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Patch 1.4 PTR Notes (updated 9/8) - Page 40

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
branflakes14
Profile Joined July 2010
2082 Posts
August 25 2011 02:45 GMT
#781
I think the real tragedy in these notes is:

Fixed an issue where Colossus thermal lance beams would track a unit much further than the range of the weapon.
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
August 25 2011 02:45 GMT
#782
On August 25 2011 11:44 Dommk wrote:
Show nested quote +
On August 25 2011 11:41 GinDo wrote:
On August 25 2011 11:40 eloist wrote:
Between the immortal range increase and the barracks build time, quick immortal pushes might be powerful against terran again. I found it difficult to deal with in beta.


What I'm worried about is 10gate in PvT which was stupid hard to stop originally.

What the hell is that build :S? Sounds so stupid, you need a good 50 probes to support that many gates off two base... by the time that hits Terran should have like 3/4 Medivacs and nullify the push


He might be talking about gate on 10 supply.
"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
babylon
Profile Blog Joined April 2011
8765 Posts
August 25 2011 02:45 GMT
#783
On August 25 2011 11:44 JiPrime wrote:
LOL Leenock just raged about the Immortal Range buff on twitter.

But doesn't Choya approve?
latan
Profile Joined July 2010
740 Posts
August 25 2011 02:45 GMT
#784
biggest balance patch so far?
wklbishop
Profile Joined July 2011
United States1286 Posts
August 25 2011 02:46 GMT
#785
Actually, I'm just realizing now that the barracks build time increase is meant specifically for 11-11, at least that's what I think.
Gameplay > Personality
ZeromuS
Profile Blog Joined October 2010
Canada13391 Posts
August 25 2011 02:46 GMT
#786
On August 25 2011 11:41 Secret. wrote:
What about 3 gate stargate? Even scouted, its so hard to hold, especially if you opened marauders and ESPECIALLY with rax build time + 5 seconds.


dont only make units that cant shoot up and try to scout ??
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
doomed
Profile Joined May 2010
Australia420 Posts
August 25 2011 02:46 GMT
#787
On August 25 2011 11:31 Mozdk wrote:
Help me out here:

Infestor:
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored)

Is that supposed to be a nerf? Difference seems very small.


Depends how you look at it, 40 is a fixed number, the 30% would scale with corrupters corruption and such which could make the current fungal do insane damage to armored.
JiPrime
Profile Joined June 2011
Canada688 Posts
August 25 2011 02:46 GMT
#788
On August 25 2011 11:45 babylon wrote:
Show nested quote +
On August 25 2011 11:44 JiPrime wrote:
LOL Leenock just raged about the Immortal Range buff on twitter.

But doesn't Choya approve?


Leenock is ZERG.

He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 25 2011 02:47 GMT
#789
On August 25 2011 11:40 movac wrote:
In case no one has posted about this already

The new blue flame upgrade will now make the hellion deal 19 damage instead of 24, as a result, they will no longer 2 shot workers and will require 3 shots just like the red flames, they will however still 2 shot zerglings. I'd like to add that hellions get +1 damage but also +1 to light, giving them +2 damage vs light units. With 1 attack upgrade, they will deal 21 damage vs light, even with an armor upgrade from the opposing side they will still deal 20 damage which is sufficient to kill a probe or drone in 2 shots. So now what has changed is that it is no longer possible to 2 shot a large group of workers in the early game, but in the later stages when a terran player has both the blue flames and attack upgrades, it'll still be possible.


This analysis needs to be in the OP IMO, that actually seems quite fair.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
August 25 2011 02:47 GMT
#790
HOLY SHIT SON. im fucking PUMPED for this patch. immortal and wp buff, shitttttttttttttt.
When they see MC Probe, all the ladies disrobe.
lee365
Profile Joined December 2010
United States448 Posts
August 25 2011 02:47 GMT
#791
How am i supposed to 1 rax expo now
Terran Fighting! NoSoupfOu.517
xXFireandIceXx
Profile Blog Joined March 2011
Canada4296 Posts
August 25 2011 02:47 GMT
#792
LOL blizzard cracking down on blue flame immediately after Anaheim haha
Ryder.
Profile Joined January 2011
1117 Posts
August 25 2011 02:47 GMT
#793
I think we can all agree that everyone is a winner with this patch.

Except Destiny.
Mozdk
Profile Joined October 2010
Denmark6989 Posts
August 25 2011 02:47 GMT
#794
When can we expect to see this go live? Cuz PTR is not open in EU
"It's really hard to Protoss" - White-Ra |||| "Apedts are dfucking amazing" - Lorning
babylon
Profile Blog Joined April 2011
8765 Posts
August 25 2011 02:47 GMT
#795
On August 25 2011 11:46 JiPrime wrote:
Show nested quote +
On August 25 2011 11:45 babylon wrote:
On August 25 2011 11:44 JiPrime wrote:
LOL Leenock just raged about the Immortal Range buff on twitter.

But doesn't Choya approve?


Leenock is ZERG.

He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff.

I was joking, since Choya is Leenock's coach.

Leenock's ZvP has always been rather weak, though, so I can understand his outrage.
Wasteweiser
Profile Blog Joined August 2010
Canada522 Posts
August 25 2011 02:47 GMT
#796

Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.

Seems pretty important to me for 1/1/1 pushes.
Obitus.243
susySquark
Profile Blog Joined May 2010
United States1692 Posts
August 25 2011 02:48 GMT
#797
I've played this game for more than a year and a half... and I've never realized that Barracks build faster than Gateways and Spawning Pools until now. And now its even. Hell its about time?
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 02:48 GMT
#798
On August 25 2011 11:46 JiPrime wrote:
Show nested quote +
On August 25 2011 11:45 babylon wrote:
On August 25 2011 11:44 JiPrime wrote:
LOL Leenock just raged about the Immortal Range buff on twitter.

But doesn't Choya approve?


Leenock is ZERG.

He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff.

I don't get that though lol... Don't you want your Immortals at the front anyway to tank the Ultras?
ZorBa.G
Profile Joined July 2011
Australia279 Posts
August 25 2011 02:48 GMT
#799
QQ wins once again.....

Terran gets nerfed again......

I say if it a couple of months and soon terran will be the most underpowered race of all..... When this happens I might QQ like everyone else in hope terran will actually get a viable buff for once.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50607 Posts
August 25 2011 02:48 GMT
#800
SCVs can no longer repair themselves while inside a Bunker or Medivac.


lol I thought they fixed this.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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