Blizzard asking Diamond level players to contribute to bal…
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AzureD
United States320 Posts
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bittman
Australia8759 Posts
Could argue Blizzard have little understanding of actual requirements for assistant game designer too. Though most people argue that Diamond players don't have the understanding my point is that the random Diamond aspect of the requirements is useless. Anyway, requirements are negotiable. A proven game designer that hasn't played sc2 has (and should have, despite all the crap I'm reading in this thread) far more chance at this job than someone who has the time to spend making it to Diamond as a Random player. Otherwise requirement should really read this: - You must be a fan of one of our specific products and have spent a number of hours every week demonstrating fanaticism by playing a specific game mode at a specific minimum level of skill. Surely this requirement doesn't just stick...surely... | ||
Xyik
Canada728 Posts
On August 03 2012 10:41 AzureD wrote: What I find funny with you people is that you equate a diamond random with a diamond zerg/terran/protoss where in actuality they are probably a masters level player in skill. In my opinion a high diamond random is better than a mid master player of a certain race. I think the input of a random diamond is probably better than a master player of a certain race in terms of balance. Most Master players are probably high-platinum level at the minimum with their off-races. Most Master level players have experiment with other races, and you can only play at a high level if you understand the other races as well. Being in Masters means you have the mechanics as well as the understanding in all of your normal match-ups mirrored. E.g, if you play Zerg and are good at ZvT you can probably play T and be good at TvZ. | ||
Wildmoon
Thailand4189 Posts
On August 03 2012 10:41 bittman wrote: I have a deep burning hatred for this thread. No-one is reading the job, the OP in title and 'content' (that one line) is of a hostile nature towards both Blizzard and Diamond players and the majority of the thread has little understanding of the actual requirements for an assistant game designer. Could argue Blizzard have little understanding of actual requirements for assistant game designer too. Though most people argue that Diamond players don't have the understanding my point is that the random Diamond aspect of the requirements is useless. Anyway, requirements are negotiable. A proven game designer that hasn't played sc2 has (and should have, despite all the crap I'm reading in this thread) far more chance at this job than someone who has the time to spend making it to Diamond as a Random player. Otherwise requirement should really read this: - You must be a fan of one of our specific products and have spent a number of hours every week demonstrating fanaticism by playing a specific game mode at a specific minimum level of skill. Surely this requirement doesn't just stick...surely... People on internet are stupid like that. | ||
BoxingKangaroo
Japan955 Posts
Let's look at our candidate pool. - People who play SC2. That's a few hundred thousand maybe? - Ok, let's assume the job is on-site, which means we're limiting it to North American residents. Let's say 1/3 of players are NA based. That gives us 100,000 people to work with. - Person also has to be Random. That's what 5% of ladder? Ok, now we're down to 5,000 candidates. - Now we want someone over 18, who's not in full-time school, currently employed or will leave their current job for this one. This percentage is pretty hard to guess, but I'd say 2%? Anyone have demographics on the SC2 playerbase? Let's go with 2%. That gives us 100 people. - Now let's look at the difference between limiting Diamond and Masters players Diamond: ~20% of player pool = 20 people Masters: ~2% of player pool = 2 people Now there are more complicated relationships at play here as well. I'd guess the fraction Randoms in Masters is less than that in Diamond (it's harder to be a Masters random). And that a larger percentage of Masters players are under 18, or in full time school (simply it takes a lot of practice to get there, meaning time is needed, something school provides). Also there are other requirements (being a mapmaker for example). My point: limiting it to Masters gives you few to no candidates. Whine all you want, but if Blizzard want someone, they probably have to set their bar a little low. P.S. Another thread where Masters players wax lyrical about their superiority. P.P.S. Masters with only the mouse? Put up or shut up. | ||
Maxd11
United States680 Posts
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1st_Panzer_Div.
United States621 Posts
On August 03 2012 10:08 Yoshi Kirishima wrote: But have many (if at all) commentators or progamers worked on games before? No... the diamond requirement is only one of the requirements, and it is a minimum. Being good at the game doesn't mean you're necessarily a good candidate for the job, and vice versa. Yeah, I have to agree. One of many requirements is a minimum of diamond level master play. Obviously they'll take random master higher if there are random master league applicants that are equal otherwise. | ||
LimeNade
United States2125 Posts
Reads rest of requirements and completely understands that these far out way your ranking in Sc2. Its basically just asking you to understand what Sc2 is as a game. The rest of the requirements which are way more important don't really even concern your skill level. "Able to follow directions, and work as a team Excellent written and verbal communication skills Passion for playing and analyzing computer video games Pluses Prior experience balancing video games Able to use the StarCraft II Editor to create multiplayer maps Able to modify data in the Editor to tweak or create units" | ||
Cabinet Sanchez
Australia1097 Posts
On August 03 2012 08:46 ShAdZ_ZX wrote: Diamond isn't the only prerequisite, its simply the only one the OP put in bold. The main prerequisite stated was that they "...have an in-depth knowledge of all three races and current strategies for each." I feel like Diamond was only added as a very loose requirement to somewhat minimize the amount of applicants. Personally, I think they should have stated Master instead. Not saying that's because Master's players have a better understanding of the game than everyone below them (hell, I bet I'd have a better understanding of matchups and metagame than a lot of Masters players), just because there's already going to be a ton of GM/Masters Random's applying, there's no need to extend that down to Diamond imo. Also, its not like this position is Lead Balance Design or anything, I think they're just looking for a player who knows the MU's and meta inside and out and can contribute to their current discussion, perhaps even offering a different perspective. I've decided to try and keep my mouth shut as time goes on, all the stuff I used to spout has been proven wrong personally - I know I'm a noob so now I just try to keep my eye out for comments from others I see as insightful. I saw one the other day for example about the 'come back' or turnaround and how difficult it is, that I can agree with definitely - but really hard to balance without rubber banding AI in the game and basically 'cheating' - it does make for far more exciting and closer matches though and as a spectator who consumes a lot, I think it would be good. I may not play much but I do watch high level stuff all the time at least. Honestly though, the game seems quite well balanced right now to me, few things seem glaringly obvious. That's a good thing. | ||
Kennigit
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Canada19447 Posts
Game Designers on the SC2 team fill a number of roles including developing new mechanics, features, maps, units, making sure the units dont have 22 range etc. A typical (thought not exact) organizational ranking goes like this 1) Game Director (Dustin) 2) Game Balance Designer (Dkim, theres a few other guys in here, matt cooper i dont know where they fall in). 2) Game Designer X (making single player maps, features etc) 3) Assistant Game Designer Do you see why this thread is complete shit and paints an inaccurate picture? You are basically suggesting that Microsoft hires a new grad who will be in charge of global infrastructure. You are wrong and so is this thread. | ||
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