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Why is protoss considered to be the "easiest race" - Page 33

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Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 11 2011 04:55 GMT
#641
On August 11 2011 13:50 fadestep wrote:
Show nested quote +
On August 11 2011 13:45 Joey Wheeler wrote:
On August 11 2011 13:42 sickle wrote:
On August 11 2011 13:39 Joey Wheeler wrote:
On August 11 2011 13:32 sickle wrote:
On August 11 2011 13:19 Joey Wheeler wrote:
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.


Due to lack of reading comphrension from you, I'll speak in a simpler way.


Missing ff in early game, bad
Missing ff in mid to late game, doesn't matter (you have a shitload of sentries, 1 forcefield won't make a difference)
spread casters away from each other in deathball, easy


But what really got me pissed is that last sentence. When the fuck did I say you should stop using sentries? It's you who is the fucking retard that said you don't have 10+ sentries because of "gas intensive units"

As for concaves, Protoss has it by far the easiest. Why's that?

Your units don't take serious splash damage from anything
Colossus have 9 Range


Do I have to go on are you going to keep trying to state your opinion against actual facts? Just look at what I said against why storms don't make a difference compared to micro errors from other races. Seriously, read my post again. Fucking retards like you make me so frustrated.


You want facts? Ok i'll give you facts. http://www.teamliquid.net/forum/viewmessage.php?topic_id=252090


DIFFICULTY =/= BALANCE

how many fucking times do I have to repeat myself? Mods please permanently ban me so I don't have to fucking deal with this stupid bullshit anymore.


I support your decision bud. You seem like a pretty horrific poster.

Bah. This thread needs a lock and pad on it and a trip down south.


Posters like you actually make me want to kill myself. There's no way you contributed to the discussion apart from "ur stupid protoss is hard im biased ur plat league". I actually tried to keep an argument, then I started getting replies from protoss diamond league super stars that

1) delivered no argument
2) completely missed the point
3) blinded by bias because they would rather blame balance than try to get better

Just shut the fuck up and look at what you're posting.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
Last Edited: 2011-08-11 04:59:40
August 11 2011 04:58 GMT
#642
double post delete and ban me
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 11 2011 04:59 GMT
#643
On August 11 2011 13:39 Joey Wheeler wrote:
As for concaves, Protoss has it by far the easiest. Why's that?

Your units don't take serious splash damage from anything
Colossus have 9 Range

I would like to disagree with this, hardcore. I was protoss for S1 and most of S2. In the last couple weeks of S2 I switched to zerg and now play zerg as main. I am only diamond, but my basic strategy is ling/bling early game (only making banelings if there is aggression), ling/infestor midgame (only making ~5 infestors) and tech fairly quickly to ultralisks with a final composition of ling/bling/ultralisk (+ whatever infestors are left). Generally speaking, the units lost tab is fairly heavily skewed in my favor, such as
[image loading]

I dont even do any cutesy banelings in overlords and drop them, I just a-move. The lategame zerg ground army demolishes the lategame protoss "deathball". Lately protoss have been making voidrays, but I just drop a spire just in case and replenish with a few corruptors for my 2nd attack and lots of cracklings (adding banelings in if there is a wall).

I will say this, as I have learned it the hard way, ultralisks are retarded and are the dragoons of SC2. If you ever attack in a smallish area with ultras they are horrible. But, if you attack in an open area you will crush.
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 11 2011 05:00 GMT
#644
On August 11 2011 13:55 Joey Wheeler wrote:
Show nested quote +
On August 11 2011 13:50 fadestep wrote:
On August 11 2011 13:45 Joey Wheeler wrote:
On August 11 2011 13:42 sickle wrote:
On August 11 2011 13:39 Joey Wheeler wrote:
On August 11 2011 13:32 sickle wrote:
On August 11 2011 13:19 Joey Wheeler wrote:
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
[quote]

You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
[quote]
What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.


Due to lack of reading comphrension from you, I'll speak in a simpler way.


Missing ff in early game, bad
Missing ff in mid to late game, doesn't matter (you have a shitload of sentries, 1 forcefield won't make a difference)
spread casters away from each other in deathball, easy


But what really got me pissed is that last sentence. When the fuck did I say you should stop using sentries? It's you who is the fucking retard that said you don't have 10+ sentries because of "gas intensive units"

As for concaves, Protoss has it by far the easiest. Why's that?

Your units don't take serious splash damage from anything
Colossus have 9 Range


Do I have to go on are you going to keep trying to state your opinion against actual facts? Just look at what I said against why storms don't make a difference compared to micro errors from other races. Seriously, read my post again. Fucking retards like you make me so frustrated.


You want facts? Ok i'll give you facts. http://www.teamliquid.net/forum/viewmessage.php?topic_id=252090


DIFFICULTY =/= BALANCE

how many fucking times do I have to repeat myself? Mods please permanently ban me so I don't have to fucking deal with this stupid bullshit anymore.


I support your decision bud. You seem like a pretty horrific poster.

Bah. This thread needs a lock and pad on it and a trip down south.


Posters like you actually make me want to kill myself. There's no way you contributed to the discussion apart from "ur stupid protoss is hard im biased ur plat league". I actually tried to keep an argument, then I started getting replies from protoss diamond league super stars that

1) delivered no argument
2) completely missed the point
3) blinded by bias because they would rather blame balance than try to get better

Just shut the fuck up and look at what you're posting.


There's nothing to argue. There's no legitimate conversation to be had here, and if there was, it certainly isn't being had.

I don't think Protoss is easier or harder than any other race. Maybe when I'm perfect at all 3 races I will try and make that call, but I'm not, so I won't bother.

You seem upset. You seem jealous. You seem like you joined this site a week ago and have made a slew of bitchy, angry posts in that time.

Maybe you're confusing me with the person you were raging at before me, because I haven't mentioned balance once.

Night chap, try not to pop a lung while jerking off to your latest replay from Silver league while alt tabbing into this thread and making your stunningly intelligent posts.
not a hero
Cyrak
Profile Joined July 2011
Canada536 Posts
August 11 2011 05:01 GMT
#645
On August 11 2011 11:26 OrangeSoda wrote:
Show nested quote +
On August 11 2011 11:24 Cyrak wrote:
On August 11 2011 11:21 infinitum wrote:
I play Terran, and I think protoss is easier because of simpler macro. Like, zerg have to spread creep and inject larva constantly. Since protoss units are more expensive, protoss players spend less time making units. I know it's not a lot, but it adds up. Finally, the protoss death ball is so powerful all together, whereas terran and zerg rely a lot more on positioning, so it's easier for protoss to attack. Just my opinion.


It's always so obvious who didn't play Brood War. If you think that macro in this game is hard or that it's the determinant between which race is easier at high level playing then I don't know what to say.


good argument, whats your point?


Point is that arguments over the difficulty of macroing shouldn't be a factor in high level balance discussion because it isn't a factor.
Fortune favors the prepared mind.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 11 2011 05:04 GMT
#646
On August 11 2011 13:59 TheRabidDeer wrote:
am only diamond

There's your problem. I beat Protoss every game in Diamond by maxing on burrowed Roaches. Doesn't mean it's a legit strategy after a certain point.

KingFranX
Profile Joined August 2011
Canada26 Posts
August 11 2011 05:05 GMT
#647
This thread should just be closed, because people get too defensive about their main race. Its natural, its like someone attacking your friend, you're probably going to defend them. It takes a real secure person to admit something that might damage his ego, kind of ironic because that type of person wouldn't really care about his ego.

People who attack Protoss have probably never played it seriously, and people who defend Protoss probably have never really played any of the other two races seriously, so any argument is considered void already, nevermind the bias factor
Everything went better then exception
lachy89
Profile Joined November 2010
Australia264 Posts
August 11 2011 05:05 GMT
#648
The reason why I believe that protoss is the easiest race;

My main race is zerg in diamond. After playing roughly 200games as zerg I played some games as random. I got completely stomped whenever I played as terran, but without any real practice with protoss my win-rate is pretty much exactly the same as my win-rate as zerg.

Also I find Protoss macro really easy.
chuigo
Profile Joined January 2011
Australia93 Posts
August 11 2011 05:05 GMT
#649
almost never having to look at your base as Zerg


LOLGOODONE.

your eyes are constantly glued to one of your goddamn hatcheries as a zerg cause you need to inject lavea to actually be good at the race. Forgot also that the only way for zerg to win is to have their army on 4-5 keys. LOLSORRY. Forgot zerg took skill and has the weakest t2-t3 units. LOLSORRY.
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 11 2011 05:08 GMT
#650
On August 11 2011 14:05 KingFranX wrote:
People who attack Protoss have probably never played it seriously, and people who defend Protoss probably have never really played any of the other two races seriously, so any argument is considered void already, nevermind the bias factor

Translation: I make false assumptions and attempt to look unbiased
Cyrak
Profile Joined July 2011
Canada536 Posts
August 11 2011 05:08 GMT
#651
On August 11 2011 14:05 chuigo wrote:
Show nested quote +
almost never having to look at your base as Zerg


LOLGOODONE.

your eyes are constantly glued to one of your goddamn hatcheries as a zerg cause you need to inject lavea to actually be good at the race. Forgot also that the only way for zerg to win is to have their army on 4-5 keys. LOLSORRY. Forgot zerg took skill and has the weakest t2-t3 units. LOLSORRY.


Inject using the minimap. Hard, I know.
Fortune favors the prepared mind.
HolyArrow
Profile Blog Joined August 2010
United States7116 Posts
August 11 2011 05:08 GMT
#652
Protoss is easiest to pick up for many people, but there's clearly a cut-off point where it becomes a LOT harder, and smaller things like really, really good reaction time, minimap awareness, and micro become much more demanding. Just look at the GSL for evidence of that. I personally find Terran macro easier than Protoss macro though (main Protoss, offrace Terran) because I don't have to take my eyes away from what I'm doing to make stuff as Terran. As Protoss, I have to move my screen elsewhere to warp stuff in, and that can actually make all the difference in crucial moments in the game.
maasai_
Profile Joined August 2011
United States27 Posts
Last Edited: 2011-08-11 05:10:21
August 11 2011 05:09 GMT
#653
On August 11 2011 13:44 RedMorning wrote:
Zerg requires the most macro (i.e., queens)


How are Queens any more macro-demanding than any other race's macro mechanics?
Mentally executing these makes me think about this...

For chronoboost, I have to...
6-z-[clicktarget]

For queen, spawn larva I have to...
space-4-x-[clickhatch]

For mule, I have to...
6-x-[clickminerals]

Arguably, Spawn larva takes one more key press and that's because of my personal hotkey set-up. On one base, I can execute the macro mechanics of each race with 2 key presses and a click.

Once you pass one base, each macro mechanic becomes slightly more difficult...

Chronoboost
[targethotkey]-6-z-[click] (repeat for each target)

Spawn Larva
space-4-x-[clickhatch] (repeat for each base)

Mule
6-x-[click minerals] (easy mode, dropping mules all on one base)
I'm not very good with Terran, though. I assume if you wanted to play Terran at the highest level, spacing your Mules to preserve minerals is actually a useful thing, so it becomes a lot more than my pathetic 6-x-[click]. ;D

They all seem pretty equal to me, yet still interesting and unique. What is your reasoning for believing that spawn larva is more difficult? ^_^
meow~
ETisME
Profile Blog Joined April 2011
12721 Posts
Last Edited: 2011-08-11 05:14:09
August 11 2011 05:10 GMT
#654
On August 11 2011 14:05 chuigo wrote:
Show nested quote +
almost never having to look at your base as Zerg


LOLGOODONE.

your eyes are constantly glued to one of your goddamn hatcheries as a zerg cause you need to inject lavea to actually be good at the race. Forgot also that the only way for zerg to win is to have their army on 4-5 keys. LOLSORRY. Forgot zerg took skill and has the weakest t2-t3 units. LOLSORRY.

well no, that is wrong. you want to spent more time on your army and mini map because a mistake can cost your whole army easily.
this is why you should either go either mini map injection or base camera method.

you want to keep your army as "controlled" as possible.
and zerg's units are quite good. Not as durable but extremely useful in their own ways


On August 11 2011 14:09 maasai_ wrote:
Show nested quote +
On August 11 2011 13:44 RedMorning wrote:
Zerg requires the most macro (i.e., queens)


How are Queens any more macro-demanding than any other race's macro mechanics?
Mentally executing these makes me think about this...

For chronoboost, I have to...
6-z-[clicktarget]

For queen, spawn larva I have to...
space-4-x-[clickhatch]

For mule, I have to...
6-x-[clickminerals]

Arguably, Spawn larva takes one more key press and that's because of my personal hotkey set-up. On one base, I can execute the macro mechanics of each race with 2 key presses and a click.

Once you pass one base, each macro mechanic becomes slightly more difficult...

Chronoboost
[targethotkey]-6-z-[click] (repeat for each target)

Spawn Larva
space-4-x-[clickhatch] (repeat for each base)

Mule
6-x-[click minerals] (easy mode, dropping mules all on one base)
I'm not very good with Terran, though. I assume if you wanted to play Terran at the highest level, spacing your Mules to preserve minerals is actually a useful thing, so it becomes a lot more than my pathetic 6-x-[click]. ;D

They all seem pretty equal to me, yet still interesting and unique. What is your reasoning for believing that spawn larva is more difficult? ^_^

because it is harder.
You miss one injection, the consequence is much higher than missing a boost or mule. This doesn't get more merciful in late game too, if you miss a mule or boost, you can mass boost and mule for immediate effect but if you miss an injection, you are going to have a much smaller reinforcement and can cost you the game.

其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
August 11 2011 05:11 GMT
#655
On August 11 2011 14:04 Joey Wheeler wrote:
Show nested quote +
On August 11 2011 13:59 TheRabidDeer wrote:
am only diamond

There's your problem. I beat Protoss every game in Diamond by maxing on burrowed Roaches. Doesn't mean it's a legit strategy after a certain point.


So, how do you suggest a protoss deal with ling/bling/ultra/infestor? The only reason infestors are even needed is so you dont get kited, its not reliant on their damage.

Anyway, you are clearly better than everybody and you know all... so maybe we should all just bow to your superior knowledge and ability... even though you dont even say anything of merit.
KingFranX
Profile Joined August 2011
Canada26 Posts
August 11 2011 05:12 GMT
#656
On August 11 2011 14:08 Joey Wheeler wrote:
Show nested quote +
On August 11 2011 14:05 KingFranX wrote:
People who attack Protoss have probably never played it seriously, and people who defend Protoss probably have never really played any of the other two races seriously, so any argument is considered void already, nevermind the bias factor

Translation: I make false assumptions and attempt to look unbiased

Which false assumption did I make? That people are biased towards their own race? I mean if we can't even agree on that, there is no discussion to be had
Everything went better then exception
ZenithM
Profile Joined February 2011
France15952 Posts
August 11 2011 05:12 GMT
#657
On August 11 2011 14:05 KingFranX wrote:
This thread should just be closed, because people get too defensive about their main race. Its natural, its like someone attacking your friend, you're probably going to defend them. It takes a real secure person to admit something that might damage his ego, kind of ironic because that type of person wouldn't really care about his ego.

People who attack Protoss have probably never played it seriously, and people who defend Protoss probably have never really played any of the other two races seriously, so any argument is considered void already, nevermind the bias factor


I was there going "Wow, this guy sounds quite reasonable, kind of a smartass assholish kinda guy but he has a point." then I see that it's the same guy that "play the 3 races" and uses ling/bling/mutas against protoss and says that Protoss is the easiest.

Then you spout such bullshit with a straight face. Seriously?
lachy89
Profile Joined November 2010
Australia264 Posts
August 11 2011 05:13 GMT
#658
On August 11 2011 14:09 maasai_ wrote:
Show nested quote +
On August 11 2011 13:44 RedMorning wrote:
Zerg requires the most macro (i.e., queens)


How are Queens any more macro-demanding than any other race's macro mechanics?
Mentally executing these makes me think about this...

For chronoboost, I have to...
6-z-[clicktarget]

For queen, spawn larva I have to...
space-4-x-[clickhatch]

For mule, I have to...
6-x-[clickminerals]

Arguably, Spawn larva takes one more key press and that's because of my personal hotkey set-up. On one base, I can execute the macro mechanics of each race with 2 key presses and a click.

Once you pass one base, each macro mechanic becomes slightly more difficult...

Chronoboost
[targethotkey]-6-z-[click] (repeat for each target)

Spawn Larva
space-4-x-[clickhatch] (repeat for each base)

Mule
6-x-[click minerals] (easy mode, dropping mules all on one base)
I'm not very good with Terran, though. I assume if you wanted to play Terran at the highest level, spacing your Mules to preserve minerals is actually a useful thing, so it becomes a lot more than my pathetic 6-x-[click]. ;D

They all seem pretty equal to me, yet still interesting and unique. What is your reasoning for believing that spawn larva is more difficult? ^_^


I am not sure an argument relating to a races 'macro mechanic' is helping the cause. Being late on larvae injects can put you really far behind and there is no way to 'double inject'. If the protoss or terran misses the timing on mules or chronoboost, they can simply do it at a later time, or double mule.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
August 11 2011 05:15 GMT
#659
On August 11 2011 14:10 ETisME wrote:
Show nested quote +
On August 11 2011 14:05 chuigo wrote:
almost never having to look at your base as Zerg


LOLGOODONE.

your eyes are constantly glued to one of your goddamn hatcheries as a zerg cause you need to inject lavea to actually be good at the race. Forgot also that the only way for zerg to win is to have their army on 4-5 keys. LOLSORRY. Forgot zerg took skill and has the weakest t2-t3 units. LOLSORRY.

well no, that is wrong. you want to spent more time on your army and mini map because a mistake can cost your whole army easily.
this is why you should either go either mini map injection or base camera method.

you want to keep your army as "controlled" as possible.
and zerg's units are quite good. Not as durable but extremely useful in their own ways


Show nested quote +
On August 11 2011 14:09 maasai_ wrote:
On August 11 2011 13:44 RedMorning wrote:
Zerg requires the most macro (i.e., queens)


How are Queens any more macro-demanding than any other race's macro mechanics?
Mentally executing these makes me think about this...

For chronoboost, I have to...
6-z-[clicktarget]

For queen, spawn larva I have to...
space-4-x-[clickhatch]

For mule, I have to...
6-x-[clickminerals]

Arguably, Spawn larva takes one more key press and that's because of my personal hotkey set-up. On one base, I can execute the macro mechanics of each race with 2 key presses and a click.

Once you pass one base, each macro mechanic becomes slightly more difficult...

Chronoboost
[targethotkey]-6-z-[click] (repeat for each target)

Spawn Larva
space-4-x-[clickhatch] (repeat for each base)

Mule
6-x-[click minerals] (easy mode, dropping mules all on one base)
I'm not very good with Terran, though. I assume if you wanted to play Terran at the highest level, spacing your Mules to preserve minerals is actually a useful thing, so it becomes a lot more than my pathetic 6-x-[click]. ;D

They all seem pretty equal to me, yet still interesting and unique. What is your reasoning for believing that spawn larva is more difficult? ^_^

because it is harder.
You miss one injection, the consequence is much higher than missing a boost or mule. This doesn't get more merciful in late game too, if you miss a mule or boost, you can mass boost and mule for immediate effect but if you miss an injection, you are going to have a much smaller reinforcement and can cost you the game.



Weakest T2-T3 units? explain that one to me, i'm interested as to why you think that/
watch the wall collide with my fist, mostly over problems that i know i should fix
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
August 11 2011 05:15 GMT
#660
On August 11 2011 14:11 TheRabidDeer wrote:
Show nested quote +
On August 11 2011 14:04 Joey Wheeler wrote:
On August 11 2011 13:59 TheRabidDeer wrote:
am only diamond

There's your problem. I beat Protoss every game in Diamond by maxing on burrowed Roaches. Doesn't mean it's a legit strategy after a certain point.


So, how do you suggest a protoss deal with ling/bling/ultra/infestor? The only reason infestors are even needed is so you dont get kited, its not reliant on their damage.

Anyway, you are clearly better than everybody and you know all... so maybe we should all just bow to your superior knowledge and ability... even though you dont even say anything of merit.

storms for banelings
feedback for infestors (no need to land many)
archons for ultras


watch huk vs destiny on shakuras. Destiny maxes on the army you stated with only 40 drones and loses to a smaller supply Protoss army.


Sure is "unbeatable". And no I'm not complaining about imbalance, but saying this composition is unbeatable is just goddamn retarded.

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