Patch 1.4 PTR Notes (updated 9/8) - Page 45
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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Eko200
United States101 Posts
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n.DieJokes
United States3443 Posts
On August 25 2011 11:56 tuestresfat wrote: Except he was in GM well before the infestor buff And its really not that hard a nerf, six damage isn't really game changing. | ||
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Dingobloo
Australia1903 Posts
On August 25 2011 11:58 shinyA wrote: I could live with this if it didn't affect PvP so much. -1 vision range to high ground + Blink research nerf....NO ONE WILL GO BLINK ANYMORE. It's useless, I'm guessing a single forcefield on ramp will completely counter Blink stalkers and with the immortal buff no one will even bother. Every single game will be 4 gate into colossus , no variety. It's stupid and un-entertaining. 4 gate v 4 gate was at least exciting , this is going to be sooo boring... The ghost is still OP The infestor is still OP Blizzard didn't address the problems all, I don't know what to say. Infestors got nerfed, immortal buff actually helps vs collossus in PvP and you might even be able to expand! Blink still is the best upgrade for allowing you to retreat in the mid-game, being able to retreat is the #1 thing that lets you be aggressive without over-commiting (see: dropships, stim, roach speed, ling speed) you now just can't blink ontop of the unit that are meant to stop you (immortals) and kill them off because of the blink timing. | ||
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LuciferSC
Canada535 Posts
On August 25 2011 11:49 Cuiu wrote: not rly because of the increase of the buildtime you can start the second depot earlier because the OC is delayed but that would indicate not a 2rax which is a good information to have Good point. For someone going gas follow-up after the first racks, they would be able to get their wall up faster than before now, as they can squeeze in the 2nd depot before barracks finish for OC w/o feeling like they're suffering loss in the economy department. | ||
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Riyomori
Singapore316 Posts
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awu25
United States2003 Posts
On August 25 2011 11:59 Demonace34 wrote: I'm sorry but all the people that are angry about 5 seconds don't actually understand it is 3 seconds in-game time. I am guessing this is to combat bunker pressures against Z, we'll have to wait to see what it actually means though. I doubt it's 3 seconds in-game time. Pretty sure all their changes refer to in game time aka 5 seconds in this case. I don't know how 5 seconds would ever translate to 3 seconds in game time (in game time is faster than real time) | ||
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Ownos
United States2147 Posts
On August 25 2011 11:58 shinyA wrote: I could live with this if it didn't affect PvP so much. -1 vision range to high ground + Blink research nerf....NO ONE WILL GO BLINK ANYMORE. It's useless, I'm guessing a single forcefield on ramp will completely counter Blink stalkers and with the immortal buff no one will even bother. Every single game will be 4 gate into colossus , no variety. It's stupid and un-entertaining. 4 gate v 4 gate was at least exciting , this is going to be sooo boring... The ghost is still OP The infestor is still OP Blizzard didn't address the problems all, I don't know what to say. 4g vs 4g meant the game was at least over quickly. ![]() This might solve the 4 gate issue, but the matchup will revert to beta/early-release PvP where it was a colossus war. | ||
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branflakes14
2082 Posts
On August 25 2011 12:00 dartoo wrote: I wonder..is the +5 to barracks to enable more scouting for the other races..your ovie can stay in longer, and the probe can stay alive for longer in the base before the first marine pops out... There won't be anything to scout though. | ||
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avilo
United States4100 Posts
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skatbone
United States1005 Posts
"Transports can no longer unload units into a dense area if the original order was issued on a fogged location." I'm not sure how this will play out as I did not realize that you COULD unload in a dense area. I'm thinking this is good for toss seeing as T and Z are doing more conventional drops. Yes, we have our prism buff, but part of the prism usage is about warping in rather than dropping. | ||
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IVN
534 Posts
On August 25 2011 10:35 Papulatus wrote: Funny to see how Blizzard has no clue about their game. Ultralisk build time decrease? Really? Blink research time? This is going to lead to blink stalker/immortal army in the ZvP late game and it will be unkillable. Blizzard is pretty dumb. ROFL. Rigjt, unkillable...except when zerg makes broodlords or infestors or zerglings. | ||
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KimJongChill
United States6429 Posts
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Asmodeusz
193 Posts
On August 25 2011 11:58 shinyA wrote: I could live with this if it didn't affect PvP so much. -1 vision range to high ground + Blink research nerf....NO ONE WILL GO BLINK ANYMORE. It's useless, I'm guessing a single forcefield on ramp will completely counter Blink stalkers and with the immortal buff no one will even bother. Every single game will be 4 gate into colossus , no variety. It's stupid and un-entertaining. 4 gate v 4 gate was at least exciting , this is going to be sooo boring... The ghost is still OP The infestor is still OP Blizzard didn't address the problems all, I don't know what to say. Say "I will stop whining and i'll learn to play better" | ||
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SpaceYeti
United States723 Posts
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Dalguno
United States2446 Posts
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[GiTM]-Ace
United States4935 Posts
When are we gonna be able to view reps together is what I want to know | ||
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Devolved
United States2753 Posts
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BLinD-RawR
ALLEYCAT BLUES50607 Posts
On August 25 2011 11:58 XRaDiiX wrote: So Far on TL i've only seen you cry about peoples view points. my point,you have proved. | ||
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Apollo_Shards
1210 Posts
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Theeakoz
United States1114 Posts
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