Patch 1.4 PTR Notes (updated 9/8) - Page 131
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
ReturnStroke
United States801 Posts
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Heavenly
2172 Posts
On August 25 2011 22:38 Moochlol wrote: Oh really explain why, because I have seen that build get raped time and time again. Liquid tyler suggested 1 gate robo, and it works well. Are you better than liquid tyler? Explain why it doesnt work. Lol, you expect to have one gate robo into twilight council into templar archives into storm into four high templar having storm by the time the attack hits? Are you playing on maps with rich vespene geysers in your main? What if they make four banshees and since you have no stalkers due to this massive gas cost you have to feedback them and are just left with zealots and no storm? And lol LiquidTyler said "be safe with your scouting and progress into a normal midgame" which makes no sense in context of 1-1-1 because you have to be greedy to stop it and even when scouted it doesn't matter. If LiquidTyler played some PvT on the Korean server he would change his mind quickly. I remember watching him stream like a month ago and he seemed completely baffled about baneling drops on his army like he had never seen them before. He's just not up to date with the game anymore. | ||
H0i
Netherlands484 Posts
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SafeAsCheese
United States4924 Posts
The last major balance change was FIVE MONTHS AGO. | ||
Deleted User 135096
3624 Posts
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TimeSpiral
United States1010 Posts
On August 25 2011 22:46 FeeL_ThE_RusH wrote: It's a big nerf yes, but anything less than that wouldn't have been a nerf at all since 2 hellions would still 1-shot groups of probes & drones, which I would imagine is the intended purpose of the nerf. It's a "Now includes 50% less!" troll-sale on Infernal Pre-Igniters in all your local Wal-Marts. If the Buff is necessary because Helion harass is too god, chop the price back a little bit, make it closer to a giveaway, like C-Shells, or Warpgates. | ||
windsupernova
Mexico5280 Posts
On August 25 2011 22:48 chestnutman wrote: I dont think the 2 rax was that strong anymore in tvz, except for close positions. Which makes me feel blizzard tries to balance the game for their own ladder maps. I dont know if I agree with that since all those close posi shenanigans have already been removed from tournaments. Apart from that the changes seem pretty reasonable, especially the protoss buffs. I wonder how much of a difference the infestor nerf will really make in that broodlord infestor zvt lategame composition. They have already said that Close positions are a problem and will prob get removed next season. And tell Nestea and Losira that Bunker rushes are not an issue >_> I mean its not a gigantic nerf overall but it will give the Zerg and to a lesser extent P some extra breathing room. I still think that 2 rax was not a huge issue anymore but I guess Blizzard thought Zerg needed a little more time. | ||
LilClinkin
Australia667 Posts
I can just imagine the rage of players in sc2 if the lurker were present. "Zerg has a unit which can be invisible and 2-shot workers with a range twice as long as the hellion attack? NERF THAT **** ASAP!!!" | ||
marvellosity
United Kingdom36156 Posts
On August 25 2011 22:51 SafeAsCheese wrote: What do you people mean by "rushing" patches? The last major balance change was FIVE MONTHS AGO. Haha, this is such a good call. | ||
DyEnasTy
United States3714 Posts
On August 25 2011 10:19 prOxi.swAMi wrote: I don't understand the increase in barracks time 60 to 65... anyone? Well they made a mistake, its supposed to say "Bunker" not "Barracks" lol jk. | ||
Moochlol
United States456 Posts
On August 25 2011 22:51 Heavenly wrote: Lol, you expect to have one gate robo into twilight council into templar archives into storm into four high templar having storm by the time the attack hits? And lol LiquidTyler said "be safe with your scouting and progress into a normal midgame" which makes no sense in context of 1-1-1 because you have to be greedy to stop it and even when scouted it doesn't matter. If LiquidTyler played some PvT on the Korean server he would change his mind quickly. I remember watching him stream like a month ago and he seemed completely baffled about baneling drops on his army like he had never seen them before. He's just not up to date with the game anymore. No infact you go 1 gate robo, nexus, gate gate twilight, HT archives and then as many gates as u can afford usually 1 or 2 more. you can have an archon or so a good amount of zealot 4 HT some stalker and an immortal. I dont see the problem. Edit; forgot HT archives =p. | ||
purecarnagge
719 Posts
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windsupernova
Mexico5280 Posts
On August 25 2011 22:51 SafeAsCheese wrote: What do you people mean by "rushing" patches? The last major balance change was FIVE MONTHS AGO. Uhhh, because some of the stuff nerfed had only begun to see use? Like BFH? | ||
AndrewZorn
United States56 Posts
I feel like the Hellion has now joined the Reaper for "units that won't usually be used past the start of the game". On the Reaper, it would be awesome if they made the grenade attack usable on massive units, or something that would allow you to see them fielded after the 5min mark. EDIT and why no close-spawn or pylon-block changes to the maps? During the last official Blizzard tournament, they were using the maps with the neutral supply depots at the bottom. So they admit it's fair, but refuse to change the ladder maps. Absurd. | ||
Zarahtra
Iceland4053 Posts
On August 25 2011 22:44 DminusTerran wrote: Seeker missile 2.953 speed vs Viking 2.75 air speed. Looks like people are going to have to learn how to split if they want to have air control in tvt. If they had given hydra's back their 10 more health from the beta, this would probably end up being the last balance change this game would need before hots. Problem is still range. I love that they are making raven more viable, but with 6 range, I surely wont be going for them in TvZ, since NP with it's 9 range is just way to dangerous. For TvT, with PDD protection it might be interesting, for TvP... will be interesting, I see it as possible, but phoenix are still a huge danger along with colossi for rine protection *maybe* rine + raven + viking? | ||
zarepath
United States1626 Posts
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FeeL_ThE_RusH
Ireland227 Posts
On August 25 2011 22:51 TimeSpiral wrote: It's a "Now includes 50% less!" troll-sale on Infernal Pre-Igniters in all your local Wal-Marts. If the Buff is necessary because Helion harass is too god, chop the price back a little bit, make it closer to a giveaway, like C-Shells, or Warpgates. It's not like 150/150 is a bad price for +5 dmg to light units on a unit(MINERAL ONLY) that has an AOE attack. You're just mad because it was once +10 damage. Maybe given what the upgrade did before this prospective change the cost should have been higher than it was. | ||
Deadeight
United Kingdom1629 Posts
The fungal change to me just feels like fungals still going to own in ZvZ but it's just going to harm a lot of builds in ZvP and ZvT. Don't like this change. I don't see what's wrong with blink research at the moment either. | ||
Vorenius
Denmark1979 Posts
On August 25 2011 22:51 wo1fwood wrote: Mentioned a little earlier in the thread, but in ZvZ, infestors no longer one shot lings Mentioned a little earlier in the thread, but in ZvZ, infestors never one shot lings. | ||
pallad
Poland1958 Posts
On August 25 2011 21:32 Zorkmid wrote: Will 2 fungals still kill marines? Yes it will , but now if marines have medivac close , many more marines will surviwe the 2 fungal , that before the patch. Ultralisk Build time decreased from 70 to 55. This is imo HUGE buff ! , i lose so many games just because Ultras dont come in time from larvas..:D Overseer Morph cost decreased from 50/100 to 50/50. Im really happy of cost change for overseer , in early game when you just got lair 100 gas was big deal , not zerg got faster scout options :D Really like blink nerf to , its very hard to def blink rush by zerg if toss , have good blink micro. Good change imo Barrack change.. i learn to def x2 rax rushes , so i dont care , but it help lower skilled players to def vs it. General Unit vision up ramps has been reduced by 1. THIS IS HUGE! , like someone before post for example 2 queen blocking ramp can now hit hellions , hit for hit. I dont get just one thing .. why this is NOT in balance changes ? Issuing new orders to charging zealots will cause them to lose the charge buff. This really nerf charge zelots :D | ||
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