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I play Starcraft HOTS casually, but still coming higher in the ladder is nice. I don't play often enough to memorize too many details (builds, strategies, hotkeys, ...) and I don't expect to do more than 40 APM.
Which race do you think would be easiest to keep up a good ladder placement? (and why? [micro, injects, macro, decision making, ...])
Or to put it in another way: If you had 3 beginners playing *casually* T, Z and P respectively, who would you bet your money on to be most successful in ladder placement after a while?
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protoss.
fewer units more aoe more long range.
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The simple answer: Pick the race you think is coolest.
"Or to put it in another way: If you had 3 beginners playing *casually* T, Z and P respectively, who would you bet your money on to be most successful in ladder placement after a while?"
Such a tough question T_T
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These threads don't usually end well. With 40 APM I don't think it really matters. Just try random for a while and you'll win more with some race vs another. With global play you can even do terran on EU toss on US and zerg on KR or SEA.
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I would hope this can never have a definite answer. The best thing I can say is your "easiest" race is the one you are the most comfortable with and know the best. Otherwise, what you are looking for should be patched soon for being too strong. For the bet, whoever has the most experience with RTS or the one with the most common sense would probably do the best.
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The easiest race at start is protoss because warp gate mechanism.
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I think T is the hardest and most frustrating race to play. Followed by Z. --> Play P.
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Depends it's the easiest to get really good with zerg as long as you comprehend the nature of larva (when to drone and when to build your army)
Terran is probably the easiest early on because it is the most similar to other RTS like AoE, but is considered to be the hardest race overall (and the most punishing at high levels), but you caan get pretty high in all MU by just doing Mass marines + medivacs
Protoss is probably the easiest after you've already mastered the bare essentials
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If you can half decently forcefield, Protoss. Otherwise, Zerg. Definitely not Terran.
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On March 13 2013 00:07 gingerfluffmuff wrote: I think T is the hardest and most frustrating race to play. Followed by Z. --> Play P.
I would argue that T is the easiest early on... It only gets frustrating after you start playing people who are decent. It also helps that T production is really similar to how it works in AOE, WC1-3 etc etc So anybody with prior RTS experience would find T the easiest race to play at first.
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I'd say Terran is the easiest race for people who have never played the game before. The mechanics are easy to understand, and Terran is the race most similar to standard RTS races from other games. Protoss is also is a close second, and Zerg is, in my opinion anyway, much harder than both Terran and Protoss. This is of course if you're low Bronze and have next to no clue how the game works.
If you are at about Silver or Gold level i'd say Protoss is easiest. Once you are used to the basics of the game Protoss is pretty much a-move to win. At this level i'd put Terran as the hardest race because Terran units scale much more with micro than both Protoss and Zerg, which basicly means that you can no longer just a-move into a Protoss deathball, and you're still miles away from utilizing the units to their full potential.
Nevertheless i still think that personal style and taste matters more than anything from Bronze to Bonjwa
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Depends on the game, but generally, Protoss. Newbie players will probably not rush, but rather sit back and build an army then fight it out. Protoss should come out on top usually since units are cost effective and it's easy to macro with warp gates. Protoss can be difficult to play if your FFs suck because early rushes become devestating, but if that isn't happening, Protoss should be a good started race.
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Zerg is out of question because of injects. The only way to make it work is by Zergling only strategies.
Protoss if you are a turtling player. Go for Zealot, Stalker and Colossi. You will need to learn how to defend until you reach such a composition. Terran has an easy composition with Marines, Marauder and Medivacs which is easy to use in lower levels.
But it would be better if you just push your limits instead of pursuing a specific ladder rank. A ladder rank is reset after a short while anyway, what remains are your skills. APM 40 is very, very low, even for newcomers and casual players. Learn to use hotkeys. It's not that hard and it makes the game easier and comfortable. Activate the gameplay option where the hotkey for each button is displayed.
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Zerg because u actually don't have to remember any build orders, its very adaptive
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Protoss. The easy thing about protoss for new players is that you can just build up a big army with a lot of expensive units like colossi, archons on 2 or 3 base and then pretty much attack without microing much and win more easily than with Terran or zerg. With Terran or Zerg you can't usually turtle as much. With Terran it's harder to pick engagements, don't run into storms etc. while with Zerg I think it's harder in the beginning to get the mechanics of the larva, making drones and units when you have to.
However I wouldn't pick a race that is easier for beginners, I would pick the race that is the most fun to play for you, because say if you get diamond with Protoss but platinum with Terran, you are still "bad", there is still so much to improve in Starcraft, the league doesn't matter as much as your personal improvements. The journey is the reward. 
tl;dr: Pick the race which is the most fun, you get better with every race, you can still switch races once you get basic knowledge of the game.
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If you like to attack or harass, Terran is the easiest. You'll have a lot of problems playing a solid game while attacking early game as Z or P in WoL. Also Terran has some of the most forgiving macro options for casuals... you'll never get caught without anti-air, you'll never be supply blocked long (supply drop), and you should never straight up die to cloak. Many Terran openings involve building one bunker then making sure the other guy isn't doing an all-in. Very straight forward for casual gaming. I have no idea why people are saying they are hard to use... I guess TL still doesn't understand basic micro which seems second nature to me since Warcraft 2 was invented.
If you like to defend, P or Z can work fine. Z's defense is probably the easiest to grasp though. All mineral defense can work against a lot of builds, except in ZvZ. Static defense is actually useful to Zerg, whereas it mostly only makes sense early or midgame PvZ when playing Protoss... otherwise do not use cannons when learning to play.
HotS has opened up options though. Now you can defend with widow mines as T for a while, then attack later. As P you can put on pressure with mothershipcore and recall if needed. As Z, 2 base mutas is completely insane vs P so lots of attacking there.
For team games, Terran is definitely the easiest to defend with. You can make bunkers and repair and defend a lot of lower tier players.
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In terms of beginner ease: Protoss >> Zerg >>>> Terran. Terran has to micro units to be effective as Z/P relatively unmicroed armies, so losing in battles and wondering "why did all of my stuff die so fast?" would be extremely frustrating for a beginner I would imagine. Warp Gate is a forgiving macro mechanic that has no weakness, and the units are effective without micro.
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Protoss will be the easiest. Make worker, make army then attack!!!
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