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On May 18 2012 10:27 Solo Terran wrote: I watched Kawaii Rices Stream last night and he would outplay his Protoss oppoonents so hard, he would get upgrade leads he would get enough vikings for Collosi he would get enough Ghosts. Then he would outmicro the crap out of the Protoss deathball and win the engagements clearly. But no matter how hard you crush a protoss deathball you cannot push your advantage.
So this Protoss gets wrecked, warps in 20 chargelots at his base, Kawaii starts to push but scans ahead and sees that Protoss already has enough to kill his half stimmed bio ball. So he backs up, takes a 4th base (it was 3 base v 3 base antiga cross) re macros an army and then Protoss remaxes on Zealot Archon HT and Kawaii has like 8 useless vikings, but he still hits good emp's and micros well but his army just gets wrecked by Zealot Archon. And then even though he had an extra base and tons of Barracks with reactors it didnt even matter. Protoss just kills his 4th planetary, warps in reinforcemnts and goes on to win the game easily.
How is it fair that Protoss can lose several engagements but if Terran loses 1 they lose the game. And considering Protoss has the stronger army to begin with it's such an enormous advantage for Protoss.
Get rid of Warp Gate in HoTS since it is too late to take out warp gate in WoL. It single handidly breaks TvP lategame and ruins PvP. Give them more options to deal with Zerg.
In order to remove warp gate they'd have to literally remove the medivac and stimpack to make up for it. You don't realize that it's just as hard if not harder for Protoss to survive the midgame while all the terran does is d-click everywhere while the protoss has to defend the chaos perfectly.
Terran players are used to that old pre-EMP nerf pre-Immortal buff pre-Forge buff 70% winratio. Now that the winratios are at a solid 50/50, you don't win 7 out of 10 TvPs anymore, you now only win half of your PvTs and you feel unfairly treated. Newsflash; You're a spoiled race and has always been. Learn to deal with balance for once, relying on being the strongest race was never going to carry you forever 
User was warned for this post
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On May 20 2012 00:54 ErAsc2 wrote:Show nested quote +On May 18 2012 10:27 Solo Terran wrote: I watched Kawaii Rices Stream last night and he would outplay his Protoss oppoonents so hard, he would get upgrade leads he would get enough vikings for Collosi he would get enough Ghosts. Then he would outmicro the crap out of the Protoss deathball and win the engagements clearly. But no matter how hard you crush a protoss deathball you cannot push your advantage.
So this Protoss gets wrecked, warps in 20 chargelots at his base, Kawaii starts to push but scans ahead and sees that Protoss already has enough to kill his half stimmed bio ball. So he backs up, takes a 4th base (it was 3 base v 3 base antiga cross) re macros an army and then Protoss remaxes on Zealot Archon HT and Kawaii has like 8 useless vikings, but he still hits good emp's and micros well but his army just gets wrecked by Zealot Archon. And then even though he had an extra base and tons of Barracks with reactors it didnt even matter. Protoss just kills his 4th planetary, warps in reinforcemnts and goes on to win the game easily.
How is it fair that Protoss can lose several engagements but if Terran loses 1 they lose the game. And considering Protoss has the stronger army to begin with it's such an enormous advantage for Protoss.
Get rid of Warp Gate in HoTS since it is too late to take out warp gate in WoL. It single handidly breaks TvP lategame and ruins PvP. Give them more options to deal with Zerg. In order to remove warp gate they'd have to literally remove the medivac and stimpack to make up for it. You don't realize that it's just as hard if not harder for Protoss to survive the midgame while all the terran does is d-click everywhere while the protoss has to defend the chaos perfectly. Terran players are used to that old pre-EMP nerf pre-Immortal buff pre-Forge buff 70% winratio. Now that the winratios are at a solid 50/50, you don't win 7 out of 10 TvPs anymore, you now only win half of your PvTs and you feel unfairly treated. Newsflash; You're a spoiled race and has always been. Learn to deal with balance for once, relying on being the strongest race was never going to carry you forever 
News flash, win ratios were only 55% pre "protoss buffs and terran nerfs" in the pros. they were still 50% for ladder in most regions (high level korean TvP was also closer to 55).
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On May 20 2012 01:19 TG Manny wrote:Show nested quote +On May 20 2012 00:54 ErAsc2 wrote:On May 18 2012 10:27 Solo Terran wrote: I watched Kawaii Rices Stream last night and he would outplay his Protoss oppoonents so hard, he would get upgrade leads he would get enough vikings for Collosi he would get enough Ghosts. Then he would outmicro the crap out of the Protoss deathball and win the engagements clearly. But no matter how hard you crush a protoss deathball you cannot push your advantage.
So this Protoss gets wrecked, warps in 20 chargelots at his base, Kawaii starts to push but scans ahead and sees that Protoss already has enough to kill his half stimmed bio ball. So he backs up, takes a 4th base (it was 3 base v 3 base antiga cross) re macros an army and then Protoss remaxes on Zealot Archon HT and Kawaii has like 8 useless vikings, but he still hits good emp's and micros well but his army just gets wrecked by Zealot Archon. And then even though he had an extra base and tons of Barracks with reactors it didnt even matter. Protoss just kills his 4th planetary, warps in reinforcemnts and goes on to win the game easily.
How is it fair that Protoss can lose several engagements but if Terran loses 1 they lose the game. And considering Protoss has the stronger army to begin with it's such an enormous advantage for Protoss.
Get rid of Warp Gate in HoTS since it is too late to take out warp gate in WoL. It single handidly breaks TvP lategame and ruins PvP. Give them more options to deal with Zerg. In order to remove warp gate they'd have to literally remove the medivac and stimpack to make up for it. You don't realize that it's just as hard if not harder for Protoss to survive the midgame while all the terran does is d-click everywhere while the protoss has to defend the chaos perfectly. Terran players are used to that old pre-EMP nerf pre-Immortal buff pre-Forge buff 70% winratio. Now that the winratios are at a solid 50/50, you don't win 7 out of 10 TvPs anymore, you now only win half of your PvTs and you feel unfairly treated. Newsflash; You're a spoiled race and has always been. Learn to deal with balance for once, relying on being the strongest race was never going to carry you forever  News flash, win ratios were only 55% pre "protoss buffs and terran nerfs" in the pros. they were still 50% for ladder in most regions (high level korean TvP was also closer to 55).
News flash, win ratios are still 55% after "protoss buffs and terran nerfs" for Terrans in the pros. they are still 50% for ladder in some regions (high level korean TvP are still closer to 55). The MU is still Terran favored.
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Honestly I thought the Blue's comment was pretty absurd from a game balance point of view. All races should be equal regardless of the "stage of the game". After watching the game's strategy unfold over the last couple of years, Blizzard has seen these imbalances during certain stages in the game and their thoughts on this are "We meant to do it!" I call bullsh*t.
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On May 20 2012 01:19 TG Manny wrote:Show nested quote +On May 20 2012 00:54 ErAsc2 wrote:On May 18 2012 10:27 Solo Terran wrote: I watched Kawaii Rices Stream last night and he would outplay his Protoss oppoonents so hard, he would get upgrade leads he would get enough vikings for Collosi he would get enough Ghosts. Then he would outmicro the crap out of the Protoss deathball and win the engagements clearly. But no matter how hard you crush a protoss deathball you cannot push your advantage.
So this Protoss gets wrecked, warps in 20 chargelots at his base, Kawaii starts to push but scans ahead and sees that Protoss already has enough to kill his half stimmed bio ball. So he backs up, takes a 4th base (it was 3 base v 3 base antiga cross) re macros an army and then Protoss remaxes on Zealot Archon HT and Kawaii has like 8 useless vikings, but he still hits good emp's and micros well but his army just gets wrecked by Zealot Archon. And then even though he had an extra base and tons of Barracks with reactors it didnt even matter. Protoss just kills his 4th planetary, warps in reinforcemnts and goes on to win the game easily.
How is it fair that Protoss can lose several engagements but if Terran loses 1 they lose the game. And considering Protoss has the stronger army to begin with it's such an enormous advantage for Protoss.
Get rid of Warp Gate in HoTS since it is too late to take out warp gate in WoL. It single handidly breaks TvP lategame and ruins PvP. Give them more options to deal with Zerg. In order to remove warp gate they'd have to literally remove the medivac and stimpack to make up for it. You don't realize that it's just as hard if not harder for Protoss to survive the midgame while all the terran does is d-click everywhere while the protoss has to defend the chaos perfectly. Terran players are used to that old pre-EMP nerf pre-Immortal buff pre-Forge buff 70% winratio. Now that the winratios are at a solid 50/50, you don't win 7 out of 10 TvPs anymore, you now only win half of your PvTs and you feel unfairly treated. Newsflash; You're a spoiled race and has always been. Learn to deal with balance for once, relying on being the strongest race was never going to carry you forever  News flash, win ratios were only 55% pre "protoss buffs and terran nerfs" in the pros. they were still 50% for ladder in most regions (high level korean TvP was also closer to 55).
ummm...what? protoss had many months being less then 40% PvT win rates pre protoss buffs http://imgur.com/a/hQHYS
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Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far).
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On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). Basically nobody had any real grasp of the metagame. I'm not sure what PL you were watching, heh.
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On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far).
I don't think that PL is yet the thing to look at in terms of balance. To me the Protoss wins are rather proof that P is easier to learn. Besides, from what I have seen the Terrans yesterday played pretty weird at times oO
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On May 20 2012 00:54 ErAsc2 wrote:Show nested quote +On May 18 2012 10:27 Solo Terran wrote: I watched Kawaii Rices Stream last night and he would outplay his Protoss oppoonents so hard, he would get upgrade leads he would get enough vikings for Collosi he would get enough Ghosts. Then he would outmicro the crap out of the Protoss deathball and win the engagements clearly. But no matter how hard you crush a protoss deathball you cannot push your advantage.
So this Protoss gets wrecked, warps in 20 chargelots at his base, Kawaii starts to push but scans ahead and sees that Protoss already has enough to kill his half stimmed bio ball. So he backs up, takes a 4th base (it was 3 base v 3 base antiga cross) re macros an army and then Protoss remaxes on Zealot Archon HT and Kawaii has like 8 useless vikings, but he still hits good emp's and micros well but his army just gets wrecked by Zealot Archon. And then even though he had an extra base and tons of Barracks with reactors it didnt even matter. Protoss just kills his 4th planetary, warps in reinforcemnts and goes on to win the game easily.
How is it fair that Protoss can lose several engagements but if Terran loses 1 they lose the game. And considering Protoss has the stronger army to begin with it's such an enormous advantage for Protoss.
Get rid of Warp Gate in HoTS since it is too late to take out warp gate in WoL. It single handidly breaks TvP lategame and ruins PvP. Give them more options to deal with Zerg. In order to remove warp gate they'd have to literally remove the medivac and stimpack to make up for it. You don't realize that it's just as hard if not harder for Protoss to survive the midgame while all the terran does is d-click everywhere while the protoss has to defend the chaos perfectly. Terran players are used to that old pre-EMP nerf pre-Immortal buff pre-Forge buff 70% winratio. Now that the winratios are at a solid 50/50, you don't win 7 out of 10 TvPs anymore, you now only win half of your PvTs and you feel unfairly treated. Newsflash; You're a spoiled race and has always been. Learn to deal with balance for once, relying on being the strongest race was never going to carry you forever 
QFT
User was warned for this post
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On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far).
Or they're the closest to their protoss counterpart, except things that just make it better. Like warp gate, warp prism, chrono boost.
On the other hand, Terran is completely different and expected to pressure the opponent all game, so turtle terran is "bad" (read: significantly less good, mainly because tanks are also "bad", being significantly less imposing on space control) in SC2.
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On May 21 2012 07:02 Iamyournoob wrote:Show nested quote +On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). I don't think that PL is yet the thing to look at in terms of balance. To me the Protoss wins are rather proof that P is easier to learn. Besides, from what I have seen the Terrans yesterday played pretty weird at times oO That was my point precisely, I didn't even comment on how there was no discernible difference in the late game engagements between them and gsl players and how they ended in the exact same way they do in the GSL.
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On May 21 2012 07:04 Ktk wrote:Show nested quote +On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). Or they're the closest to their protoss counterpart, except things that just make it better. Like warp gate, warp prism, chrono boost. On the other hand, Terran is completely different and expected to pressure the opponent all game, so turtle terran is "bad" (read: significantly less good, mainly because tanks are also "bad", being significantly less imposing on space control) in SC2. That doesn't hold any water for two reasons : the opposite is also true for protoss, they were the ones that had to put pressure and control the map in bw, yet they didn't in those games, they death balled, and terrans tried to put pressure, in fact, all of them tried the stim/medivac timing, secondly, these guys definetely played sc2 enough to learn the basics because their games looked similar to any high level standard game and they are in GM/HM, it's not like they wouldn't crush your mid-level foreigner already.
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On May 21 2012 07:05 IshinShishi wrote:Show nested quote +On May 21 2012 07:02 Iamyournoob wrote:On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). I don't think that PL is yet the thing to look at in terms of balance. To me the Protoss wins are rather proof that P is easier to learn. Besides, from what I have seen the Terrans yesterday played pretty weird at times oO That was my point precisely, I didn't even comment on how there was no discernible difference in the late game engagements between them and gsl players and how they ended in the exact same way they do in the GSL. If you actually think those engagements were anything like Code S level ones, you're mad.
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On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far).
They mostly won by cleverly taking the easy way in every game. If every Terran did a 1/1/1 variation in TvP, I guarantee they'd pick up a bunch of easy wins, simply because dealing with powerful timings requires experience and familiarity with the game's little quirks and subtleties. That's how all the Zergs lost their PvZs too - Jaedong lost to the +1/+1 Immortal all-in, effort and the other guy lost to the 3 base Blink/Immortal timing that hits before Broodlords. Mechanically, their play was fine, it just requires practice to know that you either need to commit to the roach max, or get an earlier Hive. The way the Protosses played PvZ, a well-executed roach max would have smashed them, imo.
Finally, the Terrans were all really late on their third bases in the TvPs that were played. Still, most of the games were really weird, regardless of matchup. effort killed Flash by a-moving maxed muta/ling/bling balls into him, does that mean Zerg is easy?
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On May 21 2012 07:27 Toadvine wrote:Show nested quote +On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). They mostly won by cleverly taking the easy way in every game. If every Terran did a 1/1/1 variation in TvP, I guarantee they'd pick up a bunch of easy wins, simply because dealing with powerful timings requires experience and familiarity with the game's little quirks and subtleties. That's how all the Zergs lost their PvZs too - Jaedong lost to the +1/+1 Immortal all-in, effort and the other guy lost to the 3 base Blink/Immortal timing that hits before Broodlords. Mechanically, their play was fine, it just requires practice to know that you either need to commit to the roach max, or get an earlier Hive. The way the Protosses played PvZ, a well-executed roach max would have smashed them, imo. Finally, the Terrans were all really late on their third bases in the TvPs that were played. Still, most of the games were really weird, regardless of matchup. effort killed Flash by a-moving maxed muta/ling/bling balls into him, does that mean Zerg is easy? I believe someone said P>Z>T. And if you look at how many foreigners play each race it's P>Z>T. Of course we all know foreigners love to go with hard mode(http://www.teamliquid.net/blogs/viewblog.php?topic_id=337869) though whereas koreans always go easy mode because foreigners have higher apm and better mechanics than koreans. So lets just keep looking at GSL win rates in the past, and say terran is easiest like most P players on TL do. At least T players have random players on their side though.
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On May 21 2012 07:27 Toadvine wrote:Show nested quote +On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). They mostly won by cleverly taking the easy way in every game. If every Terran did a 1/1/1 variation in TvP, I guarantee they'd pick up a bunch of easy wins, simply because dealing with powerful timings requires experience and familiarity with the game's little quirks and subtleties. That's how all the Zergs lost their PvZs too - Jaedong lost to the +1/+1 Immortal all-in, effort and the other guy lost to the 3 base Blink/Immortal timing that hits before Broodlords. Mechanically, their play was fine, it just requires practice to know that you either need to commit to the roach max, or get an earlier Hive. The way the Protosses played PvZ, a well-executed roach max would have smashed them, imo. Finally, the Terrans were all really late on their third bases in the TvPs that were played. Still, most of the games were really weird, regardless of matchup. effort killed Flash by a-moving maxed muta/ling/bling balls into him, does that mean Zerg is easy? ?Terran that played Jangbi took his third before his 2nd and third rax(and Jangbi didn't punish him for that, killed him in the late game), others took it at a reasonable time. Effort won because he executed like a code S player(macro and micro wise), in fact, he executed that build way better than July ever did. Isn't PvZ's current meta greatly reliant on timings?How does doing something expected have anything to do with being clever?And how were the PvTs different from what we currently see?Everyone's starting to learn the game at around the same time, they should all have flaws in their gameplay , yet all toss players won, and very handily at that, what strategy they chose shouldn't matter really.
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On May 21 2012 07:27 Toadvine wrote:Show nested quote +On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). They mostly won by cleverly taking the easy way in every game. If every Terran did a 1/1/1 variation in TvP, I guarantee they'd pick up a bunch of easy wins, simply because dealing with powerful timings requires experience and familiarity with the game's little quirks and subtleties. That's how all the Zergs lost their PvZs too - Jaedong lost to the +1/+1 Immortal all-in, effort and the other guy lost to the 3 base Blink/Immortal timing that hits before Broodlords. Mechanically, their play was fine, it just requires practice to know that you either need to commit to the roach max, or get an earlier Hive. The way the Protosses played PvZ, a well-executed roach max would have smashed them, imo. Finally, the Terrans were all really late on their third bases in the TvPs that were played. Still, most of the games were really weird, regardless of matchup. effort killed Flash by a-moving maxed muta/ling/bling balls into him, does that mean Zerg is easy?
I mean, I think the general consensus by pros and casuals alike has been that Protoss is the easiest, then Zerg, then Terran. Terran is the only race that's really put on the clock. As the game has developed (thanks BLIZZ) Terran needs to have an intimate knowledge of every timing available to them in the early/mid game. Because if Terran does not successfully deal damage within this time span they will lose the game. Without months to practice and become extremely familiar with these timings and being able to use many of them, Terrans are going to struggle a ton. With Terran you can't simply be a good player to win. You have to exploit this whole early/mid game advantage that Blizzard has established through their "balancing". Because come late game, if you haven't played Terran the way Blizzard deems it should be played, no amount of skill or talent will save you. And contrary to what a lot of people are saying, MVP didn't win any lategame vs. Squirtle. Squirtle made blinkstalker/collo armies lategame in the 1st 3 games and lost. Once he started playing more standard (chargelot/HT/archon) he rolled through 3 easy games. MVP would have lost the series 4-3 if he hadnt successfully 11/11 raxxed in the last game.
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My fear is that Flash will end up switching races, I doubt he is happy with the current state of random code B protoss being the ace.
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On May 21 2012 08:05 IshinShishi wrote: My fear is that Flash will end up switching races, I doubt he is happy with the current state of random code B protoss being the ace.
Flash is already been playing Protoss on the korean server.
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On May 21 2012 07:55 SupLilSon wrote:Show nested quote +On May 21 2012 07:27 Toadvine wrote:On May 21 2012 06:58 IshinShishi wrote: Only one protoss lost in proleague yesterday and only one terran won, most of those toss players were no names and they didn't just win, they crushed, yet if you told me that any of them were Naniwa/Oz or whoever, I'd believe it, because their play didn't look flaky at all, quite the contrary, while flaws in the terrans' and zergs' play were all very easily spotted, guess that fully settles which of the races is easier to master(by far). They mostly won by cleverly taking the easy way in every game. If every Terran did a 1/1/1 variation in TvP, I guarantee they'd pick up a bunch of easy wins, simply because dealing with powerful timings requires experience and familiarity with the game's little quirks and subtleties. That's how all the Zergs lost their PvZs too - Jaedong lost to the +1/+1 Immortal all-in, effort and the other guy lost to the 3 base Blink/Immortal timing that hits before Broodlords. Mechanically, their play was fine, it just requires practice to know that you either need to commit to the roach max, or get an earlier Hive. The way the Protosses played PvZ, a well-executed roach max would have smashed them, imo. Finally, the Terrans were all really late on their third bases in the TvPs that were played. Still, most of the games were really weird, regardless of matchup. effort killed Flash by a-moving maxed muta/ling/bling balls into him, does that mean Zerg is easy? I mean, I think the general consensus by pros and casuals alike has been that Protoss is the easiest, then Zerg, then Terran. Terran is the only race that's really put on the clock. As the game has developed (thanks BLIZZ) Terran needs to have an intimate knowledge of every timing available to them in the early/mid game. Because if Terran does not successfully deal damage within this time span they will lose the game. Without months to practice and become extremely familiar with these timings and being able to use many of them, Terrans are going to struggle a ton. With Terran you can't simply be a good player to win. You have to exploit this whole early/mid game advantage that Blizzard has established through their "balancing". Because come late game, if you haven't played Terran the way Blizzard deems it should be played, no amount of skill or talent will save you. And contrary to what a lot of people are saying, MVP didn't win any lategame vs. Squirtle. Squirtle made blinkstalker/collo armies lategame in the 1st 3 games and lost. Once he started playing more standard (chargelot/HT/archon) he rolled through 3 easy games. MVP would have lost the series 4-3 if he hadnt successfully 11/11 raxxed in the last game.
did you even watch game 5? MVP had that 50 min game totally in hte bag, and did the ONE thing that could lose him the game, not split his BC's...he made the perfect counter to chargelot ht archon which is plenetary fortress turtling and expoing, and wasdefinitely in a game winningsituation especially after killing squirtle's mid bases.its like how 2 months ago zergs were crying about mothership, then realized they can split broodlords like stephano and make vortex pretty useless (never seen stephano get archon toileted after the kiwikaki game ever again). And im sorry, game 6 was definitely not standard at all, mvp did basically a 2base all in. squirtle also went a hybrid of colly/HT, not full chargelot HT archon. please dont make dumb assumptions and get your facts straight before you post, kthx.
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