Heart of the Swarm beta coming soon! - Page 98
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Do not use this thread to beg users for beta access or trade access with others. Thanks. | ||
larse
1611 Posts
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DuckNuked
France60 Posts
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MavercK
Australia2181 Posts
On September 04 2012 19:25 Cyro wrote: Im speechless. What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them? Stalkers? Nope. Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields. Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored. I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far just keep in mind that wasn't a cost efficient battle. was just a random throw down of a random amount of units. there were barely more stalkers than warhounds, i expected them to crush. | ||
Cabinet Sanchez
Australia1097 Posts
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malaan
365 Posts
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MavercK
Australia2181 Posts
On September 04 2012 19:26 Varanice wrote: No, Unless they radically changed how the anti-mech missile works, it had a rediculously long cooldown in previous versions that would make it pretty impractical for killing workers. 6 second cooldown 30 damage per volley seems pretty fast/good to me. a few warhounds would wreck a mineral line. but this would probably be a situation where you would WANT to manually cast the missiles (provided they work on workers), you would not want the missiles going on the same target as the railgun. wasted damage and all. | ||
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Cyro
United Kingdom20275 Posts
On September 04 2012 19:27 MavercK wrote: just keep in mind that wasn't a cost efficient battle. was just a random throw down of a random amount of units. there were barely more stalkers than warhounds, i expected them to crush. Thats the thing though, it was.. Checking the costs, you got pretty much as close as you could have done. 2100 resources of stalkers vs 2025 of Warhounds. | ||
PresenceSc2
Australia4032 Posts
On September 04 2012 19:13 Cabinet Sanchez wrote: How is he begging even remotely in that post? I'm lost. or trade access with others | ||
Varanice
United States1517 Posts
On September 04 2012 19:30 MavercK wrote: 6 second cooldown 30 damage per volley seems pretty fast/good to me. a few warhounds would wreck a mineral line. but this would probably be a situation where you would WANT to manually cast the missiles (provided they work on workers), you would not want the missiles going on the same target as the railgun. wasted damage and all. Every six seconds, you get an extra attack that almost kills one worker? I'm not sold, I mean it's a good idea, but I don't see it EVER beating out the raw DPS of 8 stimmed marines, or the AoE of 4 BF Hellions. | ||
larse
1611 Posts
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MavercK
Australia2181 Posts
On September 04 2012 19:31 Cyro wrote: Thats the thing though, it was.. Checking the costs, you got pretty much as close as you could have done. 2100 resources of stalkers vs 2025 of Warhounds. fair point actually stalkers at 125/50 warhounds at 150/75 also, missiles target workers ![]() | ||
HowardRoark
1146 Posts
Protoss: Mothership Core Replicator MS removed Terran: Warhound Thor removed Etc. | ||
FrozenProbe
Italy276 Posts
delete the previous starcraft II beta folders | ||
Qwyn
United States2779 Posts
He wasn't offering to trade. He was questioning whether he was the only one who "got a beta key." | ||
Ramiz1989
12124 Posts
On September 04 2012 19:26 Varanice wrote: No, Unless they radically changed how the anti-mech missile works, it had a rediculously long cooldown in previous versions that would make it pretty impractical for killing workers. What? It has 6 sec cooldown and does 30 damage. If you played HOTS custom map of Xenox, 2 Warhounds completely destroy worker line because of missiles and solid attack speed(1.3) that does 23 damage per attack. Of course Hellions are better, that was their only purpose, purpose they are pretty good at, killing workers, but saying Warhounds aren't good in killing workers is false. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
log into THEIR account. not his. We all know he got his beta key. | ||
Defacer
Canada5052 Posts
It's not just a bad, boring idea for a unit that adds nothing to the game other than a hard-counter. It's what Artosis would call, "the easy button". | ||
MantiZzl
Germany52 Posts
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Cabinet Sanchez
Australia1097 Posts
I'm still not following, are you misreading his post? | ||
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