• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:03
CEST 07:03
KST 14:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion ASL20 General Discussion Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1116 users

Patch 1.4 PTR Notes (updated 9/8) - Page 354

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 352 353 354 355 356 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2011-09-09 23:30:18
September 09 2011 23:29 GMT
#7061
On September 10 2011 08:10 Philip2110 wrote:
Show nested quote +
On September 10 2011 08:08 sagefreke wrote:
•Deals 6 less damage to all units except armored which deals +4 damage compared to the fungal growth at launch


Double the dps, yes the total damage is the same but the dps isnt and thats what matters


The new fungal growth will deal 17% less DPS than before. The DPS is being nerfed this patch not just the damage.
yo yo yo
Hipsv
Profile Blog Joined May 2011
135 Posts
September 09 2011 23:29 GMT
#7062
Well sky terran could be viable now vs zerg since NP made BC's useless.
H0i
Profile Joined October 2010
Netherlands484 Posts
September 09 2011 23:29 GMT
#7063
On September 10 2011 08:23 Staboteur wrote:
COLOSSSUSSSSSSSSSSSSSS D:

To be a billion percent fair, my control was far too shitty for me to ever actually successfully neural parasite a bunch of colossus without just losing all my shit, but I liked to think I at least had the option. Also, this (if it goes through) is likely to shift the metagame back to MOAR COLOSSUS at my level, which sucks total nuts. Well, back to sub-40% win vs protoss again, I guess!

This patch will suck for me, because tall things that shoot lasers out of their eyes fucking burn holes in my sphincter every time, but overall it'll be interesting to see how these potential changes (lol @ NP + immortal range buff) change ZvP. ZvP is clearly now in a bad place for Protoss (I mean, even -I- am above 50% wins!) and it'll be neat to see the matchup come back to a more watchable, less irritating state... assuming you like things that shoot lasers, of course.

A state where there are no things that shoot giant lasers would be even better, I know zerg hate colossus but so do protoss.

It's just a badly designed unit, especially the part where you need it because gateway units suck, and where air units can hit it. It makes the game a lot less interesting.
Treble557
Profile Joined August 2010
United States221 Posts
September 09 2011 23:31 GMT
#7064
On September 10 2011 08:23 Lomak wrote:
At the risk of sounding like an asshole, I don't see PTR helping at all. The NA scene has very few players that are playing the game at the level needed to determine the strength of units / comps / builds. Then you jump over to the EU and realize that there's like 2 zergs that are playing the game on a professional level (Dimaga , Morrow) and morrow has not been performing as well as we would expect.

That's assuming the top level players even get on that PTR to show the developers what the changes REALLY do. Which is a stretch in and of itself.


Be that true or not, it doesn't even matter, because blizz judges by what they see on their PTR anyways.
They may change stuff later based on what happens once the changes go through and the pros get ahold of em, but them happening or not is based on our testing.

So that's what we need to do.
DragoonPK
Profile Blog Joined July 2007
3259 Posts
September 09 2011 23:33 GMT
#7065
wth , broodlords now T.T!!! Why..
Raid
Profile Joined September 2010
United States398 Posts
September 09 2011 23:34 GMT
#7066
On September 10 2011 07:20 Lomak wrote:
Show nested quote +
On September 10 2011 07:16 Raid wrote:
On September 10 2011 06:29 Lomak wrote:
On September 10 2011 06:24 Raid wrote:
On September 10 2011 06:03 Lomak wrote:
I just don't understand how all the drastic changes are happening to the mediocre races. Yet terrans get 5 seconds here or 5 seconds there, all these small adjustments when they are arguably the best performing race in sc2 by FAR. Just pisses me off.



Dude have you ever seen the terran history of nerfs. Being ignorant to your own race and saying terrans are the least nerfed race is just plain stupid. About every unit in the terran army has been nerfed since launch. If you don't believe me read the patch notes.


Yea it HAS been nerfed since launch and for good reason , but they are never overly severe nerfs.

Remember when infested terran was TAKEN OUT of the game and they gave infestors frenzy????

Those are the kind of changes they do to zerg.

*5 seconds added to bunker build time* are the kind of changes they give to terran, and yea it's bullshit.


I dunno dude the reaper was nerfed to crap pretty badly. Pretty much a unit that has no real purpose anymore except for maybe tvt scouting. It had that extra 5 second thing, the depot before rax, the speed on factory... Medivacs use to be much faster as well. Its not just timing windows blizzard has been nerfing. I don't blame you bunker changes were in almost every patch but probably 1 if thats what you mean by 5 second changes. I don't see what you want to nerf terran more I'm fine if they revert the price from 200/100 ghost back to 150/150 though its not that big a deal imo.


The reaper was nerfed because blizzard realize there was absolutely nothing zerg units could do to defend against them.

Reapers were kiting and killing roaches and queens for fucks sakes, of course that should change. We don't see anything near that sort of domination with infestors on the professional level.

For the record I couldn't really care if they nerf terran / toss. What I really want from blizzard is a good hard look at all the zerg units / structures to evaluate just how shitty they are.

Hydra, Nydus (expensive version of a pylon). Our upgrades, Overlord speed, our scouting capabilities. Blizzard really needs a good hard look at zerg because the race IMO is just pathetic. If only because of how stagnant and predictable it is. There is no versatility in a race that has so few units, and even fewer units that are worth a shit.


I was just proving you wrong on how ridiculously one sided your looking at this. I guess its useless trying to convince you that blizzard is not out to get zerg. I have to say, I really believe zergs are favored in the ZvP matchup. ZvT is balanced. I really just think protoss is the true troubled race/underpowered because of how stupid the collosi has been. They need to scrap that unit and compensate all their other units.
crms
Profile Joined February 2010
United States11933 Posts
September 09 2011 23:36 GMT
#7067
why are people yelling for everyone to go test it on PTR. Newsflash, we already played the don't use infestor/NP patch, we played it live for 6 months when P Deathballs and 'Cruncher' style laughed at us.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Doko
Profile Joined May 2010
Argentina1737 Posts
September 09 2011 23:37 GMT
#7068
I'll take slow reavers over colossus any day. Nothing id enjoy seeing more in starcraft than 2 scarabs making their way to a bioball. 2 seconds later all that remains is a giant pool of blood
izgodlee
Profile Joined December 2010
Canada133 Posts
September 09 2011 23:37 GMT
#7069
On September 10 2011 08:23 Staboteur wrote:
COLOSSSUSSSSSSSSSSSSSS D:

To be a billion percent fair, my control was far too shitty for me to ever actually successfully neural parasite a bunch of colossus without just losing all my shit, but I liked to think I at least had the option. Also, this (if it goes through) is likely to shift the metagame back to MOAR COLOSSUS at my level, which sucks total nuts. Well, back to sub-40% win vs protoss again, I guess!

This patch will suck for me, because tall things that shoot lasers out of their eyes fucking burn holes in my sphincter every time, but overall it'll be interesting to see how these potential changes (lol @ NP + immortal range buff) change ZvP. ZvP is clearly now in a bad place for Protoss (I mean, even -I- am above 50% wins!) and it'll be neat to see the matchup come back to a more watchable, less irritating state... assuming you like things that shoot lasers, of course.


Sorry but I think the 30% win rate of top protoss PROS is more important to fix than your 40% win rate if this patch goes through.
Treble557
Profile Joined August 2010
United States221 Posts
September 09 2011 23:38 GMT
#7070
On September 10 2011 08:36 crms wrote:
why are people yelling for everyone to go test it on PTR. Newsflash, we already played the don't use infestor/NP patch, we played it live for 6 months when P Deathballs and 'Cruncher' style laughed at us.


Yeah, but blizz wont care till they see the zerg win rate get roflstomped on the ptr. If they did know this, then they wouldn't have added it to the PTR to begin with.
Kups
Profile Joined August 2011
Canada3 Posts
September 09 2011 23:38 GMT
#7071
Zealot Archon will actually counter Ling Infestor HURRAY
OsoVega
Profile Joined December 2010
926 Posts
September 09 2011 23:38 GMT
#7072
I think infestor based Zerg play was by far the most entertaining of all current Zerg styles. Hydra, Corrupter, Roach just isn't a fun play style to watch and while Muta play can be interesting, I think Infestors are usually more interesting.
Fig
Profile Joined March 2010
United States1324 Posts
September 09 2011 23:41 GMT
#7073
On September 10 2011 08:34 Raid wrote:
Show nested quote +
On September 10 2011 07:20 Lomak wrote:
On September 10 2011 07:16 Raid wrote:
On September 10 2011 06:29 Lomak wrote:
On September 10 2011 06:24 Raid wrote:
On September 10 2011 06:03 Lomak wrote:
I just don't understand how all the drastic changes are happening to the mediocre races. Yet terrans get 5 seconds here or 5 seconds there, all these small adjustments when they are arguably the best performing race in sc2 by FAR. Just pisses me off.



Dude have you ever seen the terran history of nerfs. Being ignorant to your own race and saying terrans are the least nerfed race is just plain stupid. About every unit in the terran army has been nerfed since launch. If you don't believe me read the patch notes.


Yea it HAS been nerfed since launch and for good reason , but they are never overly severe nerfs.

Remember when infested terran was TAKEN OUT of the game and they gave infestors frenzy????

Those are the kind of changes they do to zerg.

*5 seconds added to bunker build time* are the kind of changes they give to terran, and yea it's bullshit.


I dunno dude the reaper was nerfed to crap pretty badly. Pretty much a unit that has no real purpose anymore except for maybe tvt scouting. It had that extra 5 second thing, the depot before rax, the speed on factory... Medivacs use to be much faster as well. Its not just timing windows blizzard has been nerfing. I don't blame you bunker changes were in almost every patch but probably 1 if thats what you mean by 5 second changes. I don't see what you want to nerf terran more I'm fine if they revert the price from 200/100 ghost back to 150/150 though its not that big a deal imo.


The reaper was nerfed because blizzard realize there was absolutely nothing zerg units could do to defend against them.

Reapers were kiting and killing roaches and queens for fucks sakes, of course that should change. We don't see anything near that sort of domination with infestors on the professional level.

For the record I couldn't really care if they nerf terran / toss. What I really want from blizzard is a good hard look at all the zerg units / structures to evaluate just how shitty they are.

Hydra, Nydus (expensive version of a pylon). Our upgrades, Overlord speed, our scouting capabilities. Blizzard really needs a good hard look at zerg because the race IMO is just pathetic. If only because of how stagnant and predictable it is. There is no versatility in a race that has so few units, and even fewer units that are worth a shit.


I was just proving you wrong on how ridiculously one sided your looking at this. I guess its useless trying to convince you that blizzard is not out to get zerg. I have to say, I really believe zergs are favored in the ZvP matchup. ZvT is balanced. I really just think protoss is the true troubled race/underpowered because of how stupid the collosi has been. They need to scrap that unit and compensate all their other units.

I like the words you are typing. Hardly anyone can stand the colossus, toss players included, because it just doesn't reward micro at all. I can micro a colossus about as well as Huk, which is stupid. And the fact that it takes up the same role as the carrier is also a pain. Why are warp prisms just starting to catch on as toss? Because before the archon buff, toss was forced to make colossi. That meant vikings were made preemptively, which just so happen to counter drops, void rays, carriers, and motherships. One tech path effectively making another obsolete, in more ways than one.
Can't elope with my cantaloupe
izgodlee
Profile Joined December 2010
Canada133 Posts
September 09 2011 23:46 GMT
#7074
On September 10 2011 08:41 Fig wrote:
Show nested quote +
On September 10 2011 08:34 Raid wrote:
On September 10 2011 07:20 Lomak wrote:
On September 10 2011 07:16 Raid wrote:
On September 10 2011 06:29 Lomak wrote:
On September 10 2011 06:24 Raid wrote:
On September 10 2011 06:03 Lomak wrote:
I just don't understand how all the drastic changes are happening to the mediocre races. Yet terrans get 5 seconds here or 5 seconds there, all these small adjustments when they are arguably the best performing race in sc2 by FAR. Just pisses me off.



Dude have you ever seen the terran history of nerfs. Being ignorant to your own race and saying terrans are the least nerfed race is just plain stupid. About every unit in the terran army has been nerfed since launch. If you don't believe me read the patch notes.


Yea it HAS been nerfed since launch and for good reason , but they are never overly severe nerfs.

Remember when infested terran was TAKEN OUT of the game and they gave infestors frenzy????

Those are the kind of changes they do to zerg.

*5 seconds added to bunker build time* are the kind of changes they give to terran, and yea it's bullshit.


I dunno dude the reaper was nerfed to crap pretty badly. Pretty much a unit that has no real purpose anymore except for maybe tvt scouting. It had that extra 5 second thing, the depot before rax, the speed on factory... Medivacs use to be much faster as well. Its not just timing windows blizzard has been nerfing. I don't blame you bunker changes were in almost every patch but probably 1 if thats what you mean by 5 second changes. I don't see what you want to nerf terran more I'm fine if they revert the price from 200/100 ghost back to 150/150 though its not that big a deal imo.


The reaper was nerfed because blizzard realize there was absolutely nothing zerg units could do to defend against them.

Reapers were kiting and killing roaches and queens for fucks sakes, of course that should change. We don't see anything near that sort of domination with infestors on the professional level.

For the record I couldn't really care if they nerf terran / toss. What I really want from blizzard is a good hard look at all the zerg units / structures to evaluate just how shitty they are.

Hydra, Nydus (expensive version of a pylon). Our upgrades, Overlord speed, our scouting capabilities. Blizzard really needs a good hard look at zerg because the race IMO is just pathetic. If only because of how stagnant and predictable it is. There is no versatility in a race that has so few units, and even fewer units that are worth a shit.


I was just proving you wrong on how ridiculously one sided your looking at this. I guess its useless trying to convince you that blizzard is not out to get zerg. I have to say, I really believe zergs are favored in the ZvP matchup. ZvT is balanced. I really just think protoss is the true troubled race/underpowered because of how stupid the collosi has been. They need to scrap that unit and compensate all their other units.

I like the words you are typing. Hardly anyone can stand the colossus, toss players included, because it just doesn't reward micro at all. I can micro a colossus about as well as Huk, which is stupid. And the fact that it takes up the same role as the carrier is also a pain. Why are warp prisms just starting to catch on as toss? Because before the archon buff, toss was forced to make colossi. That meant vikings were made preemptively, which just so happen to counter drops, void rays, carriers, and motherships. One tech path effectively making another obsolete, in more ways than one.


maybe colossus are so easy to micro because toss are so tired from microing sentries and gateway units all early game? I can 1a roach/lings as well as idra, i dont see your point.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 09 2011 23:50 GMT
#7075
On September 10 2011 08:25 ReignFayth wrote:
every protoss on europe gets demolished by stephano and morrow currently, and he abuses infestor like destiny, except his mechanic is probably much better

Fixed.

While I understand the frustration Zergs must feel at having their race nerfed, there is absolutely no way a balanced matchup can consistently produce results like VTgiX 3-2 HuK, Strifecro 2-1 JYP, MorroW 10-1 Puzzle or w/e the final score was, Destiny 3-1 Puzzle, Destiny 2-0 STAce. You literally never hear about lower tier Protoss players beating world class Zergs. Wouldn't you be asking for drastic balance changes if you saw results like Attero beating Losira, Deezer beating Nestea, etc? Hell, many Zergs were even preemptively claiming that if Inca took any games off of Nestea in the code S final it would be proof of Protoss being too strong, and the skill gap there is probably about 1% as large as the skill gap between Destiny and Puzzle, for example. Yes the NP nerf sounds drastic on paper, but really, when a matchup is in this state (and has been ever since April), it's not gonna be fixed by changing the build time of random stuff by 5 seconds.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
September 09 2011 23:52 GMT
#7076
On September 10 2011 08:37 Doko wrote:
I'll take slow reavers over colossus any day. Nothing id enjoy seeing more in starcraft than 2 scarabs making their way to a bioball. 2 seconds later all that remains is a giant pool of blood


And that's exactly why Reavers should never appear in SC2.

In SC1, the mere threat of Reavers meant that no Terran could ever stick with Barracks units for any length of time. You get a couple to hurt the initial Zealot and Dragoon that attack the wall, but it's ultimately all about getting that first Tank with Siege out.

Reavers mean that Terrans must play Mech. And that is terrible game design: a single unit that makes an entire category of units utterly worthless. I'm not saying its imba, just like Colossi aren't imba. But they were detrimental to the game overall. It's why I tend to avoid watching TvP matches in SC1; I much prefer ZvT or PvZ.

People talk about how SC2 has too many "hard counters." But Reavers hard-countered the entire Barracks production line; nothing in SC2 comes close to that. At least with Colossi, your MMM will live for a while. And you can shoot them with Vikings, which you can get with just one Starport+Reactor. Bio-Terrans in SC1 can't do jack against Protoss, outside of early-game cheese.

Colossi may be uninteresting from a viewer standpoint, but they don't make you pick a certain strategy or die. The opponent still has several viable options.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Stiluz
Profile Joined October 2010
Norway688 Posts
September 09 2011 23:53 GMT
#7077
Wait, I just realized the Archon is massive too. This patch just completely destroyed the Zerg metagame in both matchups, so we're now basically back to the hell that was the pre infestor change era. So now infestor play is completely unviable. Back to roach/hydra/corruptor then, which no one liked.

Mech style was already imbalanced for terran with the mech/ghost play and now just became much more powerful. And, Zerg will have to rely on corruptors again, a unit Blizzard have admitted they're not happy with anyway. I don't even...

I'm glad I'm going on vacation for a while, and that school starts. Probably won't pick up SC2 again after this patch, nor buy the expansions or buy more tournament tickets.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 09 2011 23:54 GMT
#7078
My colossus and archons cant be neural parasited. Fuck ya! Best god damn change EVER! Thank you Blizzard.
Toadvine
Profile Joined November 2010
Poland2234 Posts
September 09 2011 23:59 GMT
#7079
On September 10 2011 08:36 crms wrote:
why are people yelling for everyone to go test it on PTR. Newsflash, we already played the don't use infestor/NP patch, we played it live for 6 months when P Deathballs and 'Cruncher' style laughed at us.

You don't need Neural to kill deathballs. You don't actually need Infestors at all, but they make it much easier for players with bad timing. The only thing you do need is 5 overlords full of banelings, and whatever ground army.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
jstar
Profile Joined April 2010
Canada568 Posts
September 09 2011 23:59 GMT
#7080
Don't people realize there's currently only 2 Protoss in Code S? 2 out of 32 players. Protoss desperately needs buffs.
Prev 1 352 353 354 355 356 453 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#49
Liquipedia
OSC
23:00
OSC Elite Rising Star #16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft556
StarCraft: Brood War
Leta 533
Noble 51
ajuk12(nOOB) 43
Icarus 10
Dota 2
NeuroSwarm138
Counter-Strike
Stewie2K448
semphis_45
Super Smash Bros
Mew2King40
Other Games
summit1g4980
C9.Mang0320
XaKoH 150
ViBE142
SortOf52
Trikslyr34
trigger0
Organizations
Other Games
gamesdonequick684
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• OhrlRock 91
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1125
• Rush1120
• Stunt434
Other Games
• Scarra1215
Upcoming Events
LiuLi Cup
5h 57m
OSC
13h 57m
RSL Revival
1d 4h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 7h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.