|
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne
There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 |
^_^
THE POSSIBILITIES! i feel like i could grow up and be anything i wanted right now. maybe even the pwesident someday.
hopefully zergs start making more roaches in game now instead of these heavy ling styles, and i can work on some siiick immortal timings. Also, zergs should be jumping up and down at this ultra change, those things are capable of such great tech switches.
can't wait to see idras response roflrofl
|
United States7483 Posts
On August 25 2011 11:49 Scila wrote:Show nested quote +On August 25 2011 11:48 Najda wrote: Do blueflame hellions still 2 shot scvs? If not, do they atleast 2 shot drones? no, they do 19 dmg with blue flame  so that's 38 for 2 shots, drones and probes have 40 hp  (
But with +mech weapons, they do two shot them I believe. It just weakens the opener.
Not SCVs though, might need +3 for them, don't really know the numbers off the top of my head.
|
On August 25 2011 11:48 Najda wrote: Do blueflame hellions still 2 shot scvs? If not, do they atleast 2 shot drones?
The analysis was posted before, but basically they don't prior to +1 weapons, if you get blueflame and +1 they 2 shot workers, even if your opponent has +1 armor because they get +1 normal and +1 light.
Put another way, they now 3 shot in the early game, and 2 shot in the mid/late game.
|
On August 25 2011 11:48 BLinD-RawR wrote:lol I thought they fixed this. I hope this bug fix doesn't make it into the Campaign, as I am still planning on messing around with drop-microing a single Thor accompanied by a Hercules dropship full of SCVs.
|
On August 25 2011 11:21 shinyA wrote:Show nested quote +On August 25 2011 11:11 ZAiNs wrote:On August 25 2011 11:10 shinyA wrote: PvT problems - Ghost counters everything / 1-1-1 is OP Blizzard solution - Buff the Immortal which is countered by Ghost's and useless against 1-1-1
PvZ problems - Infestor stops blink and counters pretty much every P unit. Blizzard solutoin - Reduce the damage by nothing and nerf blink research timing. Immortal is useless versus 1-1-1? Nah, it's really good against the Marines and Banshees. And they completely ruined PvP. No one is going to go Blink anymore, a Sentry pretty much stops it with the change in vision from low ground + the nerf in timing. Everyone will Colossus battle which is soooo much fun...
possibly not! bear in mind an Immortal now has the same range as a non-range upgraded Colossus and a stalker.
|
"Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes." You do read the forums Blizz! ^^
|
All I gotta say is, I can't freaking wait for STATE OF THE GAME!!!
|
Yay, the 3rd protoss buff patch ever, and we've been needing one too ^^
|
|
|
On August 25 2011 11:48 ZorBa.G wrote: QQ wins once again.....
Terran gets nerfed again......
I say if it a couple of months and soon terran will be the most underpowered race of all..... When this happens I might QQ like everyone else in hope terran will actually get a viable buff for once.
When that happens feel free to complain. Until then keep playing the strongest race in the game and don't worry about it!
|
On August 25 2011 11:45 tQWannaBe wrote: HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Someone please this is a troll thread.
no nerf on banelings and "seems" like infestor nerf, but actually there's no nerf in TvZ since they will hold marines till banelings swipe them all.
Z is a joke race. Nerf banelings, not rax build time, we need 2 rax dumbdumbs....
lol nerf banlings?
whaaaaaaaaaaaaaaaaa? first time I've heard that one
|
I have to say, the most decisive change of this has to be immortal range buff. I'm pretty certain gateball with immos can be much harder to stop now.
If +1 range against terran 1-1-1 is the point of this change, then so be it. I'm just afraid that with the blink nerf people may start just massing immos in pvp/pvz where there's no actual hard counter to it. I'd think infestor massing in zvp will be reduced, which is also immo buff. What REALLY counters sentry immo? I already feel p>z slightly unless zerg ecocheeses (like 80drone 10min), now immogate ball being buffed things might be even tougher. Will see.
Pvp could be the worst. I haven't liked the rockpaperscissors of it (fast blink being best start, but it loses to dt). Now it'd appear that robo>all, since blink relied a lot on getting it done faster than opponent could be well prepared for it. If blink can't get early advantage, it's not worth getting -> colo wars. Fck it, back to beta Possibly opens up another RPS in form of SG builds though if robo indeed becomes popular. Main thing about is how blink made the matchup the most fun, and that could be replaced by colocamping a bit.
I feel unit vision change mostly affects pvp and tvp. Defending 4gate and 2rax pushes becomes easier if you can actually keep your sentry/stalkers at cliff to shoot the coming units, instead of being afraid they might see you with a glitch in ramp. Semi macrobuff which I like.
|
A lot of people seems confused by the nerf to barrack building time, I think the change was made single handedly because of the 11-11 rax becomming so popular.
I'm kind of worried how it'll effect the rest of the game though.
|
United States7166 Posts
On August 25 2011 10:24 DeltruS wrote:<3 blizz <3 <3<3<3<3<3<3<3<3 Hellions nerfed! Ultralisk buff! Mothership buff! Blinkstalker nerf! Fungal nerf not too severe! This is like the nerf to annoying things patch. The game is gonna be so much more fun. Also woot: Show nested quote +On August 25 2011 10:22 JBrown08 wrote:Fixed an issue where Drone attacks could be more easily dodged than SCV or Probes.Wooooooooo BUG FIX  EDIT: just did the math and lings take 3 hits from blue flame hellions to die. Hooray for no more insta losses! ? no..in PTR it will still take only 2 shots to kill lings with BFH's. BFH will do 19 dmg to light vs 35 hp zergling
|
Usually I agree with some of the patch notes against Terrans, afterall I am a terran and can admit the bunkers needed a bit of nerfing. I don't agree with the barracks change though, I believe this will open up avenues for z's and p's to abuse them much more easily. Not to mention a 5 second later orbital now.
I believe the 5 second barracks change won't be added but the rest of these will stick, the 40 to 100 shields will probably be 80 instead too a 60 boost is a bit too much.
|
On August 25 2011 10:14 awu25 wrote: Stalker Blink research time increased from 110 to 140.
This seems to be for PvZ. People have just been going Blink stalkers against Zergs in Korea for a while now and Artosis even suggested nerfing stalker damage. This makes the 2 base blink stalker timing more manageable.
On August 25 2011 10:14 awu25 wrote: Warp Prism Shields increased from 40 to 100.
This change was needed for a long time.
On August 25 2011 10:14 awu25 wrote: TERRAN Barracks Build time increased from 60 to 65.
So many bunker changes + the depo before rax change and zergs are still losing to 2 rax bunker rushes. It seems like they've nerfed everything around the marine (like stim research) but they're just too reluctant to actually nerf the unit that's causing issues. 5 seconds seems too trivial though to make a difference, just like how all the bunker changes are pretty trivial too.
On August 25 2011 10:14 awu25 wrote: Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
This change was needed.
On August 25 2011 10:14 awu25 wrote: ZERG Infestor Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Kills marines and sentries in the same number of fungals while taking an extra fungals for vikings/void rays. Good change.
On August 25 2011 10:14 awu25 wrote: Overseer Morph cost decreased from 50/100 to 50/50. Contaminate energy cost increased from 75 to 125.
Good change but it seems like nowadays all Zergs get an evo at 7 minutes against toss and then some blind spores. But at least this helps if you want to tech to lair instead of getting an evo.
Contaminate change isn't really a change to contaminate. Since they're decreasing gas cost to overseers they needed to do this to keep the amount of contaminates you can get the same.
On August 25 2011 10:14 awu25 wrote: Ultralisk Build time decreased from 70 to 55.
Oh thank god! Ultras took sooooo long to build. It's still a long time compared to lots of Zerg units but it's still a welcomed change.
|
SCVs can no longer repair themselves while inside a Bunker or Medivac.
LOL Can't go 1 patch without a bunker change.
Also, 3/1/1 terran all-in got nerfed because of the immortal buff.
|
Good I never use hellions anyway but do we really need to change the rax timing? Why does blizzard hate early pressure tvz, my 12/14 is going to be even worse than it already is and every allin is 5 seconds stronger -.-
|
On August 25 2011 11:52 Theovide wrote: A lot of people seems confused by the nerf to barrack building time, I think the change was made single handedly because of the 11-11 rax becomming so popular.
I'm kind of worried how it'll effect the rest of the game though. It won't. And it also won't affect the 11/11 build, virtually at all.
|
As someone posted earlier, the 5 second increase is actually a nerf to bunker build time in disguise.
|
|
|
|
|
|