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Patch 1.4 PTR Notes (updated 9/8) - Page 47

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9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
wei2coolman
Profile Joined November 2010
United States60033 Posts
August 25 2011 03:10 GMT
#921
felt that the hellion and barracks nerf was unnecessary, and needed at least another month to work out metagame from zerg and protoss...
liftlift > tsm
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-08-25 03:11:38
August 25 2011 03:10 GMT
#922
On August 25 2011 12:10 wei2coolman wrote:
felt that the hellion and barracks nerf was unnecessary, and needed at least another month to work out metagame from zerg and protoss...


I don't understand the Rax nerf. I thought 2 rax was solved? in Secret I think its a 5 Rax Reaper Nerf.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
devPLEASE
Profile Joined March 2011
Kenya605 Posts
August 25 2011 03:11 GMT
#923
would anyone care to explain to me what 1/1/1 is? is it the 1 rax, 1 fact, 1 star thing? or is it something else?
(ノ `Д´)ノ︵┻━┻
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 25 2011 03:11 GMT
#924
On August 25 2011 12:09 OminouS wrote:
Why is it that blizzard patch everything that adds the slightest depth to gameplay that isn't a part of their original idea? Imagine BW without stakced mutas. Thats where SC2 is heading =/


What are you referring to?
I am the Town Medic.
Devolved
Profile Joined April 2008
United States2753 Posts
August 25 2011 03:11 GMT
#925
Does anyone know which units are slower than 2.953?
$♥$
kaliax
Profile Joined June 2009
United States48 Posts
August 25 2011 03:11 GMT
#926
Love the patch, seems really well thought out on Blizzard's part.
In the beginning, the universe was created. This made a lot of people very angry, and has been widely regarded as a bad idea. - Douglas Adams
Deltablazy
Profile Joined November 2010
Canada580 Posts
August 25 2011 03:11 GMT
#927
Honestly, this patch will bring so much rage to Zerg players. Ultras coming out faster by 15 seconds is huge. Terran and Protoss will fear the Zerg late game even more than before and will cheese/use abusive strats against Zerg so much more. Was a late game buff to the strongest late game race really needed?
Code
Profile Blog Joined June 2009
Canada634 Posts
Last Edited: 2011-08-25 03:13:46
August 25 2011 03:11 GMT
#928
Some pretty big changes here.

+1 Mech attack upgrade will still allow Hellions to 2 shot workers. It nerfs them as an opener to harrass but late game they will still clean up expo's.

Immortal range will help snipe tanks before marines clean them up. Not sure how it will effect PvZ vs roaches but PvP it should be a good change

Sight up cliff is going to be different. Defenders advantage that was supposedly missing in sc2 might have just got better. Should help stop with blinking up a ramp in PvP to warp in units also.

Ultralisk build time is pretty cool. It might allow for a tech switch late game and the window wont be as risky ?

Warp prism buff is needed. 100 shields is a lot but it may open up new harass options for P (which are needed) and eventually maybe we'll see them used to zealot bomb or break contains now that you dont have to worry about them dieing instantly

Overseer cost change is ok. Not worth that much gas before imo, but maybe 75 would be more fair

EDIT: and since i havent really complained about anything i cant believe they nerfed my apm wtf!
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 25 2011 03:12 GMT
#929
WHOA. Protoss getting alot of love. Im most excited about mothership buff. If its anything like the bc buff motherships will be mad fun to play in team games (:

Also

Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.

Obligatory bunker nerf XP

BFH shouldnt have gotten a nerf though .. but i dont know the numbers for how much it takes to kill workers marines and lings now.
Cryhavoc
Profile Joined April 2010
372 Posts
Last Edited: 2011-08-25 03:13:08
August 25 2011 03:12 GMT
#930
Repeated control group and selection commands will no longer count as unique actions for APM calculation purposes.
wow no longer instant 300 APM at the start?
En Taro Adun!
xAPOCALYPSEx
Profile Blog Joined October 2010
1418 Posts
August 25 2011 03:12 GMT
#931
On August 25 2011 12:11 devPLEASE wrote:
would anyone care to explain to me what 1/1/1 is? is it the 1 rax, 1 fact, 1 star thing? or is it something else?


The all in (mainly used in TvP) that revolves around getting a shit ton of marines with tanks and banshees (and maybe a raven) (or even a few hellions) that has been pretty difficult to stop as P for the past 2 months or so
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
August 25 2011 03:12 GMT
#932
The barracks nerf is an act of idiocy.

Delaying the orbital, and hence the entire Terran economy, not to mention delaying a Terran's ability to pressure opponents early.

Blech.

He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Swad1000
Profile Joined January 2011
United States366 Posts
Last Edited: 2011-08-25 03:13:24
August 25 2011 03:12 GMT
#933
Im just so glad that blizzard is willing to buff protoss. Thank you Blizz. Now just make starport build time increased by 5 minutes.
SadMachine
Profile Joined October 2010
United States98 Posts
August 25 2011 03:12 GMT
#934
This probably has been addressed by now, but I believe the increase in cost for contaminate is due to the decreased gas cost of overseers. If they had not done that then people could essentially make massive amounts of overseers quite cheaply and almost permanently contaminate an enemy's production facilities (especially a protoss since they aren't likely to have the static air defenses surrounding them like terran w/ turrets), leaving them multiple production cycles behind. This would be even more deadly directly following a big army trade because the opponent would lack the means to clean up the overseers and would not be able to produce units to prevent it.
Cyanocyst
Profile Joined October 2010
2222 Posts
August 25 2011 03:12 GMT
#935
The Overseer patch makes no sense imo. Like what was the motivation? Making the Overseer more accessible, but then making it overall less useful. 125 for Contamination seems way too high. Seeker Missile and Contamination shouldn't require the same amount of energy.

Overall the patch looks good, ill see how everything else plays out.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Namu
Profile Joined February 2011
United States826 Posts
August 25 2011 03:13 GMT
#936
On August 25 2011 12:06 Blacklizard wrote:
My predictions:

-Infestor nerf will help Terran a ton, no affect on Protoss. Also, I think it's the wrong nerf on infestor... should have been anti-chain fungal.
-Immortal nerf will have little affect on 1/1/1. Still welcome vs Z and T in general, but will affect PvP more.
-Blink Stalker research nerf... ouch. Also huge change to PvP (OK, not predicting that part as huge, but probably significant)?


Infestor nerf won't affect terran? The main purpose of fungal growth atm is killing marines, and it's still going to two shot them. Same for vikings, still going to 3 shot them, same as before. It'll affect vs Protoss more... Immortal buff will definitely affect 1/1/1, the difference of 1 range is quite huge.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
August 25 2011 03:13 GMT
#937
On August 25 2011 12:11 Alzadar wrote:
Show nested quote +
On August 25 2011 12:09 OminouS wrote:
Why is it that blizzard patch everything that adds the slightest depth to gameplay that isn't a part of their original idea? Imagine BW without stakced mutas. Thats where SC2 is heading =/


What are you referring to?


Yeah by reducing up ramp vision by 1 they are adding depth if anything. I want to know if this impacts all low to high ground attacks or what. Once PTR is up I would love to do some testing :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Freefall
Profile Joined May 2011
Bahamas46 Posts
August 25 2011 03:13 GMT
#938
All the changes seem reasonable=)

I'm very happy about the immortal range change, will make stalker/immortal much easier to micro=) hopefully isn't too strong against roach though. The blink could kinda be because immortals are being buffed? I've never really seen blink as being too quick ah well looking forward to the patch=)
tsuxiit
Profile Joined July 2010
1305 Posts
August 25 2011 03:13 GMT
#939
On August 25 2011 12:11 Devolved wrote:
Does anyone know which units are slower than 2.953?


For reference, if anyone is wondering, 2.9531 is the movement speed of a Stalker.
Mjolnir
Profile Joined January 2009
912 Posts
August 25 2011 03:14 GMT
#940

Question:

The Infestor change... was it really that necessary, and ultimately, doesn't it mean only 6 damage reduction?



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