Easiest race for casual players - Page 2
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TheDougler
Canada8304 Posts
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danl9rm
United States3111 Posts
3 marines < 3 zealots. Toss easiest. edit: Some of you guys are giving way too much credit to cold, hard noobs. | ||
opus55
Germany31 Posts
- At really low level (bronze), terran is probably the easiest race to play, since they have the strongest basic units; so, if no one knows when or where to tech, pushing with some amount of marines, marouders, medivacs wins a lot of games relatively easily. - At mid level, silver to diamond, Zerg should be the easiest race because it has the easiest macro mechanics: Camera switches are only necessary for the occasional construction of tech buildings and starting research, for injects and for creep spread (the latter being less important the lower your league is). The rest of the time you can look at your army, harass, etc. - Protoss is easy if and only if you play allins. Protoss macro uses up the most multitasking of all races, since you have to look on almost everything you are doing (in comparison to terrans, warping in units requires vision on a pylon and generally uses up a bit more time). As a beginner, you will almost never have time to look at your army. If you play allins, however, you only need to control your army and warp in from the time your attack starts on, and that's quite easy again. Probably this still holds for HotS, although there could be new, important factors for race difficulty at certain levels. | ||
TheHansBecker
United States117 Posts
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Crownlol
United States3726 Posts
On March 13 2013 00:16 SinCitta wrote: Zerg is out of question because of injects. The only way to make it work is by Zergling only strategies. Protoss if you are a turtling player. Go for Zealot, Stalker and Colossi. You will need to learn how to defend until you reach such a composition. Terran has an easy composition with Marines, Marauder and Medivacs which is easy to use in lower levels. But it would be better if you just push your limits instead of pursuing a specific ladder rank. A ladder rank is reset after a short while anyway, what remains are your skills. APM 40 is very, very low, even for newcomers and casual players. Learn to use hotkeys. It's not that hard and it makes the game easier and comfortable. Activate the gameplay option where the hotkey for each button is displayed. Bio is mega easy to play, safe because of bunkers and wall offs, with very simple, understandable macro rules- "Always be producing from your barracks and CCs". I'd say from zero to Gold, Terran is the way to go. Injects are overrated in difficulty. It's not that hard to 33v44v55v every so often. They aren't going to be pro, but in lower leagues it doesn't matter all that much. Additionally, Mutalisks are some of the biggest game changers at low levels. Since lower level players are unlikely to scout much, rushing Mutas every game can really work for low level Zerg. Colossi are overrated at low levels, but Warp Gates are not. Without the basic micro to keep colossi alive, they can be a HUGE waste of time and gas. By the time they are out, a bio player can often just stim everything, run forward, and target all the colossi down. Warp gates are forgiving and awesome for new players, plus allow for creative play with pylons and warp prisms. I generally have all my friends start Terran, because teaching the rules is so easy- its a nice learning curve. Yes, their army micro is the hardest, but its easy to glance at his screen and say "you should be producing out of all rax and stargates", and just have him make MMM until he's capped. | ||
ArhK
France287 Posts
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CCalms
United States341 Posts
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mythandier
United States828 Posts
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ruiyang
252 Posts
Not zerg, why? 1. Zerg is ruled out due to inject mechanics. Its easy to float into money/mismacro. 2. a responsive race is much more difficult to play than an active race. (Its easier to launch a fist in someone face randomly and hope to hit than dodge/read the hit and fire a hit back). Terran/protoss can often dictate pace of game. That leaves Terran and Protoss: 3. Protoss builder can throw down 10 buildings same time with 1 worker while Terran needs 10 builders and also need to send them all back to do their thing. If u get supply blocked u can throw down multiple pylons and worry about somethin else. 4. Protoss can warp in units to get rid of excess resources 5. Forget to use chronoboost all the time? Who cares at lower level. Forget to use CC energy? It makes big impact. 6. Only micro protoss arguably need at lower level is forcefields. Their units and simply stronger at low numbers (not talking about cost efficiency or w/e) while terran units start gettig stronger at higher mass. Think about 10 marines vs 5 zealots against 30marines vs 15zealots ( without micro). 7-100. Many reasons. Till master level id argue protoss is easiest. Ive gone bronze-master with protoss with relative ease. Terran required more. Zerg most. At grand master level or even high master id say terran is hardest to truly master and zerg/protoss stand around even. Still think even at very highest level protoss is slightly easier. | ||
ant-1
Canada149 Posts
With toss you need to tech to tier 3 without dying to rushes, and you need good forcefield usage (frustrating with no real minimap awareness). With zerg you need good macro cycle or you end up with 3 larvae and a huge bank. Oh and to people saying with terran you cannot a-move stutter step blahblah: noobs amove all the time, whatever their race. | ||
Tailss
Sweden233 Posts
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VelRa_G
Canada304 Posts
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BrassMonkey27
Canada616 Posts
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Plansix
United States60190 Posts
On March 13 2013 00:31 mythandier wrote: If you're casual then you should just pick whichever one you think is the coolest. Easiest shouldn't matter. If it really matters that much then I'd agree that at the lowest levels Protoss is probably the easiest. I am with this guy, play who looks coolest. Its what I do and it always works out. I would also say that it depends on what you are looking for: If you want to learn a bunch of weird, fun and crazy one base timings, play terran. Drops are the bane of new players and widow mines will boggle their minds. It might not alway work, but it is fun when it does. If you want the race with more forgiving macro, protoss is the way to good. Warpgate is pretty fun . | ||
Xpace
United States2209 Posts
On March 13 2013 00:29 danl9rm wrote: I don't know why, but every *true* noob is overwhelmed by zerg at first as it is the least intuitive initially, it seems. And, let's be honest, whether they play terran or toss they are only going to make 3 units before their "army" is replete anyway, out of that 1 racks or gateway. 3 marines < 3 zealots. Toss easiest. edit: Some of you guys are giving way too much credit to cold, hard noobs. Most of my friends who had previous RTS experience (even SC:BW) agreed that Protoss was the easiest to sink their teeth into. I myself play Protoss. But the "true" noobs, as you put it, found Zerg easier. Sure, they were really sloppy on their injects and they would average 1 creep tumor a minute, and only for the first five minutes of the game. But I've introduced Starcraft to three "true" noobs (no RTS, no AoE, no C&C, etc), and they all learned the ropes with Zerg. Edit: So glad this thread hasn't turned into what everyone was expecting it would turn into when they clicked it and read the OP. | ||
Cuce
Turkey1127 Posts
also its pretty afforable at low leagues to get extra hatchs to compensate for missed injects | ||
snailz
Croatia900 Posts
On March 13 2013 00:29 opus55 wrote: Depends on your level. - At really low level (bronze), terran is probably the easiest race to play, since they have the strongest basic units; so, if no one knows when or where to tech, pushing with some amount of marines, marouders, medivacs wins a lot of games relatively easily. - At mid level, silver to diamond, Zerg should be the easiest race because it has the easiest macro mechanics: Camera switches are only necessary for the occasional construction of tech buildings and starting research, for injects and for creep spread (the latter being less important the lower your league is). The rest of the time you can look at your army, harass, etc. - Protoss is easy if and only if you play allins. Protoss macro uses up the most multitasking of all races, since you have to look on almost everything you are doing (in comparison to terrans, warping in units requires vision on a pylon and generally uses up a bit more time). As a beginner, you will almost never have time to look at your army. If you play allins, however, you only need to control your army and warp in from the time your attack starts on, and that's quite easy again. Probably this still holds for HotS, although there could be new, important factors for race difficulty at certain levels. here is why. if you are literally just starting with sc2, it will be so much easier to get that tech lab and stim while 1basing and getting supply blocked all the time, opposed to teching to high cost splash that toss depends on, or injecting and expanding while deciding between army and drones that zerg has to. terran is just more intuitive and easy to understand. from my experience, players like these will always neglect to tech and at the end of the day mmm > gateway army. however, past silver league, things do shift. protoss warpgate (allin) will get you to diamond faster than other races (but then you'll really suck in comparison to other players in your division if you ever play a bo5 with them), while if you really want to learn the game, zerg is the race to go to because of the easiest, automated macro mechanics, which will help you further your understanding of the game while not losing and getting frustrated all the time, meaning youll actually put yourself into scenarios that pass 20min mark. if you ever decide to get good and enter masters, i'd say protoss is the hardest because of its fundamental design flaws* (you either steamroll or loose horribly most of the time), then terran because of heavy micro requirements, and then zerg with the new queen patch and the metagame. things may shift in HotS once more. ---- *while keeping in mind that playing macro toss or abusive toss is like playing two different races. | ||
-_-
United States7081 Posts
The reason why is macro. Macro wins games until you're at the tip top of competition, and Terran macro is the easiest of all races. First, queuing up units can be done easily whatever screen you're looking at. With Protoss, you need to look at a screen with a pylon on it, which you normally won't have when you're fighting. Second, Mules are the most forgiving macro mechanic. If you don't inject with a queen immediately after gaining enough energy, you've permanently lost larva (assuming you don't leave that hatchery idle until it hits max larva). It's equivalent to having a Barracks be destroyed. The Protoss macro mechanic, on the other hand, isn't very efficacious. In fact, it only has a major impact on the game if you diligently Chrono important structures. Because of this, if you miss your Chrono Boosts on an important structure like a Forge or Robotics Facility, the ability will only have a nominal effect on the game. Obviously, if you don't Mule ASAP, you do lose the ability to utilize the faster income earlier, but spraying them down on a virgin third or fourth mitigates the above loss better than the 1) losing potential larva or 2) losing the ability to Chrono a crucial upgrade or high tech unit. Finally, Terran (especially in HOTS) can be played defensively. This might surprise players who often see Terran lose to various rushes, but it's true. When you see a Korean Terran getting rushed, what you're normally watching is Terran trying to leverage their tremendously effective defense to be absurdly greedy. For example, you'll often see a Terran using one Bunker to protect their natural, tech, upgrade, and expand to their third while powering. If you play conservatively, you can macro up safely and take the game into its later stages. | ||
Ewok
United States26 Posts
User was warned for this post | ||
Ricoic
39 Posts
I'd say to a casual player to go random for a bit and figure out what race you really like the best. Thats what i did when I started sc2. Thought I'd like protoss ended up switching to zerg and never looked back. | ||
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