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Active: 6160 users

Ranked matchmaking coming to Dota 2 - Page 2

Forum Index > Closed
2303 CommentsPost a Reply
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Please keep the QQ to a minimum if you do not like this update. We are happy to hear your reasoning for not liking a ranked system, but no "OMG VOLVO WHY" posts.
njt7
Profile Joined August 2012
Sweden769 Posts
Last Edited: 2013-12-07 03:31:11
December 07 2013 03:24 GMT
#21
Looks nice, I dont really like the possibility of ranked solo queue. I feel that dota that is team game should only be ranked when playing team versus team. Well I guess solo queue is needed for casuals(thats me) I will probably play it a lot anyway. But I am afraid it will deteriorate the overall gaming experience.

What I really like about this is that they keep it separate and hidden from prying eyes of raging strangers. We might see an increase in "friend requests".
"All the casters who flamed me ever for anything."
Kishin2
Profile Joined May 2011
United States7534 Posts
December 07 2013 03:26 GMT
#22
I like how Valve included all the technical details in their blog.
SKC
Profile Joined October 2010
Brazil18828 Posts
December 07 2013 03:28 GMT
#23
I dislike the idea of competitive AP games far more than competitive solo games. Extremelly shitty mode if both teams are tryharding as hard as they could. It really needs to be turn based for it to make sense. CM is obviously not a good mode either with the way it works right now, but perhaps there could be a middle ground.
TheEmulator
Profile Blog Joined July 2010
28100 Posts
December 07 2013 03:29 GMT
#24
I'm happy with this.
Administrator
JumboJohnson
Profile Joined December 2011
537 Posts
December 07 2013 03:29 GMT
#25
I personally look forward to being told I can't play a hero because my MMR is too low.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 07 2013 03:29 GMT
#26
I find it interesting that the their system also looks into if the game was close and not a steam roll. That is so much better than a just flat win/loss ratio. I bet there is some complex math behind that system.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
December 07 2013 03:30 GMT
#27
On December 07 2013 12:29 JumboJohnson wrote:
I personally look forward to being told I can't play a hero because my MMR is too low.

It's hidden. So that's not very likely.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 07 2013 03:30 GMT
#28
On December 07 2013 12:29 JumboJohnson wrote:
I personally look forward to being told I can't play a hero because my MMR is too low.

You didn't read the blog at all did you?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
JumboJohnson
Profile Joined December 2011
537 Posts
December 07 2013 03:31 GMT
#29
Oh didn't see that. Nothing to see here, move along people.
idonthinksobro
Profile Joined December 2010
3138 Posts
December 07 2013 03:31 GMT
#30
i checked twice it isn't first of april.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
December 07 2013 03:32 GMT
#31
I don't like this, It's just going to split the community in 2.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
SKC
Profile Joined October 2010
Brazil18828 Posts
December 07 2013 03:32 GMT
#32
On December 07 2013 12:29 Plansix wrote:
I find it interesting that the their system also looks into if the game was close and not a steam roll. That is so much better than a just flat win/loss ratio. I bet there is some complex math behind that system.

The math is in the blog, they calculate the integral of the gold curve after the last point it reaches zero. It's pretty simple, unless they do something else they are not talking about. The only question is how much area represents a good/bad game.
Negatiive
Profile Joined September 2011
Canada207 Posts
December 07 2013 03:33 GMT
#33
GOD BLESS LORD GABEN

User was warned for this post
ROOT4ROOT <3
lilopuppy
Profile Joined August 2012
Philippines542 Posts
December 07 2013 03:34 GMT
#34
I fully expect mass complaints in the near future about how their MMR is too low. Stuck in low MMR hell, all that kind of stuff. I don't really understand how people are gonna get better playing ranked, I mean, AP is ranked, it's just invisible. If you're not climbing up the ladder, you're not climbing up the ladder. Playing ranked is not suddenly gonna make you better. I think this is just gonna break people's delusions of how skilled they are.

And is playing Dota not fun in itself?
All the way to TI322!
synapse
Profile Blog Joined January 2009
China13814 Posts
December 07 2013 03:35 GMT
#35
its... happening.....
based valve
:)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 07 2013 03:36 GMT
#36
On December 07 2013 12:32 SKC wrote:
Show nested quote +
On December 07 2013 12:29 Plansix wrote:
I find it interesting that the their system also looks into if the game was close and not a steam roll. That is so much better than a just flat win/loss ratio. I bet there is some complex math behind that system.

The math is in the blog, they calculate the integral of the gold curve after the last point it reaches zero. It's pretty simple, unless they do something else they are not talking about. The only question is how much area represents a good/bad game.

I am pretty sure it is fucking space math and there are a ton of factors. Valve isn't one for half steps and they love to push what is possible. I wouldn't be surprised if it kept track of pings and how effectively they were used and if people used voice chat.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Bash
Profile Joined August 2007
Finland1533 Posts
December 07 2013 03:38 GMT
#37
I feel like the fact that they're saying what they're doing is them actually acting on the lessons they said they learned from the whole Diretide incident. They saw the community stir with the DSR shit and let us know that they're actually doing stuff on that front too. Good stuff I think.
I can't sing and I can't dance, but still I know how to clap my hands.
SKC
Profile Joined October 2010
Brazil18828 Posts
December 07 2013 03:38 GMT
#38
On December 07 2013 12:36 Plansix wrote:
Show nested quote +
On December 07 2013 12:32 SKC wrote:
On December 07 2013 12:29 Plansix wrote:
I find it interesting that the their system also looks into if the game was close and not a steam roll. That is so much better than a just flat win/loss ratio. I bet there is some complex math behind that system.

The math is in the blog, they calculate the integral of the gold curve after the last point it reaches zero. It's pretty simple, unless they do something else they are not talking about. The only question is how much area represents a good/bad game.

I am pretty sure it is fucking space math and there are a ton of factors. Valve isn't one for half steps and they love to push what is possible. I wouldn't be surprised if it kept track of pings and how effectively they were used and if people used voice chat.

They do says that's one of several metrics, but it just shows the simplicity of it. There's no reason to make it rocket science, the big question is what to track, not how to do it.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
December 07 2013 03:38 GMT
#39
WHOA
POGGERS
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 07 2013 03:41 GMT
#40
We also track our uncertainty about your MMR. New accounts and those playing in Ranked Matchmaking for the first time have high uncertainty. Higher uncertainty allows larger adjustments after each match, and lower uncertainty leads to smaller adjustments. Together, the MMR and uncertainty can be interpreted as a probability distribution of performance in your next game; the MMR itself serves as the mean of this distribution and the uncertainty is its standard deviation. If the match outcomes (both the win/loss and individual performance) repeatedly match our expectations, the uncertainty tends to decrease until it reaches a floor. A surprising match outcome will tend to cause an increase in uncertainty.


I like this.

I like it a lot.
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