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Heart of the Swarm beta coming soon! - Page 98

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Do not use this thread to beg users for beta access or trade access with others. Thanks.
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 10:27 GMT
#1941
Haywire missile does not bypass hardened shield
DuckNuked
Profile Joined June 2012
France60 Posts
Last Edited: 2012-09-04 10:40:09
September 04 2012 10:27 GMT
#1942
my bad, mistake.
Terran Forum "TvP HELP", Protoss Forum "PvZ HELP!", Zerg Forum: "What use for Hydra???"
MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 10:27 GMT
#1943
On September 04 2012 19:25 Cyro wrote:
Show nested quote +
On September 04 2012 19:09 MavercK wrote:


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far


just keep in mind that wasn't a cost efficient battle. was just a random throw down of a random amount of units.
there were barely more stalkers than warhounds, i expected them to crush.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 10:28 GMT
#1944
Reckon they will allow us to go invisible on Bnet ever?
malaan
Profile Joined September 2010
365 Posts
September 04 2012 10:29 GMT
#1945
I suppose someone didnt see what happens to 10 marauders when 7 speed zealots attack?

MavercK
Profile Joined March 2010
Australia2181 Posts
September 04 2012 10:30 GMT
#1946
On September 04 2012 19:26 Varanice wrote:
Show nested quote +
On September 04 2012 19:25 graNite wrote:
i wonder if the warhounds are better to drop to kill workers in tvt than mines or bflame hellions because scvs are mechanical, too...

No, Unless they radically changed how the anti-mech missile works, it had a rediculously long cooldown in previous versions that would make it pretty impractical for killing workers.


6 second cooldown
30 damage per volley
seems pretty fast/good to me. a few warhounds would wreck a mineral line. but this would probably be a situation where you would WANT to manually cast the missiles (provided they work on workers), you would not want the missiles going on the same target as the railgun. wasted damage and all.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
stichtom
Profile Joined March 2011
Italy695 Posts
September 04 2012 10:31 GMT
#1947
[image loading]

How can i fix this?
Favourite player: IM.MVP ~ Favorite league: IPL
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
September 04 2012 10:31 GMT
#1948
On September 04 2012 19:27 MavercK wrote:
Show nested quote +
On September 04 2012 19:25 Cyro wrote:
On September 04 2012 19:09 MavercK wrote:
http://www.youtube.com/watch?v=xqMDbzVCixY&feature=youtu.be


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far


just keep in mind that wasn't a cost efficient battle. was just a random throw down of a random amount of units.
there were barely more stalkers than warhounds, i expected them to crush.


Thats the thing though, it was.. Checking the costs, you got pretty much as close as you could have done. 2100 resources of stalkers vs 2025 of Warhounds.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 04 2012 10:31 GMT
#1949
On September 04 2012 19:13 Cabinet Sanchez wrote:
Show nested quote +
On September 04 2012 14:32 Za7oX wrote:
On September 04 2012 14:31 neoghaleon55 wrote:
so did anyone else login their battle net account and get directed to downloading the HotS beta client?
I just want to make sure I'm not dreaming...

Do not use this thread to beg users for beta access or trade access with others. Thanks....


How is he begging even remotely in that post? I'm lost.

or trade access with others
Stephano//HerO//TaeJa//Squirtle//Bomber
Varanice
Profile Blog Joined June 2011
United States1517 Posts
September 04 2012 10:31 GMT
#1950
On September 04 2012 19:30 MavercK wrote:
Show nested quote +
On September 04 2012 19:26 Varanice wrote:
On September 04 2012 19:25 graNite wrote:
i wonder if the warhounds are better to drop to kill workers in tvt than mines or bflame hellions because scvs are mechanical, too...

No, Unless they radically changed how the anti-mech missile works, it had a rediculously long cooldown in previous versions that would make it pretty impractical for killing workers.


6 second cooldown
30 damage per volley
seems pretty fast/good to me. a few warhounds would wreck a mineral line. but this would probably be a situation where you would WANT to manually cast the missiles (provided they work on workers), you would not want the missiles going on the same target as the railgun. wasted damage and all.

Every six seconds, you get an extra attack that almost kills one worker? I'm not sold, I mean it's a good idea, but I don't see it EVER beating out the raw DPS of 8 stimmed marines, or the AoE of 4 BF Hellions.
www.twitch.tv/varanice
larse
Profile Blog Joined March 2012
1611 Posts
September 04 2012 10:31 GMT
#1951
Remember warhound requires tech-lab and is very expensive. So you won't have too many warhounds. When do you see more than 20 tanks? Very few times.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2012-09-04 10:33:08
September 04 2012 10:32 GMT
#1952
On September 04 2012 19:31 Cyro wrote:
Show nested quote +
On September 04 2012 19:27 MavercK wrote:
On September 04 2012 19:25 Cyro wrote:
On September 04 2012 19:09 MavercK wrote:
http://www.youtube.com/watch?v=xqMDbzVCixY&feature=youtu.be


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far


just keep in mind that wasn't a cost efficient battle. was just a random throw down of a random amount of units.
there were barely more stalkers than warhounds, i expected them to crush.


Thats the thing though, it was.. Checking the costs, you got pretty much as close as you could have done. 2100 resources of stalkers vs 2025 of Warhounds.


fair point actually
stalkers at 125/50
warhounds at 150/75

also, missiles target workers
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 04 2012 10:32 GMT
#1953
Is there a thread where the OP keeps updated info about which units that are confirmed for each race? like this:

Protoss:
Mothership Core
Replicator
MS removed

Terran:
Warhound
Thor removed

Etc.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
FrozenProbe
Profile Joined March 2012
Italy276 Posts
September 04 2012 10:32 GMT
#1954
On September 04 2012 19:31 stichtom wrote:
[image loading]

How can i fix this?


delete the previous starcraft II beta folders
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
September 04 2012 10:32 GMT
#1955
On September 04 2012 19:31 Za7oX wrote:
Show nested quote +
On September 04 2012 19:13 Cabinet Sanchez wrote:
On September 04 2012 14:32 Za7oX wrote:
On September 04 2012 14:31 neoghaleon55 wrote:
so did anyone else login their battle net account and get directed to downloading the HotS beta client?
I just want to make sure I'm not dreaming...

Do not use this thread to beg users for beta access or trade access with others. Thanks....


How is he begging even remotely in that post? I'm lost.

or trade access with others


He wasn't offering to trade. He was questioning whether he was the only one who "got a beta key."

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Ramiz1989
Profile Joined July 2012
12124 Posts
September 04 2012 10:33 GMT
#1956
On September 04 2012 19:26 Varanice wrote:
Show nested quote +
On September 04 2012 19:25 graNite wrote:
i wonder if the warhounds are better to drop to kill workers in tvt than mines or bflame hellions because scvs are mechanical, too...

No, Unless they radically changed how the anti-mech missile works, it had a rediculously long cooldown in previous versions that would make it pretty impractical for killing workers.

What? It has 6 sec cooldown and does 30 damage. If you played HOTS custom map of Xenox, 2 Warhounds completely destroy worker line because of missiles and solid attack speed(1.3) that does 23 damage per attack. Of course Hellions are better, that was their only purpose, purpose they are pretty good at, killing workers, but saying Warhounds aren't good in killing workers is false.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51550 Posts
September 04 2012 10:33 GMT
#1957
On September 04 2012 19:31 Za7oX wrote:
Show nested quote +
On September 04 2012 19:13 Cabinet Sanchez wrote:
On September 04 2012 14:32 Za7oX wrote:
On September 04 2012 14:31 neoghaleon55 wrote:
so did anyone else login their battle net account and get directed to downloading the HotS beta client?
I just want to make sure I'm not dreaming...

Do not use this thread to beg users for beta access or trade access with others. Thanks....


How is he begging even remotely in that post? I'm lost.

or trade access with others


log into THEIR account. not his.

We all know he got his beta key.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
September 04 2012 10:34 GMT
#1958
warhounds = marauders with missles.

It's not just a bad, boring idea for a unit that adds nothing to the game other than a hard-counter. It's what Artosis would call, "the easy button".
MantiZzl
Profile Joined June 2011
Germany52 Posts
September 04 2012 10:35 GMT
#1959
taketv has the login screen on stream
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 10:35 GMT
#1960
On September 04 2012 19:31 Za7oX wrote:
Show nested quote +
On September 04 2012 19:13 Cabinet Sanchez wrote:
On September 04 2012 14:32 Za7oX wrote:
On September 04 2012 14:31 neoghaleon55 wrote:
so did anyone else login their battle net account and get directed to downloading the HotS beta client?
I just want to make sure I'm not dreaming...

Do not use this thread to beg users for beta access or trade access with others. Thanks....


How is he begging even remotely in that post? I'm lost.

or trade access with others


I'm still not following, are you misreading his post?
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