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Active: 1364 users

Ranked matchmaking coming to Dota 2

Forum Index > Closed
2303 CommentsPost a Reply
1 2 3 4 5 114 115 116 Next
Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 07 2013 03:08 GMT
#1
From the Dota 2 blog. Big news, a ranked mode if something a lot of people have been asking for for a long time and it seems to come up as a complaint in the frequent discussions of Valve's non-ranked MMR algorithm.

Ranked Matchmaking is Coming

The next major update will add a ranked matchmaking feature to the game. This mode is aimed at experienced players who want to play in a more competitive environment and know their matchmaking rating (MMR). Dota 2 matchmaking has always calculated MMR and used it to form matches; in ranked matchmaking we make that MMR visible.

Here’s what you need to know about ranked matchmaking:

  • Ranked matchmaking is unlocked after approximately 150 games.
  • All players in the party must have unlocked the mode.
  • Currently, only All Pick, Captains Mode, and Captains Draft are available.
  • You may not participate in ranked matchmaking while in the low priority pool.
  • Coaches are not allowed in ranked matchmaking.
  • Matches played in normal matchmaking do not impact your ranked matchmaking MMR, and vice versa.
  • Your ranked MMR is visible only to you and your friends. The MMR used for normal matchmaking is not visible.
  • When you first start using ranked matchmaking, you will enter a calibration phase of 10 games. During this time, your ranked MMR will not be visible.


Your Matchmaking Rating (MMR)

Dota 2 uses standard techniques to quantify and track player skill. We assign each player an MMR, which is a summary metric that quantifies your skill at Dota 2. After each match, we update your MMR based on what happened in that match. In general, when you win, your MMR will go up, and when you lose, your MMR will go down. Win/loss is the primary criteria used to update MMR, but individual performance also plays a role, especially when our uncertainty about your MMR is high. It is possible for an individual MMR to increase after a loss or decrease after a win, but in general the winning team’s average MMR will increase and the losing team’s MMR will decrease.

We also track our uncertainty about your MMR. New accounts and those playing in Ranked Matchmaking for the first time have high uncertainty. Higher uncertainty allows larger adjustments after each match, and lower uncertainty leads to smaller adjustments. Together, the MMR and uncertainty can be interpreted as a probability distribution of performance in your next game; the MMR itself serves as the mean of this distribution and the uncertainty is its standard deviation. If the match outcomes (both the win/loss and individual performance) repeatedly match our expectations, the uncertainty tends to decrease until it reaches a floor. A surprising match outcome will tend to cause an increase in uncertainty.

We actually track a total of four MMRs for each player:

  • Normal matchmaking, queuing solo
  • Normal matchmaking, queuing with a party
  • Ranked matchmaking, queuing solo
  • Ranked matchmaking, queuing with a party
  • Each of the two ranked MMRs has its own calibration period. Under certain circumstances, we may need to reactivate calibration, if we think the MMR is inaccurate.


To give you a feel for the range of MMR, below are some MMRs corresponding to various percentiles.

5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100


Note that this distribution is from normal matchmaking. We don’t know yet what the distribution will be in ranked matchmaking, but we expect it to be different. The players who participate in ranked matchmaking will be more skilled, more experienced players. We anticipate that any given player will have different expectations and play the game differently in ranked matchmaking compared to normal matchmaking.


The whole thing is pretty long so I won't quote all of it, read it on the Valve site for full details. They go a little bit into how they're approaching it and (hopefully) giving more transparency about the inner workings which is something they have largely been shy about in the past so it looks like good things in the future.
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@RealHeyoka | ESL / DreamHack StarCraft Lead
r_con
Profile Blog Joined May 2011
United States824 Posts
December 07 2013 03:09 GMT
#2
sounds good, will feel good knowing if i'm improving
Flash Fan!
Noocta
Profile Joined June 2010
France12578 Posts
December 07 2013 03:11 GMT
#3
Was pretty much what the game lacked. Good job.
" I'm not gonna fight you. I'm gonna kick your ass ! "
DarthBotto
Profile Joined January 2011
United States72 Posts
December 07 2013 03:11 GMT
#4
This is excellent- about time!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2013-12-07 03:12:21
December 07 2013 03:12 GMT
#5
YES!!!!!!!! FINALLY I'm so happy.

Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
December 07 2013 03:13 GMT
#6
aw yiss.

I kind of wish they enforced Ranked to be CM only though, but I think the majority would be queueing CM anyway so it doesn't matter I guess.

Well Played, Valve!
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
December 07 2013 03:14 GMT
#7
More E-Dick Cannon Fodder....dear lord. makes sense though, will dishearten many souls though when they hit the "floor".
Bringing Starcraft Main Stream
RiZu
Profile Joined February 2012
Singapore5715 Posts
December 07 2013 03:14 GMT
#8
Thank for making Solo Q more relevant, loving this new changes.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
December 07 2013 03:15 GMT
#9
YES YES YES
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 07 2013 03:15 GMT
#10
Now what we need is an actual team ladder where winners get invites to a TI4 qual.
@RealHeyoka | ESL / DreamHack StarCraft Lead
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
December 07 2013 03:16 GMT
#11
On December 07 2013 12:15 Heyoka wrote:
Now what we need is an actual team ladder where winners get invites to a TI4 qual.

bravo i like your thinking
Bringing Starcraft Main Stream
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 07 2013 03:16 GMT
#12
I like the 4 different MMR and that no one can see it but your friends. That avoids so many issues. Now we wait for the data mining sites to look for our MMRs like creepers.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Jinxed
Profile Blog Joined May 2011
United States6450 Posts
Last Edited: 2013-12-07 03:18:34
December 07 2013 03:17 GMT
#13
On December 07 2013 12:15 Heyoka wrote:
Now what we need is an actual team ladder where winners get invites to a TI4 qual.


That... actually sounds pretty awful. How about a team ladder that is just more than average MMRs first?

On December 07 2013 12:16 Plansix wrote:
I like the 4 different MMR and that no one can see it but your friends. That avoids so many issues. Now we wait for the data mining sites to look for our MMRs like creepers.


The way they make it sound seems like only the Ranked MMR will be visible (and it may be combined tbh). No reason to really show the unranked MMR.
LiquidDota Staff"LeLoup is a great name pls undo." -Liquid`Nazgul
RiZu
Profile Joined February 2012
Singapore5715 Posts
Last Edited: 2013-12-07 03:18:21
December 07 2013 03:17 GMT
#14
On December 07 2013 12:14 TheSurgeonTV wrote:
More E-Dick Cannon Fodder....dear lord. makes sense though, will dishearten many souls though when they hit the "floor".

not really tbh. Not having a ranked ladder made playing dota really boring sometime especially if you are playing Solo Q, SO MOTIVATED RIGHT NOW!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
December 07 2013 03:18 GMT
#15
On December 07 2013 12:15 Heyoka wrote:
Now what we need is an actual team ladder where winners get invites to a TI4 qual.

Yeah that would have some problems and be really susceptible to abuse I imagine. But it's doable if they really want...

Here were my ideas: http://www.reddit.com/r/DotA2/comments/1qxy4l/can_we_get_a_meaningful_and_useful_tmm_system_for/
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
aintz
Profile Joined August 2010
Canada5624 Posts
December 07 2013 03:19 GMT
#16
On December 07 2013 12:13 ReignSupreme. wrote:
aw yiss.

I kind of wish they enforced Ranked to be CM only though, but I think the majority would be queueing CM anyway so it doesn't matter I guess.

Well Played, Valve!


why would anyone q cm.


easiest way to grind mmr, go mid, carry team.
SpiZe
Profile Joined December 2010
Canada3640 Posts
December 07 2013 03:19 GMT
#17
Yay, really happy
Prplppleatr
Profile Joined May 2011
United States1518 Posts
December 07 2013 03:21 GMT
#18
i likey
🥇 Prediction Contest - Mess with the best, die like the rest.
Souone
Profile Joined July 2012
Brazil470 Posts
December 07 2013 03:23 GMT
#19
Valve caved in to the DSR pressure.
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
December 07 2013 03:24 GMT
#20
On December 07 2013 12:17 LeLoup wrote:
Show nested quote +
On December 07 2013 12:15 Heyoka wrote:
Now what we need is an actual team ladder where winners get invites to a TI4 qual.


That... actually sounds pretty awful. How about a team ladder that is just more than average MMRs first?


Can you explain what sounds awful about this? How does turning TI into something more than an invite-only event make it worse?
@RealHeyoka | ESL / DreamHack StarCraft Lead
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