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akalarry
Profile Joined January 2011
United States1978 Posts
September 20 2012 01:36 GMT
#61
i like having no concede. if the game is absolutely terrible and the game seems like it will drag on for another 30 minutes, i'll just abandon. i'm pretty sure you can abandon like once a day or once every two days with no consequences.
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
September 20 2012 01:38 GMT
#62
I think concede would only work for team MM, where a captain has authority to accept that his team lost.

On solo MM, where there's no team playing but a bunch of players, a concede system only leads to flaming. People will always disagree if a game is lost or not.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
September 20 2012 01:42 GMT
#63
On the fence about concede.

On the one hand people just dropping when you're fractionally behind damn well drives me insane. Dying once or twice does not make for a failed game. Losing some early farm does not make for a failed game. Them getting the Aegis does not make for a failed game. Losing ONE teamfight does not make for a failed game. So don't damn well leave at that point.

On the other hand when you're in a game with everyone on your team 5 levels down, your carry with no farm and half a dozen kills to their 40 then you're not going to come back from that in a pub game. The skill disparity is so large that your pub team is just not going to get back into it since the opposition is flat out outplaying you. I've been on both sides of that equation and its incredibly annoying. But most pub teams will STILL take 20 minutes to finish in that kind of situation (again been on both sides of that equation...trying to rally your team for a walkover win can be surprisingly difficult). And the fact theres no clear concede option makes scenarios like that (not as uncommon as I'd like to be honest) really annoying and a massive waste of time. People just hang about in the fountain instead and mess about while waiting for the end and it still takes forever, longer if the opponent decides to fountain dive you rather than finishing.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
CptBeefheart
Profile Joined April 2011
United States45 Posts
Last Edited: 2012-09-20 03:06:19
September 20 2012 02:07 GMT
#64
I don't want a concede button but leaving should be an option. Not only should leaving be an option but infinite pausing need to be removed from dota2 as well. The anti leaving thing in dota came about once the entire system became hosted by bots and you couldnt even lan anymore because people with the same ip address would be banned.

Anyone remember back when people would leave dotas then you got to use leaver items plus gold and it was fantastic, I want the game to go back to that because it was more fun. Recently I went 20-0 as mirana from having people leave early on , but not early enough to make the game not count.
Prime`Rib
Profile Joined September 2010
United States613 Posts
September 20 2012 02:21 GMT
#65
Absolutely no concede button.

Concede button is like a premature ejaculate for winning team. As soon as you outplayed the other team in laning phase, game is over. Beside, points are rewarded depend on how long you stay in the game. Having concede button will make leveling harder. ..."But the game is over. Team fed. I am bad"... STFU and play better next time.

Concede button is the next big thing from Ping function. In Heroes of Newerth, give First Blood? OMG, NOOB GAME IZ OVER I AFK FOUNTAIN CONCEDE 15 MINS. Courier dies? ZOMG CONCEDED. Concede button is just making people fucking quit for fucking retarded reason. Knowing that there is no way to leave the game unless you enjoyed being in low priority make peole fucking try to play for once instead of fucking spamming concede while fountain afk.
... funerals are insane, the chicks are so horny, its not even fair, its like fishing with dynamite ...
Khull
Profile Joined November 2010
United States40 Posts
September 20 2012 02:43 GMT
#66
I've played Dota 1, LoL, and Dota 2 pretty extensively. During my time in LoL I really felt like the /surrender option was used way too often without care of the game state at any ELO bracket. If the game went unfavorably then there was a good chance 3/5 would vote yes in favor of surrendering by 20 minutes, and that's a trend I'm very opposed to seeing in Dota. You can't judge the outcome of a Dota game in 20 or 30 minutes. Matchups are so volatile that it is entirely possible to have a comeback at any point in the game.

On the subject of leaving I feel the consequences are fine as is. Low priority is going to happen, and early abandonment already ensures you won't have a recorded loss to boot. Yeah it wastes time, but their low priority does mean there's no chance of them getting back in to your games anyway.
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
September 20 2012 03:19 GMT
#67
I'd heard somewhere icefrog saw concede as a way out for pussies so he didn't want it in the game. Not sure if it's true or not.

Yes, sometimes a game is a complete lost cause and it sucks but oh well. If you're going to play DotA you have to learn to take your lumps. It's an unforgiving game full of unforgiving people. It sort of comes with the territory so we live with it.

However sometimes games seem like they're over but it's winnable. 1 enemy slipping up and getting ganked can mean you can suddenly push their base. A bad team fight and you can rax. I've won a fair share of games that should be completely unwinnable. Getting curb stomped and decide to pressure their bot tower for fun knowing (if the other team isn't retarded) they'll just push our top in and win the game. Except they actually stop their push top to port and defend a tier 2 tower against 2 heroes for no reason. Hmmm, suddenly we have a game here. They could have just ended the game but they chose not to to defend a push that didn't matter. Keep pressuring around the map and they keep defending for absolutely no logical reason. Oh shit, now our void is farmed, you just fucked up gg. A game we had absolutely no business winning but the other team threw the game down the toilet because they're idiots.

That shit can happen, more often than you might think. Just because you're losing doesn't necessarily mean the other team has any idea wtf they're doing. I'd say odds are they actually don't =P
LiquidDota Staff
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
September 20 2012 03:40 GMT
#68
Surrender is poison to the team. Except in complete stomps, the player doing best will not want to surrender, and the player doing worst will. This leads to teams arguing --> BM. There are situations where surrender would be nice, but the downside of this is every other game being filled with (more) BM and hate.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
September 20 2012 03:45 GMT
#69
Tbh to any long time dota player concede is not even about being able to forfeit to neg the game and move onto the next one. It's the mentality that comes along with it.That's one of the core differences you can spot from hon/LoL players trying out dota.

That's what you don't want in dota. Concede mentality.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
September 20 2012 03:46 GMT
#70
hopefully it is never introduced, there is nothing worse than the CC15 spam that was in hon. I have not felt that a game has been unwinable in a long time, the trick is to bait the enemy into 1 by 1 fights. YOu would be surprised how easy a farmed AM drops when facing 5 heroes.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 20 2012 03:53 GMT
#71
On September 20 2012 12:46 SirMilford wrote:
hopefully it is never introduced, there is nothing worse than the CC15 spam that was in hon. I have not felt that a game has been unwinable in a long time, the trick is to bait the enemy into 1 by 1 fights. YOu would be surprised how easy a farmed AM drops when facing 5 heroes.

That's a thing with DotA in comparison to LoL actually... If that fed morphling decides to shotgun into your base because he got cocky because you have 2 rax down and enemy has all their base towers left and gets 5v1'd and dies without buyback, you actually are going to win the game because your team can just all push mid and destroy the throne. I think that those sorts of comebacks are much rarer in League of Legends for instance.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
September 20 2012 04:06 GMT
#72
I want a concede option. I have like 1,500+ hours in D2 and there comes a point where the heavy majority of the time you can predict an unwinnable game 20-25 mins into a game.Good players simply don't throw a heavy advantage or stronger lineup. Fighting till the throne dies is seriously overstated and becomes boring after a point.

But I know a concede option would do more harm than good. Most people will not have a massive understanding of the game and just CC because they died a few times early game. And there is always that one game from a hundred when you make a comeback.

Maybe there could be a ladder option for surrender-able games when the game gets out of beta and has a bigger playerpool, Although the standards currently are quite relaxed. You can safely leave one game per 24 hours without punishment if it's really dire and nobody on your team wants to play on. But that's seriously a last resort and not encouraged unless the enemy team are being dicks and refusing to end.
cozzE
Profile Joined September 2010
Australia357 Posts
September 20 2012 04:10 GMT
#73
The choice to concede should be there for sure - It just needs to be implemented right.

The conditions just need to be strict for it to work well. For example, the earliest concede possible is 25minutes and possibly more criteria.
lordofsoup
Profile Joined January 2012
United States159 Posts
September 20 2012 04:14 GMT
#74
I think it needs the option. Some games are just impossible to win. However, I think it should be all of the conceding team's players admit defeat and at least 2 of the winning team agree on it. People say that it is possible to come back, and ya it is, do you really want to spend the extra 20 minutes on a hopeless cause? There are some games that just are not salvageable. Such as when your AA gets a hotd and a manta style, and then rages at the team because he lost a right click battle with a morphling.
NOHUNTERS
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2012-09-20 04:37:22
September 20 2012 04:25 GMT
#75
On September 20 2012 12:46 SirMilford wrote:
hopefully it is never introduced, there is nothing worse than the CC15 spam that was in hon. I have not felt that a game has been unwinable in a long time, the trick is to bait the enemy into 1 by 1 fights. YOu would be surprised how easy a farmed AM drops when facing 5 heroes.


How can people make such bad arguments like this? "The CC15 spam in hon was annoying so there shouldn't be a concede option at all in Dota"

Huh???

You do realize that they can change the way the concede function works to better implement it, right? It doesn't have to be CC at 15 minutes. It can be CC after 1 or 2 sets of rax are down, or CC after a certain amount of gold/exp advantage, or CC after 45 minutes, with any of these conditions still requiring all 5 players to vote it.




I've never understood why people from both sides of this discussion can consistently make such bad arguments for their side in every single thread that pops up about this issue. It really confuses me. Almost every point people make in this thread, and all other threads about this discussion, are so close-minded and address such arbitrary things that it's just ridiculous.




Yes, there should be a concede function. No, it shouldn't be the same as HoN's. HoN's is bad. It should be stricter. Maybe even MUCH stricter. But it should still be there, because without it, there is always going to be people abusing the fact that you can't leave the game before your throne dies without being punished. People will intentionally not end the game for 15-20 minutes sometimes when you can't even leave your pool without dying. But people also shouldn't be able to give up after 15 minutes into the game when they let a couple kills go away. There needs to be a middle-ground between those two things. And that middle-ground is having a concede function that is much stricter than what HoN's is.
adi_hsd
Profile Joined June 2011
Romania74 Posts
September 20 2012 04:47 GMT
#76
my brain hurts from reading some of these replies.

some people have very little freetime available and they want to spend it playing dota. 75% of games are decided within 20 minutes. why exactly do u have to waste 1hour for a game, including searching game, pauses and all that, when u can grind up to 4 games in 2 hours.

it makes alot of sense to have a ff button and id even be willing to pay to have it in the game at this point.
OuchyDathurts
Profile Joined September 2010
United States4588 Posts
September 20 2012 05:13 GMT
#77
On September 20 2012 13:25 Angra wrote:
because without it, there is always going to be people abusing the fact that you can't leave the game before your throne dies without being punished. People will intentionally not end the game for 15-20 minutes sometimes when you can't even leave your pool without dying.


To be fair a lot of this comes down to people claiming "gg, no defend" then defending pushes anyway. If you want the other team to push it let them push it and end. If you start dicking with them they're going to go farm for a while then come fountain camp the shit out of you.
LiquidDota Staff
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2012-09-20 06:27:14
September 20 2012 06:26 GMT
#78
Under the following conditions:

30 mins game time
Score is 2:1 or higher for the winning team
Requires 5/5 votes

I would feel comfortable having a concede option in this case
castled
Profile Joined March 2011
United States322 Posts
Last Edited: 2012-09-20 06:45:30
September 20 2012 06:43 GMT
#79
You can basically already concede. Once a rax is down, if all five players agree not to defend at all, the creeps alone can throne pretty rapidly even if the other team tries to draw it out. And before the rax is down it's never really over since games are often turned around when trying to highground. It just takes all 5 people on the team to have some self control and not kill the creeps.

e: but not having an explicit concede option is definitely a good thing for the reasons everyone else pointed out, mostly because of the mentality it will create.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
September 20 2012 06:45 GMT
#80
On September 20 2012 13:25 Angra wrote:
I've never understood why people from both sides of this discussion can consistently make such bad arguments for their side in every single thread that pops up about this issue. It really confuses me. Almost every point people make in this thread, and all other threads about this discussion, are so close-minded and address such arbitrary things that it's just ridiculous.


People will intentionally not end the game for 15-20 minutes sometimes when you can't even leave your pool without dying.


Dude you can't argue about bad arguements then say you are being fountain camped for 15 minutes.
Infact i challange ANYONE here to show me a replay where you are lanes down, after 30 minutes, where they camp your fountain for 15-20 minutes.

The simple fact is you don't need the concede faction becasue you can ALWAYS come back, i have come back from foutain camps before because our clinks killed their base. Sure it shouldn't happen but it can happen.

Infact i would argue everyone that wants a concede for their time management shouldn't be playing dota to begin with. I accept a game is at least 1 hour long and figure out if i have an hour, sure if its a bad game i feel awful but i accept that and play the next day/later that night.

The problem with concedes is it gives the team a BENEFIT for giving up, If you lose a rax why wouldn't you therefor run away and let the second one fall? Game can be conceded then!
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