• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:18
CET 09:18
KST 17:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
RSL Season 3: RO16 results & RO8 bracket0Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA9
StarCraft 2
General
GM / Master map hacker and general hacking and cheating thread RSL Season 3: RO16 results & RO8 bracket Mech is the composition that needs teleportation t SC: Evo Complete - Ranked Ladder OPEN ALPHA RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2387 users

Protoss in GSL August - Page 22

Forum Index > Closed
Post a Reply
Prev 1 20 21 22 23 24 39 Next All
purecarnagge
Profile Joined August 2010
719 Posts
August 11 2011 19:47 GMT
#421
On August 12 2011 04:39 Gheizen64 wrote:
Show nested quote +
On August 12 2011 04:34 purecarnagge wrote:
what if zealots cost 75 minerals and gateways increased by 25 minerals?

quick on the fly theory


I say this because protoss doesn't have a harassment unit really early in the game, and they lack numbers to push out effectively.


This wouldn't make Zealot an harass unit ( they still have low dps, low mobility). It would just make them overpowered.

Honestly i think the easiest solution is just to nerf all terran early pushes by making marine hp 40 before shields. That would make Stalker and Immortal a lot better early game without changing anything for mid-game and after.


and your zerg solution is? its not just PvT.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 11 2011 19:47 GMT
#422
On August 12 2011 04:43 Icx wrote:
(just really curious in general how the 1/1/1 build just flared up like this, not trying to argue wether or not it's to strong)


plenty of players(including me) have always been saying 1/1/1 is ridiculous and borderline impossible to stop if done well. I don't think pro players like to complain about such things because they are pros and it's their responsibility to be finding ways to deal with stuff, not complaining about it.

I think some protoss don't realize how strong it is because they weren't playing at a high enough level to have it done very well against them, or they watched a protoss pro streaming and the pro stopped it - but they don't realize how extremely badly the pro outplayed their terran competition.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
August 11 2011 19:48 GMT
#423
Okay, thanks for the responses so far,was just trying to wrap my head around what changes could have had any effect on this, but it seems like this is just a case of a strong build getting more popular, similar how certain units aren't used that much untill people realize their potential.
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 19:49 GMT
#424
I remember that zerg were complaining about 3 base protoss and 200/200 armies and protoss players were telling them to "figure stuff out" themselves. Then infestor got a buff and protoss was nerfed
.

Yeah it was not my intention to say that the buff was a logical consequence of the whining. Just a simple fact as it surely must have helped a bit in the PvZ balance.
Spaceneil8
Profile Joined February 2011
United States317 Posts
August 11 2011 19:56 GMT
#425
I think the solution for protoss harass is to give the warp prism more shields and maybe take away some health.At the moment, warp prisms have 100 health and 40 Shields. I think giving it 150 Shields and 50 Health would be a proper choice.

Things like storm drops or sentry drops + warping in zealots are really effective but the warp prism itself is just sooo fragile.
RealQ
Profile Joined March 2011
1120 Posts
Last Edited: 2011-08-11 19:58:37
August 11 2011 19:57 GMT
#426
Hmm, ive given this some thought and how viable is a 1gate stargate expo opening with a fast voidray for harassment? wouldnt this counter the 1/1/1 allin pretty well? voidray does well against non stimmed marines and you could harass the edges of the terran base a bit using some stalkers and a void ray for vision, or am i just talking nonsense here?
Gheizen64
Profile Joined June 2010
Italy2077 Posts
August 11 2011 20:01 GMT
#427
On August 12 2011 04:47 purecarnagge wrote:
Show nested quote +
On August 12 2011 04:39 Gheizen64 wrote:
On August 12 2011 04:34 purecarnagge wrote:
what if zealots cost 75 minerals and gateways increased by 25 minerals?

quick on the fly theory


I say this because protoss doesn't have a harassment unit really early in the game, and they lack numbers to push out effectively.


This wouldn't make Zealot an harass unit ( they still have low dps, low mobility). It would just make them overpowered.

Honestly i think the easiest solution is just to nerf all terran early pushes by making marine hp 40 before shields. That would make Stalker and Immortal a lot better early game without changing anything for mid-game and after.


and your zerg solution is? its not just PvT.


PvZ is still pretty volatile, i wouldn't change it right now. PvT on the other hand has seen Terran always on top for 6 month (since the nerf on KA) and is now a downright bad matchup with so many games ending early on with timing pushes.
Seen as G.ZZZ [COPPER SCUM] on Steam
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 20:03 GMT
#428
On August 12 2011 04:57 RealQ wrote:
Hmm, ive given this some thought and how viable is a 1gate stargate expo opening with a fast voidray for harassment? wouldnt this counter the 1/1/1 allin pretty well? voidray does well against non stimmed marines and you could harass the edges of the terran base a bit using some stalkers and a void ray for vision, or am i just talking nonsense here?


Actually I've thought about that too, 1 gate stargate as a macro opening.

I go gas first, core, stargate right after that, 1 phoenix to scout all the terran base and 1 void ray after that to be safe. Based on scouting I choose to expand, or stay on one base.

Problem is I don't play against GSL-caliber players obviously, and I can actually defend their 1-1-1 with a 1 gate FE pretty easily so it's not very relevant :D
duct_TAPE
Profile Joined May 2011
492 Posts
August 11 2011 20:20 GMT
#429
MC losing in GSL had nothing to do with protoss being suddenly weak, he could have punished Mvp for taking a really early expo into 1-1-1, I think Mvp even made his CC on lowground with only 1 bunker.
When he lost against Noblesse his stalkers were in a bad position, Noblesse's factory baiting around soaking stalker hits and 1 base timing with medivac, MC didn't have enough units to hold his expo. That's the way I see it at least.



"WHAT!? but I thought there was only one way in Canada!" "Yeah, and y'all went the wrong direction on it"
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 11 2011 20:21 GMT
#430
On August 12 2011 04:57 RealQ wrote:
Hmm, ive given this some thought and how viable is a 1gate stargate expo opening with a fast voidray for harassment? wouldnt this counter the 1/1/1 allin pretty well? voidray does well against non stimmed marines and you could harass the edges of the terran base a bit using some stalkers and a void ray for vision, or am i just talking nonsense here?


Its an option, but consider the same situation where you have the 1-1-1 all-in coming. The Terran has a Starport up, so he can make a Viking and your pressure has issues straight away. That would push the VR far enough back to allow the marines/siege tanks down, and the push continues, albeit delayed because of making 1 Viking


Continuing the theorycrafting, what about the same build, but change VRs to phoenix? Yes they die pretty badly to marines, but if you can get lifts off on the tanks, would it not give your gateway army enough time to get into the fight without dying to tank fire?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2011-08-11 20:26:48
August 11 2011 20:26 GMT
#431
On August 12 2011 03:18 QTIP. wrote:
Protoss is struggling, but we have been here before. If changes are necessary, they will be made. If innovation is required, it will be discovered. (See JYP vs DRG)

Either way, we'll rise again and our top players will be much stronger after getting beat up during this period. It's a cycle, we're on the bottom right now.


Well said, mate. We'll get there in the end. Btw, I didn't watch any of the GSL matches, can anyone tell me what was so special about JYP vs DRG?

Hold fast, sons of Aiur.
KT best KT ~ 2014
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-08-11 20:36:10
August 11 2011 20:35 GMT
#432
On August 12 2011 05:26 aZealot wrote:
Show nested quote +
On August 12 2011 03:18 QTIP. wrote:
Protoss is struggling, but we have been here before. If changes are necessary, they will be made. If innovation is required, it will be discovered. (See JYP vs DRG)

Either way, we'll rise again and our top players will be much stronger after getting beat up during this period. It's a cycle, we're on the bottom right now.


Well said, mate. We'll get there in the end. Btw, I didn't watch any of the GSL matches, can anyone tell me what was so special about JYP vs DRG?

Hold fast, sons of Aiur.


What's so special is that DRG 6pooled in game 2 and JYP defended it and DRG cheesed the gold base on metalopolis and didn't scout at all JYP's tech.

J/k, JYP played well in all 3 games (but that's really what happened though, not sure if DRG needed to do that)
Predateur
Profile Joined August 2010
Canada79 Posts
August 11 2011 20:45 GMT
#433
The warpgate nerf really hurt Protoss more in PvT and PvZ in my opinion.

There is no way to put pressure on a zerg early game except some canon cheese.
The only build that I find viable is forge fast expand into +2 blink stalker and hope your opponent don't see it coming. The stargate play and DT play against zerg is not working, people have figured how to defend it.

I would agree with a buff to Robo units, boosting the warp prism hp and shield, so we would have some harass options.
Right now you have to do 2 base blink stalker timing or try weird strategy like 4-sentry drop.

I don't have the same problem with PvT, except the early push with stim and ghost. I would still nerf marauder early game it's op with CC. Put this upgrade somewhere else or it need more time to research.
JKira
Profile Blog Joined April 2011
Canada1002 Posts
August 11 2011 20:45 GMT
#434
On August 12 2011 05:20 Grapesludge wrote:
MC losing in GSL had nothing to do with protoss being suddenly weak, he could have punished Mvp for taking a really early expo into 1-1-1, I think Mvp even made his CC on lowground with only 1 bunker.
When he lost against Noblesse his stalkers were in a bad position, Noblesse's factory baiting around soaking stalker hits and 1 base timing with medivac, MC didn't have enough units to hold his expo. That's the way I see it at least.





Yes but how would MC know MVP took a fast expo with only 4 marines and a bunker? If the standard response to seeing a fast expansion from your opponent is to allin then we wouldn't ever have any macro games.

The second game MC knew a 1base push was coming, went 3 gate expo, and still got owned. It was his fault for not positioning his stalkers well, but if Noblesse was actually elevatoring his units into MC's main like MC suspected, then having stalkers on the low ground would have been a huge mistake for MC, so what was he to do?
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
Last Edited: 2011-08-11 21:01:05
August 11 2011 20:47 GMT
#435
On August 11 2011 17:17 quiet noise wrote:
People who claim that this has to do with protoss players not being innovative obviously dont play protoss. The truth is, protoss is a really rigid race with few options and viable strategies. you are dependant on High templars or colossus to surivive in the midgame because your other units are not cost effective.

What un-explored part of our tech three do you want us to utilize? Carriers? Mothership? if you watch the recent GSL you would notice that protoss players are desperatly trying every build and even some new crazy shit that doesnt make sense just to find something that might work, to no sucess.

Its not that protoss players dont utilize the options given to them, its just that protoss has very few options and none of them work in the current meta-game.

The idea that some kind of genious protoss messiah is gonna arise and teach every protoss how to not suck is just plain delusional. sorry


Exactly- as so many other people have said in this thread and countless others int he past- protoss only has TWO tech trees- warpgate or robo- both which are extremely easily countered. However against terran it does not even matter as the 1-1-1 all in is extremely powerful and protoss simply does not have the number of units necessary to defend against this. Part of this i believe has to do with the warp gate tech research time nerf. Part of it is that protoss units are extremely week in small numbers and it is impossible to have the necessary tech so early in the game for protoss. MC was literally crushed by noblesse simply because of how powerful the 1-1-1 timing is. as we can learn from the JYP game- the only real way for toss to win at the extremely high competitive level is for the opponent to make some stupid mistake or do something risky.

EDIT: sorry guys i forgot( its been like 3 days) it was a 2 rax MMM all in as someone else pointed out. But the point is - protoss simply does not have the unit count in the early game.
Long live the Boss Toss!
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 20:52 GMT
#436
Huh, Noblesse's build vs MC was not a 1-1-1 (at least in the now common sense of the term: marine banshee tank), it was a one base MMM all in, still very difficult to hold (GuMiHo did that one time in the GSTL and the build was the bane of all protosses in the beta). And MC obviously expected a 1-1-1 so yeah he got kinda screwed.

For this build, I would indeed think that a shorter WG timing (or better normal gateway timings) can help.
JKira
Profile Blog Joined April 2011
Canada1002 Posts
August 11 2011 20:56 GMT
#437
On August 12 2011 05:52 ZenithM wrote:
Huh, Noblesse's build vs MC was not a 1-1-1 (at least in the now common sense of the term: marine banshee tank), it was a one base MMM all in, still very difficult to hold (GuMiHo did that one time in the GSTL and the build was the bane of all protosses in the beta). And MC obviously expected a 1-1-1 so yeah he got kinda screwed.

For this build, I would indeed think that a shorter WG timing (or better normal gateway timings) can help.


Actually MC scouted the second rax and the reactor on the first (not sure if he had time to click on the reactor, but he definitely had enough to click on the second rax). That's why he 3gate expanded. A 3gate expo usually dies to a 1-1-1 because against 1-1-1 you either have to expo really fast to let it kick in or not expo at all and tech a bit.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-08-11 21:01:53
August 11 2011 21:00 GMT
#438
On August 12 2011 05:56 JKira wrote:
Show nested quote +
On August 12 2011 05:52 ZenithM wrote:
Huh, Noblesse's build vs MC was not a 1-1-1 (at least in the now common sense of the term: marine banshee tank), it was a one base MMM all in, still very difficult to hold (GuMiHo did that one time in the GSTL and the build was the bane of all protosses in the beta). And MC obviously expected a 1-1-1 so yeah he got kinda screwed.

For this build, I would indeed think that a shorter WG timing (or better normal gateway timings) can help.


Actually MC scouted the second rax and the reactor on the first (not sure if he had time to click on the reactor, but he definitely had enough to click on the second rax). That's why he 3gate expanded. A 3gate expo usually dies to a 1-1-1 because against 1-1-1 you either have to expo really fast to let it kick in or not expo at all and tech a bit.


Okay my bad, maybe MC did read that well. But in the CSL SaSe vs MKP game 2, MKP showed the second rax and the reactor to SaSe (as Noblesse did to MC), went ahead and canceled the reactor and threw down the factory and 1-1-1 baby party party party all over SaSe who was "naively" 3 gate expanding.

So you basically can't scout what all-in terran is doing with your first probe.

Edit: Here's the link to the MKP vs SaSe game http://www.twitch.tv/iccuptv/b/292005058
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
Last Edited: 2011-08-11 21:12:34
August 11 2011 21:10 GMT
#439
Sadly its too simple.. Terran has the option to make cloak banshee so you have to go obs otherwise you die and robo is just worthless tech path
if blizz just removes cloak for 1 month or makes it available after ebay toss would have no reason to get robo and the matchup will become interesting
and also this ridicolous 1a rush will become stoppable
Jayrod
Profile Joined August 2010
1820 Posts
August 11 2011 21:14 GMT
#440
I have a simple balance suggestions... its so simple it might even sound retarded, but I can almost guarantee that it would bring the win rates for TvP closer to 50% drastically. It would help against 1/1/1 by virtue of the fact that scouting it would become possible before its too late.

proposed change: remove the ability for command centers/orbitals to lift off. Not rax/facts/starports... only CC's/OC's.

completely non-drastic change that would remove a large part of the gamble that is waiting for an observer/phoenix/hallucinate and hoping you dont scout an all-in that its too late to prepare for.
Prev 1 20 21 22 23 24 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech117
SortOf 109
Trikslyr29
StarCraft: Brood War
Sea 5277
Free 900
BeSt 400
Killer 364
Zeus 236
Hyuk 177
EffOrt 177
Sharp 46
Aegong 35
ToSsGirL 30
[ Show more ]
Shinee 20
NotJumperer 16
Hm[arnc] 13
Mind 5
Dota 2
monkeys_forever541
League of Legends
JimRising 1078
Counter-Strike
Coldzera 1376
shoxiejesuss133
Other Games
summit1g12271
C9.Mang0209
Happy207
Fuzer 126
rGuardiaN37
Organizations
Dota 2
PGL Dota 2 - Main Stream5698
Other Games
gamesdonequick573
StarCraft: Brood War
UltimateBattle 98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH104
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1878
• HappyZerGling65
Upcoming Events
The PondCast
1h 42m
Replay Cast
14h 42m
RSL Revival
23h 12m
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
1d 12h
RSL Revival
1d 23h
WardiTV Korean Royale
2 days
RSL Revival
2 days
WardiTV Korean Royale
3 days
IPSL
3 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
3 days
[ Show More ]
Wardi Open
4 days
IPSL
4 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.