• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:02
CEST 08:02
KST 15:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1317 users

Complacency and Easy mode - Page 6

Forum Index > Closed
Post a Reply
Prev 1 4 5 6 7 8 Next All
sebusca
Profile Joined November 2010
United States72 Posts
December 10 2011 20:54 GMT
#101
On December 10 2011 23:50 Jyxz wrote:
Show nested quote +
On December 10 2011 23:42 darklight54321 wrote:
well first of all, your proposed changes heavily benefit protoss, but look at it from another way.

using mules/chronoboosts/larva injects consistently and efficiently adds apm, this hightens the minimum mechanics apm. By removing it and adding the same basic effects (larva come faster protoss builds faster) you are actually making EM starcraft.

At the bronze level I agree, but what I think is more relevant and yet forgotten is that there is no reason not to use these mechanics. Chronoboost you start with, and the other two are so powerful they have been gotten every game played since the first game of beta to the last game played today, (except maybe for 1 week when day9 did no queens for monday). These add slightly to your required APM however they are not true skill. True skill is when you have to decide whether or not to engage and army or go in for SCV kills with your muta. These are not apm they are TACTICAL decisions making it a strategy game. If something is so strong it is a must it isnt a test of skill just an unnecessary game mechanic. By your argument you should remove auto-mine and multiply building selection from the game. Beating someone shouldn't be about putting workers on minerals better it should be about making correction decisions in APM demanding situations.


You are right it doesn't require skill to never miss an inject on 3-4 hatcheries all game or to know exactly when and what to chronoboost. This is not Warcraft 3. This game is NOT DESIGNED AROUND MICRO. And actually beating someone is VERY MUCH SO about better resource collection and the APPROPRIATE DECISIONS ON HOW TO USE THOSE RESOURCES. Guess in bronze you don't have to worry about macro since you are too busy microing the shit out of that 1 muta you built.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 10 2011 20:57 GMT
#102
basically you're trying to remove the skillcaps in the game?

No Thanks.
Twitter: @zhurai | Site: http://zhurai.com
TheDougler
Profile Joined April 2010
Canada8309 Posts
December 10 2011 21:04 GMT
#103
On December 10 2011 23:54 [17]Purple wrote:
Show nested quote +
On December 10 2011 23:52 Jyxz wrote:
On December 10 2011 23:49 ronpaul012 wrote:
You basically just made it so protoss will never lose again. The changes to zerg are almost nothing and the changes to terran are nothing. I mean, maybe it would make for a goofy custom game to mess around with every once in a while, but I dont see it being popular.

I am not sure if you understand how important chronoboost is, it has the potential to almost double your probe count.


And I don't believe you understand the importance of larva inject, it has the potential to double your supply count.


I'm not sure you don't believe you don't understand the importance of mules, it has the potential to double your economy.

... Oh wait.


I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
kofman
Profile Joined August 2011
Andorra698 Posts
December 10 2011 21:06 GMT
#104
On December 11 2011 05:54 sebusca wrote:
Show nested quote +
On December 10 2011 23:50 Jyxz wrote:
On December 10 2011 23:42 darklight54321 wrote:
well first of all, your proposed changes heavily benefit protoss, but look at it from another way.

using mules/chronoboosts/larva injects consistently and efficiently adds apm, this hightens the minimum mechanics apm. By removing it and adding the same basic effects (larva come faster protoss builds faster) you are actually making EM starcraft.

At the bronze level I agree, but what I think is more relevant and yet forgotten is that there is no reason not to use these mechanics. Chronoboost you start with, and the other two are so powerful they have been gotten every game played since the first game of beta to the last game played today, (except maybe for 1 week when day9 did no queens for monday). These add slightly to your required APM however they are not true skill. True skill is when you have to decide whether or not to engage and army or go in for SCV kills with your muta. These are not apm they are TACTICAL decisions making it a strategy game. If something is so strong it is a must it isnt a test of skill just an unnecessary game mechanic. By your argument you should remove auto-mine and multiply building selection from the game. Beating someone shouldn't be about putting workers on minerals better it should be about making correction decisions in APM demanding situations.

This game is NOT DESIGNED AROUND MICRO.

you probably play zerg.
ShakaDEVIRGO
Profile Joined May 2011
Mexico106 Posts
December 10 2011 21:11 GMT
#105
On December 11 2011 06:06 kofman wrote:
Show nested quote +
On December 11 2011 05:54 sebusca wrote:
On December 10 2011 23:50 Jyxz wrote:
On December 10 2011 23:42 darklight54321 wrote:
well first of all, your proposed changes heavily benefit protoss, but look at it from another way.

using mules/chronoboosts/larva injects consistently and efficiently adds apm, this hightens the minimum mechanics apm. By removing it and adding the same basic effects (larva come faster protoss builds faster) you are actually making EM starcraft.

At the bronze level I agree, but what I think is more relevant and yet forgotten is that there is no reason not to use these mechanics. Chronoboost you start with, and the other two are so powerful they have been gotten every game played since the first game of beta to the last game played today, (except maybe for 1 week when day9 did no queens for monday). These add slightly to your required APM however they are not true skill. True skill is when you have to decide whether or not to engage and army or go in for SCV kills with your muta. These are not apm they are TACTICAL decisions making it a strategy game. If something is so strong it is a must it isnt a test of skill just an unnecessary game mechanic. By your argument you should remove auto-mine and multiply building selection from the game. Beating someone shouldn't be about putting workers on minerals better it should be about making correction decisions in APM demanding situations.

This game is NOT DESIGNED AROUND MICRO.

you probably play zerg.

no he is right, starcraft is based on the idea of economy management that is the core of the starcraft
Subztance
Profile Joined August 2010
United States139 Posts
December 10 2011 21:25 GMT
#106
On December 10 2011 23:28 Jyxz wrote:
Often in human society something can seem really dumb to an individual and they will ask "This is silly, why is this like this?" and often times they are answered with "It has always been that way." This answer, is simply put, unacceptable. We know our history, we know people used to think the world was flat, and that cutting yourself to bleed out the bad blood was the best cure to the flu. Sometimes you have to stand up for what you believe in and keep holding on until the world has crushed you or started to see things your way.

I must admit after over a year of playing Starcraft 2 I had become complacent myself, but fortunately a chain of events has occurred that has inspired me to start a movement. Firstly I watched a Broodwar game for the first time in a few months, even one I had seen before and thought something is different. It wasn't the cool lurker tactics or the muta micro, although missed they are just something from a different game, no something was wrong on a deeper level. As I looked at Jaedong's drone count I asked myself man why doesn't he just pop like 20 more drones they pay for themselves in about a minute.. So I talked to my friend about it and he said "You remember how dota had EM mode?"
-I said "EM mode?"
-He said "Oh right your not a noob, well all the crappy dota players play this mode where u get twice as much gold and the towers are weaker."
-So I said "Wouldn't that make the game really unbalanced clearly that would help some heroes way more then others."
-He said "Remember when they nerfed CLinkz even though he wasn't overpowered at all, well in EM mode he was just insane, the noobs couldn't handle him."
-"Gosh that must be ridiculous trying to balance a game based of EM mode."
-"Well just look at Starcraft 2"

Because of the chronoboost, mule, and inject larva abilities, Starcraft 2 is to Starcraft, as easy mode dota is to regular dota. It feels gimmicky and massively luck based.



I like how you started with a philosophical rant about standing up for what you believe in and use it to justify your comments. You talk like you're starting a civil rights movement. Most of us aren't "complacent" with the problems that you believe are in the game, we actually just like Starcraft 2 the way it is (generally speaking).

As people in the thread have mentioned, you can't compare Dota's easy mode to starcraft 2. Economy affects dota in a completely different way from starcraft 2.

If you want to try something like this you can make a custom map for you and your friend to play with your changes built in. Personally I think you'll find your version worse.
yuri taeyeon
TBone-
Profile Blog Joined November 2010
United States2309 Posts
December 10 2011 21:32 GMT
#107

-This will drastically reduce the amount of viable all ins, and potentially make expanding much more valuable.
-It will allow bigger maps without causing huge balance issues, allowing for better games.
-This will drastically reduce every races income, making games where you have 200/200 because you need it to stay alive then you end up sacrificing your units to get out better tech, much less common.
-Instead of reducing the skill cap, which is why I believe these mechanics were implemented, I truly believe it will raise it.


Can you elaborate on any of those theories? I don't see how any of those correlate with your changes(except the third one).
Eve online FC, lover of all competition
magicmUnky
Profile Joined June 2011
Australia280 Posts
December 10 2011 21:37 GMT
#108
So exactly why do people want to make the game harder? isn't that very silly? clearly the skill ceiling is quite huge - I don't see any of you competing in the NASL? (maybe lalush could :D)

People seem to be rallying here against volatility, but really that has more to do with a lack of good gameplay than anything else... scout more for early cheeses/all-ins etc etc... I won't bother going on about that when it's clear there are solutions.

And why do people think it's bad that the average person can get into diamond league? Ugh.. that's how the system works... there are lots and lots of casual players out there, clearly people who come on TL and most likely going to know a few things about the game and SHOULD be better than all the first time/casual players. Noobs CANNOT maintain diamond unless their skills were already quite highly tuned... 4gate requires micro and macro... just because you're not thinking about building order doesn't mean you're not thinking of a hundred other things to be successful.

So really, what is the OP's real point? Why fill teamliquid with garbage like this?

tldr; the game is great, it's working well, the changes make zero sense... go play broodwar if you want a game that is hard because of the lack of engine refinement. De-tuning the game engine or macro abilities will just ruin a game we like.
Voltaire
Profile Joined September 2010
United States1485 Posts
December 10 2011 21:41 GMT
#109
Get better at playing against terran and stop complaining.
As long as people believe in absurdities they will continue to commit atrocities.
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
December 10 2011 21:42 GMT
#110
I'm sorry, but you contradict yourself. Your edit doesnt sense at all. If you want the game to be harder and less luck based, you need to add MORE macro mechanics, not less. Yes, decision making is important to, but look at BW players who have to macro, which was actually a skill in BW unlike SC2, and make the right decisions. If you remove the macro components of SC2, you will essentially add more luck into the game. I don't think you really thought out your point. Just seems to contradictory to me.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2011-12-10 21:45:31
December 10 2011 21:45 GMT
#111
There's about a hundred threads on this, why is your opinion so different you feel it deserves its own thread?
Demicore
Profile Joined October 2011
France503 Posts
December 10 2011 21:53 GMT
#112
Jxyz sir, I salute you. Your cause is doomed but I shall always consider you a martyr.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-12-10 21:58:38
December 10 2011 21:58 GMT
#113
it's interesting but we're going to need more proof whether those mechanics make all-ins stronger more so than it helps you defend against them, if you know how to respond

and this will be shot down just like you say, why even bother posting it on TL? you're intentionally breaking a rule for your own goal, and you mention that you know you are breaking such a rule
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
December 10 2011 21:59 GMT
#114
Your changes basically say:

make protoss overpowered
make the game easier for zerg
nerf terran
"If you don't give a shit which gum you buy, get stride" - Tyler
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
December 10 2011 22:09 GMT
#115
On December 10 2011 23:55 Jyxz wrote:
Show nested quote +
On December 10 2011 23:47 Muki wrote:
I don't agree that SC2 to BW is what -em is to standard in dota.
SC2 is different and updated to 2010 expectations and a spiritual successor to BW, while -em in dota is just a gamemode that retains every item, hero etc. but they make early gamers less useful.

The skill ceiling in SC2 is still very high even though some old mechanics from BW aren't ported. It's not like a noob could hit master league while in -em it's a LOT easier for bad players to get good stats. 2012 looks so promising for SC2 skillwise, why would you want to hold people back with ancient mechanics that take up apm and aren't that interesting to watch.


I have to disagree with you here, even though a lot of what you say is true, it is possible for a noob to hit masters. The amount it takes to bring someone to diamond level in SC2 is absurdly easy. With terran just teaching someone a proper 2 rax push used to be enough to get to masters it is still enough to get to diamond, protoss 4 warpgate was enough to get high diamond before masters was even out.

As to the second part of your post, I am saying I don't want to hold people back? I want to remove these mechanics that have no decision making just mindless APM.


This is the kind of argument that makes me scream....

Yes you can get to diamond or masters by doing all-ins every game, they are powerful and take less skill in general than doing a macro based play or later timing attacks, however if you only ever all-in you know nothing about the rest of the game. The amount of people that can only stay in diamond and up because they cheese 50% or more of the time would probably astound us all. If you took these people who cheese their way up and then said, for 1 whole week you can not attack without expanding first and waiting until after 15 minutes to attack.... they would probably drop a league or two in that week alone. Eventually they would learn to play a macro oriented game and be a much more well rounded player for it... and guess what... they'd probably end up top diamond or master with ease.

Besides, getting to diamond or masters isn't so easy these days, everyone has gotten better at defending cheese and the skill level over all has gone up dramatically. Diamond now is probably equivalent to high master in early season 2....
When there is nothing left to lose but your dignity, it is already gone.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
Last Edited: 2011-12-10 22:18:32
December 10 2011 22:14 GMT
#116
On December 10 2011 23:34 Takkara wrote:
You may think you were the first one to come up with this, but this is the 1000th time someone has suggested this... since before the beta even started.


This again and again and again.

We've had this thread a billion times, as he says, since before SC2 was even released. If you want to play Brood War, by all means please do so.

EDIT: Seriously why when the games at the top level are getting better and better do we still have threads claiming that it's gimmicky and luck based? I just genuinely don't see it; it's a one year old game and we're seeing some really cool play. We're seeing the same people win most of the time. It's not the plethora of one base/two base all ins we saw in the first few months.
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
December 10 2011 22:33 GMT
#117


Besides, getting to diamond or masters isn't so easy these days, everyone has gotten better at defending cheese and the skill level over all has gone up dramatically. Diamond now is probably equivalent to high master in early season 2....


That's a bit of an exaggeration, but the rest of the post seems true. Honestly, any top 8 master now, put into the first GSL, would probably have won the whole thing.
"If you don't give a shit which gum you buy, get stride" - Tyler
ComplexConf
Profile Joined September 2011
Ireland161 Posts
December 10 2011 22:41 GMT
#118
Dota has heroes. They level up.. They buy items.. Don't compare..
"Carrier has arrived" "GTFO OR DIE!"
chip789
Profile Joined June 2010
Canada199 Posts
December 10 2011 22:44 GMT
#119
300 supply would make the game much better.
Dude....I love Starcraft.
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2011-12-10 23:50:02
December 10 2011 23:46 GMT
#120
Oh look another sc2 is easy bw is hard post -_-

e: LOL Probe1, great post.
www.justin.tv/veisc2 ~ 720p + commentary
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro8 Group B
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 25501
GuemChi 460
JulyZerg 125
Shinee 36
yabsab 32
Movie 21
Bale 15
zelot 13
Dota 2
NeuroSwarm154
League of Legends
JimRising 704
Counter-Strike
Doublelift2347
Stewie2K885
Other Games
summit1g11732
WinterStarcraft523
monkeys_forever342
C9.Mang0248
RuFF_SC283
amsayoshi14
Organizations
Counter-Strike
PGL18767
Other Games
gamesdonequick2483
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH39
• practicex 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2711
League of Legends
• Stunt433
Upcoming Events
Sparkling Tuna Cup
3h 58m
RSL Revival
3h 58m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5h 58m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
12h 58m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 1h
Afreeca Starleague
1d 3h
Soma vs Leta
Wardi Open
1d 5h
Monday Night Weeklies
1d 9h
OSC
1d 17h
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.