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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
I told ya Destiny was a one Trick Pony... Infestor Nerf Have Fun in High Masters Destiny
Destiny won't be GM anymore He's a One Trick Pony.
As Zerg i'm glad to see the Infestor Nerf i don't use Infestor TOO often only as a support unit in Late game compositions....
And I'm Glad the Infestor Was nerfed i felt it was too OP.
I am Really liking the Overseer Gas Reduction and the Ultralisk Build time Decrease.
User was temp banned for this post.
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Amazing patch imo! Lots of good changes and nothing I have a real problem with!
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Special Tactics now even more deadly :o
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They should definitely put a white text box up on top saying "this is PTR notes, they are not final... chill your grill"
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On August 25 2011 11:41 Secret. wrote: What about 3 gate stargate? Even scouted, its so hard to hold, especially if you opened marauders and ESPECIALLY with rax build time + 5 seconds.
Put a bunker at the top of your ramp with SCVs ready to repair and you're fine. Just make sure they don't get pylons within warpin range of your base
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On August 25 2011 11:48 Dommk wrote:Show nested quote +On August 25 2011 11:46 JiPrime wrote:On August 25 2011 11:45 babylon wrote:On August 25 2011 11:44 JiPrime wrote: LOL Leenock just raged about the Immortal Range buff on twitter. But doesn't Choya approve? Leenock is ZERG. He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff. I don't get that though lol... Don't you want your Immortals at the front anyway to tank the Ultras? No, you don't. The best way to fight ultras as protoss is to have something else in front such as zealots or archons to tank for the immortals. Despite their hardened shield ability, the main role of an immortal is providing dps, not tanking.
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United States7483 Posts
On August 25 2011 11:53 GertHeart wrote: Usually I agree with some of the patch notes against Terrans, afterall I am a terran and can admit the bunkers needed a bit of nerfing. I don't agree with the barracks change though, I believe this will open up avenues for z's and p's to abuse them much more easily. Not to mention a 5 second later orbital now.
I believe the 5 second barracks change won't be added but the rest of these some will stick, the 40 to 100 shields will probably be 80 instead too a 60 boost is a bit too much.
It's a stealth bunker nerf, it'll take 5 more seconds before the fastest bunker can be out.
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ALLEYCAT BLUES50607 Posts
On August 25 2011 11:54 XRaDiiX wrote: I told ya Destiny was a one Trick Pony... Infestor Nerf Have Fun in High Masters Destiny
Destiny won't be GM anymore He's a One Trick Pony.
so far on TL I've only seen you hate and bash people.
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Lot of nice good changes. Should shift things around a bit.
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On August 25 2011 11:54 XRaDiiX wrote: I told ya Destiny was a one Trick Pony... Infestor Nerf Have Fun in High Masters Destiny
Destiny won't be GM anymore He's a One Trick Pony.
I'm not sure if you're trolling or not, but Infestors weren't nerfed very much, and even if they were heavily nerfed Destiny would EASILY be GM.
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On August 25 2011 11:50 tsuxiit wrote: I don't understand the logic behind the immortal buff at all, nor the blink nerf.
When dealing with 1/1/1, focus fire on tanks through wall of marines and SCV's will be more viable, also dealing with colossus in PvP with chargelot/immortal/archon composition will be easier. Good change.
Blink timing attacks are hard to deal for zergs, because of metagame and fast 3rd instead of infestors or upgraded hydras. This is just blizzard not understanding the game and judging strategy after short period of time. Bad change.
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If a unit is killed while morphing, it will revert the morph before reviving.
this is a bit interesting :D so when im morving my banes outside and they caught offgard while morving, i will get the mins/gas back?
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On August 25 2011 11:49 GinDo wrote:Show nested quote +On August 25 2011 11:44 Dommk wrote:On August 25 2011 11:41 GinDo wrote:On August 25 2011 11:40 eloist wrote: Between the immortal range increase and the barracks build time, quick immortal pushes might be powerful against terran again. I found it difficult to deal with in beta. What I'm worried about is 10gate in PvT which was stupid hard to stop originally. What the hell is that build :S? Sounds so stupid, you need a good 50 probes to support that many gates off two base... by the time that hits Terran should have like 3/4 Medivacs and nullify the push I' hoping your trolling. 10 gate is a rush when Toss gets a GW at 10 food. Its the fastest GW possible. Oh right, thought it was some absurd version of the 6gate build -__-
I guess this will really only effect the inbase version. Sometimes you gain/lose 5seconds just based on the map you are playing on. But the inbase version can be stopped by walling off the gateways
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Man Dimaga is going to smile even more now. Ultras are going to actually build faster than queens :D
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Whoooa the Hellion nerf! This is gonna get interesting..
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Kind of interestingly, infestors will no longer kill banelings with one fungal. Now it will take 2.
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On August 25 2011 11:54 XRaDiiX wrote: I told ya Destiny was a one Trick Pony... Infestor Nerf Have Fun in High Masters Destiny
Destiny won't be GM anymore He's a One Trick Pony. Except he was in GM well before the infestor buff
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Holy shit protoss buffs :O
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On August 25 2011 11:53 KevinIX wrote:
SCVs can no longer repair themselves while inside a Bunker or Medivac.
LOL Can't go 1 patch without a bunker change.
Also, 3/1/1 terran all-in got nerfed because of the immortal buff.
No more SCV "love hut".
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On August 25 2011 11:55 Jumbled wrote:Show nested quote +On August 25 2011 11:48 Dommk wrote:On August 25 2011 11:46 JiPrime wrote:On August 25 2011 11:45 babylon wrote:On August 25 2011 11:44 JiPrime wrote: LOL Leenock just raged about the Immortal Range buff on twitter. But doesn't Choya approve? Leenock is ZERG. He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff. I don't get that though lol... Don't you want your Immortals at the front anyway to tank the Ultras? No, you don't. The best way to fight ultras as protoss is to have something else in front such as zealots or archons to tank for the immortals. Despite their hardened shield ability, the main role of an immortal is providing dps, not tanking. Not really...
Usually you have Zealots/Archons in front, but you want the Immortals infront of the Stalkers otherwise your Stalker ball evaporates. With 5range, Immortals already played well with Archons and Zealots anyway
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