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Active: 2555 users

Heart of the Swarm beta coming soon! - Page 97

Forum Index > Closed
Post a Reply
Prev 1 95 96 97 98 99 144 Next
Do not use this thread to beg users for beta access or trade access with others. Thanks.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 10:13 GMT
#1921
On September 04 2012 14:32 Za7oX wrote:
Show nested quote +
On September 04 2012 14:31 neoghaleon55 wrote:
so did anyone else login their battle net account and get directed to downloading the HotS beta client?
I just want to make sure I'm not dreaming...

Do not use this thread to beg users for beta access or trade access with others. Thanks....


How is he begging even remotely in that post? I'm lost.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 04 2012 10:15 GMT
#1922
On September 04 2012 19:11 Snowbear wrote:
Show nested quote +
On September 04 2012 19:09 MavercK wrote:


I can't believe how ugly the warhound looks.. I like the idea of it, but..


Warhound may be the only thing from Blizzard that looks fucking ugly. Blizzard is known for their great art style.
wrj
Profile Joined August 2012
219 Posts
September 04 2012 10:15 GMT
#1923
where can i dowbload the mpq mod?
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 10:15 GMT
#1924
On September 04 2012 19:13 TheDraken wrote:
Show nested quote +
On September 04 2012 19:09 MavercK wrote:
http://www.youtube.com/watch?v=xqMDbzVCixY&feature=youtu.be


good lord.



I LOATHE that unit already, I hate every single thing about it, design, damage, animation, everything. It's utterly Supreme Commander / Command and Conquer terrible.
I'm completely convinced one of the developers had their kid design it for them.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
September 04 2012 10:18 GMT
#1925
I wonder if the missile they shoot (the yellow one) has to be casted manually. If so: nice :D, if not: blizzard make it so we have to cast it ourselves!
Lorch
Profile Joined June 2011
Germany3690 Posts
September 04 2012 10:20 GMT
#1926
On September 04 2012 19:18 Snowbear wrote:
I wonder if the missile they shoot (the yellow one) has to be casted manually. If so: nice :D, if not: blizzard make it so we have to cast it ourselves!


They are on autocast by default but you can disable it.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 10:21 GMT
#1927
On September 04 2012 19:20 Lorch wrote:
Show nested quote +
On September 04 2012 19:18 Snowbear wrote:
I wonder if the missile they shoot (the yellow one) has to be casted manually. If so: nice :D, if not: blizzard make it so we have to cast it ourselves!


They are on autocast by default but you can disable it.


Why on earth would you? The missle auto-targets mech units which it damages the most. It's one of Blizzards biggest A-move units ever. (Cmon guys don't give me shit, this one isn't even a subjective thing, it's just fact)
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-09-04 10:22:43
September 04 2012 10:22 GMT
#1928
I don't understand why they give the oracle a scanning ability. If you decide to go the stargate tech path, you shouldn't be able to have 'observers'. If you choose a tech path, it has advantages but also disadvantages because you didn't build the other one.

Let's just add some form of flying dt's to the stargate as well right?
DuckNuked
Profile Joined June 2012
France60 Posts
September 04 2012 10:22 GMT
#1929
Haywire missiles can be autocast or manual.

But they shot ONLY if the warhound is targeting mechanical units. (So they wont shoot HM to Collossus if they are shooting the zealots.)
Terran Forum "TvP HELP", Protoss Forum "PvZ HELP!", Zerg Forum: "What use for Hydra???"
urashimakt
Profile Joined October 2009
United States1591 Posts
September 04 2012 10:23 GMT
#1930
On September 04 2012 19:21 Cabinet Sanchez wrote:
Show nested quote +
On September 04 2012 19:20 Lorch wrote:
On September 04 2012 19:18 Snowbear wrote:
I wonder if the missile they shoot (the yellow one) has to be casted manually. If so: nice :D, if not: blizzard make it so we have to cast it ourselves!


They are on autocast by default but you can disable it.


Why on earth would you? The missle auto-targets mech units which it damages the most. It's one of Blizzards biggest A-move units ever. (Cmon guys don't give me shit, this one isn't even a subjective thing, it's just fact)

Or you could toggle it off and force an entire volley on a single Colossus or Thor, one-shotting it.
Who dat ninja?
malaan
Profile Joined September 2010
365 Posts
September 04 2012 10:24 GMT
#1931
Wow! love the warhound vid!!

looks like this beauty will shut down all the silly one base blink all ins :-)
graNite
Profile Blog Joined December 2010
Germany4434 Posts
September 04 2012 10:25 GMT
#1932
i wonder if the warhounds are better to drop to kill workers in tvt than mines or bflame hellions because scvs are mechanical, too...
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Lorch
Profile Joined June 2011
Germany3690 Posts
September 04 2012 10:25 GMT
#1933
On September 04 2012 19:21 Cabinet Sanchez wrote:
Show nested quote +
On September 04 2012 19:20 Lorch wrote:
On September 04 2012 19:18 Snowbear wrote:
I wonder if the missile they shoot (the yellow one) has to be casted manually. If so: nice :D, if not: blizzard make it so we have to cast it ourselves!


They are on autocast by default but you can disable it.


Why on earth would you? The missle auto-targets mech units which it damages the most. It's one of Blizzards biggest A-move units ever. (Cmon guys don't give me shit, this one isn't even a subjective thing, it's just fact)


Parting manually charges and that would do you even less good, I think 1-2 years into it them hitting stalker will be known as a waste, you could probably 1 hit colossi with manual targeting with that thing.
Shade_FR
Profile Joined June 2010
France378 Posts
September 04 2012 10:25 GMT
#1934
On September 04 2012 12:35 Protosnake wrote:
Downloaded this one hour ago, tried to login on the US server, obviously failed

Then a few minutes after my entire battle.net account got suspended for suspect activity and I cannot retrieve him now

Does this still happens ? :o
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2012-09-04 10:29:52
September 04 2012 10:25 GMT
#1935
On September 04 2012 19:09 MavercK wrote:
http://www.youtube.com/watch?v=xqMDbzVCixY&feature=youtu.be


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far.

This video is 9 Warhounds vs 12 Stalkers, the warhounds are a little more gas heavy, and the production is harder to get up, but otherwise this is an equal cost engagement, and the 9 warhounds kill all 12 stalkers with only 1 loss and some damage.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 04 2012 10:25 GMT
#1936
On September 04 2012 19:22 wcr.4fun wrote:
I don't understand why they give the oracle a scanning ability. If you decide to go the stargate tech path, you shouldn't be able to have 'observers'. If you choose a tech path, it has advantages but also disadvantages because you didn't build the other one.

Let's just add some form of flying dt's to the stargate as well right?



Bullshit.
Zerg get overseers pretty much regardless.
Terran get scan pretty much regardless.
Protoss?


Sorry but it's a shortcoming. The argument for moving the observer and not having it on the oracle, I'll accept but they lack a scanning option without robo, it's bullshit - especially considering Terrans scan range and duration.
Varanice
Profile Blog Joined June 2011
United States1517 Posts
September 04 2012 10:26 GMT
#1937
On September 04 2012 19:25 graNite wrote:
i wonder if the warhounds are better to drop to kill workers in tvt than mines or bflame hellions because scvs are mechanical, too...

No, Unless they radically changed how the anti-mech missile works, it had a rediculously long cooldown in previous versions that would make it pretty impractical for killing workers.
www.twitch.tv/varanice
Sra
Profile Joined September 2010
Netherlands75 Posts
September 04 2012 10:26 GMT
#1938
On September 04 2012 19:25 Cyro wrote:
Show nested quote +
On September 04 2012 19:09 MavercK wrote:
http://www.youtube.com/watch?v=xqMDbzVCixY&feature=youtu.be


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far



Air tech
dunno
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 04 2012 10:27 GMT
#1939
On September 04 2012 19:25 Cyro wrote:
Show nested quote +
On September 04 2012 19:09 MavercK wrote:
http://www.youtube.com/watch?v=xqMDbzVCixY&feature=youtu.be


Im speechless.

What unit do we make to deal with warhounds on 1-2 base that is not extremely vunerable to the battle hellions that come with them?

Stalkers? Nope.

Zealots? Well, Warhound is a ranged unit (a high range ranged unit) that is about 25% faster, you wouldnt even need hellions to be able to tear apart a zealot defense unless there was a choke with forcefields.

Immortals? 1robo would not be enough, and it appears that Haywire missile bypasses hardened shield, and battle hellions are not armored.

I think you could deal with warhounds alone, but the battle hellions pose the strange problem of seemingly hardcountering everything that comes with them, if you were to build 2 immortals, then you are handing the terran the resources to add 7 battle hellions to the fight, which is 840hp of light armored metal that has to be destroyed before you can reach the warhounds unless you plan on walking through the hellions IF you can.. Stalkers and immortals both have extremely low DPS vs light units, and it seems that Warhounds are the hardest non-flying-unit-counter to the colossus so far


how about giving feedback to Blizzard if it's actually OP? you know it's beta.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 04 2012 10:27 GMT
#1940
On September 04 2012 19:22 DuckNuked wrote:
Haywire missiles can be autocast or manual.

But they shot ONLY if the warhound is targeting mechanical units. (So they wont shoot HM to Collossus if they are shooting the zealots.)

That is not intentional. The whole point was for them to be able to shoot mechanical units while also damaging something else. Even on the video you see them killing Marines while Haywire missiles are destroying Tanks.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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