pretty sure korean terran progamers suggested bigger nerf lol
Patch 1.4 PTR Notes (updated 9/8) - Page 129
Forum Index > Closed |
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
CarlaBruni
61 Posts
pretty sure korean terran progamers suggested bigger nerf lol | ||
Benjef
United Kingdom6921 Posts
I do like the ramp change tho, makes it harder for blink stalkers and scouting up the ramp. | ||
Spacedude
Denmark161 Posts
On August 25 2011 22:25 Sbrubbles wrote: Hmm, maybe that's why this is not an actual patch but something to try out on the PTR? Of course it's not final and that's why I use words such as 'fear' and 'might'. I'm not trying to state facts here. ![]() On August 25 2011 22:25 Utinni wrote: You answered yourself right at the end. There are two more expansions coming out so there is gonna be balance issues for years to come. Probably should get use to it hehe Indeed. It's really in the nature of the game. 3 races + new expansion coming out. Maybe we can actually call it 'balanced' and 'done' in 10 years of time. Hehe. That's also why the community should value other factors much higher than just raw game balance. | ||
sleepingdog
Austria6145 Posts
On August 25 2011 22:21 arbitrageur wrote: It can actually be 6:45 for 1 base. I think it's more PvZ after forge FE. Can't be. PvZ blink all-in gets restricted by the +2 attack, which makes the stalkers do good damage. Blink usually gets finished before +2. | ||
Moochlol
United States456 Posts
On August 25 2011 21:59 Loodah wrote: You can't do blink stalkers in pvp any more. Hello 3 gate robo - Hello again 4 gate Disappointed in the patch Fungal needed a bigger nerf, and neural now takes into account upgrades which makes infestors much stronger, despite the fact that people think it's a big nerf. I wish they nerfed the 1/1/1 .... but at least now guardian shield WORKS AGAINST TANK SHOTS !!!! Also, immortals can shoot from farther so maybe a bit easier? Still the fundamental idea of trying to run through marines with an immortal is pretty silly. Yea actually the only reason why 4 gate works currently is because of vision on ramps, as u can warp units into his main with just 1 unit halfway on ramp, seeing as that is now nerfed, force fielding your ramp just became alot more viable. So in fact you will see LESS 4 gates. As far as 1/1/1. Only morons belive that is that OP. 1 gate Robo, allows you to confirm that build very quickly, which in turn allows you to rush to HT. 4 storms+feedback RAPE that garbage. As far as infestors go, neural needed a buff, not having upgrades on units you control is a joke. Yes fungal needed a nerf and it got it. Back to the pits of hell with you. | ||
Skullflower
United States3779 Posts
Hahah, that is so great | ||
Agnosthar
631 Posts
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Yaotzin
South Africa4280 Posts
On August 25 2011 22:32 Moochlol wrote: As far as 1/1/1. Only morons belive that is that OP. 1 gate Robo, allows you to confirm that build very quickly, which in turn allows you to rush to HT. 4 storms+feedback RAPE that garbage. Uh no, that's just not possible, sorry. | ||
Ripper41
284 Posts
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Roblin
Sweden948 Posts
On August 25 2011 22:02 thespitfire wrote: oh well back to mutas trolling or just misinterpretting? I can only assume you are talking about the infestor thing. is a 16.6667 % damage decrease really something to care about? I would still mass infestor/ling/ultra like I do today even if fungal became, lets say, non-lethal, ultra production buff is welcome too, perhaps a chitinous plating research nerf is to be expected in the PTR. | ||
NarutO
Germany18839 Posts
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Binabik
Germany686 Posts
On August 25 2011 22:35 Ripper41 wrote: Am I the only person in the world that actually likes 4 gates in pvp? You can still play TalDarim :D | ||
Monkooli
Finland27 Posts
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Yaotzin
South Africa4280 Posts
On August 25 2011 22:37 mTw|NarutO wrote: I'm perfectly fine with blue flame, but the reason behind the barracks build time is not obvious to me. 11/11 or they just wanted to generally slow down Terran a touch are the only things that it could be really. Tiny nerf regardless so w/e. | ||
Moochlol
United States456 Posts
Oh really explain why, because I have seen that build get raped time and time again. Liquid tyler suggested 1 gate robo, and it works well. Are you better than liquid tyler? Explain why it doesnt work. | ||
AdelSC123
France362 Posts
On August 25 2011 22:35 Ripper41 wrote: Am I the only person in the world that actually likes 4 gates in pvp? I perfer it over colloshit wars | ||
Yaotzin
South Africa4280 Posts
On August 25 2011 22:38 Moochlol wrote: Oh really explain why, because I have seen that build get raped time and time again. Liquid tyler suggested 1 gate robo, and it works well. Are you better than liquid tyler? Explain why it doesnt work. 1gate robo into 4+ templar with storm simply isn't possible to get by the time 1/1/1 hits. Explain why...because the buildings take too long to make and the research takes too long? It's just..not possible.. Countless better players than Tyler disagree with him so bringing him up is kinda silly. | ||
Gratties
Sweden18 Posts
![]() kinda sad. | ||
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ZeromuS
Canada13379 Posts
On August 25 2011 22:36 Roblin wrote: trolling or just misinterpretting? I can only assume you are talking about the infestor thing. is a 16.6667 % damage decrease really something to care about? I would still mass infestor/ling/ultra like I do today even if fungal became, lets say, non-lethal, ultra production buff is welcome too, perhaps a chitinous plating research nerf is to be expected in the PTR. the change to fungal only effects how many fungals it takes to kill higher tech units like archons, immortals, pheonix and void rays. same number of fungals to kill sentries, stalkers, zealots HTs etc. | ||
DojoJoe
Canada28 Posts
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