very skilled.


there is literally no correlation between skill and the desire for good games.


Define "a good game" is a hell of a task


mexican standoff counterpick bs at the start of the game already ruins the game.
players picking random as 4rd or last pick also can ruin the game (picking random first or 2nd is fine)
just starting with a disadvantage because of picks (counterpick, fotm pick, tryhard combo picks with no chance to ban) (assuming equal skill) is really annoying.

NotYango
Profile Joined December 2013
United States719 Posts
December 09 2013 21:06 GMT
#457
On December 10 2013 05:20 Pokebunny wrote:
Show nested quote +
On December 10 2013 05:15 Sn0_Man wrote:
It can't be exact but it might be close.

Theres like 2 pages of teams below 1.2K and 20 pages of teams above 4500 though so I find it hard to believe it's exact lol. I'm guessing it includes the skew for 5-stack.

That's probably because people in the top 1% are far, far more likely to be interested in TMM than people in the bottom 10%.

In which case it's stupid for TMM to be using solo MMR like that.

If only the top 1% are playing TMM, then their TMM rating should be spreading out over the entire MMR range, not compressed into the top % that they represent.
yango pls
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 09 2013 21:08 GMT
#458
On December 10 2013 06:06 NotYango wrote:
Show nested quote +
On December 10 2013 05:20 Pokebunny wrote:
On December 10 2013 05:15 Sn0_Man wrote:
It can't be exact but it might be close.

Theres like 2 pages of teams below 1.2K and 20 pages of teams above 4500 though so I find it hard to believe it's exact lol. I'm guessing it includes the skew for 5-stack.

That's probably because people in the top 1% are far, far more likely to be interested in TMM than people in the bottom 10%.

In which case it's stupid for TMM to be using solo MMR like that.

If only the top 1% are playing TMM, then their TMM rating should be spreading out over the entire MMR range, not compressed into the top % that they represent.

I mean, I was just explaining a possibility.. I think we all know the entire TMM system needs a rework.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Adron
Profile Joined February 2010
Netherlands839 Posts
December 09 2013 21:15 GMT
#459
good, its about time i learn how awful i actually am
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-12-10 00:37:13
December 10 2013 00:36 GMT
#460
On December 10 2013 05:56 idonthinksobro wrote:
Show nested quote +
On December 10 2013 03:19 govie wrote:
On December 10 2013 02:55 idonthinksobro wrote:
On December 10 2013 02:43 aintz wrote:
rd is godawful for pubs. it forces ppl to tryhard and you dont get shit for randoming.

ap is what most people play because it takes the least time to get started and the tryhards can tryhard and the randomers can random. if you are afraid to play against heroes pickers you probably arent very skilled.


there is literally no correlation between skill and the desire for good games.


Define "a good game" is a hell of a task


mexican standoff counterpick bs at the start of the game already ruins the game.
players picking random as 4rd or last pick also can ruin the game (picking random first or 2nd is fine)
just starting with a disadvantage because of picks (counterpick, fotm pick, tryhard combo picks with no chance to ban) (assuming equal skill) is really annoying.


`
A good game for me, is when in basketball the game is decided by a buzzerbeater, or in overtime. I can play shit but there is tension, the longer it drags on, the fatter i get, the more i feel the need of winning. I am not competitive at all, i just enjoy good games. But games i most enjoy are the buzzerbeatergames, where both teams are just ridiculous and 1 action of 1 player breaks the equilibrium, so awesome i dont even have to win or play good to enjoy the match afterwards

#buzzerbeatergames man!!!
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
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