• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:01
CEST 11:01
KST 18:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
YouTube Thread Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2276 users

Why is protoss considered to be the "easiest race" - Page 31

Forum Index > Closed
Post a Reply
Prev 1 29 30 31 32 33 43 Next All
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-08-11 04:30:56
August 11 2011 04:26 GMT
#601
the only thing easier is protoss's macro.

units are more expensive in general, so it's easier to spend your money. also since 1 probe can build everything, it's easier to shift queue buildings.

toss requires good unit control and micro though. every unit counts since they are so expensive. the big old death ball 1a does not happen at very high levels.

a lot of zerg players say how their race requires most skill, but honestly it's just game sense and keeping up with their injects. because they have so many units, most zergs i see 1a a shit ton more than toss players. totally different playstyle imo.
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2011-08-11 04:28:56
August 11 2011 04:27 GMT
#602
meh nvm, am done with this
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 11 2011 04:27 GMT
#603
On August 11 2011 13:19 Grampz wrote:
so many upset nerds in this thread that i cant even post my opinion without getting flamed by incoherent arguements. sad but thats the lick of these kinds of discussion threads


Haters gonna hate. Why enjoy playing your own race when you can rage at other people for the race they play?

Everybody plays the toughest, weakest race. Fact.
not a hero
Eleaven
Profile Joined September 2010
772 Posts
August 11 2011 04:30 GMT
#604
On August 11 2011 13:27 fadestep wrote:
Show nested quote +
On August 11 2011 13:19 Grampz wrote:
so many upset nerds in this thread that i cant even post my opinion without getting flamed by incoherent arguements. sad but thats the lick of these kinds of discussion threads


Haters gonna hate. Why enjoy playing your own race when you can rage at other people for the race they play?

Everybody plays the toughest, weakest race. Fact.


Other than protoss players, you mean?
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 11 2011 04:31 GMT
#605
On August 11 2011 13:27 Rassy wrote:
LMAO @ all that bashing of sjonny silver and gold noobs
Its been ages since i have read so much stupidity from underaged kids in 1 tread
Normally it doesnt bother me at all
(i just dont care for what people with no brains or experience say) but since i got to love and care for this game and tl i have to say it now annyway since i think it is a bad thing in general
the bashing down on lower league players by people who probably just got diamond (LOL) with more or less subtle remarks in this tread and on team liquid in general is realy pathetic and i am truly disapointed in the level of maturity on this forum

This tread isnt even about balance lol,
the op didnt ask "wich is the most easy race"
he asked "why do people see protoss as the most easy race"
but every toss player got on their high horse and felt personally attacked -.-

annyway: a verry entertaining tread after all,one of the first i read almost every post (couldnt sleep)
loved the pic with the protoss keyboard^^


Protoss players take this personally because its fucking insulting and we get it ALL THE TIME.

Nobody likes to catch shit 24/7 on ladder and on forums for the race they play. Especially when its mostly inane ramblings from people who play this game at such a sub optimal fucking level that any actual differences in balance or difficulty in play aren't even being approached.
not a hero
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 11 2011 04:32 GMT
#606
On August 11 2011 13:30 Eleaven wrote:
Show nested quote +
On August 11 2011 13:27 fadestep wrote:
On August 11 2011 13:19 Grampz wrote:
so many upset nerds in this thread that i cant even post my opinion without getting flamed by incoherent arguements. sad but thats the lick of these kinds of discussion threads


Haters gonna hate. Why enjoy playing your own race when you can rage at other people for the race they play?

Everybody plays the toughest, weakest race. Fact.


Other than protoss players, you mean?


No that's not what I mean. + Show Spoiler +
Cunt.


Everybody is biased, Protoss players included. Keep trying to pick fights.
not a hero
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
August 11 2011 04:32 GMT
#607
On August 11 2011 13:19 Joey Wheeler wrote:
Show nested quote +
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.
entocheets
Profile Blog Joined July 2010
Australia367 Posts
August 11 2011 04:32 GMT
#608
For me personally, I decided to play Protoss because I thought I'd have an easier time handling workers (you know, how you can get them back to mining right away after warping in a building) - keep in mind, this was before I learnt about queuing up commands with Shift...
##creepers 4 lyf
Eleaven
Profile Joined September 2010
772 Posts
August 11 2011 04:33 GMT
#609
On August 11 2011 13:32 fadestep wrote:
Show nested quote +
On August 11 2011 13:30 Eleaven wrote:
On August 11 2011 13:27 fadestep wrote:
On August 11 2011 13:19 Grampz wrote:
so many upset nerds in this thread that i cant even post my opinion without getting flamed by incoherent arguements. sad but thats the lick of these kinds of discussion threads


Haters gonna hate. Why enjoy playing your own race when you can rage at other people for the race they play?

Everybody plays the toughest, weakest race. Fact.


Other than protoss players, you mean?


No that's not what I mean. + Show Spoiler +
Cunt.


Everybody is biased, Protoss players included. Keep trying to pick fights.


as a Zerg, i respect terran players.

As a protoss.. you respect? not even yourself..
+ Show Spoiler +
friend
quiet noise
Profile Joined May 2011
599 Posts
Last Edited: 2011-08-11 04:35:04
August 11 2011 04:33 GMT
#610
Protoss is easy because it offers less options to perform APM intensive tasks and advanced multi tasking, such as drops and multi pronged attacks. wich is also why it is the weakest race.


Its way easier to drive a Vespa than a formula 1 car, buts also much slower and earns you less money.
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 11 2011 04:36 GMT
#611
On August 11 2011 13:33 Eleaven wrote:
Show nested quote +
On August 11 2011 13:32 fadestep wrote:
On August 11 2011 13:30 Eleaven wrote:
On August 11 2011 13:27 fadestep wrote:
On August 11 2011 13:19 Grampz wrote:
so many upset nerds in this thread that i cant even post my opinion without getting flamed by incoherent arguements. sad but thats the lick of these kinds of discussion threads


Haters gonna hate. Why enjoy playing your own race when you can rage at other people for the race they play?

Everybody plays the toughest, weakest race. Fact.


Other than protoss players, you mean?


No that's not what I mean. + Show Spoiler +
Cunt.


Everybody is biased, Protoss players included. Keep trying to pick fights.


as a Zerg, i respect terran players.

As a protoss.. you respect? not even yourself..
+ Show Spoiler +
friend


The easiest thing to do in an argument like this is attempt to legitimize your bias by proving your not biased.

"Look man, I can beat up people for being Mexican if I want. It's not like I have problems with black people".

"Look man, I can spew retarded horseshit about Protoss if I want. I have respect for Terrans!".

not a hero
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
August 11 2011 04:37 GMT
#612
I can't believe the amount of misinformation and ridiculous accusations going on in here. This has turned into a letting of steam from losing to protoss thread. In all honesty all three races are pretty equal in terms of difficulty and how good each is. The game is actually pretty balanced even if you get frustrated but certain units/spells of each race.

I think that people get don't like playing against certain aspects of protoss such as their warpgate mechanic, sentry forcefields, and colossus. But each of these three aspects have their drawbacks that are probably overlooked. These are probably some of the biggest issues players have playing against protoss. I will try to defend protoss without attacking terran or zerg because it's too difficult to compare certain aspects of all the races as each race works as a whole.

Warpgates are good for instant reinforcements but remember this actually requires a proxy pylon to get up and warpins always take away from a micro battle because you have to click each unit that you need to warp in. Warpgates are impossible to que up units and during important battles macro often slips. Having units warping in near the battle is good but it's tough to not miss a warp in especially during a battle and also micro slips while warping in.

Forcefields are very good but Protoss needs them. Protoss lives and dies by the forcefield. Whether it's early game preventing a rush up the ramp or mid/late game zoning out roaches, this is one spell that is necessary for protoss to stay on par with the other races.

Colossi are very good and actually don't require much micro at all. However, their drawback is the player's vulnerability when they go for colossi. They aren't that good until a player gets about 4 of them with range. 1 robo facility, 1 robo bay, 4 Colossi, and range is a very expensive investment and there is a good timing they are more vulnerable to an attack before they get a good number on the field.
tokicheese
Profile Joined April 2011
Canada739 Posts
August 11 2011 04:37 GMT
#613
On August 11 2011 13:32 sickle wrote:
Show nested quote +
On August 11 2011 13:19 Joey Wheeler wrote:
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.


Ok seriously stop pretending your special with needing to spread for emp please. Try not splitting and spreading marines vs Fungal and Banes Instant death or EMP. I would take EMP any day...

FF is the only thing you need to do with Colossi focused builds so why shouldn't they be required to be good if it's ALL you have to do micro wise?

Regardless every race has its strengths and weaknesses and this topic is stupid as fuck and should have been closed the moment it was opened nothing constructive is ever said in these threads it's always the exact same thing over and over and over.

/leavingandneverreturning
t༼ຈل͜ຈ༽ށ
KingFranX
Profile Joined August 2011
Canada26 Posts
August 11 2011 04:38 GMT
#614
Honestly I play all 3 races, I can say Protoss is the easiest. Lets look at an engagement PvZ and TvZ..

Scenario: Zerg has banelings. lings, mutas

Terran: Make sure tanks always sieged, focus fire banelings, spread marines

Protoss: Blink stalkers away, cast forceshields. If you're using collosi + sentries basically all u do is spam f and a attack

Which sounds harder?
Everything went better then exception
peidongyang
Profile Joined January 2009
Canada2084 Posts
August 11 2011 04:38 GMT
#615
On August 11 2011 13:33 quiet noise wrote:
Protoss is easy because it offers less options to perform APM intensive tasks and advanced multi tasking, such as drops and multi pronged attacks. wich is also why it is the weakest race.


Its way easier to drive a Vespa than a formula 1 car, buts also much slower and earns you less money.


Good argument, because hotkeying a medivac and shift clicking requires a ton of skill right
the throws never bothered me anyway
Joey Wheeler
Profile Joined July 2011
Korea (North)276 Posts
Last Edited: 2011-08-11 04:42:51
August 11 2011 04:39 GMT
#616
On August 11 2011 13:32 sickle wrote:
Show nested quote +
On August 11 2011 13:19 Joey Wheeler wrote:
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.


Due to lack of reading comphrension from you, I'll speak in a simpler way.


Missing ff in early game, bad
Missing ff in mid to late game, doesn't matter (you have a shitload of sentries, 1 forcefield won't make a difference)
spread casters away from each other in deathball, easy


But what really got me pissed is that last sentence. When the fuck did I say you should stop using sentries? It's you who is the fucking retard that said you don't have 10+ sentries because of "gas intensive units"

As for concaves, Protoss has it by far the easiest. Why's that?

Your units don't take serious splash damage from anything
Colossus have 9 Range


Do I have to go on are you going to keep trying to state your opinion against actual facts? Just look at what I said against why storms don't make a difference compared to micro errors from other races before you type "HURRR 1 STORM CAN COST YOU THE GAME OK???". Seriously, read my post again. Fucking retards like you make me so frustrated.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 11 2011 04:40 GMT
#617
this isn't a productive discussion. it's not even a discussion.
get rich or die mining
TL+ Member
sickle
Profile Blog Joined November 2010
New Zealand656 Posts
August 11 2011 04:41 GMT
#618
On August 11 2011 13:37 tokicheese wrote:
Show nested quote +
On August 11 2011 13:32 sickle wrote:
On August 11 2011 13:19 Joey Wheeler wrote:
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.


Ok seriously stop pretending your special with needing to spread for emp please. Try not splitting and spreading marines vs Fungal and Banes Instant death or EMP. I would take EMP any day...

FF is the only thing you need to do with Colossi focused builds so why shouldn't they be required to be good if it's ALL you have to do micro wise?

Regardless every race has its strengths and weaknesses and this topic is stupid as fuck and should have been closed the moment it was opened nothing constructive is ever said in these threads it's always the exact same thing over and over and over.

/leavingandneverreturning


I never said that protoss is the only race thats hard to play. Instead im arguing against an idiot who thinks that protoss can be won with by having one hand down your pants.
Applesmack
Profile Joined June 2011
Canada680 Posts
August 11 2011 04:41 GMT
#619
On August 11 2011 13:37 tokicheese wrote:
Show nested quote +
On August 11 2011 13:32 sickle wrote:
On August 11 2011 13:19 Joey Wheeler wrote:
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.


Ok seriously stop pretending your special with needing to spread for emp please. Try not splitting and spreading marines vs Fungal and Banes Instant death or EMP. I would take EMP any day...

FF is the only thing you need to do with Colossi focused builds so why shouldn't they be required to be good if it's ALL you have to do micro wise?

Regardless every race has its strengths and weaknesses and this topic is stupid as fuck and should have been closed the moment it was opened nothing constructive is ever said in these threads it's always the exact same thing over and over and over.

/leavingandneverreturning


Splitting marines against Zerg is far from necessary. You are supposed to have your tanks target fire the banelings. If your tanks are dead and your splitting marines against banes something has gone horribly wrong.
fadestep
Profile Blog Joined October 2008
United States605 Posts
August 11 2011 04:41 GMT
#620
On August 11 2011 13:37 tokicheese wrote:
Show nested quote +
On August 11 2011 13:32 sickle wrote:
On August 11 2011 13:19 Joey Wheeler wrote:
On August 11 2011 13:06 sickle wrote:
On August 11 2011 12:58 Joey Wheeler wrote:
On August 11 2011 12:44 sickle wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.


You do realise that the entire protoss army is weak and relies on perfect ffs to be some-what effective. Tell me, how are ffs gonna save you from 3-pronged mm drops?

Did you not see my (fclick fclick fclick). Perfect forcefields are fucking simple. Fclick in the middle of his unit ball and you're safe.

For 3 pronged MMM drops you simply position your army well, make some cannons, and use something called "the warp in" function. I heard it's pretty good.


On August 11 2011 12:44 Flameling wrote:
On August 11 2011 12:39 Joey Wheeler wrote:
Protoss have an in-game map editor that takes much more micro from the other 2 races to prevent, while taking minimal micro to use from the Protoss. Early game relies on this simplistic spell. By midgame your prime aim is to mass up units and do a timing push (f click f click f click a click). Otherwise you expand and build up a deathball, which varies from (aclick fclick) to (aclick fclick tclick).


Protoss takes minimal micro, has the easiest and a forgiving macro mechanic, and has the entire strategy revolve around making a big ball of units, because they are the most efficient in the game.


In before some ignorant platinum league fuck tells me "if u turtle and make a ball u lose". Turtling and making a ball is agreed upon by the pros to be the best way to play. Look at Huk's PvZ, it's either timing pushes or getting a shitload of units and aclicking with them. And no, blink stalkers are not hard to micro.

What would you call "hard" micro? I don't find any other micro intensive unit in Terran and Zerg that's harder than blink micro.

Something that can actually cost you the game if you make a mistake. Tanks being unsieged, marines not being spread well enough, getting trapped behind forcefields, Mutalisks not magic boxing, banelings inefficiently detonating, Infestors getting into range and dying instantly.

I'm not talking about early game, any race apart from Terran have it hell early game (although fclicking is still pretty easy). but in the midgame to lategame there's nothing Protoss can do that can cost them the game instantly. Miss some forcefields? By this point you have about full energy 10+ sentries so you shouldn't be worried. And pressing B continuously, believe it or not, will not cost you the game if you don't do it fast enough (which is still easy as fuck). This is why Protoss is the relaxing race, and why it's considered the "casual" race.


Like i said before, the protoss race is balanced on the assumption of perfect ffs, 1 missed ff and u lose. If godly perfect ffs are so easy and so overpowered how come protoss isn't dominating? Thats exactly of an example of a simple mistake that will cost you the game. 1 missed storm and you will lose the game. While only 1 emp that you did not dodge will make you unable to place down your 'perfect ffs' or storm, causing you to lose the game. And do you really think that sentries and hts have infinite range? They are even worse than the infestor to use. If you have 10 sentries means you don't have as much other gas-intensive units that u absolutely need in your army usch as collosus and hts. And a few emps will make your 1000 gas of sentries useless. So please tell me, whats so unforgiving about engaging as terran in tvp?


difficulty =/= balance

Perfect forcefields are easy, but they don't win you the game. Other races know how to deal with them (eg. on close position shattered temple zvp end the game before protoss has 5 sentries or using medivacs to lift units).

As for your other complaints, 1 missed ff does not mean a loss. Please stop saying this bullshit. 1 missed storm also does not mean a loss, it simply means the engagement will be less effective for you. There's a difference between your losing half your MMM ball or you entire flock of mutas, compared to "losing a storm". Meanwhile if you think one EMP ends the game for you, well I heard spreading your units is pretty good. Although I'm sure that pre positioning before a battle might take a bit too much micro for the typical protoss. As for sentries cutting into your gas units... really? Have you never seen a typical 3gate sentry expand in ZvP? A shitload amount of sentries is not hard to get. Tier 1 Units don't take much of a commitment believe it or not! In fact it's completely standard to have so many sentries. Finally, one of your other ignorant statements is the range of forcefields and storms: Fungal Growth is 7 range for a full fungal. Force Fields and Storms are both 9 range.

Oh and before I have to cringe again at one of these posts and actually wonder why I'm bothering to even argue... difficulty =/= balance



Your ignorant if you think that missing a FF will never lose a protoss a game. And yes, a bad storm can also lose you a game. And man toss have it easy mode, they only need a perfect spread on their army so that single emp will not annihilate you. I'm talking about high-level protoss, where spreading is a must, and happens every fucking engagement. And if you don't sperad sufficiently, or have a slightly bad concave, you will lose the game to the a-moving mm ball after you've been emped by the multiple ghosts.

Also of course you need fuckin sentries, I have no clue what your on about. Like I've been saying many times, they are the clutch behind the toss army without them we would have a 0% win ratio.


Ok seriously stop pretending your special with needing to spread for emp please. Try not splitting and spreading marines vs Fungal and Banes Instant death or EMP. I would take EMP any day...

FF is the only thing you need to do with Colossi focused builds so why shouldn't they be required to be good if it's ALL you have to do micro wise?

Regardless every race has its strengths and weaknesses and this topic is stupid as fuck and should have been closed the moment it was opened nothing constructive is ever said in these threads it's always the exact same thing over and over and over.

/leavingandneverreturning


Protoss aren't trying to pretend they are special. We aren't saying we are harder to play than any other race, just trying to get you fucking Zerg/Terran QQers to admit we aren't herp derp easy mode.

And yes, this thread is a joke. Makes me wish for the days before SC2 when you could have a thread like this and it wouldn't be a whole bunch of anonymous low level players angry at their latest loss to some shit they could have beaten with one hand tied behind their back if they knew how to play.

Discussions like this are no longer possible on TL. SC2 brought some cool people in, and some much needed numbers. Unfortunately, seems like most of those numbers are just deadweight.


not a hero
Prev 1 29 30 31 32 33 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 153
SortOf 118
StarCraft: Brood War
Bisu 765
Hyuk 477
Stork 183
ZerO 170
Larva 88
Sharp 36
Backho 35
ToSsGirL 31
Shinee 30
ggaemo 29
[ Show more ]
soO 28
Hm[arnc] 23
yabsab 17
SilentControl 16
Bale 13
EffOrt 8
IntoTheRainbow 3
Dota 2
NeuroSwarm104
League of Legends
JimRising 482
Counter-Strike
Stewie2K1299
allub166
Super Smash Bros
Mew2King154
Other Games
Liquid`RaSZi702
ceh9647
singsing520
Happy303
crisheroes235
-ZergGirl151
Trikslyr19
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick569
Counter-Strike
PGL126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos772
• TFBlade583
Upcoming Events
The PondCast
59m
WardiTV Map Contest Tou…
1h 59m
CranKy Ducklings
14h 59m
Escore
1d
WardiTV Map Contest Tou…
1d 1h
OSC
1d 5h
Korean StarCraft League
1d 17h
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
[ Show More ]
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.