Fixed an issue where Colossus thermal lance beams would track a unit much further than the range of the weapon.
Patch 1.4 PTR Notes (updated 9/8) - Page 40
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
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branflakes14
2082 Posts
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XXGeneration
United States625 Posts
On August 25 2011 11:44 Dommk wrote: What the hell is that build :S? Sounds so stupid, you need a good 50 probes to support that many gates off two base... by the time that hits Terran should have like 3/4 Medivacs and nullify the push He might be talking about gate on 10 supply. | ||
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babylon
8765 Posts
On August 25 2011 11:44 JiPrime wrote: LOL Leenock just raged about the Immortal Range buff on twitter. But doesn't Choya approve? | ||
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latan
740 Posts
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wklbishop
United States1286 Posts
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ZeromuS
Canada13391 Posts
On August 25 2011 11:41 Secret. wrote: What about 3 gate stargate? Even scouted, its so hard to hold, especially if you opened marauders and ESPECIALLY with rax build time + 5 seconds. dont only make units that cant shoot up and try to scout ?? | ||
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doomed
Australia420 Posts
On August 25 2011 11:31 Mozdk wrote: Help me out here: Infestor: Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored) Is that supposed to be a nerf? Difference seems very small. Depends how you look at it, 40 is a fixed number, the 30% would scale with corrupters corruption and such which could make the current fungal do insane damage to armored. | ||
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JiPrime
Canada688 Posts
Leenock is ZERG. He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff. | ||
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Dingobloo
Australia1903 Posts
On August 25 2011 11:40 movac wrote: In case no one has posted about this already The new blue flame upgrade will now make the hellion deal 19 damage instead of 24, as a result, they will no longer 2 shot workers and will require 3 shots just like the red flames, they will however still 2 shot zerglings. I'd like to add that hellions get +1 damage but also +1 to light, giving them +2 damage vs light units. With 1 attack upgrade, they will deal 21 damage vs light, even with an armor upgrade from the opposing side they will still deal 20 damage which is sufficient to kill a probe or drone in 2 shots. So now what has changed is that it is no longer possible to 2 shot a large group of workers in the early game, but in the later stages when a terran player has both the blue flames and attack upgrades, it'll still be possible. This analysis needs to be in the OP IMO, that actually seems quite fair. | ||
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da_head
Canada3350 Posts
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lee365
United States448 Posts
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xXFireandIceXx
Canada4296 Posts
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Ryder.
1117 Posts
Except Destiny. | ||
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Mozdk
Denmark6989 Posts
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babylon
8765 Posts
On August 25 2011 11:46 JiPrime wrote: Leenock is ZERG. He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff. I was joking, since Choya is Leenock's coach. Leenock's ZvP has always been rather weak, though, so I can understand his outrage. | ||
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Wasteweiser
Canada522 Posts
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack. Seems pretty important to me for 1/1/1 pushes. | ||
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susySquark
United States1692 Posts
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Dommk
Australia4865 Posts
On August 25 2011 11:46 JiPrime wrote: Leenock is ZERG. He's now complaining how well the Immortals kill Ultralisks 1 on1 already without the range buff. I don't get that though lol... Don't you want your Immortals at the front anyway to tank the Ultras? | ||
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ZorBa.G
Australia279 Posts
Terran gets nerfed again...... I say if it a couple of months and soon terran will be the most underpowered race of all..... When this happens I might QQ like everyone else in hope terran will actually get a viable buff for once. | ||
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BLinD-RawR
ALLEYCAT BLUES50607 Posts
SCVs can no longer repair themselves while inside a Bunker or Medivac. lol I thought they fixed this. | ||
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