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I play Starcraft HOTS casually, but still coming higher in the ladder is nice. I don't play often enough to memorize too many details (builds, strategies, hotkeys, ...) and I don't expect to do more than 40 APM.
Which race do you think would be easiest to keep up a good ladder placement? (and why? [micro, injects, macro, decision making, ...])
Or to put it in another way: If you had 3 beginners playing *casually* T, Z and P respectively, who would you bet your money on to be most successful in ladder placement after a while?
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protoss.
fewer units more aoe more long range.
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The simple answer: Pick the race you think is coolest.
"Or to put it in another way: If you had 3 beginners playing *casually* T, Z and P respectively, who would you bet your money on to be most successful in ladder placement after a while?"
Such a tough question T_T
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These threads don't usually end well. With 40 APM I don't think it really matters. Just try random for a while and you'll win more with some race vs another. With global play you can even do terran on EU toss on US and zerg on KR or SEA.
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I would hope this can never have a definite answer. The best thing I can say is your "easiest" race is the one you are the most comfortable with and know the best. Otherwise, what you are looking for should be patched soon for being too strong. For the bet, whoever has the most experience with RTS or the one with the most common sense would probably do the best.
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The easiest race at start is protoss because warp gate mechanism.
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I think T is the hardest and most frustrating race to play. Followed by Z. --> Play P.
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Depends it's the easiest to get really good with zerg as long as you comprehend the nature of larva (when to drone and when to build your army)
Terran is probably the easiest early on because it is the most similar to other RTS like AoE, but is considered to be the hardest race overall (and the most punishing at high levels), but you caan get pretty high in all MU by just doing Mass marines + medivacs
Protoss is probably the easiest after you've already mastered the bare essentials
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If you can half decently forcefield, Protoss. Otherwise, Zerg. Definitely not Terran.
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On March 13 2013 00:07 gingerfluffmuff wrote: I think T is the hardest and most frustrating race to play. Followed by Z. --> Play P.
I would argue that T is the easiest early on... It only gets frustrating after you start playing people who are decent. It also helps that T production is really similar to how it works in AOE, WC1-3 etc etc So anybody with prior RTS experience would find T the easiest race to play at first.
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I'd say Terran is the easiest race for people who have never played the game before. The mechanics are easy to understand, and Terran is the race most similar to standard RTS races from other games. Protoss is also is a close second, and Zerg is, in my opinion anyway, much harder than both Terran and Protoss. This is of course if you're low Bronze and have next to no clue how the game works.
If you are at about Silver or Gold level i'd say Protoss is easiest. Once you are used to the basics of the game Protoss is pretty much a-move to win. At this level i'd put Terran as the hardest race because Terran units scale much more with micro than both Protoss and Zerg, which basicly means that you can no longer just a-move into a Protoss deathball, and you're still miles away from utilizing the units to their full potential.
Nevertheless i still think that personal style and taste matters more than anything from Bronze to Bonjwa
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Depends on the game, but generally, Protoss. Newbie players will probably not rush, but rather sit back and build an army then fight it out. Protoss should come out on top usually since units are cost effective and it's easy to macro with warp gates. Protoss can be difficult to play if your FFs suck because early rushes become devestating, but if that isn't happening, Protoss should be a good started race.
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Zerg is out of question because of injects. The only way to make it work is by Zergling only strategies.
Protoss if you are a turtling player. Go for Zealot, Stalker and Colossi. You will need to learn how to defend until you reach such a composition. Terran has an easy composition with Marines, Marauder and Medivacs which is easy to use in lower levels.
But it would be better if you just push your limits instead of pursuing a specific ladder rank. A ladder rank is reset after a short while anyway, what remains are your skills. APM 40 is very, very low, even for newcomers and casual players. Learn to use hotkeys. It's not that hard and it makes the game easier and comfortable. Activate the gameplay option where the hotkey for each button is displayed.
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Zerg because u actually don't have to remember any build orders, its very adaptive
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Protoss. The easy thing about protoss for new players is that you can just build up a big army with a lot of expensive units like colossi, archons on 2 or 3 base and then pretty much attack without microing much and win more easily than with Terran or zerg. With Terran or Zerg you can't usually turtle as much. With Terran it's harder to pick engagements, don't run into storms etc. while with Zerg I think it's harder in the beginning to get the mechanics of the larva, making drones and units when you have to.
However I wouldn't pick a race that is easier for beginners, I would pick the race that is the most fun to play for you, because say if you get diamond with Protoss but platinum with Terran, you are still "bad", there is still so much to improve in Starcraft, the league doesn't matter as much as your personal improvements. The journey is the reward. 
tl;dr: Pick the race which is the most fun, you get better with every race, you can still switch races once you get basic knowledge of the game.
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If you like to attack or harass, Terran is the easiest. You'll have a lot of problems playing a solid game while attacking early game as Z or P in WoL. Also Terran has some of the most forgiving macro options for casuals... you'll never get caught without anti-air, you'll never be supply blocked long (supply drop), and you should never straight up die to cloak. Many Terran openings involve building one bunker then making sure the other guy isn't doing an all-in. Very straight forward for casual gaming. I have no idea why people are saying they are hard to use... I guess TL still doesn't understand basic micro which seems second nature to me since Warcraft 2 was invented.
If you like to defend, P or Z can work fine. Z's defense is probably the easiest to grasp though. All mineral defense can work against a lot of builds, except in ZvZ. Static defense is actually useful to Zerg, whereas it mostly only makes sense early or midgame PvZ when playing Protoss... otherwise do not use cannons when learning to play.
HotS has opened up options though. Now you can defend with widow mines as T for a while, then attack later. As P you can put on pressure with mothershipcore and recall if needed. As Z, 2 base mutas is completely insane vs P so lots of attacking there.
For team games, Terran is definitely the easiest to defend with. You can make bunkers and repair and defend a lot of lower tier players.
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In terms of beginner ease: Protoss >> Zerg >>>> Terran. Terran has to micro units to be effective as Z/P relatively unmicroed armies, so losing in battles and wondering "why did all of my stuff die so fast?" would be extremely frustrating for a beginner I would imagine. Warp Gate is a forgiving macro mechanic that has no weakness, and the units are effective without micro.
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Protoss will be the easiest. Make worker, make army then attack!!!
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Honestly, I think the most correct answer here would be: Not Terran.
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I don't know why, but every *true* noob is overwhelmed by zerg at first as it is the least intuitive initially, it seems. And, let's be honest, whether they play terran or toss they are only going to make 3 units before their "army" is replete anyway, out of that 1 racks or gateway.
3 marines < 3 zealots. Toss easiest.
edit: Some of you guys are giving way too much credit to cold, hard noobs.
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Depends on your level.
- At really low level (bronze), terran is probably the easiest race to play, since they have the strongest basic units; so, if no one knows when or where to tech, pushing with some amount of marines, marouders, medivacs wins a lot of games relatively easily.
- At mid level, silver to diamond, Zerg should be the easiest race because it has the easiest macro mechanics: Camera switches are only necessary for the occasional construction of tech buildings and starting research, for injects and for creep spread (the latter being less important the lower your league is). The rest of the time you can look at your army, harass, etc.
- Protoss is easy if and only if you play allins. Protoss macro uses up the most multitasking of all races, since you have to look on almost everything you are doing (in comparison to terrans, warping in units requires vision on a pylon and generally uses up a bit more time). As a beginner, you will almost never have time to look at your army. If you play allins, however, you only need to control your army and warp in from the time your attack starts on, and that's quite easy again.
Probably this still holds for HotS, although there could be new, important factors for race difficulty at certain levels.
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On March 13 2013 00:16 SinCitta wrote: Zerg is out of question because of injects. The only way to make it work is by Zergling only strategies.
Protoss if you are a turtling player. Go for Zealot, Stalker and Colossi. You will need to learn how to defend until you reach such a composition. Terran has an easy composition with Marines, Marauder and Medivacs which is easy to use in lower levels.
But it would be better if you just push your limits instead of pursuing a specific ladder rank. A ladder rank is reset after a short while anyway, what remains are your skills. APM 40 is very, very low, even for newcomers and casual players. Learn to use hotkeys. It's not that hard and it makes the game easier and comfortable. Activate the gameplay option where the hotkey for each button is displayed.
Bio is mega easy to play, safe because of bunkers and wall offs, with very simple, understandable macro rules- "Always be producing from your barracks and CCs". I'd say from zero to Gold, Terran is the way to go.
Injects are overrated in difficulty. It's not that hard to 33v44v55v every so often. They aren't going to be pro, but in lower leagues it doesn't matter all that much. Additionally, Mutalisks are some of the biggest game changers at low levels. Since lower level players are unlikely to scout much, rushing Mutas every game can really work for low level Zerg.
Colossi are overrated at low levels, but Warp Gates are not. Without the basic micro to keep colossi alive, they can be a HUGE waste of time and gas. By the time they are out, a bio player can often just stim everything, run forward, and target all the colossi down. Warp gates are forgiving and awesome for new players, plus allow for creative play with pylons and warp prisms.
I generally have all my friends start Terran, because teaching the rules is so easy- its a nice learning curve. Yes, their army micro is the hardest, but its easy to glance at his screen and say "you should be producing out of all rax and stargates", and just have him make MMM until he's capped.
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The easiest race is clearly protoss, as fewer, more expensive units naturally takes less WORK from the player to make than many, cheaper units. The entire ideology of the race is just a bit easier to process. HOWEVER, the difference in skill and ease of use is pretty much negligible to be honest, and you will have FAR more fun with the game if you simply choose which race you think is the coolest or has the most possibilities. Chances are, whichever race you pick will be your race for the rest of your starcraft playing career, so don't just choose one because people say it MIGHT be slightly easier.
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If you're casual then you should just pick whichever one you think is the coolest. Easiest shouldn't matter. If it really matters that much then I'd agree that at the lowest levels Protoss is probably the easiest.
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At absolute low level. Protoss.
Not zerg, why? 1. Zerg is ruled out due to inject mechanics. Its easy to float into money/mismacro. 2. a responsive race is much more difficult to play than an active race. (Its easier to launch a fist in someone face randomly and hope to hit than dodge/read the hit and fire a hit back). Terran/protoss can often dictate pace of game.
That leaves Terran and Protoss: 3. Protoss builder can throw down 10 buildings same time with 1 worker while Terran needs 10 builders and also need to send them all back to do their thing. If u get supply blocked u can throw down multiple pylons and worry about somethin else. 4. Protoss can warp in units to get rid of excess resources 5. Forget to use chronoboost all the time? Who cares at lower level. Forget to use CC energy? It makes big impact. 6. Only micro protoss arguably need at lower level is forcefields. Their units and simply stronger at low numbers (not talking about cost efficiency or w/e) while terran units start gettig stronger at higher mass. Think about 10 marines vs 5 zealots against 30marines vs 15zealots ( without micro). 7-100. Many reasons.
Till master level id argue protoss is easiest. Ive gone bronze-master with protoss with relative ease. Terran required more. Zerg most. At grand master level or even high master id say terran is hardest to truly master and zerg/protoss stand around even. Still think even at very highest level protoss is slightly easier.
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Most of the people here do not remember their noob debuts it seems... Protoss is easier later on. For die-hard beginners, terran is the easier, by far. Because basic units are strong, and because you can QUEUE units. Beginners queue a lot because they do not cycle their macro fast enough, which is fine.
With toss you need to tech to tier 3 without dying to rushes, and you need good forcefield usage (frustrating with no real minimap awareness). With zerg you need good macro cycle or you end up with 3 larvae and a huge bank.
Oh and to people saying with terran you cannot a-move stutter step blahblah: noobs amove all the time, whatever their race.
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I definitely think protoss. You should make a poll about it though!
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The answer is and always has been since BW, Protoss. Their mechanics are just easier for beginners. This is not to say they are an easier race in the long run... I remember Jaedong saying if he could play any other race it would be Protoss, since they are the hardest to play at the highest level.
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Terran you'll need a lot of strategical prowess along with game knowledge to do well, Zerg you'll need a lot of mechanical skill to succeed.. Protoss? You'll need your mouse and the "A" key
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On March 13 2013 00:31 mythandier wrote: If you're casual then you should just pick whichever one you think is the coolest. Easiest shouldn't matter. If it really matters that much then I'd agree that at the lowest levels Protoss is probably the easiest.
I am with this guy, play who looks coolest. Its what I do and it always works out. I would also say that it depends on what you are looking for:
If you want to learn a bunch of weird, fun and crazy one base timings, play terran. Drops are the bane of new players and widow mines will boggle their minds. It might not alway work, but it is fun when it does.
If you want the race with more forgiving macro, protoss is the way to good. Warpgate is pretty fun .
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On March 13 2013 00:29 danl9rm wrote: I don't know why, but every *true* noob is overwhelmed by zerg at first as it is the least intuitive initially, it seems. And, let's be honest, whether they play terran or toss they are only going to make 3 units before their "army" is replete anyway, out of that 1 racks or gateway.
3 marines < 3 zealots. Toss easiest.
edit: Some of you guys are giving way too much credit to cold, hard noobs.
Most of my friends who had previous RTS experience (even SC:BW) agreed that Protoss was the easiest to sink their teeth into. I myself play Protoss. But the "true" noobs, as you put it, found Zerg easier. Sure, they were really sloppy on their injects and they would average 1 creep tumor a minute, and only for the first five minutes of the game. But I've introduced Starcraft to three "true" noobs (no RTS, no AoE, no C&C, etc), and they all learned the ropes with Zerg.
Edit: So glad this thread hasn't turned into what everyone was expecting it would turn into when they clicked it and read the OP.
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Zerg. less micro, more affordable units, much better production, easier to plan production. just dont miss your injects and it will be fine. and its not that hard. every terran and toss keeps their macro up on those lvl too.
also its pretty afforable at low leagues to get extra hatchs to compensate for missed injects
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some people are really not taking into consideration the paramaters set by the OP, meaning new to RTS, 40apm and not wanting to learn the game (memorizing builds, what counters what, etc). in that regard, i think this post is quite good:
On March 13 2013 00:29 opus55 wrote: Depends on your level.
- At really low level (bronze), terran is probably the easiest race to play, since they have the strongest basic units; so, if no one knows when or where to tech, pushing with some amount of marines, marouders, medivacs wins a lot of games relatively easily.
- At mid level, silver to diamond, Zerg should be the easiest race because it has the easiest macro mechanics: Camera switches are only necessary for the occasional construction of tech buildings and starting research, for injects and for creep spread (the latter being less important the lower your league is). The rest of the time you can look at your army, harass, etc.
- Protoss is easy if and only if you play allins. Protoss macro uses up the most multitasking of all races, since you have to look on almost everything you are doing (in comparison to terrans, warping in units requires vision on a pylon and generally uses up a bit more time). As a beginner, you will almost never have time to look at your army. If you play allins, however, you only need to control your army and warp in from the time your attack starts on, and that's quite easy again.
Probably this still holds for HotS, although there could be new, important factors for race difficulty at certain levels.
here is why.
if you are literally just starting with sc2, it will be so much easier to get that tech lab and stim while 1basing and getting supply blocked all the time, opposed to teching to high cost splash that toss depends on, or injecting and expanding while deciding between army and drones that zerg has to. terran is just more intuitive and easy to understand. from my experience, players like these will always neglect to tech and at the end of the day mmm > gateway army.
however, past silver league, things do shift. protoss warpgate (allin) will get you to diamond faster than other races (but then you'll really suck in comparison to other players in your division if you ever play a bo5 with them), while if you really want to learn the game, zerg is the race to go to because of the easiest, automated macro mechanics, which will help you further your understanding of the game while not losing and getting frustrated all the time, meaning youll actually put yourself into scenarios that pass 20min mark.
if you ever decide to get good and enter masters, i'd say protoss is the hardest because of its fundamental design flaws* (you either steamroll or loose horribly most of the time), then terran because of heavy micro requirements, and then zerg with the new queen patch and the metagame.
things may shift in HotS once more.
---- *while keeping in mind that playing macro toss or abusive toss is like playing two different races.
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Terran is the easiest race until you're at a competitive level. Once your playing the competition someone like EmpireKas is, you have to play like MMA to win.
The reason why is macro. Macro wins games until you're at the tip top of competition, and Terran macro is the easiest of all races.
First, queuing up units can be done easily whatever screen you're looking at. With Protoss, you need to look at a screen with a pylon on it, which you normally won't have when you're fighting.
Second, Mules are the most forgiving macro mechanic. If you don't inject with a queen immediately after gaining enough energy, you've permanently lost larva (assuming you don't leave that hatchery idle until it hits max larva). It's equivalent to having a Barracks be destroyed. The Protoss macro mechanic, on the other hand, isn't very efficacious. In fact, it only has a major impact on the game if you diligently Chrono important structures. Because of this, if you miss your Chrono Boosts on an important structure like a Forge or Robotics Facility, the ability will only have a nominal effect on the game. Obviously, if you don't Mule ASAP, you do lose the ability to utilize the faster income earlier, but spraying them down on a virgin third or fourth mitigates the above loss better than the 1) losing potential larva or 2) losing the ability to Chrono a crucial upgrade or high tech unit.
Finally, Terran (especially in HOTS) can be played defensively. This might surprise players who often see Terran lose to various rushes, but it's true. When you see a Korean Terran getting rushed, what you're normally watching is Terran trying to leverage their tremendously effective defense to be absurdly greedy. For example, you'll often see a Terran using one Bunker to protect their natural, tech, upgrade, and expand to their third while powering. If you play conservatively, you can macro up safely and take the game into its later stages.
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Opinion thread, waste of time.
User was warned for this post
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I would day the easiest race for a casual player to play would be protoss. The warp gate mechanic makes macro pretty easy, protoss does not involve tons of micro management of units in lower leagues where as terran still does.
I'd say to a casual player to go random for a bit and figure out what race you really like the best. Thats what i did when I started sc2. Thought I'd like protoss ended up switching to zerg and never looked back.
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Terran. It's hard to begin straight away with so different races (protoss&zerg) compared to other rts games. Terran is most close to other rts games.
And in low levels micro mean nothing. I realy mean nothing.
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Protoss, and this isn't even debatable. They require far less APM and far less micro and positioning in fights compared to the other two races. Was the same way in BW. Also, the differences in playstyle for Protoss when compared to T (or other RTS races) is negligible.
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lol these kinds of questions/threads in tl. surprised it reached 3 pages.
as a zerg, i say protoss.
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Protoss.
Poll: Which race is EZ PZ?Protoss obviously (48) 68% Terran (lol) (14) 20% Zerg (8) 11% Protoss (1) 1% 71 total votes Your vote: Which race is EZ PZ? (Vote): Protoss obviously (Vote): Terran (lol) (Vote): Zerg (Vote): Protoss
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If u just started for the first time ever at beginning it's terran, after a little while when u got basic understanding of macro it's zerg.
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Protoss ofc. Strong units, easier mechanics, better defenses and the easiest cheese/all-ins to master.
Terran is 2nd on the list, but arguably becomes hardest as you get better due to needing to meet minimum micro requirements (might change in HotS)
I would never recommend zerg for beginners or people who don't adequately keep up with the meta. Zerg is probably the most dependent on decisions as you have to have a good grasp on what can kill you at each stage to get away with more drones. Zerg has the weakest defenses (bad turtles) and their cheeses/all-ins aren't as clear cut which is what lower level players tend to cling to until they're comfortable with the game.
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As a master random player I gotta go with zerg as long as you have the basic ideas of macro you're going to do just fine, you have easy access to tech switches to get the right unit mix at any time, you have map control for the majority of the match in all match ups and easy scouting, you're armies are the most cost efficient with little to no micro.
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I love how only the protoss icons are saying protoss isn't the easiest.
Its obviously protoss.
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Probably Protoss (although it seems that has been said a lot already)
No injects, no difficult army splits.
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Why is this even a thread? They always turn into dick-measuring, shit-flinging competitions.
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From what I saw/remember (so take it with a grain of salt, etc, like most opinions here)
Zerg either clicked or it didn't. You either overwhelmed people easily, or everything was messy and just didn't work quite right. And there wasn't much middle ground.
Protoss, specifically warp in (building) and warp gate mechanics simply filled the gaps the best. Everything you do is worth more (due to unit costs) and it's front loaded for those "oh shit, units" moments.
Terran was ok. Queuing helps, mules are nice, so it wasn't bad for new peoples. They just didn't fill the gaps quite as well as warp in (SCV's being left around more often) and warp gate (the front loaded part, mostly) mechanics.
It (mostly) evened out after a little practice though, so I would choose the races that you like more (mechanics/asthetics/whatever-wise) anyway.
Tha's what I found when I was playing random-bronze anyway.
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On March 13 2013 01:14 Bagi wrote: I love how only the protoss icons are saying protoss isn't the easiest.
Its obviously protoss. some even saying that protoss requires the most multitasking just because of warp in requiring a pylon. yep. looking away to warp in is way more multitasking than playing bio tvp or muta zvp.
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everyone seems to say protoss but honestly i found zerg the easiest, but that's just me
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Bio is the simplest low-level strategy with the best scaling. 1a mass marine takes know-how to defeat. Terran.
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People saying protoss need to realize a few things, protoss has to position the screen on a pylon to make their units, terran and zerg can macro with just hotkeys. Even larva inject can be done with the backspace trick. Protoss also has to use crono on a different buildings constantly. Although protoss is forgiving because of the warp gate mechanic, it also takes some apm/multitask to know when you can pull your screen away from a fight and warp in.
I feel like zerg may be the easiest, the only thing I've found difficult for a new zerg player is that you have to learn to scout and react in advance against rushes. Overall, they have the easiest macro and micro. The skill ceiling is very high for zerg, but you are greatly rewarded for it (hitting injects, and creep spread definitely separates the better zerg players)
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not even a discussion to be had here. its protoss.
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I like how everyone is saying protoss. That is just not true, protoss requires a lot of work to understand, especially at lower levels, to hold off rushes. The best race to play at the lowest levels is the one that is the coolest to you. If you play the cool race you will enjoy playing and learning. I would say that if you find protoss the coolest, play toss and the same goes for the other two races. At lower levels, any race can be played effectively based on fundametals. I think terran is a good place to start just because they have an early advantage with bunkers and marines at holding off rushes, after that I think zerg just because of the power of the queen to hold, protoss is a bit less simple due to the varying builds, but zealot stalker is always strong at low levels. I really think this is all about taste, I know I hated zerg (I started playing soon after the beta) because I didn't get the mechanics, and terran just felt awkward to me, so I played toss.
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Protoss then zerg then terran
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Depends if you played the single player of WoL then i'd say Terran, sinds you kinda know all buildings in and out.
If you go for multiplayer only with no experience of the game, i would agree with Protoss.
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imo zerg is the easiest. you only need to build a single building for a specific unit, so you don't have to worry about when to build more buildings or even building placement. that's a huge difference...
and larvae can be acumulated so you can make a lot of units whenever u want, which is good when you don't spend your resources or macro properly.
you can also make macro hatches so you have "perfect injects" with your queens, spending all their energy.
it's more forgiving, losing some units won't cost you the game.
but it requires more multitasking than the other races, due to injects, creep spread, overloard spread, ling run-bys, etc.
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protoss, warpgate (no prod queue to keep with), less macro intensive (unlike zerg and terran). units are cost effective.
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Protoss is the easiest.
for casual gaming, platinum and below
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Aotearoa39261 Posts
This thread has had its time.
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