their dps compared to the cost is just terrible
Protoss in GSL August - Page 29
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freetgy
1720 Posts
their dps compared to the cost is just terrible | ||
Let it Raine
Canada1245 Posts
it's gotta be something very very minor to help out vs 1-1-1 | ||
Drowsy
United States4876 Posts
On August 11 2011 15:01 cscarfo1 wrote: + Show Spoiler + I think PvZ is fine but many Protoss players are struggling with PvT and part of the reason is the KA removal. You also see more and more early game timings against Protoss (most notably 1/1/1 allin, Losira roach-ling) which pretty much abuses Protoss early game vulnerability where they lack units. KA is not the reason for protoss lossing I don't think KA should be re-added. I'm masters toss, and from my point of view, toss has *insane* staying power in the late game. You can lose huge battles and lose an expansion and still come back because of how toss macro works and the fact that 3/3 affects toss units so much. The problem is making it past the 13 minute mark without being at a 40+ supply defecit with one fewer mining base than your opponent. On August 12 2011 15:33 freetgy wrote: imho voidrays need a buff, they suck hard and are no where a real threat anymore their dps compared to the cost is just terrible I don't know, void ray expand is pretty weak now that zergs are pretty much blind countering it, but the 1 base vr allin is still quite strong against many terran openings and buffing them might have implications. I think it's just going to take a few months. | ||
Zealot Lord
Hong Kong747 Posts
On August 12 2011 15:37 Let it Raine wrote: if you buff protoss AT ALL i'm switching to protoss. it's gotta be something very very minor to help out vs 1-1-1 Cool, then switch to Toss, the race needs more players anyways. | ||
Mayor
United States472 Posts
Just my view, I'm not a protoss player. | ||
Divergence
Canada363 Posts
I think it's time Brother Mack does a prayer for all the Protoss players in the GSL. | ||
Willes
Germany199 Posts
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tuho12345
4482 Posts
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CellTech
Canada396 Posts
My "theorycraft" tells me that a super early double gas into chargelot/HT(solely for feedback) into archons works wonder against 1-1-1. However, put into practice I haven't done as well :/ It's like I'm allin-ing to Defend by blind countering. And if they early expo'd I usually fell behind in macro at this point, or if their banshees have cloak I'm also toast because I don't have much money to spare for detection. | ||
darkcloud8282
Canada776 Posts
On August 12 2011 15:10 iky43210 wrote: Whitera mostly use WP in some sort of gimmicky all in builds. I have yet to see him actually use it strategically. Just because pros don't use it, doesn't mean the unit is not viable. It just means it has yet to be proficiently used or practiced. Pros don't use hellions like their life depends on it too just a month or so ago, and hellions were thought as mediocre and used solely for early games, and we see this notion has drastically changed. Same can be said for ravens. Alot of times protoss loses big battle because their high templar gets EMPed, we've seen it or been there. Could you not see the value of protecting your HT from EMP and capable of landing valuable and precise storm due to the fast speed of those warp prism?? When not in decisive battles. 2 consecutive storms on a mineral line will kill everything if the opponents don't pull away the workers the very second storm lands. Do you think every player is perfect and can react that quickly? Even if they do, the worker will escape with about 5% hp and a second storm will finish the escaping workers assuming you can micro your warp prism effectively. Also alot of people complains about losing their warp prism dying to marines or turrents. If you have the speed upgrade, which is only 100/100, then very unlikely your prism will die unless you mess up your micro Wow are you a troll? Have you even seen White-ra's games at MLG? You obviously haven't played protoss if you really think that way about warp prism "harass" with HTs | ||
Sabu113
United States11062 Posts
On August 12 2011 14:24 Soluhwin wrote: Storm drops are supposed to be a suicide mission, in a sense. More often then not in BW you'd lose the shuttle, and that's why you'd storm drop rather than reaver drop. Besides, you know what percent of banelings zerg can recover from a drop? I'll give you 3 guesses... 4 Banelings - 100 gas 2 templar? - 300 gas 4 templar - 600 gas Which is more important to the main force in the game? Yeah. Also templar act just like banelings... you run them into a clump of marines... If this is how you think we think there's a reason why your vP winrates aren't as high as they should be. | ||
ChApFoU
France2982 Posts
Their late game composition of chargelots, archons, HT, stalkers and collossii is simply too powerful and multi pronged attacks and dropship harass only compensate that to a small extent. See Fenix vs MVPwOn for illustration. To sum it up, early mid game is too terran favoured and late game is too protoss favored. Right now the metagame in korea favors terrans because their sense of timing is very refined but we could very well see a shift just like we saw in PvZ. | ||
Striding Strider
United Kingdom787 Posts
On August 12 2011 15:37 Let it Raine wrote: if you buff protoss AT ALL i'm switching to protoss. it's gotta be something very very minor to help out vs 1-1-1 And we should care - why? | ||
iky43210
United States2099 Posts
On August 12 2011 14:25 tdt wrote: Wow are you a troll? Have you even seen White-ra's games at MLG? You obviously haven't played protoss if you really think that way about warp prism "harass" with HTs I don't follow him, so of course there might be games I missed where he did otherwise. the games I watch him play he usually don't use it at all or use it in an all in fashion. As for your second comment, why don't you be more specific and tell me exactly which part I was wrong at or offer your own opinion on how warp prism is used. Then we might have an actual discussion instead of your worthless post | ||
Amui
Canada10567 Posts
On August 12 2011 16:38 ChApFoU wrote: The game is still young so there's no need to panic but I think PvT is broken right now. Most terrans do timing semi-allin stuff and have great success with it. The conterpart is that it's almost impossible to win a real macro game against a protoss if he doesn't make any major mistakes. Their late game composition of chargelots, archons, HT, stalkers and collossii is simply too powerful and multi pronged attacks and dropship harass only compensate that to a small extent. See Fenix vs MVPwOn for illustration. To sum it up, early mid game is too terran favoured and late game is too protoss favored. Right now the metagame in korea favors terrans because their sense of timing is very refined but we could very well see a shift just like we saw in PvZ. The only problem I have with the 1/1/1 allin is that it has ZERO known counters. There are P builds that are decent against it, and all of them are done blindly. It's strong against VR allins because you can get a viking asap along with siege tanks, can survive a WG rush because of the bunker, and you open up the entire tech tree, and if you see protoss hasn't expanded, you can throw down a CC yourself knowing you are in excellent shape for a macro game. It's the equivalent of a late siege expand, except you have 1/1/1, a reactor and 2 techlabs, with the ability to go into anything. Terran can in fact win a macro game against protoss. I would agree that it's harder for terran in the late game, but I would argue it's about 60-40 assuming T and P hit late game approximately even. Early game right now for terran is 90-10 looking at how GSL is going. One could arguably be called balanced, the other no. | ||
Sworn
Canada920 Posts
On August 12 2011 16:47 Amui wrote: The only problem I have with the 1/1/1 allin is that it has ZERO known counters. There are P builds that are decent against it, and all of them are done blindly. It's strong against VR allins because you can get a viking asap along with siege tanks, can survive a WG rush because of the bunker, and you open up the entire tech tree, and if you see protoss hasn't expanded, you can throw down a CC yourself knowing you are in excellent shape for a macro game. It's the equivalent of a late siege expand, except you have 1/1/1, a reactor and 2 techlabs, with the ability to go into anything. Terran can in fact win a macro game against protoss. I would agree that it's harder for terran in the late game, but I would argue it's about 60-40 assuming T and P hit late game approximately even. Early game right now for terran is 90-10 looking at how GSL is going. One could arguably be called balanced, the other no. Ya but in the case your stating where toss has a 10% chance to beat 1-1-1 from a very very small pool of play maybe 10 games if your lucky I think its more like 5-8 while you can take hundreds of macro games to get any type of stats. Just because something is new and people are winning with it does not mean you need to nerf it. How long have these allins been popularized? about a week give people time to find the best way to deal with it instead of crying IMBA IMBA WORLD and NERF NERF NERF BLIZZ PLZ! It is not the correct way to balance a game. | ||
Amui
Canada10567 Posts
On August 12 2011 16:51 Sworn wrote: Ya but in the case your stating where toss has a 10% chance to beat 1-1-1 from a very very small pool of play maybe 10 games if your lucky I think its more like 5-8 while you can take hundreds of macro games to get any type of stats. Just because something is new and people are winning with it does not mean you need to nerf it. How long have these allins been popularized? about a week give people time to find the best way to deal with it instead of crying IMBA IMBA WORLD and NERF NERF NERF BLIZZ PLZ! It is not the correct way to balance a game. You along with a whole bunch of other people seem to think that this build and it's variations only started this GSL season. This build has been around since beta, and even unrefined versions were hard to deal with. | ||
Dusen
Denmark68 Posts
And in no time they have 4 exp. Have no problem with terran, smash most terran i meet but zerg make my ranking fall DOWN. When you go 4 gate they defend cause of the fast units they can get, when you go macro game they just out produce you. If you stay passive you lose if you are agressive you lose, how do you win? | ||
BuddhaMonk
781 Posts
On August 12 2011 16:51 Sworn wrote: Ya but in the case your stating where toss has a 10% chance to beat 1-1-1 from a very very small pool of play maybe 10 games if your lucky I think its more like 5-8 while you can take hundreds of macro games to get any type of stats. Just because something is new and people are winning with it does not mean you need to nerf it. How long have these allins been popularized? about a week give people time to find the best way to deal with it instead of crying IMBA IMBA WORLD and NERF NERF NERF BLIZZ PLZ! It is not the correct way to balance a game. This build has been around forever, and it was hard to hold then, and even harder to hold now after all the protoss nerfs. The only difference now is that we're seeing more refined versions of the build. | ||
Ryuu314
United States12679 Posts
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