Patch 1.4 PTR Notes (updated 9/8) - Page 47
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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wei2coolman
United States60033 Posts
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GinDo
3327 Posts
On August 25 2011 12:10 wei2coolman wrote: felt that the hellion and barracks nerf was unnecessary, and needed at least another month to work out metagame from zerg and protoss... I don't understand the Rax nerf. I thought 2 rax was solved? in Secret I think its a 5 Rax Reaper Nerf. | ||
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devPLEASE
Kenya605 Posts
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Alzadar
Canada5009 Posts
On August 25 2011 12:09 OminouS wrote: Why is it that blizzard patch everything that adds the slightest depth to gameplay that isn't a part of their original idea? Imagine BW without stakced mutas. Thats where SC2 is heading =/ What are you referring to? | ||
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Devolved
United States2753 Posts
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kaliax
United States48 Posts
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Deltablazy
Canada580 Posts
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Code
Canada634 Posts
+1 Mech attack upgrade will still allow Hellions to 2 shot workers. It nerfs them as an opener to harrass but late game they will still clean up expo's. Immortal range will help snipe tanks before marines clean them up. Not sure how it will effect PvZ vs roaches but PvP it should be a good change Sight up cliff is going to be different. Defenders advantage that was supposedly missing in sc2 might have just got better. Should help stop with blinking up a ramp in PvP to warp in units also. Ultralisk build time is pretty cool. It might allow for a tech switch late game and the window wont be as risky ? Warp prism buff is needed. 100 shields is a lot but it may open up new harass options for P (which are needed) and eventually maybe we'll see them used to zealot bomb or break contains now that you dont have to worry about them dieing instantly Overseer cost change is ok. Not worth that much gas before imo, but maybe 75 would be more fair EDIT: and since i havent really complained about anything i cant believe they nerfed my apm wtf! | ||
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T0fuuu
Australia2275 Posts
Also Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes. Obligatory bunker nerf XP BFH shouldnt have gotten a nerf though .. but i dont know the numbers for how much it takes to kill workers marines and lings now. | ||
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Cryhavoc
372 Posts
wow no longer instant 300 APM at the start? | ||
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xAPOCALYPSEx
1418 Posts
On August 25 2011 12:11 devPLEASE wrote: would anyone care to explain to me what 1/1/1 is? is it the 1 rax, 1 fact, 1 star thing? or is it something else? The all in (mainly used in TvP) that revolves around getting a shit ton of marines with tanks and banshees (and maybe a raven) (or even a few hellions) that has been pretty difficult to stop as P for the past 2 months or so | ||
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darthcaesar
United States475 Posts
Delaying the orbital, and hence the entire Terran economy, not to mention delaying a Terran's ability to pressure opponents early. Blech. | ||
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Swad1000
United States366 Posts
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SadMachine
United States98 Posts
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Cyanocyst
2222 Posts
Overall the patch looks good, ill see how everything else plays out. | ||
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Namu
United States826 Posts
On August 25 2011 12:06 Blacklizard wrote: My predictions: -Infestor nerf will help Terran a ton, no affect on Protoss. Also, I think it's the wrong nerf on infestor... should have been anti-chain fungal. -Immortal nerf will have little affect on 1/1/1. Still welcome vs Z and T in general, but will affect PvP more. -Blink Stalker research nerf... ouch. Also huge change to PvP (OK, not predicting that part as huge, but probably significant)? Infestor nerf won't affect terran? The main purpose of fungal growth atm is killing marines, and it's still going to two shot them. Same for vikings, still going to 3 shot them, same as before. It'll affect vs Protoss more... Immortal buff will definitely affect 1/1/1, the difference of 1 range is quite huge. | ||
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ZeromuS
Canada13391 Posts
Yeah by reducing up ramp vision by 1 they are adding depth if anything. I want to know if this impacts all low to high ground attacks or what. Once PTR is up I would love to do some testing :D | ||
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Freefall
Bahamas46 Posts
I'm very happy about the immortal range change, will make stalker/immortal much easier to micro=) hopefully isn't too strong against roach though. The blink could kinda be because immortals are being buffed? I've never really seen blink as being too quick ah well looking forward to the patch=) | ||
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tsuxiit
1305 Posts
On August 25 2011 12:11 Devolved wrote: Does anyone know which units are slower than 2.953? For reference, if anyone is wondering, 2.9531 is the movement speed of a Stalker. | ||
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Mjolnir
912 Posts
Question: The Infestor change... was it really that necessary, and ultimately, doesn't it mean only 6 damage reduction? | ||
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