• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:26
CET 01:26
KST 09:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview10Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)38
StarCraft 2
General
HomeStory Cup 28 - Info & Preview StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued herO wins SC2 All-Star Invitational
Tourneys
HomeStory Cup 28 KSL Week 85 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open!
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 510 Safety Violation Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained
Brood War
General
Bleak Future After Failed ProGaming Career [ASL21] Potential Map Candidates BW General Discussion Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Hager werken embalming powder+27 81 711 1572
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1712 users

Protoss in GSL August - Page 21

Forum Index > Closed
Post a Reply
Prev 1 19 20 21 22 23 39 Next All
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
August 11 2011 18:49 GMT
#401
On August 12 2011 03:36 koolaid1990 wrote:
If you KNOW for sure hes gonna 1-1-1, its easy to stop, since the beginning of the game(of course your not but just telling the guy before). Tosses just have that mindset that they need to expand against a terran. 1 base toss owns 1-1-1. The safest is to go 3 gate robo, then u can use your obs to see if its an expo or a 1 base all in. Most tosses these days are just so fuckin greedy and do 1 gate expos and whatnot.

This post is so wrong I can feel my brain cells actually dying... even if you know for sure its a 1-1-1 all in, you still only have maybe a 70/30(60/40 at best) chance of holding it off. with a 3 gate robo. not due to lack of units, merely the unit composition of the 1-1-1 basically hard counters all toss early tech options. Rush to collosi leaves you with to little gateway units, straight gateway units will never hold it, and if you make immortals that's taking away from stalkers and then banshees will just lol all over your base.

All this being said, it may not be OP, maybe toss needs to try stargate openings against Terran? but its a heavy investment and I'm not sure if you can have enough pheonix/VR's out in time to hold it... we will have to wait and see...

But to say "Most tosses these days are just so fuckin greedy" and claim that's why we lose is fucking ignorant and shows your complete lack of knowledge... so kindly GTFO
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Mammel
Profile Joined November 2010
Finland189 Posts
Last Edited: 2011-08-11 18:53:46
August 11 2011 18:51 GMT
#402
I love how basicly everyone says MC was just doing old stuff better than other toss' were and won becouse of that.
How many openings/builds there are that he actually didn't make popular? He was the first one to crush terrans with 1 base VR all-ins and 6 gates ages ago. VR expand in PvZ? Yea, that too. Even SG expands vs terran lately that no-one else does (Actually that might be pretty decent vs 1/1/1 with some tweaking). In PvP robo into blink without colossus came from OGS house aswell.

If you KNOW for sure hes gonna 1-1-1, its easy to stop, since the beginning of the game(of course your not but just telling the guy before). Tosses just have that mindset that they need to expand against a terran. 1 base toss owns 1-1-1. The safest is to go 3 gate robo, then u can use your obs to see if its an expo or a 1 base all in. Most tosses these days are just so fuckin greedy and do 1 gate expos and whatnot.

3 gate robo before expo? VS terran who can do what ever the fuck he wants becouse he can? Yea, you might win all-ins but lose every other game becouse you get natural when his getting his 5th... All-in that comes 5 mins after you throw down nexus and ~1.5mins after fully saturating the base should never be even close to killing someone. It's like doing 1 base colossus vs 1 rax expo, except that it works.
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
Last Edited: 2011-08-11 18:57:16
August 11 2011 18:55 GMT
#403
On August 12 2011 03:49 Necro)Phagist( wrote:
Show nested quote +
On August 12 2011 03:36 koolaid1990 wrote:
If you KNOW for sure hes gonna 1-1-1, its easy to stop, since the beginning of the game(of course your not but just telling the guy before). Tosses just have that mindset that they need to expand against a terran. 1 base toss owns 1-1-1. The safest is to go 3 gate robo, then u can use your obs to see if its an expo or a 1 base all in. Most tosses these days are just so fuckin greedy and do 1 gate expos and whatnot.

This post is so wrong I can feel my brain cells actually dying... even if you know for sure its a 1-1-1 all in, you still only have maybe a 70/30(60/40 at best) chance of holding it off. with a 3 gate robo. not due to lack of units, merely the unit composition of the 1-1-1 basically hard counters all toss early tech options. Rush to collosi leaves you with to little gateway units, straight gateway units will never hold it, and if you make immortals that's taking away from stalkers and then banshees will just lol all over your base.

All this being said, it may not be OP, maybe toss needs to try stargate openings against Terran? but its a heavy investment and I'm not sure if you can have enough pheonix/VR's out in time to hold it... we will have to wait and see...

But to say "Most tosses these days are just so fuckin greedy" and claim that's why we lose is fucking ignorant and shows your complete lack of knowledge... so kindly GTFO

I've been messing around the Stargate options but it just doesn't feel as robust as Robo options.
1) If you go Stargate you can't go Robo off one base therefore you have to use Phoenix to scout.
2) If you reveal Phoenix before critical mass it's hard to do any damage to econ.
3) I can't do shit vs Terrans who say "well fuck it im just going to kill him" since no gas for sentries.

Obviously I don't have MC's macro or multitask but I feel Stargate relies a lot on the Terran never seeing it before or making a lot of mistakes.

Edit: I missed something so obvious, not going Robo means 1-2 cloaked Banshees rapes your probe line so hard that it's like a free loss.
hi im new
Profile Joined May 2010
Germany150 Posts
August 11 2011 19:12 GMT
#404
On August 12 2011 03:39 Techno wrote:
I made a picture for u guys

[image loading]


haha that's bullshit
if you have enough chargelots to surround his bio with them you will win one way or another
sadly that's not the case. instead it's terran that always has more stuff at any point in the game and also a up to 100 dmg instant dmg aoe spell.
'bu.. but it DOES NOT KILL!!' that's the dumbest thing i ever heard.
guess what your drugged psychopaths with machine guns do.
and they get healed also.
imagine what if you just hit one storm on your opponents army - actually scratch that, imagine all you had to do was hit ONE RANDOMLY PLACED FORCE FIELD in the opponents army. ONE.
and now you have instantly won the game?
does that sound fair to you?

HM???


not even talking about 1-1-1 here that shit is a whole other level of retardation.
best build to try and beat this is quick nexus 4 gate robo immortal zealot sentry while cutting probes around 35 and even then it's fucking hard to do.

and even if you do hold it off you still haven't won the game yet cause blizzard thought it would be a good idea to give complete invulnerability to terrans that are somewhat close to one of their bases. (pf, bunkers, repair, scvs, close to 50 units at once production)
Sina92
Profile Joined January 2011
Sweden1303 Posts
August 11 2011 19:14 GMT
#405
terran 1 base needs a buff
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Soluhwin
Profile Joined October 2010
United States1287 Posts
August 11 2011 19:18 GMT
#406
Oh goody another thread for protoss the vent off in. I know you may mean good intentions OP, but this thread will just be balance whine until it gets closed.
I put the sexy in dyslexia.
hi im new
Profile Joined May 2010
Germany150 Posts
August 11 2011 19:28 GMT
#407
you think we don't have the need to vent?
just look at all the shit that protoss has to endure.
and there are STILL people who honestly believe that protoss is op.

the amount of retarded shit written is this thread is fucking unbearable.
'terrans win more games because theyre better look at protoss they dont have anyone who wins any games'
MAYBE THATS THE WHOLE POINT YOU FUCKING RETARD. THEY DO THE RIGHT SHIT AND STILL LOSE.
if i do a 1v1 against nestea and start with 200 supply while he spawns with a hatch and some drones as usual and then i beat him that doesnt mean that FUCK, NESTEA NEEDS TO GET HIS SHIT TOGETHER I TOTALLY OUTPLAYED HIM.
you know why? because the game was imbalanced to begin with.

BOY OH BOY, THAT CONCEPT SURE IS HARD TO WRAP YOUR HEAD AROUND RIGHT ???






User was temp banned for this post.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-08-11 19:34:03
August 11 2011 19:29 GMT
#408
I remember that zerg were complaining about 3 base protoss and 200/200 armies and protoss players were telling them to "figure stuff out" themselves. Then infestor got a buff and protoss was nerfed.

Now protoss is in the same position and other races tell them to "figure it out" and move on already.

The difference and main problem is that the games are like 10 minutes long, it shouldn't be that hard to figure out a counter. Your decision tree is not very wide or deep, you can only do so much on 1 base, unlike zerg who had literally all the map available, infinite resources and expand, and all tech unlocked.
Everybody knows that expanding and heavy teching is very dangerous and leads to a very low unit count anyway.

So it's either fast expand and mass up units to overwhelm the push or some kind of smart magical tech off one base. We have seen robo, stargate + Twilight tech, stargate with gateway all in, colossus after expand, DTs (haha). It's time to admit that we're kind of screwed. To what extreme are we supposed to go? One base carrier rush? 4 gate + Robo colossus + Stargate phoenix? Storm and chargelots +1 armor off one base?

I'm not whining for a "nerf" or a "buff" of my race, but people just need to admit that there are fundamental design flaws in protoss, for it to be called the easiest race yet lose to the same dumb all in over and over again.

And I'm talking about PvZ, which is more watchable, but a bit one sided as of late (stats-wise). Don't try to 6 pool or gold rush and a zerg has a very good chance to just own a protoss straight up.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
August 11 2011 19:29 GMT
#409
I'm still wondering about this.

Where did this sudden "protoss cannot win against 1/1/1 builds" come from?

The build is really old, and I was under the impression protoss had it figured out by now.
The different components of the push (tank/raven/banshee/marine)haven't been buffed.

And protoss didn't get any nerfs towards the things that can counter this (immortal/voidray/etc, because afaik voidray speed nerf happened a really long time ago).

I don't really see how the WG nerf can affect this in terms of defence, since the push hits around 8/9mins, and by then, after the WG change you should have warpgates.

The only thing I can think off is that agressive WG timings got worse, so terrans are more likely to do this, but that doesn't change the speed/power of the push (since it was "standard" to get a bunker before that).

So anyone that can explain to me why this has become such a big problem in the last couple of days/weeks? (haven't been watching a lot of gsl).

(this isn't a "lolol nothing has changed l2p post, I'm just really wondering what has changed and how it affected this)
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
August 11 2011 19:29 GMT
#410
On August 12 2011 04:28 hi im new wrote:
you think we don't have the need to vent?
just look at all the shit that protoss has to endure.
and there are STILL people who honestly believe that protoss is op.

the amount of retarded shit written is this thread is fucking unbearable.
'terrans win more games because theyre better look at protoss they dont have anyone who wins any games'
MAYBE THATS THE WHOLE POINT YOU FUCKING RETARD. THEY DO THE RIGHT SHIT AND STILL LOSE.
if i do a 1v1 against nestea and start with 200 supply while he spawns with a hatch and some drones as usual and then i beat him that doesnt mean that FUCK, NESTEA NEEDS TO GET HIS SHIT TOGETHER I TOTALLY OUTPLAYED HIM.
you know why? because the game was imbalanced to begin with.

BOY OH BOY, THAT CONCEPT SURE IS HARD TO WRAP YOUR HEAD AROUND RIGHT ???






lol - I did enjoy this post in all its fury.
"Trash Micro but Win. Its Marin." - Min Chul
purecarnagge
Profile Joined August 2010
719 Posts
August 11 2011 19:34 GMT
#411
what if zealots cost 75 minerals and gateways increased by 25 minerals?

quick on the fly theory


I say this because protoss doesn't have a harassment unit really early in the game, and they lack numbers to push out effectively.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
August 11 2011 19:38 GMT
#412
On August 12 2011 04:29 Icx wrote:So anyone that can explain to me why this has become such a big problem in the last couple of days/weeks? (haven't been watching a lot of gsl).

(this isn't a "lolol nothing has changed l2p post, I'm just really wondering what has changed and how it affected this)

WG research speed got nerfed twice and just because you get the WG up, doesn't mean it doesn't hurt us. Faster WG research means more units on the field and not only that, it would mean faster aggression from our side, which would otherwise delay the push.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2011-08-11 19:42:24
August 11 2011 19:39 GMT
#413
On August 12 2011 04:34 purecarnagge wrote:
what if zealots cost 75 minerals and gateways increased by 25 minerals?

quick on the fly theory


I say this because protoss doesn't have a harassment unit really early in the game, and they lack numbers to push out effectively.


This wouldn't make Zealot an harass unit ( they still have low dps, low mobility). It would just make them overpowered.

Honestly i think the easiest solution is just to nerf all terran early pushes by making marine hp 40 before shields. That would make Stalker and Immortal a lot better early game without changing anything for mid-game and after.
Seen as G.ZZZ [COPPER SCUM] on Steam
Xahhk
Profile Joined April 2010
Canada540 Posts
August 11 2011 19:41 GMT
#414
On August 12 2011 04:29 Icx wrote:
I'm still wondering about this.

Where did this sudden "protoss cannot win against 1/1/1 builds" come from?

The build is really old, and I was under the impression protoss had it figured out by now.
The different components of the push (tank/raven/banshee/marine)haven't been buffed.

And protoss didn't get any nerfs towards the things that can counter this (immortal/voidray/etc, because afaik voidray speed nerf happened a really long time ago).

I don't really see how the WG nerf can affect this in terms of defence, since the push hits around 8/9mins, and by then, after the WG change you should have warpgates.

The only thing I can think off is that agressive WG timings got worse, so terrans are more likely to do this, but that doesn't change the speed/power of the push (since it was "standard" to get a bunker before that).

So anyone that can explain to me why this has become such a big problem in the last couple of days/weeks? (haven't been watching a lot of gsl).

(this isn't a "lolol nothing has changed l2p post, I'm just really wondering what has changed and how it affected this)


It has always been strong, except its now popularized by usage in the GSL, and its not like there is no solution, its just that the solution relies on imperfect information. That information being whether or not he has a marnie shooting at you as you bump into his ramp, or barracks count etc.

Nevermind the fact that terran can be expanding after you confirm its a tech build. It doesn't even need to be a 1-1-1 either, and instead this marauder expand/ghost/viking 12 minute push.

Problems result from how flexible terran is and what they can do pre 10 minutes-where misreads result in a disadvantage or outright death.
Darneck
Profile Joined September 2010
Sweden1394 Posts
August 11 2011 19:41 GMT
#415
On August 12 2011 03:39 Techno wrote:
I made a picture for u guys

[image loading]

I'm pretty sure that would actually be 100 times worse than just letting them automatically charge in because the zealots charging for the backunits would be killed before they even reach them to hit them once.
Pseudoku
Profile Joined March 2011
Canada1279 Posts
August 11 2011 19:43 GMT
#416
On August 12 2011 03:39 Techno wrote:
I made a picture for u guys

[image loading]


It is virtually physically impossible for a human to individually charge a large number zealots in a battle. Each zealot requires 3 actions to do a manual charge with. Say you have 300 effective apm, then with a group of 10 zealots, it takes 30 actions, requiring 6 seconds to perform. Bump the number of zealots to a reasonable number late game - even 30, now it takes you 18 seconds to do it. What'll happen is your zealots will basically charge to their deaths one at a time in a battle. Consider that during those 18 seconds, you can't do other actions such as macro or cast spells.

Players obviously prioritize on how to spend their limited apm, so charging individual zealots is not a reasonable option.
Logic fails because we are lazy.
Icx
Profile Blog Joined November 2009
Belgium853 Posts
Last Edited: 2011-08-11 19:45:11
August 11 2011 19:43 GMT
#417
On August 12 2011 04:38 Vardant wrote:
Show nested quote +
On August 12 2011 04:29 Icx wrote:So anyone that can explain to me why this has become such a big problem in the last couple of days/weeks? (haven't been watching a lot of gsl).

(this isn't a "lolol nothing has changed l2p post, I'm just really wondering what has changed and how it affected this)

WG research speed got nerfed twice and just because you get the WG up, doesn't mean it doesn't hurt us. Faster WG research means more units on the field and not only that, it would mean faster aggression from our side, which would otherwise delay the push.


Okay so where are the numbers for that, either I'm just a complete dumbass, but let's say you chronoboost as much on the nexus as before the patch.

For example by the 8min mark you have mined 2000 minerals in total, and spent 1500mins on units,500mins on tech
that hasn't changed right?
I mean as long as when the push hits there aren't any more units in production in normal warpgates, and your warpgates are up you should have the exact same amount of units by that point giving "perfect" macro.

The only thing I can think off here is that after the patch you have to chronoboost gateways more to get out key units, so less chrono's on the nexus, but if you scout a 1/1/1, you don't have to worry about early marauder pressure anyway, but that is a whole other point (scouting issues).

So in my reasoning, it still only affects agressive WG timings.

(just really curious in general how the 1/1/1 build just flared up like this, not trying to argue wether or not it's to strong)
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 19:43 GMT
#418
On August 12 2011 04:29 Icx wrote:
I'm still wondering about this.

Where did this sudden "protoss cannot win against 1/1/1 builds" come from?

The build is really old, and I was under the impression protoss had it figured out by now.
The different components of the push (tank/raven/banshee/marine)haven't been buffed.

And protoss didn't get any nerfs towards the things that can counter this (immortal/voidray/etc, because afaik voidray speed nerf happened a really long time ago).

I don't really see how the WG nerf can affect this in terms of defence, since the push hits around 8/9mins, and by then, after the WG change you should have warpgates.

The only thing I can think off is that agressive WG timings got worse, so terrans are more likely to do this, but that doesn't change the speed/power of the push (since it was "standard" to get a bunker before that).

So anyone that can explain to me why this has become such a big problem in the last couple of days/weeks? (haven't been watching a lot of gsl).

(this isn't a "lolol nothing has changed l2p post, I'm just really wondering what has changed and how it affected this)


For one, you're right, protoss' offensive power has been nerfed heavily with the WG nerf so terran can do almost every build he wants, not like we can do anything. (Remember MC vs Puma last game, Puma CC first, MC korean 4gate, but the warp in didn't come in time, whereas it would have with the old WG timing, and Puma had a bunker after that.)

Then I've always seen Protoss get completely crushed by this all in:
Thorzain used it his fair share in the TSL3 Finals.
Tester (at that time the best protoss) was kept from the GSL Open two seasons in a row because he encountered that build in the qualifiers.

Now Terran seem to have noticed that protoss players generally have trouble holding this and cannot possibly punish heavy teching (and I say trouble I mean a 90% winrate) and start spamming it to get free wins: see all the SlayerS players, Yoda, etc..
Is it imbalanced? I don't know, but it sure seems one sided as of late.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 11 2011 19:44 GMT
#419
On August 12 2011 04:41 Xahhk wrote:
Show nested quote +
On August 12 2011 04:29 Icx wrote:
I'm still wondering about this.

Where did this sudden "protoss cannot win against 1/1/1 builds" come from?

The build is really old, and I was under the impression protoss had it figured out by now.
The different components of the push (tank/raven/banshee/marine)haven't been buffed.

And protoss didn't get any nerfs towards the things that can counter this (immortal/voidray/etc, because afaik voidray speed nerf happened a really long time ago).

I don't really see how the WG nerf can affect this in terms of defence, since the push hits around 8/9mins, and by then, after the WG change you should have warpgates.

The only thing I can think off is that agressive WG timings got worse, so terrans are more likely to do this, but that doesn't change the speed/power of the push (since it was "standard" to get a bunker before that).

So anyone that can explain to me why this has become such a big problem in the last couple of days/weeks? (haven't been watching a lot of gsl).

(this isn't a "lolol nothing has changed l2p post, I'm just really wondering what has changed and how it affected this)


It has always been strong, except its now popularized by usage in the GSL, and its not like there is no solution, its just that the solution relies on imperfect information. That information being whether or not he has a marnie shooting at you as you bump into his ramp, or barracks count etc.

Nevermind the fact that terran can be expanding after you confirm its a tech build. It doesn't even need to be a 1-1-1 either, and instead this marauder expand/ghost/viking 12 minute push.

Problems result from how flexible terran is and what they can do pre 10 minutes-where misreads result in a disadvantage or outright death.


I don't think it has to do with misreads, I think it has to do with terran making a unit composition that protoss cannot counter within the given timeframe.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
August 11 2011 19:45 GMT
#420
On August 12 2011 04:29 ZenithM wrote:
I remember that zerg were complaining about 3 base protoss and 200/200 armies and protoss players were telling them to "figure stuff out" themselves. Then infestor got a buff and protoss was nerfed.

Now protoss is in the same position and other races tell them to "figure it out" and move on already.

The difference and main problem is that the games are like 10 minutes long, it shouldn't be that hard to figure out a counter. Your decision tree is not very wide or deep, you can only do so much on 1 base, unlike zerg who had literally all the map available, infinite resources and expand, and all tech unlocked.
Everybody knows that expanding and heavy teching is very dangerous and leads to a very low unit count anyway.

So it's either fast expand and mass up units to overwhelm the push or some kind of smart magical tech off one base. We have seen robo, stargate + Twilight tech, stargate with gateway all in, colossus after expand, DTs (haha). It's time to admit that we're kind of screwed. To what extreme are we supposed to go? One base carrier rush? 4 gate + Robo colossus + Stargate phoenix? Storm and chargelots +1 armor off one base?

I'm not whining for a "nerf" or a "buff" of my race, but people just need to admit that there are fundamental design flaws in protoss, for it to be called the easiest race yet lose to the same dumb all in over and over again.

And I'm talking about PvZ, which is more watchable, but a bit one sided as of late (stats-wise). Don't try to 6 pool or gold rush and a zerg has a very good chance to just own a protoss straight up.


PvZ didn't really change because of the infestor fungal buff. It added new depth to zerg, and an incredible powerful lategame broodlord / infestor combo.
But it changed because zergs realized roach hydra corrupter is terrible, and that they can micro their units.
Other compositions are indefinitely more powerful than roach hydra corrupter.
The only thing the fungal buff did was to remind zergs that the infestor is powerful, and neural parasite and infested terrans are actually really really good spells.
wat
Prev 1 19 20 21 22 23 39 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:40
Best Games of SC
Reynor vs Krystianer
herO vs Rogue
ByuN vs TriGGeR
Maru vs Solar
PiGStarcraft513
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft513
ProTech138
UpATreeSC 125
JuggernautJason100
StarCraft: Brood War
Shuttle 358
NaDa 15
Dota 2
Pyrionflax179
capcasts97
League of Legends
C9.Mang0224
Counter-Strike
taco 404
minikerr1
Other Games
tarik_tv25962
gofns17188
FrodaN5339
summit1g5258
mouzStarbuck713
shahzam390
KnowMe237
ViBE79
Livibee45
Liquid`Ken5
Organizations
Other Games
gamesdonequick855
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 38
• davetesta25
• mYiSmile13
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21212
League of Legends
• Doublelift5550
Other Games
• imaqtpie1461
• WagamamaTV287
• Shiphtur190
Upcoming Events
Korean StarCraft League
2h 34m
HomeStory Cup
11h 34m
Replay Cast
23h 34m
HomeStory Cup
1d 12h
Replay Cast
1d 23h
Replay Cast
2 days
Wardi Open
3 days
WardiTV Invitational
4 days
The PondCast
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Escore Tournament S1: W6
OSC Championship Season 13
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
HSC XXVIII
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.