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Patch 1.4 PTR Notes (updated 9/8) - Page 44

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Theeakoz
Profile Joined July 2011
United States1114 Posts
August 25 2011 02:58 GMT
#861
hahah terran got nerfed so bad, hahaha. thanks... sorry,
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
shinyA
Profile Joined November 2008
United States473 Posts
August 25 2011 02:58 GMT
#862
I could live with this if it didn't affect PvP so much.

-1 vision range to high ground + Blink research nerf....NO ONE WILL GO BLINK ANYMORE. It's useless, I'm guessing a single forcefield on ramp will completely counter Blink stalkers and with the immortal buff no one will even bother.

Every single game will be 4 gate into colossus , no variety. It's stupid and un-entertaining. 4 gate v 4 gate was at least exciting , this is going to be sooo boring...


The ghost is still OP

The infestor is still OP

Blizzard didn't address the problems all, I don't know what to say.
twitch.tv/ggshinya
TA.GaMei
Profile Joined August 2010
Dominican Republic23 Posts
August 25 2011 02:58 GMT
#863
On August 25 2011 10:56 Flying_Cake wrote:
Rax

5 seconds = 3.5 seconds real time. Won't change anything. The map has a way bigger impact than this change.

Hunter Seeker

Can basically catch up to anything except phoenix and mutas.

Unit vision up ramps reduced

Can't wait to see this change in action. Anything that will help the defender will make better gameplay and give us more entertaining games.

Blink Nerf

This nerf isn't going to change much since you can only get blink past early game. 20 seconds won't change much at this stage since you'll still have the same number of stalkers.


The rax changes will provide other races more time to scout inside the terran base imo. thats very good since Terran have like 10 viable openings.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
August 25 2011 02:58 GMT
#864
On August 25 2011 11:55 BLinD-RawR wrote:
Show nested quote +
On August 25 2011 11:54 XRaDiiX wrote:
I told ya Destiny was a one Trick Pony... Infestor Nerf Have Fun in High Masters Destiny

Destiny won't be GM anymore He's a One Trick Pony.



so far on TL I've only seen you hate and bash people.


So Far on TL i've only seen you cry about peoples view points.
Never GG MKP | IdrA
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 25 2011 02:58 GMT
#865
On August 25 2011 11:54 XRaDiiX wrote:
I told ya Destiny was a one Trick Pony... Infestor Nerf Have Fun in High Masters Destiny

Destiny won't be GM anymore He's a One Trick Pony.

As Zerg i'm glad to see the Infestor Nerf i don't use Infestor TOO often only as a support unit in Late game compositions....

And I'm Glad the Infestor Was nerfed i felt it was too OP.

I am Really liking the Overseer Gas Reduction and the Ultralisk Build time Decrease.


Wow, why do you hate the guy so much, did he offend you or something?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
IPA
Profile Joined August 2010
United States3206 Posts
August 25 2011 02:58 GMT
#866
On August 25 2011 11:54 XRaDiiX wrote:
I told ya Destiny was a one Trick Pony... Infestor Nerf Have Fun in High Masters Destiny

Destiny won't be GM anymore He's a One Trick Pony.

As Zerg i'm glad to see the Infestor Nerf i don't use Infestor TOO often only as a support unit in Late game compositions....

And I'm Glad the Infestor Was nerfed i felt it was too OP.

I am Really liking the Overseer Gas Reduction and the Ultralisk Build time Decrease.


Please stop posting this kind of trash man. No matter what you feel about Destiny, he's more than a one trick pony. Also, your bizarre capitalization makes your posts difficult to read. Chin up bud.
Time held me green and dying though I sang in my chains like the sea.
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
Last Edited: 2011-08-25 03:56:26
August 25 2011 02:59 GMT
#867
Edit: I'm dumb
I still don't think that 5 seconds is going to have monumental changes to any match-up and I doubt if it makes the actual patch. I am guessing this is to combat bunker pressures against Z, we'll have to wait to see what it actually means though.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 25 2011 02:59 GMT
#868
Looks like a very good patch, doesn't do much about the strength of EMP against Protoss but you can't have everything...
I am the Town Medic.
Femari
Profile Joined June 2011
United States2900 Posts
August 25 2011 02:59 GMT
#869
On August 25 2011 11:44 Dommk wrote:
Show nested quote +
On August 25 2011 11:41 GinDo wrote:
On August 25 2011 11:40 eloist wrote:
Between the immortal range increase and the barracks build time, quick immortal pushes might be powerful against terran again. I found it difficult to deal with in beta.


What I'm worried about is 10gate in PvT which was stupid hard to stop originally.

What the hell is that build :S? Sounds so stupid, you need a good 50 probes to support that many gates off two base... by the time that hits Terran should have like 3/4 Medivacs and nullify the push

Immediately thought of the Cella 13gate build.

Can't seem to understand the addition of 5 seconds to rax but otherwise this seems to be a good patch.
Mvp | BoxeR | MarineKing | MC | viOlet | Scarlett | Flash | Bisu | XellOs | Sea | Fantasy | By.Sun
jazzbassmatt
Profile Joined August 2010
United States566 Posts
August 25 2011 02:59 GMT
#870
This is AMAZING
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
August 25 2011 02:59 GMT
#871
Sentry Guardian Shield now correctly reduces damage from Hellion, Void ray, and Colossus attacks as well as the Siege Tank’s sieged attack.

Wait, Guardian shield didnt do this BEFORE!? WTF!?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ninjamyst
Profile Joined September 2010
United States1903 Posts
August 25 2011 02:59 GMT
#872
So whenever a unit gets popular in Korea, they nerf it. Great logic.
OminouS
Profile Joined February 2010
Sweden1343 Posts
August 25 2011 03:00 GMT
#873
Go Protoss, it's your birthday! Maybe immortals will be useful! Love to mess around with these changes.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Dommk
Profile Joined May 2010
Australia4865 Posts
August 25 2011 03:00 GMT
#874
Blink nerf will only effect PvP. Blink All-ins tended to Stagger for 30seconds~ as you gathered warp-ins anyway.
A Wet Shamwow
Profile Blog Joined September 2010
United States1590 Posts
August 25 2011 03:00 GMT
#875
On August 25 2011 11:58 TA.GaMei wrote:
Show nested quote +
On August 25 2011 10:56 Flying_Cake wrote:
Rax

5 seconds = 3.5 seconds real time. Won't change anything. The map has a way bigger impact than this change.

Hunter Seeker

Can basically catch up to anything except phoenix and mutas.

Unit vision up ramps reduced

Can't wait to see this change in action. Anything that will help the defender will make better gameplay and give us more entertaining games.

Blink Nerf

This nerf isn't going to change much since you can only get blink past early game. 20 seconds won't change much at this stage since you'll still have the same number of stalkers.


The rax changes will provide other races more time to scout inside the terran base imo. thats very good since Terran have like 10 viable openings.

This doesn't matter, you will just get your worker killed 5 seconds later and not see anything, all this does is change EVERY single Terran timing. I am fine with every terran change (even happy about the hellion change) but this seems unneeded.
“Life is a gamble, at terrible odds. If it were a bet you wouldn’t take it.”
Kavas
Profile Joined October 2010
Australia3421 Posts
August 25 2011 03:00 GMT
#876
This patch is overall pretty bad and I hope Blizzard would tweak it and release a more reasonable patch.


General
Unit vision up ramps has been reduced by 1.
A good change for PvP and in general.

PROTOSS
Immortal
Attack range increased from 5 to 6.
An unnecessary change but some would probably be happy with it.

Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.
I don't think this would affect mothership usage at high-levels but a nice change nonetheless.

Stalker
Blink research time increased from 110 to 140.
This is an interesting change but I fear it just makes Robo builds much stronger in PvP. I fear we'll just be seeing more War of the Worlds again.

Warp Prism
Shields increased from 40 to 100.
Great change

TERRAN
Barracks
Build time increased from 60 to 65.
A very bad change. With the possible exception of the 1-1-1 almost every other timing attack has been figured out and defended. This would just slow Terran as a whole and push them towards the late-game where they are arguably the weakest.

Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
This was a necessary change. BFH 2 shot workers were really silly. However I wish this was scaled by a reduction in the upgrade cost or a buff to mech.

Raven
Seeker missile movement speed increased from 2.5 to 2.953.
An interesting change to encourage HSM.

ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Overall this merely affects ZvP and ZvZ because they have the tankier units. ZvT this is a small nerf to infestors since marines are still glass cannons. Added with the side buff that NPed units retain their upgrade, Infestors are still ridiculously powerful.

Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.
Unnecessary change imo but we'll see how this goes.

Ultralisk
Build time decreased from 70 to 55.
Ridiculous change. Zerg late-game is powerful enough. I do not see why they needed to make it even more powerful. If this was to encourage Ultra usage they needed to buff it in a different way and nerf Broodlords and infestors.
ELA
Profile Joined April 2010
Denmark4608 Posts
August 25 2011 03:00 GMT
#877
The warp prism buff is really really significant - Warpprisms will have 25% more HP (If you count shields) than a medivac - 200hp in total, same as an overlord. Further than that, Warpprisms are really really fast if you get the speed-upgrade: 3.375 - That's 0,6 faster than a viking, with almost instant accelleration.

By far the best "dropship"-type unit in the game now.. Will be really fun to see what a WhiteRa or Puzzle can do with this
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
dartoo
Profile Joined May 2010
India2889 Posts
August 25 2011 03:00 GMT
#878
I wonder..is the +5 to barracks to enable more scouting for the other races..your ovie can stay in longer, and the probe can stay alive for longer in the base before the first marine pops out...
NuclearWINtr
Profile Joined February 2011
United States125 Posts
August 25 2011 03:01 GMT
#879
good job blizzard for reals this time :D
Trusty
Profile Joined July 2010
New Zealand520 Posts
August 25 2011 03:01 GMT
#880
On August 25 2011 11:58 shinyA wrote:
I could live with this if it didn't affect PvP so much.

-1 vision range to high ground + Blink research nerf....NO ONE WILL GO BLINK ANYMORE. It's useless, I'm guessing a single forcefield on ramp will completely counter Blink stalkers and with the immortal buff no one will even bother.

Every single game will be 4 gate into colossus , no variety. It's stupid and un-entertaining. 4 gate v 4 gate was at least exciting , this is going to be sooo boring...


The ghost is still OP

The infestor is still OP

Blizzard didn't address the problems all, I don't know what to say.


no one will go 4gate, bro.
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