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Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 20 2012 11:37 GMT
#101
Obviously the 5 divine rapiers was a hyperbole to stress the fact that the end gets prolonged, I'm not sure how you didn't realize that? But comebacks are extremely rare at my level of play (I'm not pro). If we're down 10-30, we're down because we're making mistakes. At my level of play, people can't fix these mistakes within the span of a single game, and continue to make them.

And the "win one fight and you can win" can happen only in some losing games. When its possible, people don't want to give up. But you reach a point where a farmed out AM can basically 1v4 you. Nobody got hex, and you dont have a blinking initiator cuz its a low level game. You're not going to win a team fight in this case.
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2012-09-20 11:47:05
September 20 2012 11:45 GMT
#102
Well then , show us the games that got "prolonged" and let us decide if they were really over.

As you said , you don't play at a pro level and guess what, your opponents aren't pro either and they make mistakes too.

I would also really like to see those replays were a farmed AM killed 4 heroes all by himself . I'm really curious.

Edit:
Ps. Why don't you get a blinl initiator and a hex instead of whining about your teammates ?
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
September 20 2012 11:51 GMT
#103
On September 20 2012 20:45 BlitzerSC wrote:
Well then , show us the games that got "prolonged" and let us decide if they were really over.

As you said , you don't play at a pro level and guess what, your opponents aren't pro either and they make mistakes too.

I would also really like to see those replays were a farmed AM killed 4 heroes all by himself . I'm really curious.

Edit:
Ps. Why don't you get a blinl initiator and a hex instead of whining about your teammates ?

probably because its a pub game and the objective isnt to win but to have fun playing
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 20 2012 11:52 GMT
#104
I'm really surprised at all the anti-concedes here. There isn't a dota session I have where someone doesn't remark how dumb it is that there isn't a concede and you're forced to waste a lot of time pointlessly. I agree with a lot of what Angra says, so to not repeat his arguments I'll just mention my own.

The biggest problem with no concede is that even if everyone agrees they want to concede, you can't unless everyone agrees and leaves at roughly the same time. The system is not clear and forces you into a Hobbesian trap where everyone is afraid that someone on the team is going to screw it up and give you an abandon so nobody wants to leave. It's even worse when someone on the other team has dc'ed and doesn't know the rules (or is scared like I said) so you get a meaningless win. A concede option would make it completely clear.

Some argue that that it would 'stunt learning', and while I can see how that might be true of more advanced players it makes less sense for beginning players. If you're getting stomped at the begging of the game, you need to start a new game until you get the early stage of the game down. Learning everything from the perspective of being really behind is the wrong way to learn. Besides, if the story of the game is "first we played awful then they played awful" I doubt much real learning is occurring.
I'm not stupid, a marauder just shot my brain.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
Last Edited: 2012-09-20 12:00:37
September 20 2012 11:59 GMT
#105
Because I don't like playing initiators and hexers every game? Because I want to play with every hero??? How am I "whining" if I'm not an initiator every game???? Why are you taking the argument in this direction? Are we here to discuss the merits of a concede option, or insult each other for being whiners?

What level do you play at? high? very high? Just as you're suggesting I don't know what happens or can happen at those level of games, simply because I don't play there, means that you don't know what happens in Normal level games, where I play.

I've had games where 2-3 start afking in the fountain and threatening me and the other guy with reports unless we do the same to expedite the loss.

Furthremore, and try to understand this, people at my level of play aren't some super gosus. I fully admit at this level of play, there are several POSSIBLE comeback wins that aren't realized. Obviously if Dendi watched such a game, he could point out what we needed to do in order to win. What you don't realize is that the team is behind because they've played badly (or have terrible picks), and they're not going to suddenly transform within the span of a single game and develop high level game sense. If they've been feeding ursa by getting into 1on1 fights with him, they will generally continue to do this. I can understand 5 man premades or high level players having enough game sense to be malleable enough to switch gears and direction to possibly get a win. But at my level of play, its extremely rare.

And no, I'm not going to go through my match history to pull out examples. The suggestion that I'm inventing these examples is insulting and not worth the effort of going through my games to disprove.
Nimix
Profile Joined October 2011
France1809 Posts
September 20 2012 12:01 GMT
#106
I don't know why people would be against a surrender vote option, which would require the 5 players of your team to vote for surrender to end the game.
Sometimes you get totally stomped, and when people roll your team with full items and 5 more levels, they will make the game last ages in purpose to feel good about farming you, instead of finishing relatively fast (in my experience at low level).
It's not fun, and worst of all it's waste of time, playing a 50 minute games that was lost at the 30mn mark is like half a game less you can play in your given time.
I don't think anyone should be allowed to waste people's time in a game where games last that long, and therefore a surrender option should be implemented in my opinion. When playing with friends that can't play more than 2hours, jerks like that only let you play 2 games instead of 3 I.E.
Of course when one guy wishes to continue, you shouldn't be able to leave, but if the vote requires the 5 players to agree, it's fine for everyone.
YoucriedWolf
Profile Joined July 2010
Sweden1456 Posts
September 20 2012 12:12 GMT
#107
I wish people [read pub moba players] would be able to handle a concede option but I'm starting to think no concede is the lesser of two evils. There are so many players sporting a ridiculous defeatist attitude who are so angering to play with especially since they don't have a clue about the game. I feel like the cc option just provides them with further incentive to bitch and destroy the game (based on playing HoN).
Meta
Profile Blog Joined June 2003
United States6228 Posts
September 20 2012 12:26 GMT
#108
I used to be all for having a concede option, coming from an exlusively HoN background it made a lot of sense. After over 600 games of Dota 2, I have changed my mind. Yes, it sucks to be in a losing game, but adding a concede option would make pub experiences SO MUCH WORSE overall, it blows my mind. People always, always, always concede too early. At least one person every game that's not a complete stompfest would quit early. At this point, I'd rather have that crybaby rage and leave than have to try to reason with him that the game's not over just because his personal farm isn't where he wants, or his particular lane lost in the laning phase. People who play this game tend to forget it's a team game and have no idea what their teammates farm looks like.


I am absolutely opposed to a concede option, UNLESS they implement it under the conditions that there has to be an astronomical gold/exp advantage (like 15-20k), AND at least one rax has been taken.
good vibes only
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 20 2012 12:28 GMT
#109
They could implement those conditions, plus the requirement that all 5 players must choose to concede. I'd be fine with that. Its the really one sided stomps that get dragged out because the enemy team wants to farm you that most people have issue with.
CuddlyCuteKitten
Profile Joined January 2004
Sweden2877 Posts
September 20 2012 16:05 GMT
#110
Alrigth the thread was pretty good but most things that can be said has been said so I'm switching it up a bit.

It seems like many people agree on that there are a lot of games that drag on but at the same time a concede option would impact Dota in a bad way.

But what if there is a third option?

In martial arts (at least kickboxing) most people think there are two ways to win. You either knock your opponent out, or you win on points. But there is a third variety that is much rarer. In sweden it's called "utklassning", "getting outclassed".
It's basically the ref calling the game because you clearly can't defend yourself. It basically only happens in two situations
a) it's a low level match and while both figthers are beginners they are in no way equal and one simply outclasses the other so much it's not even funny
b) one figther gets so tired that he can't even keep his guard up but refuses to give up (and his corner doesn't throw in the towel).

How about something similar in Dota? What if there was a win condition that was just based on your team getting out classed so bad that you can't possibly win. You won't be able to see how close you are to winning but if all conditions are meet the game would end early in your favour.

For win conditions, it could look something like this.

To win early you would need to:

Buildings:
Have destroyed at least 5 enemy structures.
Not have lost more than 5 structures.
Not lost a structure the last 10 minutes.

Levels
Total team level is at least 10 levels above opposing team (on average 2 levels higher).
Highest level hero is at least 3 levels higher than highest level enemy hero.
The opposing team has not earned more experience then you in the last three minutes.

Gold
Total team networth (gold and current items) are worth at least 25000 gold.
Total team networth is at least triple that of opposing team.
The opposing team has not earned more gold than you for at least three minutes.

Creeps
The enemy team has not killed Roshan in the last 10 minutes.

These are just examples but the conditions would have to be so hard to get that a pro level game would NEVER be easier to end by meeting them instead of just killing the ancient.

Poll: Would you like an additional victory condition?

No (24)
 
51%

I'd rather be able to surrender instead. (19)
 
40%

Yes (4)
 
9%

47 total votes

Your vote: Would you like an additional victory condition?

(Vote): Yes
(Vote): No
(Vote): I'd rather be able to surrender instead.


Unity, support, family, and kneecapping bitches.
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 20 2012 16:30 GMT
#111
Some sort of requirements that need to be met along with 4 or 5 people agreeing that the game is lost could form a reasonably accurate method of conceding.

Or they could just make the spawn location invulnerable. If you're in it, there should be no way for you to get ganked. Pretty sure this would help at least a fair bit. People worry about their KDR too much.
taintmachine
Profile Joined May 2010
United States431 Posts
Last Edited: 2012-09-20 16:37:22
September 20 2012 16:33 GMT
#112
i am for a surrender option after having played every mainstream moba. you don't have to surrender with a majority vote, and the people that would surrender early are the people who are going to rage and grief and afk anyway. i am actually against a conditional on when you can surrender (20 min in lol) - lol needs one b/c of its microtransaction grind system. im for being able to surrender with a majority vote at any time in a game with a cooldown on the surrender call to prevent spam/griefing.

if you are the 1 out of 5 ppl who never wants to surrender in a lol game, then maybe the problem isn't with the rest of the pubs but with you. also, right now i can rly only remember being annoyed with the surrender function when i was playing with friends who gave up too soon, not with pubs.
bakarin
Profile Joined August 2012
Japan121 Posts
September 20 2012 16:34 GMT
#113
You only get shitloads of leavers if you play in the lower brackets. So yeah all you have to do is get good
akari~n
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 20 2012 16:44 GMT
#114
On September 21 2012 01:34 bakarin wrote:
You only get shitloads of leavers if you play in the lower brackets. So yeah all you have to do is get good

? There are dicks in every brackets.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
MrLion
Profile Joined December 2010
India93 Posts
September 20 2012 16:51 GMT
#115
Yup. I've simply stopped playing the game because each game drags so much, it's a complete waste of time.

A lot of anti-surrender mentality comes from the fact that people think the other 4 "noobs" on their team will want to surrender. They don't realise that in a modern matchmaking system, all five people are equally skilled, and if 5 similarly skilled people decide the game is lost, it is 99% lost. The LoL system is perfect, but most of the Dota players are simply stuck in the past.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
September 20 2012 17:00 GMT
#116
It is funny too say that dota players live in the past, considering how every major dota1 platform had a concede option.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
September 20 2012 17:01 GMT
#117
what's the punishment for leavers? I didn't even know people had problems with that in dota2, in the 500 games or so I've played, I've only encountered at most 5-10 leavers that were actually raging/giving up, the rest of the disconnects were most likely connection or pc problems, like all of mine were.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 20 2012 17:06 GMT
#118
You get put into the low priority queue if you have a certain amount of leaves within a certain number of games. This means no battle points or items and generally longer queue times.

wcLLg
Profile Joined December 2011
United States281 Posts
September 20 2012 17:08 GMT
#119
I think if all 5 players agree to concede and it was past 20 minutes in game then you should be able to call it quits.
11110000011111000
Appendix
Profile Joined July 2009
Sweden979 Posts
September 20 2012 17:09 GMT
#120
On September 21 2012 01:30 Gandalf wrote:
Some sort of requirements that need to be met along with 4 or 5 people agreeing that the game is lost could form a reasonably accurate method of conceding.

Or they could just make the spawn location invulnerable. If you're in it, there should be no way for you to get ganked. Pretty sure this would help at least a fair bit. People worry about their KDR too much.


Whatever those requirements would be people would find ways to grief their way to meeting them. It is better to make a system which can not be affected by the players then.

If they make you invulnerable in the fountain there are many skills which are nerfed.

How can people care about KDR when it is not displayed? One thought though. I have limited experience with HoN(~100 games), but I found there to be an unhealthy fixation with stats, because you have every single stat available about every player in the game through a mouseover. Couldn't this have an effect on the will to concede since if you're playing from behind, you're more likely to get further negative stats. You get into a mindset of mitigating the loss rather than trying to gain a win. Since almost all stats are hidden in Dota 2, is it not possible there might be a more sound attitude towards conceding?
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